Very easy to follow and understand what's going on. Thanks. I agree with tukor though. Seeing the "Unreal Implementation" with Wwise and Fmod would be great.
in FMOD, how do you set protocol so that you change the tempo of the footstep event when your character presses to run. the game I'm working has a FPS character who walks/runs, so I want to retain the same sounds for the footstep event, but have the parameters change based on that changed game state