RE: Time 5:14 You can use "Rebuild" at a larger tolerance (such as 0.005) on that large corner fillet face to simplify its CV structure. I tried it and was able to pull out some CVs to distort the corner and then apply a smaller fillet around the top edges of the box. Everything remained stitched together as the object remained a solid. Your point about saving smaller fillet operations until the basic shape is achieved is well taken.
Yeah i think for users who do a lot of complex shapes/surfacing work, the Studio is a no-brainer. but the Indie tools work for 95% of users from what I have seen. I think "Raise Degree" is in the Indie license.
Appreciate that! I know a lot of makers either don't speak English or not well enough to want to narrate. There are a lot of great creators out there using it.
@@LearnEverythingAboutDesign I agree and the beauty about English is that no matter how bad you speak it, you can always be understood using even only a few words. I've watched videos from a couple of creators who have commentary in their early videos, but none later on - just fast time-lapses. Basically they put the onus of viewers to work out what they are doing and why.
Yeah, there is an upgrade option, and it sets your license from the time of upgrade. So if you have indie for 6mo and you upgrade to Studio, the license starts at that time. So you get 12mo of studio from that point. www.plasticity.xyz/upgrade-renew
@@LearnEverythingAboutDesign Yeah, I know the upgrade path. I just feels like early adopters like myself have got the shaft and doesn't bode well for the future. Bumping up the version number to evade giving a full 12 months of support is very shady.
@@chikhai i don't think that happened did it? I thought indie and studio got 12mo support including major releases. I think the 12 mo thing was extended for early adopters. I bought my Studio in march 2023 so it has been public for over a year now, but I was able to download 24.1.1. I would try to update if you haven't. I think i saw something on discord about an extension for those early adopters but it wasn't for long. 30 days maybe?
@@LearnEverythingAboutDesign You can't run the latest version with an Indie 1.0 license. It prompts you to upgrade. If you're running v1.4.20 or below you can continue using it until your license expires, but if you decide to download the latest version your license absolutely does not work. I saw this coming with the wording of the license originally, but I wasn't expecting them to be this predatory. Especially at such an early stage. Once again the greatest threat to indie developers is other indie developers.
The software purchase method is great. First because it allows customers to own the software for a price that makes sense, not being afraid to end up without a way to work if you dont have a credit card enabled every month. It means they will sell exponentially more than the usual solidworks, autocad, inventor etc.. Plasticity will take over for sure, becoming the standard for 3d design very soon due to the amount of new users learning it directly due to the low cost. All my friends bought it, and also in my company almost everybody has it already. Second that it stimulates the software house to keep improving the software way faster and making money with the small upgrades. People certainly will pay an extra 150 or 200 bucks for an upgrade each 6 months, rather than 29.90 a month. For the monthly subscription of autocad for example: every year, they launch a new version, no actual workflow improvement, no tool improvements, no actually a new useful functionality. You do the same stuff in version 2004 and 2024. It now looks just heavier to run.
Yeah Autocad hasn't seen much in terms of updates in a long time. I just installed Inventor 2025 today and its mainly UI/UX updates with a few things. Same with Solidworks. The fact that Plasticity has incorporated Raise Degree and xNurbs, those alone are big especially respective to tools in other programs.
@@LearnEverythingAboutDesign Same for Rhino. It has some improvements, but I managed to work faster in Plasticity, though I knew Rhino for like 4 months of learning, and Plasticity for 1 month, which proves the point it's a faster modeler. Rhino has some edge over fillets editing, but any program has some advantages, for 95% of work Plasticity is fast and interchangable for me. I compared Rhino vs Plasticity functions and was hard pressed to say where RHhno has advantage and what Plasticity can't do. It can pretty much everything ieven now with the new change degree option
I'm looking a basic course not on asset creation but this like snapping to the centre, snapping objects together, lining stuff up, how to do angles, creating parts then using the mirror tool correctly. I use onshape, but feel comfortable in plasticity. Would you know of anything that might help me?
We just released a 5 part series on basic solid modeling tools that have 4 episodes for learning the basic tools and the 5th episode practicing. ru-vid.com/group/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk That was done in version 1.4. There is another YT channel called PixelFondue that does sub 1min videos on specific tools. Kind of like a rapid fire help. We plan to build out more videos but were waiting for this new version to be public to make sure the efforts weren't wasted :)
It is pretty powerful. As for the price that really depends on what you need it for. Yes a lot of CAD programs have hobby versions, but some still charge or have stipulations (like OnShape) that your designs are public/open source. With Plasticity it is a perpetual license so if you buy an Indie license you own it forever.
I started my 3d printing journey about 10 months ago. I got an educational license for Fusion 360 (from my nephew), and have become pretty efficient at it. What is the learning curve going from Fusion to Plasticity, and is it worth switching? There's definitely a lot of limitations with Fusion.
Awesome! Depends a bit on what you think the limitations are with Fusion. Its a different modeling approach. If i need something controlled by dimensions and maybe update the dimensions, Fusion is still the choice. If i need to model based on mesh from scans, Fusion. Plasticity offers a lot of freedom with less rigid workflow, but it comes at the expensive of precision. Not that you can't be precise, but its more direct modeling than sketch/parameter driven modeling.
I'm about to start drsigning the interior of a narrowboat. I'm looking for software that will allow me to brainstorm ideas , when happy, move the design over into say Fusion. Would Plasticity be able to do this? I tried Blender but the learning curve was too steep, SkerchUp Pro was non- intuitive but the workflow is what I was looking for - just bloody annoying to use!
For concepting absolutely! But there are several freeware boat hull design programs out there as well. For Brainstorming the Raise Degree tool would be pretty handy, but after the brainstorm what is your next step? Are you planning to try and take that data and actually make the hull?
Hi thanks for the reply. (Google ' Narrow boat' using the 'images' option) No I won't be buildig the hull this is a renovation project with alterations. The interior fit-out incorporating the alterations to the structure and engine/propulsion is what I'm looking to resolve. I'm intending to scan the boat and move on from there the external dimensions are approx 70ft x 7'6"". I'm looking for a a low detail ( because of the rust pitting) but accurate scanning method to import onto CAD to start the design - any suggestions? Perhaps photogrammetey??
If i make a G2 fillet on a box I am able to still raiseDegree on it. It actually works a bit better than G1 fillets. Are you seeing a different behavior?
@@LearnEverythingAboutDesign possibly I explained my thought incorrectly my point is that if you use a G2 fillet which is buys different than and g1 adjust tangent surfaces seem to work at least that is my experience
@@cekuhnen Yeah if you are editing a surrounding face, a conic fillet seems to behave better. The raiseDegree CVs treat the face as its untrimmed self and the fillet seems to work better. If you use a CV the raise degree doesn't seem to use the untrimmed face anymore. However IF you are trying to RaiseDegree on the fillet itself, the G2 works a bit different. All a bit of a crap shoot with fillets :)
I just tried it on 24.1.7 and it worked. Make sure you are on the Edge selection mode first. I did try it on all selection and it did work there as well but I find edge selection makes it easier. Try it with a simple box first. It only works for edges that belong to a feature so it won't grab all edges.
@@LearnEverythingAboutDesign Ah I just figured it out, So Im supposed to hold Ctrl and Alt and at the same time click the edge I want, thats where I was going wrong 👍
well. Alias is a Class A surface program with the ability to do SubD modeling and curves with high precision built on top of a reference Mesh. I don't think they are comparable. But alias is $4k-$10k/year. The surfaces in Plasticity so far are higher quality than that in Fusion.
Yeah, I just tried too. We have to add VAT on as well, so thats another 20%. I also thought the upgrade was $175 but thats the studio renewal price. I thought I'd get away with paying $157.50 but it'll be $240. I think I'll just stick with Indie.
I asked that question on the discord channel and I will have to get back to you. I am not sure the answer to that. You don't have to upgrade as you own whatever version you have, but how bugs are handled in those I am not sure. I will have to get back to you on that.
The reply I got was that no major bugs have been reported in 1.4x but there may be a few more things that come up. currently its 1.4.20 on github and there was mention of a few more updates that are easy to port back to the 1.0 license.
The workflow is really made to go from Plasticity to Blender and not the other way around. There is a Blender Bridge which is a live connection between the two but the data only flows from Plasticity to Blender.
Are the new features included in both versions? I'm trying to decide whether to get the Indie or Studio version. At the moment I think Studio is way beyond my capabilities.
the Raise Degree is in Indie, but xNurbs is in Studio. There are other differences on import/export file types and such but right now that is the bigger difference for most.
do you think i could scan a car fender for example , upload the stl to plasticity and manipulate the shape without redrawing the whole thing manipulate meaning make it a wide body design that i can 3d print
Sadly no. You could do that with Blender since it will be a mesh, but you would likely need to remesh it and the flow of edges won't really be ideal for editing in that way. As of right now Plasticity doesn't do anything with mesh imports other than display them. So for me designing parts off scan data I still go to Fusion.
It can be tough. Fusion isn't really a mesh tool so anything over 10k triangles can really bog down a system. I have a design right now with millions of triangles and its tough. Making the mesh unselectable helps. Basically every time you cursor over a mesh it tries to highlight every face and that sucks performance.
@@steeltree-fabricatingandcu3796 For the unselectable, you right click on the mesh body in the bodies folder in the browser. near the bottom it will say "selectable/unselectable" that will put a little red circle on the body in the folder. This basically means if you need to select it for any reason you need to do it from the browser. BUT form tools like pull can still pull down to it without it being selectable.
To me the biggest upgrade worth the money is Raise Degree, which is in the Indie version. That to me is a big shift in how you can model. It is my understanding that there will be more than just xNurbs in the Studio version that will be aimed more at those in a professional role using Plasticity to make money. Me personally I bought in to the Studio version as I wanted access to all the tools. For most users i think Indie will do.
to be fair you would pay more for xNurbs in another program as an add-on. But yeah if you don't do or need surfacing tools like that, the Indie version makes sense.
This is tricky as everytime we update something minor changes :) Since RU-vid doesn't let us swap out videos we are thinking about how to handle this. We have a website for Fusion courses that allows us to swap out content and the solution might be to offer Plasticity content there to better manage versioning. In terms of the updates that happened, the main thing that would affect workflows is the 1 click vs 2 click confirmation. As a user, how would you prefer to consume content like this where an update may affect a small portion of a larger set of videos? A complete redo with the update or to offer a "primer" with what has changed? or some other option.
@@LearnEverythingAboutDesign I think with smaller updates, its more than enough just mentioning them under comments/linking the video that expalins the new changes and what not. I don't think it's worth redoing a whole series of tutorials for minor changes. But if there was a significant update that changes a lot of the workflow, then I'd personally prefer a new video kinda showcasing the new changes. I find it often overwhelming having to go through new things and figuring out what changed and what didn't, an example of making use of the new changes helps a ton when it comes to getting my head around the new stuff.
hmm thats strange. i checked from a few different sources even my bone conduction headset which sucks and i don't hear a hissing. I had someone else check on a few different sources too with no hiss. Not sure what the problem could be....