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GBO2 FA Gundam MK-II: General that plays like a support! 

Avenger1_ GBO2
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This video is a recent rated match I had with the LV2 FA Gundam MKII. It is a 550-600 general with high HP, great shooting damage and strong melee. Its weaknesses are its slow mobility and no defensive skills outside of Active Guard. I think it has some of the highest ranged burst damage of the 550-600 generals which allows it to have really crazy output. I feel like overall this match went incredibly well so I think it should be a good showcase of the suits abilities. I hope that you enjoy it!
The primary ranged weapon of the FA MKII is a double beam gun with 650x2x2 (900x2x2) power, 30%x2 (45%x2) heat, 1.8 seconds cooldown, 18 seconds overheat, 0.5 seconds swap time, 300m (350m) range, 4 seconds focus time and 10%x2x2 (15%x2x2) stagger value. Uncharged shot has good power but the charged shot instant staggers and has absolutely insane power. It is equal to the charged smart gun on the Ex-S Gundam despite being 100 undercost in comparison so this will be your main source of burst damage.
Its primary melee weapon are double beam sabers with 2600 power, 2.5 seconds cooldown, 0.77 seconds swap time and standard melee modifiers. The base power makes it so your melee damage is about the same as the original Gundam MKII. It has the same great melee moveset from the Prototype Gundam.
Its first sub weapon is a beam gun attached grenade launcher with 1400 power, 2 ammo, 5.5 seconds cooldown, 10 seconds reload, 0.77 seconds swap, 200m range and 25% stagger value. This instant staggers and has good splash radius so its effective to use on its own or to follow up on a beam gun stun with. This can combo into the arm grenades or melee very easily.
Its second sub weapon is a head vulcan pod with 105 power, 60 ammo, 600 RPM, 13 seconds reload, 0.5 seconds swap, 180m range, 1050 DPS and 3% stagger value. This takes a pretty long 3.4 seconds to stun so its not really practical to stagger enemies with. The DPS though is incredibly high for vulcans so it can do some pretty good damage to follow up with on stuns.
Its third and final sub weapon is an arm grenade launcher with 1100x2 power, 2 ammo, 10 seconds reload, 0.5 seconds swap, 300m range and 35%x2 stagger value. This doesn't stun on its own but can stagger if combo'd with the beam gun or vulcans. The damage is very high so its great to use for damage pumping as well.
The stats and skills of the FAMKII seem more similar to a support than a general, basically halfway inbetween the two classes. Its mobility is higher than 550 cost supports with 125 walking speed, 205 boosting speed, 70 thrust and 63 turning speed but definitely slower than the general options available. It has balancers and forced injectors like a good few 550 cost supports but also lacks maneuver armour and emergency evasion like them as well. This means that your positioning well end up being similar to these close-mid range supports to avoid being an easy target for stunlocking. You still definitely want to melee on this suit when possible though so you need to be confident in your positioning and usage of cover.
It is quite tanky despite its lack of defensive skills due to its high 19000 HP along with 26/26/18 defences. You lack the slots to really stack on melee defence though so generals with good melee damage can destroy you decently quickly if you let them get too close.
Your only actual defensive skills on the MS are LV1 Damage Control and LV1 Active Guard. LV1 Damage Control gives you 130% stun build up resistance which while useful in certain match-ups, offers no defence against instant staggers. Active Guard does block instant staggers and knock downs but you have to be not moving to use it and it constantly drains thrust. It is of limited use in most situations so you are better off just avoiding getting into situations where you would need it to begin with.
Overall, I think that FA MKII is one of the stronger shooting focused 550 generals now. It has high damage no matter how you approach so you can constantly be nuking down the enemy as long as you aren't bullied by stuns. It also doesn't have much trouble approaching the enemy due to its ability to chain staggers together into its powerful melee. It is definitely not for beginners though due to it not having conventional general skills and lacking the type advantage that supports would have in return. It takes a while to learn to use it to the fullest but its definitely well worth the time invested if you have the suit. It is currently gacha exclusive but should be going to the RT store within the next 1-2 months. I hope you enjoyed the video and thanks for watching!
Music used:
Devil May Cry 2, Spark It Up!
Dynasty Warriors Gundam 2, A Good Thing is Possible
Join my competitive discord at / discord

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29 сен 2024

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Комментарии : 28   
@avenger1_gbo260
@avenger1_gbo260 2 года назад
If you want a friendly and welcoming community then join the competitive discord! It is great if you want to learn more about the clan match side of the game or just for a place to hang out and improve your gameplay! discord.gg/w3TVWRg6kt
@elfinseacerca2990
@elfinseacerca2990 2 года назад
They should give that shield ability to other ms that have a shields dude
@thomastsuihn
@thomastsuihn 2 года назад
One thing I hope they'll change is that you can use Active Guard when you are charging the beam rifle, but the charge stops while guarding, like when you tackle It's just very annoying to swap your weapon before activating the skill, and we all know a second or two can change a lot in this game
@avenger1_gbo260
@avenger1_gbo260 2 года назад
I think its kinda ridiculous that raids can hold their heavy attack charge while quick turning but that Jesta and FAMKII can't hold a beam rifle charge while guarding. I think the devs might have a skewed perception of how powerful active guard actually is or intentionally held it back out of fear of making something OP. Just look at FAMKII before any of the buffs. Maybe at this point it will just be a neat little additional tool rather than the primary defensive tool of a suit. They gave Jesta maneuver armour so that it doesn't really need to use active guard it seems.
@sev2136
@sev2136 2 года назад
It's probably not a good idea to use it at 600, but I did have a lot of fun bullying Re-gz customs and rezel's with this. Though I do tend to forget about it's head vulcans and active guard 😓 still think it needs man armor but the extra stun nade was appreciated.
@ensignd.crexote5350
@ensignd.crexote5350 2 года назад
Mk-III at 600, and oh boy, it shoots. A lot.
@avenger1_gbo260
@avenger1_gbo260 2 года назад
Yeah its definitely way better at 550. I wouldn't wanna be fighting a good Delta Gundam while I am in FAMKII that's for sure. TBH I kinda forget about the active guard as well most of the time. It feels like by using it you are just putting yourself on a timer until you are defenceless. Definitely some outplay potential but your team needs to play off of the distraction you are causing.
@mcchickengaming2683
@mcchickengaming2683 2 года назад
🤓
@avenger1_gbo260
@avenger1_gbo260 2 года назад
🤓🤓🤓🤓
@elfinseacerca2990
@elfinseacerca2990 2 года назад
🤓
@donisehatsitanggang4389
@donisehatsitanggang4389 2 года назад
Should have guard when the helicopter attack came,more dramatic!
@AWholeLegionary
@AWholeLegionary 2 года назад
And then there are Supports that play like raids.
@derrickvalentine58
@derrickvalentine58 2 года назад
What unit is that?
@joyoobility9176
@joyoobility9176 2 года назад
@@derrickvalentine58 zaku iv
@derrickvalentine58
@derrickvalentine58 2 года назад
@@joyoobility9176 Oh ok
@rezberry.x
@rezberry.x 2 года назад
Fa gundam mk 3
@joyoobility9176
@joyoobility9176 2 года назад
@@rezberry.x wait, that's just a support in a gen body
@vangnex1825
@vangnex1825 Год назад
One tips I use with this MS is when I want to use the guard, I always equip the stun grenade launcher before. I can always instant shoot the grenade and stun when I stop the guard.
@avenger1_gbo260
@avenger1_gbo260 Год назад
Since they buffed the ammo to 2 that should be a really good strategy.
@Athanase48067
@Athanase48067 2 года назад
If there was a GBO3, id want Heavy Attacks in Raid, Shield skill (reworked maybe) for Gens and Overcharge(def reworked) for supports
@avenger1_gbo260
@avenger1_gbo260 Год назад
Overload seems like a way for a support only skill to be truly good. But right now its a case of "should i even consider using this when it force overheats my guns for double the normal length after its over?". Especially when looking at FAMKIII which is only rocking underslung nade+beam rifle for a good 40 seconds.
@Athanase48067
@Athanase48067 Год назад
Just something in this vein, where their role as the range-centric is given a gimmick, like raids with the HA melee gimmick
@derrickvalentine58
@derrickvalentine58 2 года назад
That's my favorite ms. It let me fight back against the raids
@avenger1_gbo260
@avenger1_gbo260 2 года назад
The huge damage just absolutely destroys raids. Especially the ones without much ballistic defence like at 600.
@Mannyc7
@Mannyc7 5 месяцев назад
This thing needs maneuver armor already
@megazero952
@megazero952 2 года назад
is their one in titans colors
@avenger1_gbo260
@avenger1_gbo260 2 года назад
Not officially but titans colours would go on pretty easily with the paint option ingame
@naelmohammed9551
@naelmohammed9551 10 месяцев назад
5:48 I love how you stood there in front of him like: come on, melee me and see what happens. 😂
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