+Posey I actually hope they do the concept seems cool and interesting, especially now games of this kind are lacking. Maybe after they're done with the r&c re-imagining?
For those who can't read the blurry text, he is an excerpt from the video (2:33): The Story The Mythology As everyone knows from childhood stories, there exists an entire world just across the boundary of the sky - a parallel one to our own with creatures and magic we can only imagine. If you look closely into the sky from the ground on a clear night, you can see glimpses into the workings of this other place. Powerful creatures trace graceful arcs across the heavens, pulling closer and further away from each other almost as through by design. But ultimately it is seperated from our world by the magic of the sky and we can never really know what we are seeing or what forces are at work. At best, we can look up and wonder what the world must be... The Beginning of the Game Someone on our world has done the unthinkable - and the impossible. Someone has shattered the sky. The six massive trees that have held up the sky for ages upon ages have been felled and the barrier that once separated our world from the realm beyond has come raining down like broken glass. Six creatures of the sky - Celestials - have broken their bonds to their own world and fallen into ours. By their nature these creatures are both territorial and immensely powerful. They possess a kind of magic that has not been seen in our world since the time the sky did not exist. A Shattered Sky Simply put, the world is in a bit of trouble. The sky is shattered and broken, unable to move through its natural cycles. Some areas of the world are in permanent darkness, other areas always daytime. Some areas are stuck in perpetual winter, others in eternal summer. But the fallen Celestials are by far the most immediate problem. Each has taken root in its own corner of the world and created a small army of minions to lay claim to its new home. The inhabitants of the world, human and non-human alike, have proven powerless to resist them. No form of terrestrial strength or magic is a match for their otherworldly power. It can only be a matter of time before they spread their influence to cover the entire world. These creatures need to be sent back to their home and the damaged to the sky repaired. But no one knows even where to begin.... The Girl And this, you may have guessed, is where the girl comes in. Although to be perfectly accurate, she is not really a girl at all. She is a divine creation - someone or something's desperate last act to rescue our world and the sky before the damage becomes irreparable. She is a human girl in form but that is the extent of her connection to humankind. She has no memory before the moment in the game where she steps out a Reflecting Cave into the sunlight. She has no sense of who she is or where she belongs. But one thing is perfectly clear - she is the only one who can use the reawakened magic of the world to fight against the Celestials. The game begins by presenting the player with central mysteries: Who caused the sky to shatter? Are where did this girl come from? The progression of the story follows not only the girl's quest to repair the sky and restore the balance between the two worlds but also her quest to figure out who she is and where she belongs.
My first impression, this story set the stage for Ratchet & Clank Future years later. The idea of a protagonist seeking her identity is very similar to Ratchet being the last Lombax, and the idea of repairing the sky is similar to clank's quest in repairing the tears in the space-time continuum. The Celestials could be the Zoni.
There is something so charming about the art style used in early 2000s concept art. No wonder the games felt so unique, yet like part of a family. I wish the demo saw the light of day one day.
I can see this "POSSIBLY" brought back somehow, re worked in a way, add that great Insomniac storyline magic. Who knows it would be intresting and a new REALLY good female protagonist we can enjoy.
I would love for them to make this game, actually. Imagine if they have taken everything they have learned over the last 23 years. This could he really cool.
@vice2vursa I don't know about that. The original Jak and Daxter was very much a conventional collectathon. Which I enjoy very much, don't get me wrong. It seems like Girl with a Stick would have been more akin to Ratchet & Clank or maybe even Sonic Adventure, particularly due to the way you collect items that improve your character. I think that's a huge differentiating factor between games like Ratchet & Clank and traditional collectathons like the original JaD or even Spyro. That and, of course, the lack of an obscene amount of collectibles, but you know what I mean. I hope. ^.^
i really love what you have done with ratchet and clank. however after a crack in time the ratchet and clank games are just to short or boring like full frontal assault or the story or humor feels different
In the future, There's my Upcoming Animated series on Hulu or RU-vid Originals (usually better than Dinosaur Planet and now Starfox Adventures) I will Make a Space Opera/Science Fantasy From Alien Side (inspired by Tomb Raider/Ratchet and Clank) like MacGyver and RWBY, I Sure think were If I called it Galactix.(Style Inspired by Star Wars, Star Trek, Halo, and Mass Effect) Including an alien lady and a Hologramic Android
does this have anything to do with their new ip they're making with EA? that would be kind of cool if they found a way to make this work. it's an interesting concept.
@drerossi8392... your kidding right? That game looks like its only fun for people who want to control a girl with a stick... but seriously it doesnt look that fun it just looked generic. At least give birth to Ratchet & Clank.