I have been scraping and saving since my codex came out to afford to play 15 meganobz in Bully Boys. I finally built my last box last weekend and now they cost way more than they’re worth and to a mild nerf. I’ll be playing OPR this weekend instead…
sorry to hear you are disappointed with the changes, but its not like meganobz are bad now! they arent as good, yes, and went up in points yes, but it was guaranteed to happen. they are still awesome, the list is still a ton of fun. put it on the table, and dont look back. if there is one thing i can tell people, Never, Ever base your lists, or armies composition off of what is "good" GW has made it clear warhammer 40k is an ever evolving, always changing game. if you try and build a list, that is chasing the meta, which bully boyz spamming mega-nobz are, then expect changes on the regular. i'm sorry they got hit, but they are still good, the army is still fun as anything, and competitive. run 2 squads of 6, slap Ghaz with the other 3, and have some fun! one page rules is throwing in the towel, on all your hard work. dont be a quitter, go have fun! cheers
I'm a fan of this edition so far and the changes they are making, all my games in tenth edition have been pretty close games compared to 9th...very excited for these Admech Updates
ya the edition is great, with the exception of a couple bumps along the way! anyone who says otherwise, hasnt actually played, just listening to Grognards on the internet IMO
@@WarHammerMan "The Edition is great" Exactly...so great that everyone in my Area has stopped playing now. "They're changing the Rules faster than I can paint them. The Prices are getting more and more extreme. Sitting on a Game for an entire Afternoon is too tedious for me. I'm tired of constantly learning all the Rules. Are just a few examples of why People have stopped.
Interested in seeing the new codex for sisters. I was a little disappointed in the cost for the BSS at 115 points for 10 girls. It is the same cost as dominions. I'm assuming the increase due to sticky objectives ability. I think as the game matures, more changes will come. Excellent review and video as always.
ya man, seeing the sisters points go up, just reflects their increased strength with the new detachments/codex. i think GW did a great job fixing vehicle pivots, dev/mortal wounds, and overall minor nerfs to the top performing factions. this is a great set of changes, and with the levi deck gone, and pariah nexus in, i'm excited to see how it all shakes out! cheers for always leaving comments, and positivity. cheers
Common, the dev wounds rule, although good and the change they should have done earlier does not affect mainly custodes, not anymore. In index, yes, but not with the turd they call a codex coming into play. Custodes have less access to fnp than a lot of other armies, the exception being in Talons of the empire detachment, where you have to drag slong one of the worst stat lines in the game to get it... The strategems rule changes for 0 cost casting will have far more impact, especially for shield host and auric champions
dude its great that you enjoy 1 page rules, but you are dilusional if you think OPR will ever even be a fraction of what 40k is. i just came from a 209 person GT for warhammer 40k. i dont think 209 people have ever gathered in all of existence to play OPR, and probably never will. just be honest, OPR is a cool alternative, but it will NEVER be anything but that.
Meganobs were tanky and didnt do that much dmg, now they are over costed trash tier unusable unit, they need a bit of a nerf but not like this, + 10 points or fnp from +4 to +5 would have been fine, but both combined just killed whole bully boyz detachment as a whole.
ya i think one or the other, pts or debuff would have been fine. now we probably see a couple here and there, maybe with Gaz, but def no bully boyz spam. overcompensating IMO cheers
This edition is trash. I had a 2k genestealer list that is now 1400 points. By the end of 10th there are going to be so many models on the table that you won't be able to move.
na man, you're wrong. its the best edition ever. look at the top ten from every event around the world, its a great mix of factions. every faction is competitive. i get that you may have had a bad experience in a game or two, but you're wrong about 10th, factually. cheers
@@WarHammerMan Thats not what hes referencing... They make units worse and reduce their points cost to increase sales. That was the critique. I literally heard the exact same complaint earlier from a buddy. He just built a genestealer army you know after they slaughtered the combat patrol value and he went from having more than enough points to run 2000 point games (2500ish) and now he doesnt and needs to buy like 400+ points more.
black templars are really good, and grey knights are pretty good too. both are on top tables consistently, Templars just got 2nd place out of 209 ppl at ACO.
@WarHammerMan grey knights I can't say alot about. But bt need the same as blood angels and wolves, where the base detachment gets some love. Righteous Crusaders is close to a 40% win rate. And ironstorm got destroyed.
@WarHammerMan plus for what was touted as major changes, both my factions got no positive changes except for 7 bodies in an implusor. Kind of feels like a big build up to nothing.
@@azumaakazuma9305 i think they are fine, righteous crusaders got 2nd in a very competitive group, so they def dont need anything. ironstorm was doing very good, the debuffs were a lot, but got points decreases to the enhancements to compensate. i'm not saying ironstorm is amazing, but now its a viable choice, not the automatic choice for most space marines.
@@azumaakazuma9305 7 bodies in the impulsor is huge, now you can take bladeguard and a character, or ass intercessors with up to too, etc. thats a massive change. also the fact that the best factions, thousand sons, sisters, chaos, etc all got nerf'd with rules or pts, means space marines will do much better. sometimes a debuff or points change to an army, is reflected with substantially better performance from the mid tier armies. this was a great dataslate, and marines will be substantially better. all the Very competitive lists got brought down, which is the same as all the other lists getting lifted up. they also fixed core rules issues. i think you'll be shocked how much better marines are now
how did codex marines get nerf'd? marines are good. reaper was undercosted, so was the redeemer. ironstorm was a bit too good, and got brought back in line with rules changes, and had points drop to reflect the rules... this just means gladius is better now. impulsor transport capacity got fixed. you dont know what you're talking about, your emotions are just getting the best of you. actually play 10th edition, then let me know what is bad about it, instead of just rage commenting, because spamming LR Redeemers costs 50 more points now... all the top factions got nerfs, so that makes all the rest better, which means space marines will be better than ever. it blows my mind that you could see the rules/points, and say marines are one of the worst factions. i play deathwatch competitively, so until you can actually provide some sort of info, as to how marines got worse, clearly you're just venting. cheers