I don't see the issue with it. I mean it's no less horrifying than more conventional explosives. and it's regularly used in conflicts right now. Israel for example uses white phosphorus a lot.
And this is something COD or even Halo wouldn't dare show in their games. It shows the Brutal reality of war. This is what we need to see more of nowadays
@@melaninking199 They did. Somewhat. That TV series of what we don't speak it's name. Had a gore of what a plasma bolt does to the human body, it ain't pretty. On top we got detailed descriptions of what Brutes do to human POWs.
If I had been in there. I would have broke down seeing that mother and child. That shit would have broken me. Just watching this almost made me break down.
Honestly to me the most tragic part is the last soldier you talk to, with the burned up face. The heartbreak in his voice when he says "we were helping" is what really shatters me. He, and all the other soldiers, really were doing the right thing, just trying to help and protect those who couldnt. And the way he says "we were helping" really gets me because then it really hits that oh, no, I'm not helping anyone. I'm the bad guy. I'm the killing machine. The ones I'm fighting are just trying to protect others, while I'm killing everything in my path.
That part brought tears to my eyes... His high pitched voice, his innocence... Turns out we were killing the 33rd soldiers that weren’t engaging in war crimes the whole time. Back at the hotel they weren’t even rounding civilians up for execution, they were trying to evacuate them. They were the good guys. What a brutal game. I never seen any game that criticizes the fact that we are serial killers in most games. This masterpiece shows what war and killing someone really is like.
That extra little detail of Lugo pointing at the camera while shouting "This is your fault, goddammit!" He's not just yelling at Walker. He's yelling at the player.
@@zabelzarock4606 I think that is actually one of the loading tips that comes up after this scene. "You can end this at any time" "you need to wake up". Once you start becoming the villain in the game the loading tips really lean in to 4th wall breaks.
@@aboyokayak Yeah but it isnt even a "evil-route". You cant go non-lethal in the game and there's only 1 way to complete the game, thats why it feels cheap for me. Kinda like in The Last of Us 2, Ellie kills a dog (and a preg woman) in a cinematic, then later you see the dog alive and being a good boy in a flashback.
@@zabelzarock4606Yeah I agree, there should be the option to go nonlethal. That being said, i think it goes kind of hand in hand with the meta-narrative. YOU decided to play this game from the jump. I don't think they ever advertised a choice between lethal and nonlethal, but the player bought this game knowing that the point is to eliminate targets, most likely with a gun. You didn't NEED to play the game, but you did so anyway because it was the easiest, most rewarding, and "fun" way to go about your day.
I really hope they remake Spec Ops: The Line or at least make a game similar to it. It's really fascinating to see game developers trying to dive in into topics that are usually not talked about in video games whether they succeed or not.
The campaign of COD MW (2019) captures really good the horror of the War and terrorism, like Farah past Mission and the invasion in that house of London
Actual U.S. military: creates games to influence and pursue teenagers and adults into service. Spec. Ops: Shows you what could really happen. What you really could be.
The new six days in fallujah game makes me sick for this reason. Literally being created by war criminals to rehabilitate the iraq wars image. Fucking sick
Most FPS games are extremely violent, but also incredibly sanitized. Players are encouraged to do horrible things to each other, but are rarely ever confronted with the consequences of their actions. Spec Ops: The Line is a truly unique experience in this regard.
After this game dropped the department of defense created a division that works with TV, Film and the Video Game Industry to, in their words “make sure that the armed forces and branches of service are represented accurately in tactics, appearance and setting” but really it was to make sure that such a blatant anti war message could never me made in an fps shoot ever again.
There needs to be a lot more scenes like this in war games. Players need to be reminded that real warfare is not 'pwning' your buddies and giggling about it. War=horror
this is the game that made me realise & traumatized to later start and if not possible at least try pacifist play later on other games tunes out the bloodlust you know...... anyway will definitely my kid play this game in the future if they start liking bloodlust in games a little too much
@@aether6098 same. I am studying aerospace engineering with a minor in chemical. I am hesitant in working with military contracts, but I may have no choice since interplanetary travel isn’t a big thing yet.
I remember weeks or a month ago that the whole israel & Palestine Gaza conflict going on I was wholly disgusted seeings tweets of both sides on Twitter on group to another calling “they deserved it” “they did it first/ themselves” “Down with --“ one calling and praising for more missiles to another yet hospitals filled with burned children to whole misinformation & martyr this & that and most importantly to the people who wanted peace to both sides of all this was drowned out in the name for the conflict. During 2020 same thing was happening to the whole Armenia vs Azerbaijan conflict with scrolling recommendations suddenly flashed me of real gruesome war times and beheadings… if I’m in military I would rather be the investigator & negotiator than push on war I would want peace and prevention to it and cringe to wannabe “hero’s, serve the country types and for the gig, money & scholarships” which my country the US & even the highschool I’m with have ROTC/cafeteria advertising on military and recent internet controversy media outrage I remember that US military spends a lot on advertising and most of all on gaming (found out COD gets real former military advisors) and movies in its history (Since the age of Hollywood & WW2 stuff like Disney was working for propaganda, cartoon instruction manuals to film noir movies and the modern movies like black hawk down, TopGun and The American sniper on the 2000s to now) very effective to entice & brainwash overly patriotics to give ideas and forgot the previous decades of reasons their low popularity on long conflicts during Vietnam but big support due to 9/11. And now post 2010s era it’s getting harder
@@disunityholychaos7523 they're living their entitled life peacefully and never ever experience the dread and horrors of war, plus twitter....their braincells have gone beyond the abyss. Imagine you can't sleep well because you have to be really careful of any passing jets and bombers, agonizing screams and cries of the people of all age surrounding you, if you did fall asleep you'll wake up the next morning in after life. What made it worse, Israel launched their missiles onto Gaza civilians and calling them as terrorist to get away from their warcrime.
This is pretty much the attitude to most top authorities in a video game publisher company and some parents who never played any narrative-driven video games. The former due to greed and jump on the bandwagon for whatever makes most money and forget what makes a video game a video game; while the latter because of "Kids/children don't go outside and play/get a job" kind of things. Even though I never played this game and saw this video from random recommendations on RU-vid, but this kind of game is what we need more nowadays - a story and emotion-driven narrative in a game, not just Hollywood style clichés or mindless storyless games like some MMORPGs or online shooters. As the years go on, I think games become more like those online games. Don't get me started on some of overpriced DLCs.
This game made me remember a story one of my Drill SSG's told us, about one of his friends while he was active. We we're waiting for our turn on the weapons range and sometimes, if we're good they'll tell us stories, this one stuck with me years after Boot Camp. It was during the War on Terror, when it was at it's hight. They got intel that a bus with Tali-Ban was driving to a town, most likely for recruitment or other such business. The friend placed the mines down that blew up the bus, when they got down there to check out to see if there was any survivors, they found a bus full of children. It was a school bus. He killed himself shortly after. Anyways sorry for the morbid talk this just reminded me of that story, it still plays in my head when i go on missions. I pray i never have this happen to me.
America should never have been in that foreign land. No right whatsoever. Went in, destroyed familes and economy then left it in ruin. I have no sympathy for those soldiers. Trauma upon them
Same bro I got shook as well had to take a moment to process all that especially because you were initially thinking yourself as as a badass then you see the bodies.
2. Hollow was the most telling. "This is the first time I feel bad for the enemy," "actually no fuck em," it goes to show how this game carefully guides you to stop caring and take orders. It's THAT easy to make someone commit atrocities without thinking twice, dehumanization.
@@LatinaCreamQueen Gryphon’s reaction is my favorite out of the five because of how vocal and expressive he is about the atrocity he just witnessed. The other four’s reaction felt a bit too desensitized for my tastes, and it’s ironic in a sense because the whole scene is supposed to commentate on the horrors of war and how games almost romanticize the battlefield to sugarcoat said horror. And to repeat what you said, because I couldn’t say it better myself, “dehumanization”
I'm sure that Lugo and Adams are 2 sides of Walkers psyche. Lugo shouting at Walker about what he's become and Adams trying to hold that side back. Adams shouts "Control yourself! Now!!!" and like that, Walker snaps back with "We need to keep moving"
spoiler alert, see his eyes at the end? at the end of the game, you find out he lost his mind even before this. example, he was talking to who was supposed to be the head baddie on the radio for a chunk of the trip, in a flashback, you realize the radio is destroyed, and find the head "baddie" dead and partly mummified meaning hes been dead for a while.
A friend of mine joined the marines about 8 years ago. When he left the marines after his second tour over in the middle east, he was telling me one of his stories. I knew this wasnt going to be one of his normal funny moments in marines stories, but a serious one. I wasnt prepared for what he told me. Him and his squad were doing there routine scouting of the village. Doing there "walk threws" has he said it. And about an hour and abit into the scout. 6 truck with terrorist rolled in. And a massive gun fight erupted. My freind told me that while he was firing at one of the enemy terrorsist, a child ran across no mans land in a panic. And he saw the child get shot 4 times before falling to the ground and dying. No one claimed to have been the one that pulled the trigger and hit the child, but in the end, a child was killed a mere 20 feet from my freinds eye sight. He said the child couldnt have been more than 8 years old based on the height. He just said that he stared at the child body for what felt like years. He told me he's seen people been hit with RPG, grenades, bullets, snipers, and non of that effected him NEARLY as bad as watching a child, scared for his life, running to find his parents, and being killed because of it. He said he went back to the base, and broke down, and cried for hours. He then called his mother and told her what he just saw, and they both were crying over the phones he said. I asked his mother what he told her, and she said he just kept saying he was sorry, and that a child was killed. He blamed himself for that childs death. Its taken him 3+ years of therapy, and all the love from friends and family, for him to stop blaming himself for that childs death. He still cries about it to this day. That effected him on a spritial level. Hes 29 now and has a daughter on the way. And he doesnt know if hes still mentally able to care for a child. Im 22, and I cant imagine trying to save peoples lives, and in the panic, an innocent one dies.
This may be 5 months from now, but I hope that your friend’s life can be lifted and become better. I do not know the feelings that you and your friend went through when that happened and when you heard about it , but I am a person who wishes everyone to have a happy and healthy life. To your friend to see that moment in real life is something that everyone does not want to have happened. I hope and will always give hope that your friend can find happiness and peace with himself and with the traumatic incident. ❤
@@kyoshikikresnik6972 He is now a father of a baby daughter. I haven't asked him about that memory or if it still haunts him. Doesn't seem like my place to ask. But he seems to be happier. I know he still goes to therapy, and group work. And his wife is an incredibly nice and empathetic woman, and she has been incredibly supportive of him. He still has a lot of funny stories that he tells from time to time, but he tends to keep the deep stories to himself. He just told me that story because it was my 21st birthday, and we had a little too much to drink, and we were sitting around a fire.
I did a project on White Phosphorus in high school for chemistry before I knew it’s use in warfare, but in researching I learned about it’s use in WWII. Extremely brutal, you cannot extinguish it from your flesh, not with anything available to civilians, which it was used on. You’d have to cut that part off body.
White phosphorus was used on civilians in Syria in 2019... its actually worse than people can imagine... you can't suffocate it, the fire will go out and as soon as whatever suffocates it is removed. It will burst back into flames. it burns until it burns itself away completely essentially. You can put the flames out with water but when the water evaporates the flames come back.. so even if you can extinguish it (you can't in a war situation), it spontaneously reignites in the presence of air. Its actually stored in aqueous solution. You can't pour sand on it, smother it, use fire extinguishers, nothing.. further in regards to if you spray water on it, it actually helps spread it further. Its actually just for fun very stick and when burning, it crackles and flings itself around sticks to other stuff and sets them on fire too. In game, fires should still be raging honestly and those guys wouldn't be able to walk through there without gas masks. Its even toxic if it gets in your system.
@@brianm.595 its terrible. Look up Vertigo polix "Dresden a burnt offering". I get we're taught to hate Germans during WW2 and stuff but there was no reason to use it on their women and children.
I served, and like to think of myself as a stone cold badass. Then I had to pause the game to go for a smoke like fifteen times to settle my nerves. "Do you feel like a hero?" No, game, I don't. Very much don't.
@@ericmckinley7985 As I said, not at liberty to disclose. I was a radio man, we hear things. I left the Army years ago. Still in reserves, though. Good guess, though, mate.
This reminds me of talking to my Dad who is a Vietnam Veteran. We got drunk together one night and he told me what napalm and white phosphorus will actually do to people. Napalm burns at 2000* Fahrenheit, so the burning is way more complete. White phosphorus on the other hand is well, pretty much like this. See that family over there Watch me get em with a pear (grenade) Blood and guts just everywhere *Napalm sticks to kids*
@@andresvollbracht4188 Napalm Sticks to Kids was a marching song written over there. Dad was over there. I grew up hearing about this as the majority of my family are veterans who do not have a filter.
Worst isn't the gruesome scene. Worst is the soldier asking "why". He was genuinely there to help, and didn't understand why his own people murdered him while he was trusting them, and doing good things. This simple word came for a man whose heart got destroyed, as must as his body, in his last instant.
Remenber Fellas: "No matter what happens next, don't be too hard on yourself. Even now, after all you've done, you can still go home. Lucky you." Jonh Konrad
In a way I feel like this was one of those lines subliminally targeted at the player, same as Walker. You, the player, did this, all of this, yet even after experiencing it you still get to walk away from it all.
The moment when Walker said:"I..i didn't mean to hurt anybody" Hit like a truck.. Like the quote: road of hell is actually being splattered with "good intentions", perfect reflection of what Walker did here.
@@irvancrocs1753 Remember at the start of the game where he melees the guy behind the cargo container doors and he says "I thought we were supposed to be rescuing people?" That was one hell of a foreshadow drop that I didn't pick up on at first.
@@FurryWrecker911 God I was dreading the rest of the game after that one line. My family almost died from hiding in Okinawan tunnels during American Oppression military movements so hearing that line hurt so much. That and I usually have empathy for both sides because we're all humans: monsters of our own creation and breeding if you think of it. Sometimes you are rescuing people under the right conditions and then you look up from your role and understand the magnitude of how many bloodlines you have ended.
I love that after he finished saying “I did it,” without skipping a beat, his head immediately snaps to the camera. You can really feel the guilt in his voice. Well done, game devs
If you're fighting for your country but not on your land then something is definitely wrong. Unless the mission specifically said that this particular country invites or seek help from us to defend their country
The thing with American-developed war games, either by the US military, or an American gaming company, they always try to show glory and pride in war, but fail to ever touch on the horrors of war and what it can turn you into. This German studio who created Spec Ops did such an amazing job at showing such horrors of war.
I fully agreed. They've been using this kind of weapon for a long time in many muslim countries, which THEY'RE the one who declared war and blamed those people and harassed all muslims in the whole world. I no longer see them as a peacekeeper, but a terrorist country wearing 'democracy' coat
That's what Israël do to Palestinen peoples then they say's that they are criminals they are terrorists but the world reaction in the game this is a war crime But when it's comes to the real live it becomes a self defense 😢😢 FREE PALESTINE 🇵🇸
When you feel like turning off the game and staring into empty space, is an indication that the dev's really did a good job and knew what they were doing
Hearing Lugo shouting, “HE TURNED US INTO F**KING KILLERS!”, sends chills, and it was at that moment that the player starts thinking, “I don’t think we’re the goods guys”. This games is an underrated masterpiece.
Do Show I am the HERO OF HEROES LEGEND OF LEGENDS OG OF OG'S DOG OF DOGS CATS OF CATS LEEMUR OF LEEMURS CARTMAN OF CARTMAN'S PETER OF PETERS SMOKER OF SMOKERS CLAPPER OF CLAPPERS CHEEK'S.DEER OF DEERS GODZILLA OF GODZILLAS BLUNT OF BLUNTS
I’ve been gaming for years, cleared hundreds of titles. Only played spec ops recent and I gotta say this scene right here made me feel physically ill like no other game has.
@@akiko3688 exactly my son, and i'm proud. Feeling nothing and acting as you would be “hard“ is the easier way. Face your emotions and become a better self 😘
*What about failing to save your cousin in modern warfare cause you can't stay awake during the water boarding. Or when you are clearing that house in modern warfare and you kill a bunch of people, one with a wife and another with a son who watched you kill their loved one.*
Got spoiled on this scene yet still felt horrified at what I did. Amazing storytelling, wish more games didn't hold back horrifying imagery to tell an important message like this.
The mom and daughter really tugged at my heart so bad. I couldn't imagine anything happening to my daughter. If I could give my life in places of hers. I would do it. I guarantee you, if I was recording myself reacting... I'd be in tears
to give ya an idea, this is what Israel is currently deploying against an unarmed populace and one of the reasons they have charges of genocide against them
the hypocrisy is that most of the people who are commenting here they felt bad wont even have an ounce of remorse when they hear israel has been doing this for last 75 years to civilians in palestine! ahh shit what an evil world are we living!
Yknow, what's more telling is the fact that the 33rd had white phosphorus mortar shells, and then you realise that the US irl never signed the specific article of the Geneva convention outlawing their use in built up areas
@@saltymonke3682 I does set a creepy tone to the game though, to think that it was a good thing that turned bad is one thing, but the fact that they had white phosphorus is even more concerning, where did they get those?!
2:35 When I was playing this game and the White Phosphorus guidance system pointed here, I already felt something was really fucking wrong. Was only 15 years old at the times and played quite a number of video games, and none had ever had troops concentrated like that. They didn't even move like fighters. What immediately came to my mind was 'civilians' and/or 'prisoners'. Spent quite a few minutes figuring out how to not shoot the WP there because, well, I did feel something was very wrong.
Same. Not by playing, since it is the first time I see this game, however when you see many FPS, you know how a troop/attacker moves. And all these people looked as if they were injured before, so I thought the same from the very first moment
Worst part is, Walker is right. There really isn't a choice if you want to move forward. But Lugo is also right, in that you, the player, can always choose to stop playing.
@ratchet2002 the point is that ultimately, war is horrifying. You're doing awful things to other human beings because you feel you are in the right. But so did they. And when you look at it objectively...it's nothing but suffering. You're a soldier. Not a hero.
@ratchet2002 based on your perspective, you are. You can't confuse "almost" with "actuality." Point is, those guys were protecting civilians, and you killed the. And the game makes you live with that. Accident or purposeful, it's still awful.
Such a brilliant game. I admire the developers' guts to do scenes like this one. Also, the ending(s) are great. It's basically "Apocalypse Now" as a video game.
Damn it’s actually kinda scary how you uploaded this when I have been looking at reactions of this horrific, and unforgettable scene, but i thank you for making this.
Whiles it’s entirely dramatized it does hit on some of the way these things can happen. Though it does take liberties with how white phosphorus works, it doesn’t work like this. If it was going for something real whilst involving the U.S army it would be something like a little kid playing soccer and then being torn in half by an IED while soldiers are driving past. Or if we want to get very specific play the part of an AC130 gunner. You’re receiving radio chatter from a squad pinned down behind a low mud wall as insurgents are firing down on them from an apartment building. You’re ordered not to fire by your commander and must listen to the men on the ground begging for support until finally the gun ship opens up. Only to then see a family streaming out of their home in a hail of high explosive rounds tearing through their apartments. That’s realistic horrors of war. You have random brutal displays of violence and reality of your actions.
@@oscarchan2624 i know cod doesnt really make sense to be mentionned here , but the old World at War campain was quite showing a lot of war crimes and such The horrors of war can also be seen in non fps games , like A plague tale Innocence , aiming for a medieval setting
This has to be one of the best story driven solider campaigns I’ve played ever I love every aspect about this game And this story is so well written to show the dark realities of war, and with the developers rule of no restrictions, they really did this well
Good thing you added that second quote, since I know many people in the strange class in my school that would think "If the road to hell is paved with good intentions, then the road to heaven is paved with bad intentions!"
Nope, Walker is the bad guy here. Just look when he encountered several armed civvies, he shot them without ROE. Then, used the mortars with phosphorus on the good 33rd, while blind at the fact that these guys were helping with the evacuation. Then damned the remaining via destroying the water supplies. Then blamed the nonexistent enemy for his actions. Excellent game where you are the villain.
“Winners never talk about glorious victories. That's because they’re the ones who see what the battle field looks like afterwards. It's only the losers who have glorious victories.”
Pretty poignant to see this scene of the effect of white phosphorus on civillians, taking into account that it is being used again in Gaza against civillians. Everybody feels "justified", and then the innocents pay.
@DarkNova- Engaging the Damned 33rd in combat was never part of the mission. All they had to do was confirm that there were survivors in Dubai and report back, but Walker went into the whole thing hoping to repay Konrad for saving him in Kabul. Choosing to use chemical weapons is not an accident and one has to take responsibility for all associated harm it causes. There are no good guys in war.
It sadly didn't,people at the Time of release were busy playing Batman and thought SpecOp:TheLine was a generic third person shooter with tacked-on multiplayer that gets stale quickly. They were right about the MP tho
@Ante Pavelić More like everyone did it when the war dragging on and casualty number starting to be unacceptable. Everyone can act like " No, we not going to do that it too inhuman thing to do " But when shit hit the fan, they all be like " you know what f*** them, call In artillery burn them all to hell " they already did that kind of thing And anyone who hasn't done it that because they don't have any incendiary weapons yet.
And this is exactly what's happening in Gaza at the moment. Even one of the Israeli authorities literally same quote found the in the game. He said "The children of Gaza has brought this upon themselves." It's crazy how much people can do when they are brainwashed.
I immediately uninstalled the game after my first playthrough because it made me sick and it was so visceral to feel, particularly the mother and child scene because it reminded me of the time I and a few others photographed a woman cradling her dead partner on an avenue. It was scarring.
@ErsatzDemigod It would still have been evil. Maybe if White Phosphorus was a quick and painless death it could have been justified, but no. No one deserves to go out like that.
I'd just pull the trigger on myself, I don't care if I have to follow thru with the mission, if I ever made a mistake like this, I would just end myself, it's too much To live with
This game originally was touted as having "dynamic sand" but the angle it actually took was far more memorable and, frankly, brutal than any Naruto baddie.
@@bloatersnake9787 No, it’s not, look up The Hague conventions and the law of armed conflict, incendiaries like WP are not banned for warfare, just in how they can be used and in what areas.
@ErsatzDemigod because instead of turning around and reporting to hq, you keep pressing forth and not only escalated things such as taking the water supply and killing citizens but then there's the white phosphorus scene. Walker and Adams almost immediately use WP without question while Lugo is trying to be the voice for reason telling you to not do it. That's why he even blames walker for "turning them into killers" and instead of admitting his critical mistake, walker flips it around like the enemy killed them and proceeds to lose it in the later chapters trying to pin it on konrad who is already dead at this point. Say whatever you have to, but I'm not going to respond after this since you're clearly a troll.
@@thechlebek901is not white phosphore like that is like you say cereal because they have 0,001% of something like missile have cereal are missile too white phosphore its amazing powerfull against every organic things you can do anything
Battlefield bad company2 : h"aw shit.... sir? I think we fucked up real big this time. p"Oh ya think?" s" I'm gonna be sick" r"we aren't gonna get court Marshalled for this. The brass is just gonna execute us!"
This game is an underrated classic. Anyone who plays games at all needs to play this. I reacted very similarly when I first played it.. to the point where I had to pause and take a break.
I went into this game completely blind. Despite not having played it since 2018 and only having the mental strength to play it once, I still remember how this game affected me while playing. At the beginning I was disturbed that soldiers weren't simply ragdolling when "killed", they were still living, crawling, about to die. Eventually I began mercy killing due to how much I couldn't bear to see it, even if they were just a bunch of pixels and code. And then this scene. I remember I was hesistant to use the White Phosphorus due to a bad feeling after seeing how much of an impact the first round had. But after being pressured by the in-game dialogue, I went and used it again. Afterwards, I did the same thing that the first guy did. Mercy killing anyone still alive, with a heavy feeling in my heart and a look of, what I can only imagine was, absolute distraught. When I reached the civilians, I broke down, with the worst of it when the mother shielding her child appeared. It's the first time that a game has made me pause the game and even made me leave my PC to cry. I went into the bathroom and whimpered and sobbed at what I saw, and at what I did. Even to this day I don't feel embarrassed knowing I cried over a video game, over a bunch of pixels. Aftewards, when I finished the game, I didn't even feel the need to go back for other achievements or see other endings, or even see if my decision could be changed in that moment. I don't think I wanted to. I started this game on April 30th, at 7:30 PM. I finished it on the same day, at 11:30 PM. I have not played it since then. For better or worse, this game has left a profound impression on what war is really like, and I don't feel the need to ruin or taint it by getting used to what I saw.
I could tell they were civilians in that first clip from the (presumedly) satellite image. They werent taking positions or shooting, they were just standing there. Some clustered in groups. Im not sure i could have fired that last shot if i knew...
Trust me when I played this game years ago, the pace of the fight didn't give you enough time to process that info, the last truck was blasting at your drone so you had to take it out fast. Honestly I knew something was up but I didn't think I'd be confronted by such imagery and that mother and daughter, remember it to this day
I didn't watch the video... I played the game like 8 years ago and still have flashbacks. That moment you realize, it ain't luring you down, you're doing this all by your own. After the game I could do nothing for 15 minutes or so... just sitting there. The moral injury was sinking in... For me, it's one of the best and worst game I've ever played.
I remember when I first played the game, I tried to just shoot it out with the soldiers because I didn't wanna use the WP. I didn't know what it was but I wanted to clear the area on my own. I was "forced" to use it because I wanted to beat the game and be the big hero.
You don't understand, nor do you want to. Do you feel like a hero yet? Do you even remember why you came here in the first place? It's all your fault. You're still a good person.