Studio economics and risk of (prolonged) development. Key aspects of negotiation with publishers (and why publishers are still important). A bit about how to protect and increase value of the studio in case of an exit.
Martin Frývaldský from Warhorse Studios is one of the few people in the team who doesn’t come from a video-game background. He has, for example, managed a transport company with 6,000 wagons and 150 locomotives and worked as a financial consultant on numerous mergers and acquisitions. But the world is full of paradoxes and during his years at Warhorse, he has succumbed to both the wonders and pitfalls of creating games.
1 окт 2024