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Game Audio | Footstep Implementation | FMOD & Wwise 

Pyramind
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22 окт 2024

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Комментарии : 14   
@GTpinstripes
@GTpinstripes 7 лет назад
Very easy to follow and understand what's going on. Thanks. I agree with tukor though. Seeing the "Unreal Implementation" with Wwise and Fmod would be great.
@whuataaaaah
@whuataaaaah Год назад
This makes a lot of sense and teh best understanding of creating sounds in FMOD for me
@tukor
@tukor 7 лет назад
Great but your are not showing the "unreal implementation"....You just show how to create the sound..
@greengamerguy623
@greengamerguy623 7 лет назад
in the end of the day these videos only show HALF of what to do. This is VERY annoying.
@dejjo
@dejjo 7 лет назад
Thanks for the help! Amazing video :P
@niziothesoundgirl2070
@niziothesoundgirl2070 7 лет назад
This video is a lifesaver, cheers!
@nicolasnimlos9906
@nicolasnimlos9906 6 лет назад
Where to find more videos like this with FMOD+Wwise examples?
@charlesandhisworld
@charlesandhisworld 4 года назад
thanks!
@WHWrooolz
@WHWrooolz 5 лет назад
in FMOD, how do you set protocol so that you change the tempo of the footstep event when your character presses to run. the game I'm working has a FPS character who walks/runs, so I want to retain the same sounds for the footstep event, but have the parameters change based on that changed game state
@jonforest7796
@jonforest7796 7 лет назад
Cheers for help
@danebutler4575
@danebutler4575 Год назад
WWise needs a GUI update.
@hannahgluvna1088
@hannahgluvna1088 4 года назад
Id Hardly call this implementation, just design.
@greengamerguy623
@greengamerguy623 7 лет назад
This only shows half of what you need to do. ????
@aggi999
@aggi999 3 года назад
"First we'll walk around a little bit" Horrible footsteps with phase issues all over the place "that sounded pretty good"
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