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From Film to Games with Blizzard Texture Artist Chun Chun Yang 

CG Spectrum
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Find Chun Chun: www.artstation.com/chunchunyang
Learn 3D Modeling: www.cgspectrum.com/courses/3d...
This week, Senior Texture Artist Chun Chun Yang sits down with Maxine to discuss how she got into 3D art, the rewards and challenges of switching careers from film to games, and the lessons she learned along the way. Maxine and Chun Chun also talk about pushing through discomfort to create new opportunities, challenging yourself to find joy in career growth, and much more!
Along with her successful texturing tutorials on Gumroad, Chun Chun has worked as a 3D artist for film, contributing to titles like Ready Player One, Deadpool, Aladdin, and Beauty and the Beast. She's worked as a Texture Artist at Digital Domain and as a Senior Texture Artist at Industrial Light & Magic. After being scouted by an art director at Blizzard Entertainment, Chun Chun recently transitioned into games and is now working as a Character Material Artist on Blizzard's Diablo IV. She also has a successful RU-vid channel, ‪@ArtruismDigital‬ .
🔗 Episode notes: www.cgspectrum.com/podcast/bl...
00:00 Intro
01:16 Chun Chun’s entry to 3D art
05:40 What is texturing?
07:33 Chun Chun’s transition from film to games
11:30 Challenges in moving from film to games
13:37 Talking to managers about new opportunities
17:44 Starting her RU-vid channel ‪@ArtruismDigital‬
22:39 Career growth and developing your confidence beyond your job title
26:00 The learning curve for Houdini
28:59 Other procedural texturing artists to look out for
31:00 Challenging yourself and creating joy through career growth
32:15 Practical tips for creating your portfolio and finding a job
35:24 Getting scouted by an Art Director at Blizzard
36:00 People skills and your professional reputation
40:48 Future trends, and Realtime in Unreal Engine
45:30 How to network when you’re working remotely
47:26 Where to find Chun Chun
Connect on:
📍 / cgspectrum
📍 / cgspectrum
📍 / cgspectrum.film.and.ga...
📍 / cgspectrum
Chun Chun:
📍 / artruismdigital
📍 www.artstation.com/chunchunyang
📍 / chun-chun-yang-175b0515
📍 / chunchunyang

Опубликовано:

 

6 июл 2024

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Комментарии : 10   
@adityasamudre2291
@adityasamudre2291 Год назад
Thank you for all the helpful advice!
@Cgspectrum
@Cgspectrum Год назад
Thanks so much for watching, Aditya!
@cpjworks
@cpjworks Год назад
A very helpful conversation and the texturing videos are brilliant too. Thank you.
@Cgspectrum
@Cgspectrum Год назад
Thanks for checking it out! Yes - Chun Chun's videos are an incredible resource! Good luck with your texturing :)
@shuwanmok3729
@shuwanmok3729 Год назад
love this interview! you are one of the best and hardworking artist i know
@Cgspectrum
@Cgspectrum Год назад
Hi Shuwan! Thanks for tuning in to the podcast. And we agree, Chun Chun is one of the very best out there! 🤩
@TheAndrewBen
@TheAndrewBen Год назад
Thank you for all the helpful advice!
@Cgspectrum
@Cgspectrum Год назад
Thanks for tuning in, Andrew! And glad you found Chun Chun's tips helpful! Did anything stand out in particular?
@TheAndrewBen
@TheAndrewBen Год назад
@@Cgspectrum She mentioned Houdini in the 26:00 segment. I'm in the 3D Modeling course and it's mostly teaching Maya, Substance Painter, Unreal Engine, and Zbrush. I thought Houdini was a VFX program but I didn't know it is used for environmental artists. Building 3D environments is something I am interested to get a career in, so its good to know what other software is used for that profession.
@Cgspectrum
@Cgspectrum Год назад
@@TheAndrewBen Nice! You may want to check out our 3D Modeling livestream playlist. There's a series of streams that covers environment-building in Houdini - in case you want some more inspiration! ru-vid.com/group/PLwlTW6zhauthcfVoaOwGcjf2LtQvsg975 Good luck! :)
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