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Full Guide to Create Realistic Skin Shader in Blender (Killer Workflow) 

PixelicaCG
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In this video I'm gonna show you how to create realistic skin shader using maps in blender, i'm following the killer workflow for this tutorial but with a twist :D and it's using blender instead of zbrush and maya, so if you wanna know how to do it watch till the end.
TextureXYZ: texturing.xyz/collections/mul...
▼ Real-Time Character Creation Videos & 3D Object files:
✏ Patreon: / pixelicacg
✏ Gumroad: pixelicacg.gumroad.com/
▼ Discord Server: (Share your works with me and others)
✏ / discord
▼ You can follow me at (Social Media):
✏ Instagram: / pixelicacg
✏ Twitter: / pixelicacg
Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
Leave a comment down below if you have a question :)
00:00 - Intro (Explaining the workflow)
01:17 - Setting up the UVs for textures
01:35 - Placing the Maps on the Face
05:07 - Fixing the UVs of our first model
06:46 - Explaining the method
07:08 - Baking the Maps
08:52 - Importing the Baked maps
09:25 - Exporting the Utility Map
10:17 - Explaining Subsurface Scattering
10:50 - Painting/Fixing the map's issues
12:35 - Baking the SSS map
13:40 - Setting up the SSS shader
15:10 - Final Results
15:16 - Outro
#Skin#tutorial#shader#blender#full_guide

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21 июл 2024

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Комментарии : 76   
@PixelicaCG
@PixelicaCG 2 года назад
Join the Discord Server if you wanna hang out or share your work :) discord.gg/6ZfWcPZyDV
@toastgear2532
@toastgear2532 2 года назад
Procedural version when?
@YSBAssignment
@YSBAssignment 2 года назад
yours links are not working
@lavl5008
@lavl5008 2 года назад
I would also add a skin normal map at the end (leather map will be sufficient), connect the texture coordinates to it and increase the X Y Z scale to ~ 100-150 values. This will make the skin of the character more detailed.
@imlostgaming9542
@imlostgaming9542 Год назад
Thanks it looks even better!
@gilbz
@gilbz 2 года назад
Really cool workflow! Awesome to see someone do this in blender :)
@ahmedelesari
@ahmedelesari 2 года назад
The smile when I see pixelicacg has uploaded new video...
@arionpaul6208
@arionpaul6208 2 года назад
Ooo, nice. I was searching long time for this video
@TalhaRiaz197
@TalhaRiaz197 2 года назад
Bro Master piece Tutorial I was Looking for Same Tutorial you are Always Helping Thank you so much and Keep Uploading Tutorials like this
@WateringDeadFlowers
@WateringDeadFlowers Год назад
I would love to see a video that gives a comparison overview of the workflow required to make characters for a game and making characters for animation in blender to be brought over to UE5.
@ThatMocapGuy
@ThatMocapGuy 2 года назад
awesome video! more stuff like this!! :D Subbed!!
@indiestudio23
@indiestudio23 2 года назад
New Subscriber Added Your Tutorials Are Easy And Ultimate
@aswinanand2851
@aswinanand2851 2 года назад
THIS IS GOLD!
@blendersking6679
@blendersking6679 Год назад
thank for your amazing tutorial:D If we want to transfer the maps directly from zbrush to blender, which map is roughness and which map is specular (cavity,ao,...)
@SakamiMura
@SakamiMura 2 года назад
Keep going sir I love your content
@totyshy
@totyshy 2 года назад
subscribed and liked, very amazing video, kudos :D
@n0re1
@n0re1 Год назад
thanks for the lovely workflow. I'm on Mac so can't use Xnormals, and am very new to Blender and 3D. Is it possible to do the steps without xNormals, in Blender only?
@hasanbasryand6880
@hasanbasryand6880 2 года назад
Hello. I have a question about Blender. I usually do a lot of export-import to blender. Sometimes I want to go back and look at what I exported or imported. I'm wondering if there is such a memory register in Blender.
@ianfavreau9776
@ianfavreau9776 11 месяцев назад
Thank you so much for this tutorial. There is so much gate keeping these days on which software to use, and frankly a lot of bullying people into buying software. This proves that you can have good results with free software and a little extra work.
@nikkisaha8830
@nikkisaha8830 2 года назад
Aww you look so cute, please make a detailed video without using any outsider maps , I'm a big fan of yours ❣️❣️❣️❣️❣️
@scottlee38
@scottlee38 2 года назад
Nice effect! I would also find more ways to simplify the workflow!
@sulphurous2656
@sulphurous2656 2 года назад
I only got a bunch of daz skinmaps laying around, I take it these will do just fine anyway? I got the SimpleBake plugin for baking stuff like SSS either way.
@jonlemley7102
@jonlemley7102 2 года назад
Can't you use a Separate RGB and a Hue/Saturation node to separate the utility maps? For that matter, wouldn't setting the Texture Map to Non-Color Data negate the need for an HSV node altogether?
@PixelicaCG
@PixelicaCG 2 года назад
You're right, I've been focusing on this workflow that i forgot about seperate rgb (they use photoshop to extract bunch of other things using this utility) also it's good cause u have the exported map at the end anyways that can be used right away in unreal or other softwares without having to add extra nodes.
@gloriouslumi
@gloriouslumi 2 года назад
@@PixelicaCG Unreal uses Utility Maps natively. When you add a texture node you can choose which channel to output: All, R,G,B, or Alpha. That's why developers find Utility Maps so useful.
@3danimator
@3danimator 2 года назад
Look Awesome Bruh Like Your Voice
@recreatingcontents5795
@recreatingcontents5795 2 года назад
Say I've previously modeled a character and baked it into an image texture. I want to add to the character, but the image texture UV map becomes deformed. How can I maintain everything intact when creating my character's eyelid and mouth bag without compromising the UV and image texture of my character's face?
@jonlemley7102
@jonlemley7102 2 года назад
Ideally UV mapping is the last step before texturing. Everything should be modeled prior to unwrapping. For the eye and mouth bags specifically, though, you can just add a seam where the original UV starts and the new mesh begins. This will separate the islands and the original UVs will only change in scale to accommodate the new islands.
@recreatingcontents5795
@recreatingcontents5795 2 года назад
@@jonlemley7102 Yea I realized that you're right but I can't go back now:( I definitely would remember for my next character. Would it also work if I create a second uv map unwrap it there so it doesn't ruin what I have so far. Or just add a second material to the same object but not let it utilize the image texture/UV of the existing one? I just don't want stretching or distortion on my character.
@jonlemley7102
@jonlemley7102 2 года назад
@@recreatingcontents5795 Simply adding the seams so that the new geometry is separate from the old, and selecting only the old polys when unwrapping, should reset you back to what you had before adding the new mesh. Since those new areas aren't going to be seen anyways you can unwrap them separately, or add them to a new UV tile (using a UDIM workflow) Stretching and distortion is a necessary evil when translating 3-dimensional coordinates into two dimensions. For organic shapes it's almost impossible to have perfect UVs with zero stretching. The goal is to minimize these as much as possible.
@jayey195
@jayey195 9 месяцев назад
I hope you will make a video like this for the whole body, I just hope
@baka_energy
@baka_energy 2 года назад
Nice one
@poochyboi
@poochyboi 10 месяцев назад
Do you think it will work with daz chars and their native skin textures?
@meelz5051
@meelz5051 3 месяца назад
Could you change skin tones using photoshop?
@stevenswanson9519
@stevenswanson9519 2 года назад
Vielen Dank!
@ahmedamr9534
@ahmedamr9534 2 года назад
When i render it with cycles it render it with the old texture without the fix we did anyone know why ?
@blenderstuffs
@blenderstuffs 2 года назад
I love your voice🤩🤩
@fesrfesrs6916
@fesrfesrs6916 2 года назад
Thanks
@spacekitt.n
@spacekitt.n 14 часов назад
ive been trying to do this with substance painter warp and it is a nightmare, going to try this method
@balramchary5622
@balramchary5622 2 года назад
Please do make a video on texturing face of a stylized character
@YSBAssignment
@YSBAssignment 2 года назад
the skin texture link isn't working
@thrdevilwhitin6393
@thrdevilwhitin6393 Год назад
its normal take hours and hours to bake?
@SantaClaus33
@SantaClaus33 Год назад
OMG🔥
@popi9276
@popi9276 2 года назад
WoW
@Vizimech
@Vizimech 10 месяцев назад
Why don't you just use the built in baking in blender instead of an external app? Under cycles you can bake diffuse to diffuse.
@morty4423
@morty4423 2 года назад
hmmm good sht
@lonesomealeks4206
@lonesomealeks4206 Год назад
not bad
@MeuDiaKasual
@MeuDiaKasual 2 года назад
Imagina ter que criar vários personagens para um jogo, usando esse método 😧
@jonlemley7102
@jonlemley7102 2 года назад
Way faster than painting them all by hand, and you'll end up with a much better result.
@JohnSatan
@JohnSatan 2 года назад
Can we just bake maps in blender?
@PixelicaCG
@PixelicaCG 2 года назад
Yeah but why not use a small free app that does it much faster and easier?
@JohnSatan
@JohnSatan 2 года назад
@@PixelicaCG cause it doesn't?
@JuanFernandez-ti5bv
@JuanFernandez-ti5bv Год назад
@@PixelicaCG like which one you would recommend, as an advice for a newbie in the matter?
@theaverageman644
@theaverageman644 Год назад
8:58 was that a picture of Kanye?
@3danimator
@3danimator 2 года назад
First Time FaceCam??
@adriank8792
@adriank8792 2 года назад
Nice Elon shout out
@BobbyJ529
@BobbyJ529 2 года назад
my dude said maybe faster than zwrap then went and spent a couple hours adjusting uv to match texture...
@PixelicaCG
@PixelicaCG 2 года назад
lol :D nah bro it took like 20-27 minute at best, i've done it in zwrap before and that wasn't fast either.
@KevSon29
@KevSon29 Год назад
I was about to buy a zwrap, but after I watched your videos. I think I'll give that a chance on my Daz characters. I don't want to spend another 800 USD on software. I have blender and need more experience to use it more. I'll take that tutorial.@@PixelicaCG
@gaymo69
@gaymo69 Год назад
might help to actually explain conceptually what is happening rather than just a series of what to click
@hegital7377
@hegital7377 Год назад
why i feel you are iranian?
@KNullHypothesis
@KNullHypothesis Год назад
I prefer procedural workflow for all textures as it uses less memory when needed and you can get even more detail than 16K textures in some cases, but image textures aren't bad either, they usually take less time to create when there's something specific and complex you're looking for
@user-cw3nb8rc9e
@user-cw3nb8rc9e Год назад
Please do not compress your videos that much. It is one big blur, because RU-vid destroys it too. Please capture in 4k or at least in 2560x1440 with 150 Mbit/s bandwidth
@murrowboy
@murrowboy Год назад
You know it's ironic, you're sad this work flow isn't for blender, and I'm sad you used xyz textures instead of creating our own. I thought this was one of those videos.
@thevoid6756
@thevoid6756 Год назад
yikes. lots of bad practices being taught here.
@mr.hashundredsofprivatepla3711
@mr.hashundredsofprivatepla3711 9 месяцев назад
Please be more specific. I'm not on anyones side, I just want to know which practices are bad so that we all can learn from them
@theburlapchap3644
@theburlapchap3644 3 месяца назад
​@@mr.hashundredsofprivatepla3711 Using Subsurface color instead of radius, not observing color spaces by editing maps in Photoshop,etc
@hosseinse4079
@hosseinse4079 2 года назад
i suggest you to buy new MIC
@vertigo6664
@vertigo6664 2 года назад
sounds good to me tbh. maybe get a better speaker
@hosseinse4079
@hosseinse4079 2 года назад
@@vertigo6664 maybe you have problem with your ear
@hosseinse4079
@hosseinse4079 2 года назад
increase distance of anti Noise and mic .. may be help or get bigger anti noise or thicker
@vertigo6664
@vertigo6664 2 года назад
@@hosseinse4079 Yeah my ear has problem thats why im hearing it perfectly. Your logic is at the same level as Brazzers movies scripts
@hosseinse4079
@hosseinse4079 2 года назад
​@@vertigo6664 I did not found any connection between you and my comment for my friend's page to improve it .
@pulasthithennakoon5389
@pulasthithennakoon5389 Год назад
Nice one
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