Excellent run through of the solo mode. I used this as the basis for learning the game then just ran through the rule book quickly to explain a few points.
For those who missed the Kickstarter: you can now pre-order through the pledge manager: karma-games.pledgemanager.com/projects/clans-of-caledonia/participate/?ref=slickerdrips
On Minute 20, you sell a Milk... but you Put your Merchant at "Purchase" and you Already Purchased Items. is that Possible in the solo game or a mistake ?
very nice playthrough, enjoying you channel a lot, we seem to have the same taste in games :). i've just gotten back to this game, realising (once again) how great it is. also, i've been playing it solo, but in the rules it states that you do not track imported goods in solo play, right? anyways, keep it up!
Thanks for the video Tom, it certainly encourage me to back. What's your view on Automa in board games with Solo play? Would this game work well with an Automa player built in? What about this game sets it apart/above/distinquishes it from the rest in your opinion?
I do tend to prefer some kind of Automa to a beat your high score solo variant, but I think the variability of the scoring tiles, port bonuses and clans would change it up enough to keep it interesting. An Automa would be great, neighbouring bonuses for example are a great thing in the multiplayer game and play a big part in where you place, so having an Automa spreading out on the map by itself would be fantastic. I have no idea how you'd go about doing that though :) It takes a lot of elements I loved in previous games and uses them together really well. Where you're spreading out on the map is really important with the types of land, port bonuses, cost, possible bonuses in scoring tiles, it's really satisfying to be working that puzzle out. Then there are all the different bonuses that you can get from the export tiles, straight points, resources, the imported goods that score in an interesting way, and the variable market makes it possible to be trading the goods rather than always having to build everything.
Hi Tom, great playthrough I am going to try and late pledge for this, just wondered at 32:45 and 33 mins you play two lumberjacks onto spaces without forest is this allowed?
You're right, that shouldn't be allowed. Also, the miner placed at 34:50 is placed on the border which is not allowed in a 1-2 player game. Great to see a oneplayer playthrough, though.
As long as I move them properly on to the numbers they're fine, it could be a problem if knocked. You get into the habit of moving them where you're placing the merchants (or at least I do when I'm not filming it!)
They will be thicker transparent markers than in this prototype. The final markers (3mm thick) were out of stock so we just used Bingo chips for the prototype.
This game feels like a combination of famous game mechanics. I think the developer should take it down a notch, there is just too many things all at once. Don't get me wrong I like complex games, but not if they are clumped together like this it feels like the game is playing you not the other way around. :)