¡¡¡Si te gustó, pulsa Like , suscribete, comparte y comenta.!!! Player 1: JackNolddor Longplay Game: Toy Story Plataforma: Sega Megadrive / Genesis Emulador: Kega Fusion v3.64
As far as the technical aspects go, this game is pretty impressive. The sprite animations and parallax scrolling are nearly up there with Donkey Kong Country. And who would've thought the sound hardware could play so many voice samples throughout the entire game? The "Really Inside The Claw Machine" level tops it. It's amazing how 2D hardware could render 3D visuals/gameplay with the right engine! Best technical marvel on the Sega Mega Drive since Sonic the Hedgehog 3! Just like the SNES, the Sega Mega Drive needed more amazing developers like these!
If you want some explanation about how that level was made, here's a video made by the original dev of Toy story on Genesis : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IhMMK3QLxSM.html The funny part is that level was first meant to be used for Mickey Mania but changed to Toys story due to hardware limitation (how objects had to be shown).
Jack Nolddor Traveller's Tales always pushed the Megadrive to the limits just like Sonic 3D Blast and the 3D chase on Mickey Mania just to name a few examples of amazing showpieces for a 16-bit console
A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *63838383834748484847484848484848484848484848488833883838338888848474748484848 years later even that day* OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG room!!!
@Lucas Molessani да там технически сложнее выдавить такой графон. Во-первых, рейкастинг в лабиринте и гоночках требоватален к процессору, а у снес он наполовину 8 бит, ещë и частота ниже, тогда как на сеге все регистры 32 бита, что удобно для математики . Во-вторых у SMD скорость передачи данных по DMA выше, что важно для плавной анимации спратйов, а также при максимально возможном размере спрайтов на SMD количество оных больше.
I never paid any interest to this game as a kid but looking at it now those graphics actually look pretty good for what they had at the time. Its like a very early primitive 3d
Rewarding? Ha! The developer did almost nothing at all to make you feel rewarded. It was just really bland level designs that were incredibly basic and straightforward, so the developer clearly tried to make 1 minute levels into 5+ minute levels by making them repetitive and difficult. The developer, Travelers Tales, was known for this, Mickey Mania and Sonic 3D Blast had the same problem. I only get a rewarding feeling from accomplishing a personal project in real life that actually matters or by actually getting a cool reward in a game, such as dragon Kazooie in Banjo-Tooie, not from beating a poorly constructed game. To me a game is only good if it's actually *fun* to play, difficult or not. I remember this game as nothing more than a graphically impressive, slow, unfun, chore. When I beat it in about one and a half unfun hours I was *SO* disappointed. I remember thinking, "How dare Sega Magazine claim this is the Donkey Kong Country of the Genesis!".
This GAME LOOKS PRETTY DANG AWESOME FOR A SEGA GENESIS! This pushed the sega genesis it it's capabilities. The music is still great. :) Impressive for the time. This pushed the sega genesis. With the power of " BLAST PROCESSING! " it still helped it.
***** It needed a bonus game. You know the scene after the 'Strange Things are Happening to me" song? Well heres the minigame: Woody loses his hat, the shark that had it on says: "Hey I'm Woody! Howdy-Howdy-Howdy!". It takes 5 hits to get the hat off of the shark. You have 30 seconds to do so. When you complete it, you get a 1UP, and if you dont beat it in time, the amount of times you hit the shark is how many hit points you get.
Wow, the graphics look incredible! Almost seems like it's on the Sega 32X, or even maybe the Saturn, instead of the Genesis. It was amazing that a 16 bit console was actually capable of looking this beautiful with any game!
oh how this has aged, and i still remember it so very well. Im actually surprised this made it to sega, because i remember playing PS1 when Toy Story came out.
I remember when I played it first time, in 1996... It was a rainny and cold saturday morning, I became very impressed, because I've watched the movie maybe few months before... Definitely, I miss Sega Genesis gold era :-(
man this game was impressive, even back then. So many fond memories of this, I remember using cheat codes extensively every time They just don't make 'em like that anymore
this music score is so well made, its games like this that influenced me as a child to be so intrested in music, oh and it's on the megadrive too, shows that the megadrive soundchip was more than capable enough to had a good sound love this game, so much nostalgia :)
Fourshot the main menu and credits music are done entirely on the PCM channel of the YM2612 with a special driver that converts Amiga MOD files on the fly. due to CPU limitations (7MHz 68K) the in-game music has to be done conventionally on the FM synthesizer, otherwise the whole game would slow down!
I remember how difficult this game would get and was never able to pass it all. Then one day my game glitched and i had infinite lives and was finally able to pass it all. I was expecting some kind of cutscene of sorts at the end and was disappointed to just see credits lol
This longplay reminds me of the lengths movie tie in games went to to keep the plot of the movie still under wraps. Much like most of the jurassic park games said "the storm" caused the dinosaurs to break free instead of nedry's computer virus and so on.
4:13- 4:16 and 19:14-19:17 Mr. Potato Head moment. 12:20 13:42 There's the scene which was originally deleted from the first film and then out in Toy Story 2
This is probably better than every single to the side scroll or on the PlayStation one and n64. Incredible. Why the hell did say I have their heads up their asses in 1995 when they could’ve been pushing stuff like this. And you know what this kind of went under the radar
I remember this game I was 10 remember when I order tha game by Phone still remember who bring it to me small white bus when I play this game first time the Graphics surprised me not to much game in sega 16 bit got good quality Graphics like this game
Nowadays, 1985 Alternativo is working in a new game called 'Antarex' and this game using the 7 Mode. See this two videos: -- Evoke Tech Demo ► ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-X3Mo3NOIQ3Y.htmlm35s -- Antarex Teaser ► ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-g9tVrtriprQ.htmlm10s
A Game Boy Advance version could have been made in 2001 developed by David A. Palmer Productions and published by THQ. It would have the ''Day-Toy-Na'' level the SNES version lacked but would lack the first person ''Really Inside the Claw Machine'' level. Unfortunately, the GBA version would have poor choppy animation and missing details.
After seeing all that shit from the TT coder that made Sonic 3D Director's Cut, yeah. These guys were crazy dedicated in turning the flaws of the Genesis' code into features.
+DrClay999 The password system is exclusive to the PAL (European) version of the game I'm assuming you have the NTSC (U.S.) version of the game hence why theres no password system on your copy, this is gameplay of the PAL version hence the password option.
Some games with the right use of colors don't look so bad on the Genesis when comparing to the SNES but most games looked and sounded terrible on Genesis than they did on SNES.