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Freaking Line Rendering! 

Ombarus
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How to render lines, solve intersections and in general: How to think about line geometry in Godot and other 2d rendering pipelines.
I used clips of some other videos to illustrate my points:
ThinMatrix ► • Programming the Road S...
jester.gaming ► • Road Hierarchy Tutoria...
Dinosaur Polo Club ► • Mini Motorways Trailer...
******* www.solar-rogue.com/ *******
STEAM ► store.steampowered.com/app/13...
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/de...
IOS ► apps.apple.com/us/app/solar-r...
************************************************
Follow me and support me, check out these links :
Support me on Patreon ► / ombarus
Join the discussion on Discord ► / discord
Twitter ► @Ombarus1
Instagram ► / ombarus1
Website ► www.ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► www.bensound.com
My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.

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5 дек 2021

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Комментарии : 13   
@HybridLizard_com
@HybridLizard_com 2 года назад
Good video and nice research of the problem.
@SandorHQ
@SandorHQ 2 года назад
Easily the best advanced Godot video I've ever seen!
@JavaJack59
@JavaJack59 2 года назад
Some other options: Treat every line as two half-lines. Or make every intersection a big fat circle :)
@Paruthi.618
@Paruthi.618 2 года назад
cool experiments in godot.. very informative .. thanks bro..
@minimalstory
@minimalstory 2 года назад
Cool. Very intresting!
@thomasparker7305
@thomasparker7305 2 года назад
Was a good video, very interesting.
@maniksharma9736
@maniksharma9736 2 года назад
Can you now make a line 3d node for Godot....????
@tzerland
@tzerland 2 года назад
And Bézier lines, with thickness, color, rounded end points...
@maniksharma9736
@maniksharma9736 2 года назад
@@tzerland yaa
@thomasparker7305
@thomasparker7305 2 года назад
Does any one know of a video that shows how to make a 3d mesh where you can change the height of one of the vortex during run time? I'm trying to make a game where the player can alter the landscape, like in wurm online. It will not be voxels base game.
@Ombarus
@Ombarus 2 года назад
You'd have to re-generate the mesh every time you change the position of one of the vertices. You can look at terrain generation plugins for Godot but at it's core it's basically the same as the way I generate those MeshInstance2D in the video.
@thomasparker7305
@thomasparker7305 2 года назад
@@Ombarus Oh I watched them over and over, as they are great videos. But I couldn't figure out how to just generate a mesh that I could change the vertex. I thought about trying to use an obj of a flat mesh and see if i could alter some of the index to the vertex. I tried to generate a mesh with triangle strips. I did it with opengl but been so long trying to remember the code...If only I would have been using github the time lol.
@therandombull7200
@therandombull7200 2 года назад
e
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