The work this guy puts in his videos literally makes me wanna cry, cus he section's the video so you can skip or rewatch a section if you want, he explains EVERYTHING with detail and in different ways so you can understand perfectly, etc. Like I've never seen any RU-vid put in that much attention and work on a video. But what makes me wanna cry is that even though he does all that, he still has problem with people not understanding his vids, therefore hi loses views, and therefore he does not get as much views/money as he SO MUCH deserves
This guy is like the soccer coach for 16 year olds showing the team a professional soccer game on tv and pointing out every little thing to learn how to play like the pros. The information is very important, but the mindset of the common idiot playerbase will completely negate anything they could learn from it. Great video dude! Keep up the content
Actually I think that this is the perfect video to watch while also doing it in practice mode ‘frame data’, I honestly understood the whole concept of it by the end of the video. Now I just have to go see which attacks are safe on block and which gives me a advantage and how many frames I have to play with. (I know this is a old comment but I’m commenting for the algorithm to hit people sub boxes lol)
Man I've watched it like 3 times already need more of these advance strategies videos maybe one showing how to juggle the Combo or how to stop button mashing ❤️❤️ much love mate Take care
Very informative stuff. Easy subscribe man I hope you also do a combo video combo on Kotal Kahn soon as i want to learn him. Your videos taught me Sub Zero and Scorpion well
If anyone sees this and understands frame data I would love some clarification. If someone has a jab that is 7 frames of start up, but is plus 9 on hit, why can you not just jab infinitely on hit? If you are +9 and jab has 7 frames start up, if you jab again the hit box should come out again 2 frames before the opponent can block right? So in the corner why can't you just hit jab jab jab jab etc on hit? (this may not be the frame data of a jab and if that is why this doesn't work please let me know. I am very new to this so I want to make sure I understand this fundamentally) edit: looking at the framedata I think maybe that is it? Fast startup moves can't have more hit advantage than their startup otherwise you could just chain them on hit?
I may be incredibly ignorant in suggesting this - but I feel in general, learning frame date is a waste of your time (but yes, I'm still in pursuit of understanding the concept).. Yes, it only helps if you're competing at high levels, but you can still get very far - certainly far enough as a casual, by just learning the game via trial and error. I'm beginning to pressure myself into learning and understanding frame data, and I'm having a rough time because at the end of the day, I probably don't NEED to be spending the amount of time I already spend playing these fighting games, and I've done quite well at MK1 and Tekken 8 without any knowledge of frame data whatsoever. I've landed on the leaderboards and in MK1 in particular I always ride the line between God and Eldergod (the 1st and 2nd best ranks), and I want to get better! So I look to frame data and I'm like yeah, okay, but this is the difference between having something I already know from experience being explained to me in technical terms, and learning these things via experience playing the game for hundreds of hours. Of course, knowing frame data never hurts, but is watching videos like this really going to help the casual player more than actually playing the game? I feel like this is something you could use when playing professionally, but in order for it to be truly useful you'd already have to be invested in the game to nearly unhealthy levels. I know from experience, because here I am trying to learn this stuff, but it also leaves me scratching my head, with the knowledge I will still beat the vast majority of people who watch videos like this, simply from having played the game more. Then games like SF6 come along, almost suggesting people re-learn these concepts and at that point every game makes it's own rules, and is it really practical for casual players to sit down with a pen and paper to learn all this? My guess is no. This knowledge will only be put to use by the top 1% of players. Everyone else would be better off simply playing the game. Maybe I'm just frustrated trying to grasp these concepts, but I could also just watch videos on RU-vid that SHOW me when to punish certain characters after certain moves, without knowing the numbers for everything. So is frame data today, with what we can learn from actually watching RU-vid tutorials, still relevant? And it might be! But I'm trying to understand why..
Anything on countering? I somehow countered a hit and used a wake up while standing up. Used a bar of defense too and looked like I gained armor. Unsure how I did it but I’ve seen someone do it with frost in a ko op match. Just wondering if anyone knows more. Also did it once while going into a combo, and special cancelled it into an environment interact. All on accident.
So framedata turns fighting games in turn based games that just go quick. Thats kinda lame. At least in some games there are 0 frames options, so it's not that bad.
Maddogg first off I wanna thanks you for helping me learn my favorite mk11 characters. I'd like to request a shao Kahn step by step guide. Hope you able to get to it. Keep up the good work
I love the intro. And thanks for helping me learning about this frame data stuff. When I was reading it on the tutorials, it just seemed like words on a screen. This makes more sense now. And if this applies to all fighting games, then that's a bonus. Thanks.
Thank you so much for making this video! I've been a fighting game fan ever since I first played Marvel Vs. Capcom 3, and while I've never been a button masher, I've never truly understood the mechanics of what I was doing. Now I finally get it and can use it to my advantage! Thank you!
0:00 Video Preveiw 0:45 Video Intro 1:38 What is Frame Data? 2:05 Start-up Frames 2:53 Active Frames 3:38 Recovery Frames 4:10 Consequences 4:39 Block Advantage 6:07 Hit Advantage 7:43 Frame Trap 8:20 Flawless Block Advantage 9:03 Reading Frame Data 10:52 Video Outro
Bro i have unlocked 6 Brutalities for spawn with character tower and race against time brutal difficulty. But after that i cannot unlock anymore using those two. PLZ help me to unlock other 4
I feel like this video I'm about to watch own important to a casual like me but should also be sent to nrs devs so they know too because their game go against why frame data is important from my point of view
Ultimately yes. The whole point in fighting games and in real life is to attack and not be getting hurt. And the easiest way to do that is knowing frame data to keep you safe.
No because if your opponent knows you're frame trapping them they can just block everything instead. At which point you might realize that if your opponent is gonna block you can just grab them which they aren't expecting. Except once they do start to expect the grab they'll mash on you or try to punish. Mind games all the way down