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Game Animation sample Locomotion V1.4 (add car, radial menu) 

Ustudio gaming
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hello everyone,
Unreal engine 5.4
download project on Patreon :
/ ustudiogaming
-add Complete car system
-add Inventory Component
-Add Radial Menu for Item
-fix outline on weapons when change weapons
-Change Level Design
-remove character paragon and echo
V1.3
-Add menu Help with key Tab
-add pickup weapons and grenade with widget
-add Tripwire Mines system
-add pipe fire and smoke
-add weather manager (snow and rain) from my marketplace asset "Ultimate Surface Interactive Trace"
(Previous)
V1.2.1
-Fix random crash
-add Basic AI for the moment (realy basic , search random location, go to this location , wait some time and go again )
V1.2
-Add shotgun weapons
-fix Ads when walk or run
-fix OffsetRootRotationMode
-fix animation reload
-add Grenade ( normal , smoke , flash , molotov) ( temporary select model with key Number 4)
V1.1
-Add Camera component
-Add Bp Weapons Component
-Add Slot Component (for weapons)
-Add Health Component ( in progress )
-Displace Traversal Code in Component
-Add Anim Layer for Weapons ( pistol, rifle, unarmed)
-Add Canister Blueprint and Effect on Impact
-Fix locomotion (but not yet 100% Clean is in progress)
-Add Weapons (Pistol , Rifle)
-Add Impact Effect (but you need integrate Explosion pack and Hit Impact Päck)
**previous update :
V1.0
-Add fps view and switch ingame TPS/FPS
-Add Crouch System
-add Interactive Surface ( sound , Niagaga ) with Data Asset
-foot IK with control Rig
Explosion Pack :
www.unrealengi...
Hit Impact Pack :
www.unrealengi...
Discord : / discord
I will update it regularly to make it a COMPLETE Kit.
Main inputs:
1) Move - W,S,A,D
2) Jump - Space Bar
3) Sprint - L Shift
4) Crouch - C
5) Aiming - R Mouse Button
6) Camera Third person / First Person - T
7) Aiming - R Mouse Button
8) Shoot L Mouse Button
9) Reload Rifle - R
10)Grenade - G
11)temporary Select weapons - Q
12)Show/hide Help - TAB

Опубликовано:

 

18 сен 2024

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Комментарии : 8   
@spacedevilhunter
@spacedevilhunter Месяц назад
Great great great! Congratulation!
@UstudioGaming
@UstudioGaming Месяц назад
thanks :)
@lordgionuovo
@lordgionuovo Месяц назад
trop fort !!!
@UstudioGaming
@UstudioGaming Месяц назад
merci
@mrb9002
@mrb9002 Месяц назад
i Checked this out, very nice, its a different setup to other people, one question is, how do you handle the aimoffset or the aiming for the Guns, i could not find any refence to it or the layer?
@UstudioGaming
@UstudioGaming Месяц назад
thank you, actually I wanted to do something different than the other projects which copy each other... everything is good in the animLayers but it will be difficult to explain in the comments on youtube
@mrb9002
@mrb9002 Месяц назад
@@UstudioGaming Thanks mate I did find it, I like the way it setup, I cant quite work out how you use the unarmed blend space but have different poses attached to it to get you aiming working i can not get it working for the like of me in my project, what I did do in my project is more the traversal logic to a component BP. maybe you can answer why every one is using the Spine rotation and modify bone with a band space, when i remove it, it dose not seem to do anything
@UstudioGaming
@UstudioGaming Месяц назад
This is the official solution to use in Lyra by epic game. doc is here : dev.epicgames.com/documentation/en-us/unreal-engine/using-animation-blueprint-linking-in-unreal-engine
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