Fantastic video. Your comment about high speed trading in the 1850s is hysterical. There is one counterpoint though to this very funny joke. David Ricardo engaged in high speed trading based on inside information on the outcome of the Battle of Waterloo (1815). He netted well over a million pound sterling on one day's trading going as fast as he could on the information the British had won the battle while creating the general consensus the French had won. Ricardo immediately retired (as no one would trade with him again) and wrote books on economics.
Thanks for the comment. That "joke" about high speed trading I can't take credit for - that was in the rulebook :) But an interesting fact you mentioned.
Really clear rules explanation, Paul. No small feat with a game this complex. Not only that, I find your videos engaging and very enjoyable to watch. Great job - can't praise your videos highly enough. Now just need to await the arrival of my Kickstarter copy!
Thanks Gary. Hamish's contract is very specific. It cost me so much just to have him on screen, I've actually lost money on this job. Currently meeting with trade union lawyers next week about it as he is demanding workers rights or something.
Tnx a Lot! I wached a vídeo in portuguese ( my language) and didnt undestood top much. Waching your vídeo i have no doubts about the rules. Very well explained!
Thank you for this!! Just inboxed my KS version (love the metal coins) and played a couple of rounds. Really enjoyed this game! Your video was precise and to the point.
Excellent video as always, Paul. After watching so much of your Patreon content it’s almost strange to see a pure rules video. Ready to give the game a play tomorrow now!
A welcome, concise teach in a world where we all play digitally now and board game arena is a great place to play, but a horrible place to learn to play a game.
Very clear rules explanation, nice job. If I was to offer one criticism I wish there was a little bit more in the end goal of the entire game before you got into set up an individual actions
cheers Paul, watched this this morning while waiting for other ladies to wake, I now feel I can teach them pretty painlessly, if they get stuck, we can just watch you again.
YYEESS!! I've been waiting for this masterpiece for so long and finally it's getting closer and closer of getting produced and delivered. Game of the year 2017.
so nice to watch your rules videos, wished you did more of those nowadays.. :) but I get that they're quite time consuming and if you don't get paid doing them.. *sigh* my last play of CoC was almost a year ago, so it was great to refresh my knowledge of the rules.. :)
Might be a little while as I have already spent a lot on a few kickstarters recently as well as a few other games but this one is definitely on my list. will have to make sure to come back here if I do decide to get it.
Q1 Settelment scoring: How does the top single settlement gain access to the bottom 3-hex settelment if you use Shipping when we look at a previous comment regarding Shipping upgrade and reach: "No matter what your level of shipping, you can not jump over land spaces, not even along a river." Q2 Regarding Port tiles, I assume Black only need to have a distance of 2, as the 3rd sea tile is the port itself?
Hi. Q1: at 19:00, if you have "2-loch shipping", it means you can cross two water hexes. This connects the settlement with the single sheep to the size-3 settlement to the south. The single worker settlement at the very top is "connected" to the single sheet settlement over the river. So, not every settlement needs to be connected to every other settlement, they just need to be connected somehow to each other. i.e. A is connected to B and B is connected to C - that means A, B, C are all connected for end of game scoring. Q2: Correct.
Thanks for another great explanation video, Paul! It looks like a very enjoyable game. I'm planning of buying a farming / economic game for the family and some of those I m thinking of are Clans of Caledonia and Glen More II. Do you have any preferences or suggestions? Thank you.
Manos it’s hard for me to say really, since this was a sponsored video. However, although I like Glen More, and yes, it has cows and stuff in, I wouldn’t say it is really a farming game. Same with this one. Possibly look at Agricola, family edition perhaps? I’m not the biggest Agricola fan, but it is definitely farming.
@@manos2495 Caverna is more family friendly and relaxed. Agricola is more like chess and you really need to plan several turns ahead and if you fail or others block you it can punish you pretty badly. Caverna is more relaxed because you always have ton of other options if one or two fails. In Agricola your hands are far more tied to just a few actions and without proper backup plan you can suffer a lot.
Ass always. Super Video. Thanks. Short question. At 16.57. Your example of turning basic goods into upgrade goods: It looks like you are turning the 2 grain into 1 Bread and 2 Wiskey. But from what i hear you say, 1 Bakery needs 1 grain to make bread, and 1 Distillery needs 1 grain to produces 1 Wiskey. Is that correct ? Or could 1 Grain produce both 1 Bread and 1 wiskey ?
oh gosh. It's been so long now since I'm played, I'm not completely sure. In the video, I had 3 grain in total. One of which was turned into Bread and the other two were turned into Whiskey. I had 2 Distilleries, which is how I was able to turn 2 Grain into 2 Whiskey
Hi Paul, I'm slightly confused between the changing from basic to processed goods. Can we actually place the processed goods (cheese) on the map? will it then produce one cheese?
Hi Patrick. Sorry it isn't clear. Maybe the confusion comes because the cheese dairy is exactly the same shape as the cheese itself? So... on the map, you place your cheese dairy (which in the video would be a red triangle shape thing) - thats not cheese, thats a cheese dairy. Then, in your production phase, each cheese dairy you have on the map allows you to turn 1 milk in your stock into 1 cheese in your stock. An actual cheese is a yellow triangular piece. Hope that helps.
Yeah, that's an important thing to reinforce when teaching the game & remind players during. It's easy to mistakenly assume that your cheese factory is going to produce a cheese during production (due to the + symbol) and think you can complete a contract at the start of next round. However, that won't happen if you don't buy a milk from the market or produce milk at the end of the current round first!
Thank you for this video! I have one question about the neighboring trade bonus. Can you use this action everytime you expand adjacent to an opponents production piece or is there a limit? Example I expanded next to an opponents bakery, I trade up to 3 bread. Then in another turn I expanded once more next to the same bakery could I theoretically do this once more? We where scratching our heads on this one, thanks again for the video!
Hi Neil. For end of game scoring, you count how many settlements are "connected". The top settlement is just over the river from the one below it, and since my shipping reach is 2, it means I have river-crossing shipping too, so it is connected. Hope that helps.
Got it. The arrows were kinda confusing, it made it seem like the top one was within two shipping reach of the bottom one, when really you're just saying all three are connected to each other.
I hope same day go to Sctland castles is my big dream just dream to uch expensive i cry a lot i wait BRICS i ask to Russian cut Brics dela made in my brithday in Moscow