This is great! Since you started this series on brushes, I've learned to adjust brushes on the fly to capture whatever effect comes to mind while painting. Thank you so much.
@@KritaOrgPainting Im running on Krita 4.1.7 and i feel sad i cant try Krita 5 because im still running on win 7. Reason is im poor. I want to say i love this free digital software. Because of free Krita i was able to start my digital art dream. Me as artist i will always give my best as feedback to Krita and i will stay loyal to Krita forever till end of my days. I hope for future and for poor people same as me, Krita will stay free for download as always, because Krita is opening door to digital art world for everybody. Even for poor people who love and want make art. Krita is the best digital art tool. I wish my best from deepest of my heart to all Krita team. Good job guys you are real heroes.
@@KritaOrgPainting By the way Krita 4.1.7 is already amazing masterpiece. I really love it. Its have some bugs but 99% of all jobs will done beautifully. ABSOLUTELY LOVE KRITA.
Krita is the best app for digital drawing with its countless built-in brushes in addition to the hundreds of free community made brushes, I hope you keep up the amazing work ❤🙏 Also a suggestion that I'd LOVE to see in Krita is an option to straighten the already-drawn lines in lineart (with ink brush usually), Procreate has this feature (called Quick Shape I think) , so if it gets implemented into Krita, my life would be complete 🔥😁
That sounds like some sort of vector thing. You can use brush stabilisation on tool options for brush. Its not the same but will help with smoother lines if you experiment with the settings there.
@@MrGhostTheBigRoast using vector in combination with lineart is a very amazing idea! 🔥 Stabilizer is cool, but I wish there was a way of drawing the line without it and then having it auto-correct itself (maybe a special brush that can put multiple dots on it's stroke path, then applying auto tangents to make them smoother) , but I bet making such brush will require A LOT of hard work on coding it
Thanks learning everything about whatever brush editor is quite complex. So it takes time, but when you use it and you understand it is wow, i love it. //RM
This is very good resource. People should learn to make their own brushes for their comfort and use, it is easier than depending on another artist's brushpacks. Even before 5 the documentation on the older krita brush engine was also very very good just had no simple tutorial videos for new users. 👍👍
Hi! I've really enjoyed having this series as references when creating brushes. I've always struggled with optimizing the brushes to prevent them from getting laggy. I often see others that create these really complicated brushes and they don't lag at all, but when I try to do something similar I end up with a really laggy brush. I really appreciated your advice at 5:39, and was wondering if you had any other tips to prevent the creation of laggy brushes! Thank you so much!
Nice that there are now tutorials for the brush settings. Even if it is only in short form. There are certainly many beginners who have no idea and have been waiting for it. Thanks for that.
When will you make krita for android? I know you can beta test it but it works very badly, I hope you will make it exclusively for mobile / tablet devices
Thank you so much for the time you dedicated to explain the brush engine Ramon! I really appreciate your videos and they are always full of great instructions!
As an image editor, I almost searched myself to death in Krita to find the Clone, Soft Mark and Dodge & Burn tools - until I realized that they are hidden directly in the brushes. This is very unusual for an image editor like me at first, but really not much different than in a program like Gimp or Photoshop. Meanwhile, I love the brushes in Krita because they are incredibly flexible in their application. Now I'm looking for the tool Withe Balance, without which a fan of beautiful photos can not live ... 🙂
Could i see your artwork i am interested in providing you a good answer based on your material. Thanks, first tip, use the G'mic filter for White balance, maybe you will be surprised //RM
Hi krita developers i have a problem with my exported canvases they become desaturated when i send them to my smartphone phone It would really help me if you could answer my request for help🙏.
Are you sure about that??? Something I've found myself dubiously farting around with more than I should is the "PPI" or "pixels per inch" notation. I've worked with scanners (and image enhancement) for decades, so I SHOULD know better... BUT I still manage to overlook it in Krita from time to time, and then assume I'm not getting the sizes I want when I'm essentially "zoomed out" farther than I thought... This has two parts to pay attention to, from the start... When you first open Krita to begin a new image, you need to check that both the size "Height x Width" in pixels is correct for you, and then (in parentheses) the "pixels per inch" resolution notation is also appropriate... 1920 x 1080 pixels looks about half the size, if you create it at 300 ppi (for instance) but your viewer on the importing software/device is defaulted or set to 600 ppi... likewise if you started at 150 and opened/imported to 300 ppi... The second part is to keep a frequent check down in the LOWER RIGHT CORNER of the canvas, where there's a [xxx%] next to a round slider. That's the current zoom/view ratio... from as small as 5% to as large as a couple thousand %... You can accidentally fill yourself with expectations if you've been working with the zoom set to 300% and then export it, import and open somewhere else at 100%... AND you get about 1/3 of what you hoped... I know... Believe me... I feel how frustrating that can get, and just how MUCH there is to pay attention to. I have a small (and growing) ARMY of sticky-notes plastered to my computer, my monitor, and my desk because of the various things I should "take note of" from one point in a project to the next... It's a lot, but that comes with the hopes, dreams, and aspirations of being an artist. I DO hope this helps you out. I'm fairly sure you can resize your work and canvas, so that you get both the image size and quality you want out of it. You may still need to hit the forums over at the krita.org site, but this is a relatively quick and easy thing to check before assuming anything's actually WRONG with krita or your other softwares. ;o)
Maybe :), If the brushstroke it has the same opaque level during the brushstroke and the same size and you are using the Size sensor then could be a problem of tablet response. Close Krita. restart Krita and test. If the problem persist, Update your tablet drivers. Run Krita again and if the problem persists go to krita-artists.org. Ask there for technical help and devs or other users will see your problem. Here without images i can´t see it correctly.//RM
If you CAN, scan your own sketchwork into the computer... If not, on a mouse, you'll have to rely (and learn, Learn, LEARN) on the shapes-tools more than the brushes. The mouse only "paints" at 100% with the button pressed, and 0% with it released... so it's definitely limited... When you DO use the brushes to free-hand draw, you'll have to work with the sliders at the top of the screen for "size", "opacity", and "flow" quite a lot... You're also going to need to do a LOT of zoom, both in and out... and NEVER FORGET the "Overview" in the "Dockers" list. It'll show up in the upper right corner with your Color Control... It lets you see a Thumbnail Preview of the entire image workspace WHILE you're working in the details (zoomed way in or out, or whatever in between)... and that helps keep you from putting eyeballs or other details where you DO NOT want them... haha... Stick largely to very simple and "Stylized" characters, objects, and color schemes. That will take a lot of work off of YOU as the artist... AND then delve SERIOUSLY into every short-cut method you can find. Once designed, you can save a character and then manipulate the elements (layers) in that image and save over and over... Use lots of "underscore" notations, and serial numbering for every "common action" the Character is going to do... like the walk cycles... For the best on that, you'll want to look up "animation sheets" and "8-bit Sprites" to get at the "old-school" ways they used to animate and share Characters in animations for video games... like Mario and Luigi were almost unchanged from the original Mario Bro's through Super Mario World, because they just kept re-using the Animation Sheets, cutting them up into the different action-cycles as the different angles they needed... which is (part and parcel) why all the old video games were kept so simple. It wasn't just so much memory/processing required, but a LOT of work just to get Mario to walk and jump both left and right... let alone throwing fireballs, flapping a tail, or wearing any of the goofy suits in Super Mario 3... In any case, it's doable. We used to do exactly that ALL THE TIME... It's just tedious, labor and focus intensive, and generally slow... It DOES "pick up in pace" over time. As long as you remember to spread every element of an image out in the layers, Save Copies for "flattening" to archive or "final purpose" and NEVER throw anything away... Once you do a thing, you've got it forever... to go back and copy and manipulate, rather than completely build fresh from scratch... That's all helpful in more modern animation methods, but absolutely IMPERATIVE in mouse-based arts and animating... ;o)