I have to figure out how to deal with the initial engandgement without losing too much HP during a trade, my main problem is I want to screen enemy dds and push them away from my team but if I get spotted I get immediately focused and this ship is too clumsey to dodge salvoes like the french or russian dds. So my next thought is to smoke premtively and wait till the enemy pushes cap, but then they can torp the smoke. So its like I have to be near my larger surface ships and cannot push too close to the cap or I get nuked.
They will release whatever op/unbalanced sh*t possible just to sell it. This game has so much potential but between WG's decisions and the literally braindead players is going to die sooner than later.
`who cares? You Poles forgot that you fought the same enemy. In 1920, who was it that was trying to invade Poland?? And, who was it that first acted as if they went along with Germany, but was secretly building up a gigantic army, an offensive army and not just a defensive army???? And who eventually controlled Poland for up to the 1990's? But yeah, i guess it was the Germans who were the biggest enemy. Right? Hahahaha
There was secondary standardization. Every ship on t10 now have at least 7.5km secondary base range. The german, and french got better range like about 8km base. So now if u fully build secondary. At least U can get 11.2km secondary range. The german and french got better range too
The doubloons and credits and signals amount looks like he just used a cheat code. It's insane the amounts some players have built up. Meanwhile newer players are struggling while wargaming continue to nerf the economy. Nice.
game 1 - I think you could have went to B sooner. It was wide open and they had over 800 points. I think you would have still lost, but being a DD in that situation being in B sooner was needed.