The powerlevel of your character only matters once every 2 weeks for 5-10 minutes if you decide to do floor 12 of the Abyss. Otherwise you have an amazing open world filled with stories to explore where even your Amber is perfectly viable.
Yeah most of the time the game is easily cleared. Also it only takes 2 patches to get a 5*. For his resin point: Even low spenders agree that using primogems for resin is stupid and if you manage your fragile resin right it's fine. Just use fragile resin on talent domains, and for everything else natural resin
That's what I've been doing basically. I'm playing the game almost sinece day 1 and never spent anything on it other than the occasional BP. I have most 5 star chars tho only 3 limited weapons I feel like that banner is a scam. @
yep, and you can actually easily clear 36* with a full four star team! as long as they're well invested. you can even use four star weapons on them as well.
I would argue that the game is bad BECAUSE your power level matters so little for so much of the game. Like, I put in the effort grinding out all these artifacts to make my character strong enough to be played properly and it ended up being for absolutely nothing because there's no endgame.
I've been playing Genshin for like 2 years now and had couple of pauses with the game, I used to be a "dolphin" just buying the welkin moon whenever a character I like is gonna be in the banner, even bought battle pass once cuz I thought the weapon is great but would end up getting benched and gave to kaeya instead. I'm pretty lucky with 50/50 so I win them a lot even at the weapon banner even today I still have plenty of 5* character that is still unbuilt. What sucks about the game is that it gets so boring and repetitive, even the story and world quest is full of dialogues that I couldn't bother to read all of em.
@@anteprs7908 why make a complex combat sistem and ask for materials to ascend characters if the only thing that matters is exploration and story. Why reduce explorations puzzles to only 3 repetitve puzzles, why make the abyss and change it every upgrade, why have a build sistem instead of just characters. spilling bs by saying the only thing that matters is exploration and story is so old by now, 50% of the comunity got interested by these games mechanics, why isolate so many people, story and exploration can be the same at the same time they expland the rest of the game
@@marcokalendileo7849 50% are you dumb the ppl who want difficult content to use the combat on are 5% top not more or half this game us 95% casuals. The chr are meant to be used in exploration that what the combat was made for that why you build them.
@@anteprs7908 and also I enjoy exploring the world in the game. Mainly the real issue about the game for me is the dialogues is too long and you can't skip them!
The rewards for quests and events are indeed stingy. And the stuff that actually costs money is FAR too expensive, aside from the Welkin Moon, which I guess isn't too bad. But yeah it's not pay to win. Most of the game is pretty easy. If you're not ready to level your world up, just don't.
Yeah ngl. The game isnt that much greedy for me. They could make hard endgame contents and sell more skins, but for some reason they dont. The biggest problems of genshin dev are stingy and probably lazy. Lets just say they have time and manpower problem to implement stuff I mentioned, but they are multi billion company, they could just hire more people
@@raihanrusli2720 Nah bruh, they're not even lazy. They made a Loadout system that takes 10x more effort than what the community wanted, and it ended up being worse 😂 They keep making complex but inefficient stuff
Calling the developers "lazy" is crazy, believe me half of the team has more than 50 more ideas for endgame content us just the directives that don want it@@raihanrusli2720
*Here's a short list of what longtime Genshin players have been asking for:* - Standard *5-star character selector* after xxx amount of wishes, *retroactive* _(already implemented in Honkai Star Rail)_ - Option to *save a few artifacts sets and weapons per character* as loadout, especially for "main characters" Aether/Lumine, one for each element type+add option to change element anywhere in overworld _(already implemented in Honkai Impact 3)_ - *Advanced SOLO AND CO-OP permanent combat challenges (Endgame)* with customizable difficulty, buffs, de-buffs, time, HP, etc. But also *more casual challenges like HSR “Simulated Universe”* _(it was already done in events such as : Hypostatic Symphony 2021/01/16, Legend of the Vagabond Sword 2021/06/25, Labyrinth Warriors 10/21/21…)_ - *Resin overflow system* + resin capacity and condensed resin capacity increase - *Optional old events (DLC)* to be re-playable for *new players* and be able to experience *hidden/missed lore* and *mini-games* _(plus an option to read previous story dialogues)_ - A way for *new players to acquire old event character signature weapons* in a shop - *More options and quality of life updates for every type of players* such as; Teapot load limit increase, more in game character emote and pose for role-players, more options for content creators with UI(hide user interface) and advanced audio/video settings(un-cap FPS), *skip the entire dialogue option for speedrunners* - *Togglable constellations* for content creators, testers or people who want to try challenges - Add *3 extra 10-pulls* (cost: 8 fates) to the *beginner's banner* and make the *50th pull a guaranteed standard 5-star* character. _(HSR already implemented this)_ - *Epitomized Path for 4-stars* and more characters/weapons in the Starglitter shop - Clear *buff indicators with cool-downs* in the UI(user interface) and *hp bar for shields* - *Retire the day locked domains for weapons and talents materials* - *Add controller support for Android devices* - *FIX DEHYA.* Then address the *bug reports* on characters like Eula, Mona, Xinyan etc - *More rewards* for the free to play, more than just *3 pulls for 3 years* ( 。 •̀ ᴖ •́ 。) _(PS: join us on the picket lines, and make your voices heard!)_ _[Last edit 01/03/2024]_
The toggle constellations was something they did talk about implementing in the future. But a lot of this, yeah, I dont know why they haven't implemented it. I get WHY a lot of it is in Star Rail (Star Rail is definitely a 'pay to win' kind of game, as your team that was one shotting everything in Belobog won't be able to survive in Penacony) but really, even the quality of life changes should be implemented. Absolutely no clue why Labyrinth Warriors wasn't kept around or even brought back as it was HIGHLY implied in the event it would be.
The game was released in 2020, sold as an mmorpg by content creators, the game was a gacha, so it was garbage in 2020. If you are asking stuff in 2024, you have a mental problem. Accept what the game is and then play it or not. And about the "fixes" all of those things don't fix the game, people asking for those things don't have a clue about game design.
"- Advanced SOLO AND CO-OP permanent combat challenges (Endgame) with customizable difficulty, buffs, de-buffs, time, HP, etc. But also more casual challenges like HSR “Simulated Universe” (it was already done in events such as : Hypostatic Symphony 2021/01/16, Legend of the Vagabond Sword 2021/06/25, Labyrinth Warriors 10/21/21…)" those are hardcore player and a irrelvant 3 % of the playerbase who cant understand genshin is causal game and CAUSAL GAME CANT HAVE DIFFUCULT CONTENT that the one thinkg that make them non causal and the dev state genshin is causal open world gacha game so you wanting difficult content is a sign of how you ended up in the wrong genre of game you dont see casuals cry and ask souls game to have easy mode. mayority of the players dotn want difficult content be it optional or not .
@@gamingtemplar9893 dude, games constantly make qol changes, genshin also made qol changes, look at bg3 with 4 QOL PATCHES. stop talking about game design when we are not asking for something outside of the game and devs cappacity, it doesnt even change the games core point of interess. they already made most of those changes in honkai star rail, they can do it, they just dont (also, saying they must have mental problems for asking for changes in a game... i dont want to make asumptions but thats out of line in every possible context)
This is very accurate. Their communication with community is literally nonexistent. You just talking to brickwall everytime you fill up those survey. The only way they hear community opinions is when they got physically threatened. They doesn't give a shit otherwise.
And the thing that would make for a good compromise in significantly easing up the pulling system for players but not lose out on profit is to just create more skins. A game that does this very well is Azur Lane which has the most lenient gacha system ive ever seen where if you just consistently play, you consistently do the content, and manage your pull currency well, it is nearly impossible not to get every single character on every event ever. Instead they put out a metric load of merchandise and skins that people buy en masse to fund the game, and people do it willingly because the devs interact with the playerbase on a daily basis. Of all the money i spent in that game not a cent felt forced, whereas in Genshin all the money i put into it felt forced. Forced to buy welkin and bp because otherwise my odds of getting 5 stars go from one a patch to one every 3 patches. Imagine if Hoyo went this path, hundreds of skins of every variety, dozens for every single character, enough merch to come out your ears and as a counterpoint pity gets dropped to say... 50, with no 50/50 or something. Whales will still whale because c6 will still require significant input but everyone can at least get a single copy of every 5 star, or they can skip certain 5 stars and instead get c1 or more on others they really want. And the players would be delighted and grateful, what more could they want. I've suggested it every single survey since launch but unfortunately i don't see them changing things any time soon...
genshin wasmy first gacha game and i used to spend thousands on it after the first ani it went down to hundreds and now it doesnt even reach $100 it has great qualties but the negative one just made me lose my love for it
You can pay to win abyss faster, but at the end of the day the abyss only offers about 450 primogems every two weeks. There is no endgame in genshin other than getting better artifacts, which is stil pointless since there will never be any new hard content.
I can sort of feel his artifact complaints though. Right now I've had good/decent artifact luck for over a year straight, but when I farmed Eula's domain for MONTHS daily and went to roll on the artifacts I had probably the most cursed luck of ANY genshin player possible. I had over 16 on-set pieces for her with high double-crit values and I rolled crit into one of those artifacts twice, among all 16 artifacts. So yes, in 80 artifact rolls where my chance to roll crit was 50% each roll, I rolled crit 2 times out of 80. I almost quit the game right then and there because statistically that is as lucky or rather unlucky as winning a billion dollar lottery. Not to mention I lost my first 8 50/50s on my account and never got a pull earlier than 78 with an average pull rate of 82 lol....... Now I have average luck though but I think how unlucky my early experience with the game was would have made a lot of people quit.
@@escapetherace1943 I mean yeah bad artifact luck sucks but at the end of the day you won't even get a chance to show off your grind because there is no leaderboards in the game, which makes the abyss combat and artifact grind not very engaging imo. I get late pity all the time too, but I just focused on getting characters that I like and then ones that work well together so now if I lose a 50/50 nowadays it doesn't really matter tbh
@@kacper0563 I rarely pull on weapon banners too but to make them less of a scam I only pull on good ones where I don't care if I lost the 50/50 and just accept what I get
@@escapetherace1943 I actually on pulled on the weapon recently myself and got a skyward harp at like 17 pity so I'm holding onto the guaranteed banner weapon until something good shows up that's good for either polearm or claymore users (most of my dps are polearm with navia and neuvillette being the exceptions, but Neuvillette doesnt need any banner weapon imo hes really good with proto amber), also maybe elegy so I can slap it on yelan or faruzan
Atp I don't care about anything this game has to offer. I just don't like the smugness of "oh, for your hard work, you get 3 fates". Yeah, I'm not paying Hoyo another dime if they don't fix it
@@anteprs7908 in a gacha game, where the main source of power are primos it does matter. other free game dont do that because they are no gacha, the game are fun on their own and rewards are not necesary for progression. so no, genshin is not "kind" for giving shit rewards, its clear that they are able to make the time spent worth, they just dont do it. league of legends doesnt give rewards because players want to progress their elo, they dont need skins. Genshin progression depends on having the character you want with the weapon you want and the artifacts you want. artifacts are not a reward problem but a grind one, so this leaves characters and weapons, that are behind the primogems, and farming for hours and not beeing able to get even half of what you need does make people mad. Also, 6 weeks is the normal timeline for every live service games, genshin is not the only one that does that, so no, genshin is not unique on their aproach to adding content
Good for you. Hoyoverse is a company, so the only time they will listen is when their wallets are affected. If we players want a change in Genshin, we gotta speak with our wallets.
@@Andron322 Waiting to get a new 5 star before deleting says a lot. There's a lot of gambling simulators out there. Why you stuck around this long for only that is odd.
You are totally on point. I am a relatively new Genshin player, started just before Fontaine. Since then I've 36/36 the abyss for idk how many rotations, finished all archons and got all zones to 100% aside from a bit in Liyue and got like 20-30% of Sumeru done. Most non-archon quests are just boring with bloated dialogue and no voice acting hence even more incentive for me to not care. If I find it interesting I just do the quest and watch RU-vid videos explaining it and the lore around it. Gearing wise it is hell, you know when you will be able to get your characters to 90 with all the needed talents leveled up, but for the artifacts it is a nightmare. The true gatcha is here and having more control over this is needed. I legit can't play with a new character I get because I have to farm a new good set of artifacts. Sitting here hoping that Wuthering Waves doesn't have the same cons.
Every account I've played on Genshin, I always have 100% exploration in Inazuma because it is way less stingy with rewards. They give the sigils which you can turn into the tree so when you're done exploring for a bit you feel more rewarded. Upgrading the statue doesn't give you so little primos like Liyue and Mondstadt. And the common chests actually give you primos in the first place. Maybe it's just because of my perspective as someone who has 100% areas multiple times on different accounts, but exploring Liyue and Mondstadt just feel really shitty most of the time besides the enemies, chests, and oculi being easier to obtain. Also obligatory skip button mention. The amount of times I've had to sit through the Inazuma archon quest hurts. When I played wuwa for the first time, I abused the skip button so much.
you described genshins every single problem ! 90% of video shows facts , after 100% completion game feels empty max to max theres 5-10 minutes of gameplay , no repeatable puzzles i dont give a fk about gacha system but i like exploration and puzzles only if they add new thing on weekly / daily basis or simply allow chest and puzzles to respawn ( i dont care if it gives 0 primos) ill be happy to play , and FKN REDUCE RESIN TIME ! its soo boring to wait 24 hours to wait for resin to recharge lel , i would recommend genshin for 1 time gameplay wise after you complete everything .. just switch to other game as this game becomes dead after 100%
Pretty alright video imo. Imma throw out my own thoughts on the game itself because why not. Ok starting off I'll throw out a couple compliments so that the kids don't start crying immediately: the ost is actually amazing, like seriously, wow, the music alone legit might be my favorite in any game, ever. Next is the visuals: the game looks GREAT. To finish off the compliment rush, the combat is nice and simple. Yeah, you can cope all you like saying that theres depth, but trust me, in the end it does all just boil down to doing the exact same ducking thing over and over and over again, expecting to get good ish stats so that you can literally finish abyss a bit faster. And yes, HYPERBLOOM! I used to be a mono geo player once, but then i took a hyperbloom in the knee! Ok, lets go: The game itself if purposefully designed to be limiting in what a player can and cannot do. You already mentioned it, resin, basically gachas have a stamina system, that's genshins and I've learned to accept it. My true problem is with the whole artifacts system itself, and just how boring and tedious it is to farm to get a decent mainstat, and let alone a piece with good subs. All of that leads to ocf the next problem: Farming artifacts is literally useless because the end game is non existant, and the base game and it's content has received literal nerfs in the past to make it easier for casuals. Yeah, I've spent 4k + resin trying to get my Nahida over 1k em and for what? What's the point? Like literally, ik i did it to myself but dang, never again. Next is yes, the dreaded skip button, and slow your horses people, I'll get it out of the way rn: Genshin isn't, and never will be, a Story Based open world game. ITS A GACHA GAME with story based elements and open world mechanics, you can cope all you want, but there being a fancy restaurant and a pool won't make the Casino any less of a casino. Oh, but, you can beat the game without wishing a single time, and thre devs always prioritize the story by making it non skippable and making the game beatable with the free units given! YEAH, if they didn't do that, then we could call out the casino for BEING A LITERAL CASINO. Gosh. Look, i like the gacha, I've realized that it's the main point of the game and i accept it, like it even. What i don't like is them forcing the slop of a story down my throat so that they can convince people who don't know any better that the game is something other than a slot machine. Let me farm my primos and enjoy the world in piece. The game being single player and with no leader boards kills the p2w argument, as it does just boil down to people spending their own money how they want, for personal enjoyment, however mentally ill that look to bystanders, the gamba is also still there, but technically even worse since you can sink thousands and you always, without fail get worthless pixels. Note that i also enjoyed a bit of it too so chill fellow brainlets. The gacha being activly promoted to minors is another gripe i have with the game. And yes, IT IS BEING PROMOTED VIA IN GAME NEWS AND DRIP MARKETING ON SOCIAL MEDIA, OPEN YOUR EYES. Yeah, out of touch devs, we can't forget those. The hire more people argument seems like a good fix, but people need to understand that it's not that simple. New personal needs to be trusted and competent. Thr current devs should realocate their time and energy into actually usefull stuff, not an artifact loadout system that ends up worse than what we already have or artifact recommendations and weapon level guides taken from a majority of the playerbase, which can be somewhat easily manipulated and even if not, kinda takes away views from CCs whos literal job is to teach people the ways to make their units OP. Even after all of this, i do still like the game, but all of this, and the literal brainrot that is the games community has made me open my eyes, so yeah, i quit. Me quitting, and other people quitting makes no difference, you stans havent won shit with us leaving, i do feel bad for yall tho. We have a great thing on our hands with this game here, it's a pity that things are the way they are. Just, keep yourselves safe out there, people.
I’m currently Ar60 and I’ve quit Genshin about 3 times to take a break from lack on content each break being about 4-5 months long. The main reason I come back is to enjoy any new music that has been added. People can say that Genshin’s combat, story, or everything that relies on rng sucks but I don’t think that anyone can say that the music is trash because it really isn’t.
I think I lost my interest in Genshin already during early Sumeru, it just wasn't as hype to me as Inazuma. Took multiple long breaks, came back for Fontaine story, and been taking more long breaks since then. Decided to save up for Arlecchino now and even though there's a whole new region to explore and lots of stuff to do I'm just... not interested anymore. The story kinda sucks, even if it has its moments it's bogged down by terrible dialogue and a bunch of tropey boring characters and Paimon. Building new characters doesn't make much sense because I only use two teams for everything anyway (one of them is International, a 1.x team), and when I can't beat Abyss floor 12 I just give up on it. The daily grind is so so boring. I switched to Star Rail, even though I also only play it sporadically it just has so many things Genshin should have had, like different endgame modes (Star Rail has three! And they even made a mode that allowed previously shitty characters to shine!), resin saving when you don't play, automatic mode for easy content... and most importantly no Traveler and Paimon. Also they give you lots of tickets (fates) for free so even if you don't play every day you can just return to the game from time to time, get a new character, and max them out with all the resin that's been accumulated. I know the biggest difference between the games is Genshin's open world, and I used to be absolutely in love with it. But ever since the SUmeru deser I just can't explore anymore. I hated hated HATED the desert labirynths, who tf came up with that idea? And the Fontaine underwater makes me dizzy. Maybe if they don't have those weird closed space map chunks in Natlan and Snezhnaya I'd be happy to explore again, but now it sounds more like a chore.
At first I saw the double Verdict was pog until I noticed you don't have Navia and... the r2 unforged. I know what you went through for your Ayaka bro.
unless you are specifically talking about specifically abyss floor 12, nothing else in the game would be by definition "pay to win" because everything can be done very easily free to play. and also no matter how much you spend you can't just gear up and beat even abyss 11 overnight. i don't think the grinding in genshin is good at all, but spending money on characters doesn't give you any advantage if your artifacts all roll flat defense, and those defense roles won't let you beat abyss 12. personally i think the closest thing to "pay to win" in genshin is actually the resin refresh system... and even that is stretching the definition of "pay to win" a bit. however all that said, if its just the main game of story and exploration, and you are struggling... that's a you problem and no amount of money will fix that for you... case in point, i once helped a friend who was "stuck" on the first raiden boss fight. they just couldn't beat it. they were ar45 and they had un-leveled 2 and 3 star artifacts, were level 60 at best with most characters on 40, weapons were at best at level 30, and literally no talent levels. i spent literally 30 minutes helping them grind out a single day's worth of resin. before with a full buffing team and food buffs they were hitting just shy of 1000 damage per hit of their big hitting attacks, after i was done with those 30 minutes, they were hitting for 3.5k per hit on NORMAL ATTACKS, with no buffs with a single character on the team. and they then cleared the boss they were stuck on for... a year and a half... genshin is not a hard game, you just need to learn the mechanics and play it, and you will beat it. if you are struggling, its very likely a you problem.
Kinda from the future here. So they did increase resin cap, added some endgame content (making abyss harder and less rewarding in the process), and that's basically it. Tbh, after last anniversary i kinda stopped expecting anything and even these changes do not impress me, because they should've been done in the first year or two of the game lifetime. Not after 4 years! Well, i guess, i can thank them that they did smth finally and at least. But the amount of people who will scream "the game was fine, why you're still not satisfied, this is what you wanted" is really disturbing. Hoyo fix one thing halfheartedly and completely ignore other aspects that need improvement. It reminds of the term "selective hearing", and that's why i don't like it. Rewards in game are important, but the game itself also important. Call me selfish or whatever, i don't care. It could've been an awesome game, if only they started listening from the beginning.
This seems like a really boring game. It doesn’t even look as nice as they say it does. I can’t believe people have to pay money to play a game like this. I just don’t get it. What is the point of this game?
Free to play btw, constant updates, great story, great characters, enjoyable combat, casual game aka you dont have to grind you ass off just to enjoy the game and it looks really good. Its great game with some qol flaws.
Imagine staying up for 2 days without sleep just grinding artifacts and even then you still couldn't get a "decent" stat artifact ( atk%, crit%, crt dmg% ). Wanna know what i got? Hp and defend main stats :) after spending hours of grind
the second argument of upgrading characters kinda falls flat for a new player. Level 40 is free for every character which doesnt require boss drop and applies for weapon as well. I think A day worth of resin can get you you level 60 easily and you dont even gotta upgrade talents beyond level 3 which can be found just by exploring like 30 mins. Not to mention, game literally gives like fragile resins every level in abundance which can be obtained just by playing a few hours
I mean yes, I did oversimplify and exagerate things a bit, but if you want a really really good character you will need a LOT of resin, (My ayaka is probably around 6000 resin or more) But yes if you're out there to just explore and play through the stories it's fine
@@danwy"oversimplify and exaggerate?" my dude you were trying to argue that new players were going to rush to 90 using resin from primogems of all things nobody dumps primos on resin that's just dumb
Let me sum it up for you. I work in IT and one time while doing a server install I talked to company's inhouse IT while doing the install. We talked about how we love games and we compared games we played like Elden Ring, Wow, MW1,2,3.... Then I asked him has he played Genshin? and he said no but his 9 year old daughter plays it. That all have have to say about Genshin.
@kawaiimika7974 Aww, did the bad man on the internet hurt you, itty bitty feelings. My point was that there are games for adults and games focused on kids. If you're going to review a kids' game, you can't complain about the same things you do for adult games. Something being too easy in a kids' game is mostly seen as a positive where the same would be a negative in an adult game.
honestly, as someone who doesn't care about genshin or play it anymore... gotta mention that a guy playing for 2 years only to say that "it sucks" sounds like someone who has naturally gotten tired of the game, and just doesn't enjoy it anymore. If it sucked so much, you would not have been freaking AR57 or whatever. Kind of strange to say that, only to then say "it's actually a good game" at the same time. Yeah, the game could be better, but it's a freemium chinese gacha game afterall. The core of the game's purpose and structure is already rotten, and honestly rigged against the free to play. It ain't gonna change, and Hoyo has already moved on to caring more about everything else. btw, the monetization system sucks BECAUSE it's a gacha game, not because this specific game is exclusively unfairly monetized. They all are. This feels like another one of those obvious yet pointless "rewards are bad, the updates are bad, gacha system is bad, yadda yadda" rants. The thing is, genshin already has thousands of whales swiping for their waifus until they get their waifu to C6 R5. Nothing beyond that really matters. I guarantee you we will hear the same exact negative F2P sentiment about Honkai: Star rail down the line, a couple of years later, when people, and the devs are tired of the game, but players still want significant change. Now in starrail we have a good free 5 star, the rewards are much more frequent, there is more endgame, and yet there are other problems exclusive to starrail already (it's been like 10 months since release). Mind you, that doesn't mean Hoyoverse is not a shitty company, I kinda dislike them, but it's kind of insane playing their most slept on game, and expecting stuff to change. You're not even wrong about most things here, but the weird thing to me is people hating on this game and still farming goddamn defense artifacts actively. It's like you have a gf who you know has been cheating on you for a year, but you stay with her for some reason... makes me think that a lot of people said they would boycott, but didn't actually... I guess my point is just to quit. It's better for me, as I'm playing the same company's other games currently, it's better for the other genshin F2P's, if hoyo gets the message that the only people left are the whales. And it's probably better for your own sanity no? Sorry for the 2 paragraphs.
This vid is great xD, I agree with pretty much everything you said. Gambling on wishes and artifacts sucks And seriously they need to increase daily resin to 200 or make it faster to regen or atleast increase the primogems in commissions. And I totally relate to the Diluc part (since I just joined on 4.2, tried to pull on Shogun. Got Diluc, but I also got guaranteed Xianyun so Diluc isn't pretty bad) One of the most truly enjoyable thing in the game for me is just roaming around and enjoying the scenery or playing co-op with the most random ppl. But yeah, after finish all archon quests (and currently AR 50) theres hardly anything to do except of the most random events with a somewhat somehow decent rewards I guess. And I also wanna add which you didn't seem to put in your video which is the annoying thing of having to wait for grinding materials and the domains have SPECIFIC DAYS
I’m playing genshin for the story that I find interesting so I’ll just endure the bad game design Edit: hopefully Another edit: now I have to grind to level 18 just to play what I assume is the final act of ventis archon quest and I am currently at level 13
I really, really hope more people talk about the stamina system being stingy. I don't play Genshin or care for it, but I play Honkai Star Rail and while we have more daily stamina, the stamina costs are still there. If they half all stamina cost, that'd be great, but could still be better. Makes me miss Epic Seven, another gacha game that has horrible balance issues and I no longer play, but the stamina system is so good that you can farm for gear for as long as you have refills, which they are very generous to give. Maybe if enough videos talking about stamina issues pop up, the issue will be addressed.
ima just say nice funni video for the bg of my research project 8/10 would subscribe born to play video game forced to earn a higher degree so genshits the only game i have time for sadly but as a f2p since 2021 i do wish they improve resin for people with more time then i have also give lumine and aether skins cowards (personal opinion i saved for a year and a half for ganyu c2 (over 200 wishes) and got diluc c1 instead so im with you and leave him at lvl 1 lmao
Genshin impact is great game but this my problem 1 and most annoying is gotcha system is trash 2 second level up is leaving hell hour on hour not use paper level up faster 3 storyline suck can believe million dollars company have good righters damn 4 artifact is hell and drop rate suck good luck 5 to many characters and lot them is useless in the end game 😂😂
I honestly wish the base character was easy to get but their specific gacha weapon or constellations would be more expensive. I really just want to try out some characters and the trial room isn't cutting it, but I'm not willing to go double pity for everyone. Even as a working class player, the cash shop just doesn't have enough paid deals to make whaling reasonable. Once you buy all the genesis once, buying any more is just waste of money. HSR is the same in this regard, however, honkai impact 3rd sells gacha currency for money all the time, some deals better than the others, so being a p2w player doesn't bankrupt you there. I don't mind gachas being pay4fun but they should at least make the gambling hurt my wallet less by occasional, limited, etc, cash shop deals. It's positive for both parties and most games in general, not even just gachas, do it. I really don't understand why genshin or HSR won't.
I saved for like 5 or 6 months only for it all to be wasted💀 it’s shouldn’t be this annoying to get one 5 star and I Fr don’t wanna start my grinding all over for the same results
Genshin is EXTREMELY f2p friendly. At most it might take you 2 or 3 months to start 36ing abyss if you dont whale, but even then whaling doesnt make that big of a difference since this is just the time for you to unlock everything and get some ok artifacts.
imagine being a new player who's travelling all over the map but doesn't think to just do the dailies also how are new players going to be obsessed with hitting 90 on their characters when they're at low AL and literally cannot do that, at best they're gonna want to be like 40-50 which needs minimal drops
Genshin’s not p2w. It’s obviously not p2w - you can easily clear all the story/event content as a f2p, and if you spend enough time on the game it’s very possible to beat even floor 12 abyss as a f2p. You mentioned that you think the endgame has no content and that we’re forced to build characters as a result. How much content do you think genshin should release every 6 weeks to keep you busy and interested? (Sorry, bit of a rant incoming!) I think the problem with genshin is its use of predatory tactics that manipulate people to keep playing the game even if they’re not enjoying it, or spend money impulsively (for some people, a lot of money). But these things are what ensures the quality of the game. Would you prefer the game if china forced genshin to replace the gacha system with something less predatory, and removed other manipulative systems like welkin, commissions and battle pass, and the quality of the game went down as a result? Maybe you don’t even think those systems are predatory. I don’t know. I just find it hard to reconcile the fact that my favourite game is only as good as it is by basically stealing people’s money and time.
P2w means you have to pay, or are strongly incentivised to pay in order to “beat” the game. And all content in genshin is easily cleared for f2p players. And the game is fun as a f2p- if you don’t fall for the predatory tactics, like most of the player base, then you can really enjoy the game and don’t feel like you have to spend money. Problem is that genshin’s manipulative tactics target people with gambling addictions or impulsive spending habits, and hyv successfully extracts a lot of money from those people. But the sort of methods used in genshin like fear of missing out, welkin and bp forcing you to play the game, masking the true costs using different currencies etc don’t make the game p2w, but still make it predatory. Again sorry for the long response, maybe it’s just that me and you have a different definition of p2w@@Shattered_shards
@@sofariiii ah ok. Tbh I don’t hate genshin because of the p2w thing, it’s just genshin is a giant grind and loop. It wastes time. Dialogue is boring, grinding for wishes is boring etc. Anyone would get burnt out after a while.
Back then when Ive got a essentially flagship spec phone (snapdragon 860) and Genshin being a relevant thing, my sibling nagged me to try and play it. The first time I played genshin, I did enjoy it since it looked a proper game and then it suddenly hit me hard when I noticed just how heavy the Gacha is, Not only you have to rely on lady luck to give you your desired characters, the timegates (the resin thingy) sucks and knowing just how limited primogens around the map, and it being in many hard to get/tedious place to get those, I immediately lost interest (doesnt help my phone becomes a oven toaster being so hot in my hands and the battery draining way too fast) This video pretty much sums up as to what i feel with as a retired novice player that stops midway on the 2nd town. These kinds of games sucks imo cause they cant give you reliable ways to grind what you want unless you are willing to wait for crumbs or become a whale (and even then the rewards is not guaranteed). It kinda depresses me how theres not a single good game in the mobile department without it being cash milkers.
tbh, only thing genshin really suck is communication with player and reward. ok, you don't need to give player 100 pulls but 3 pull is too bad and no one can disagree giving less than last year is ok. 20-30 free wish for 4 years anniversary is pretty ok to me imo. genshin is in situation like the game is good but they really bad at communication and taking care of their customer. I mean.... it the same Producer from honkai when it has a lot of player complain about QoL and reward before it got change to new one that really care about player(and this new producer is same producer of star rail) the producer is the problems of genshin rn. ps. if anyone gonna say Am I really want someone to lost their job because they didn't do the job good enough? YES! I WOULD!! change the f***ing producer to the honkai's producer and see genshin will be much better on QoL and player's reward.
I love watching genshin impact sucks videos every time i get into a genshin impact mood to balance my emotions on the game and keep me from spending money I don't have
When I saw your video title i thought you might just be a hater, but after watching your video I found my assumption completely wrong. You really pointed out a lot of problem in genshin that really can ruin the gameplay experience or the expectation for the game as an F2P. This game is not P2W but if you wanna unlock its full experience you have to pay (kinda like buying premium version of an app)
Terrible Devs and a trashy endgame pretty much which ruins the game in general, don't get me started with the terrible gacha resources players are able to get naturally, Devs literally spit on their consumers and they laugh it off like masochists. Oh btw, the gacha is garbage, idk how people are ok with that, oh right, they go into debt lmao.
Well if you dont like gacha dont play gacha games xD. Its not fucking rocket science. You wouldnt go play cs2 and be annoyed that it isnt third person shooter. Its f2p no one forces you to spend money.
@@luutio9000 So ironic, "it's F2P no one forces you to pay", the reason you're able to play for "free" is due to other people spending, if no one spends then no more game lmao. Anyways I do play gacha games, I played PGR, Arknights, Nikke, Azur Lane, and etc, yes I played GI and it was dogwater with the endgame, it was the worst gear system ever at the time. I'm glad they updated it recently though which is a W for the fanbase who deserves better but that new gear system should've been a thing since the beginning, like come on.
@@luutio9000 Yea the Artifact system, my bad I play too many games so I just say the gear system as a default thing. Natlan really delivered but it's crazy how long it took for players to finally get a selector, pretty bad.
@@hunt7533 Yeah it took too long but that what happens when you got no competition. Just like with tech it only gets better when we have competition. Hopefully they keep adding more content and rewards.
Im a little biased to ToF bc I actually like it and it has a pretty fair gacha system but the dailies get pretty boring fast, not to mention the underwater exploration there isnt even half as good as fontaine. It can be a potential competition for genshin if they didnt copy the select a twin option (which gave away the fact that they dopied genshin). Looking forward to future gacha games that will give genshin competition so that the game will be more f2p friendly. But I doubt it bc as they say, genshin became too big for its devs to care
Overall valid points but resin i'll have to disagree with, resin is a complete non issue once you're finally established, i have like 100 fragile resins and it keeps becoming more because itll happen like once every 2 months when i get a character i want built that very day that ill use up like 2 or 3 of them and in the meantime from the battlepass or other places ill gain like 5 or 6, resin is not an issue. What IS an issue is that forcing a 5 star to drop from 0 primos saved will cost you several hundred dollars, which is unacceptable. Plus i still feel like they should update the textures and the voice acting for this game, god knows they have the money to make it so.
Honestly I agree. I am an F2P and I had to save for a full year before I even maybe a wish. I say it can be fun to be F2P you will just have to accept the fact that you will never have more than 20 characters. It is a game of patience. Also like I have so much to do. I find must quests boring same with exploring. I just like the combat. But like I usually play it when I am watching some.
What are you talking about? I'm also F2P and you are talking complete nonsense. I have way more characters than that. Save for a full year to wish? What!? These are just lies
Okay the first part is bs BUT the rest is fine. To be fair you will never have more than 20 5-stars although it will take a very long time. Stop defending this dogshit game
Dude, I have 59 characters and 21 of them are five stars, including standard ones, all of them are f2p. If you know how and when to wish (for example, avoid weapon banner at all cost) and get around the pity system, then you can get more than enough charas.
@@3dosaber382 literally part of the game is to get characters idk what u are trying to prove 💀 Also if you like five stars or want to actually be good in abyss you need a good variety of characters for diff floors
I mean Genshin is a terrible game and has ruined a lot of media and phone gaming. Everything about its existence sucks. It makes so much money. It is one of the most expensive games in the world and has a terrible story telling method with no skip button. It takes 3 years to get QOL features people asked for at launch. Its basically the biggest legal scam of the century and people will defend the game as if their life depends on it because they are addicted.
Iam so ready for wuthering wave and i heard that kuro games actually listen to the community so if many ppl go to play w thag i hope hoyo will change and if they to that will ve great and sad at the same time its sad bc compatition needed for that change they have to change on their own but they never will so lets hope wuw will change hoyo
Genshin only have 1 problem : Greedy condescending developer... and I argue the deal breaker is the condescending part other than that majority of what you said is not a problem,,, especially on the difficulty balancing side. Because I would argue that early Genshin is when the overworld balance is 'just right"
I actually have no idea what to tell you if you found ToF snappier and more intuitive than genshin. but idk maybe it's just not really a fun game for you. have you tried PGR?
If he does not like the game, he does not like the game and he has every right to point out its problems that people like you will happily ignore just because you like it. If you do, that's fine. Just don't be rude about it. 💀
i agree with the lack of content and bad rewards, but i dont think the game is pay to win, as the only place where you need built characters is the spiral abyss which is braindead easy, also the RNG is too much, however when compared to any other free games, i think genshin is still a very good game that can make it into the top 5. The gacha is trash tho, and lack of content is real
I think you might be one of the few people in the entire world who thinks the combat in Tower of fantasy is better then Genshins 😂. Other than that i pretty much agree with your arguements.
Exploration is the playing through itself,yet you explore only for primos,skipping stories for primos.The game is enticing,however I've no sympathy for those enjoying little but the gacha addiction.
Maybe Hoyoverse can be a little less sexist, less racist, less sexualizing towards their overall playable characters especially towards the female-characters, less constantly shoving boring NPCs into our faces instead of allowing us to care more for the playable characters in peace, more consistent with it's balance of lighthearted and dark aspects, atleast imo.
Hoyo has definitely toned down the 'fanservice for the sake of fanservice' compared to their previous game, Honkai Impact 3rd, but it does get annoying that every new character from Liyue has to be big booba 'mommy' characters with skimpy skin-tight outfits. We already have like 5 of those, design something different already.
I would like to address some parts where I disagree with you, like when you said books take AGES to farm, when players need to spend primogems to refill resin and fact that resin is time limited - limits new players. First of all, new players get tons of rewards which includes Transient Resin and when player reaches AR45 you can have like 40-50 of them and even if you use some during this time you still have enough left for future, plus existence of Fragile Resin which you can get, not easily but not so hard, from the teapot. And replenish resin with such high value currency as primogems is pure nonsense, I can`t understand why you even included such a thing in the video. Like, if players can`t be patient or so clueless to use primo on this it`s honestly their own fault. Secondly, when you complete exploration everywhere you get tons of books, I had such experience in Sumeru, when time came that I needed to upgrade Sumeru characters I had enough books of any type to upgrade to lv 8 or higher. And even if you say "what about new players, who haven`t done exploration" they have items to replenish resin and farm it from the dungeons. Also if player is not casual and want to take this game seriously they would know that it is more beneficial to wait until higher AR to farm everything. So they would just minimally upgrade one team and do what ever quests they could to farm AR and rewards too. On average it takes slightly more than a weak worth of resin to farm books (and mora) to upgrade talents to level 9, and this is all three of them, and there is tons of characters who need two or only one to be maxed to be most efficient. So yet again all this commotion about resin, time and ways of its replenishment is kinda over exaggerated imho. As someone who played this game for 3 years, is AR 60 for a year or more and have alt account (AR46), I think I know a thing or two and can give comments on that matter. And last note. It`s god damn game with gacha element, what you expect from it? It`s gamble so of course you can win and you can lose. All can agree with me that this is that sensation of risk, of winning or losing is what makes gacha experience exciting. When you know that you will get desired 5* you are happy of course, however you will not experience that drive of risk, I don`t think that a gacha game where you could ensure a desired 5* all and anytime will be an interesting one. Yet again if someone can`t restrain themselfs or don`t have a will to save primos for the character you really need and want (not simply want) it`s their fault, if you want gamble so much - go to other gacha games. Plus as F2P from all exploration and quests you get pretty large sum of primos anyway. And to "clear" Genshin youn eed only one team (two if you go for abyss) which can easily be made by having genshin`s "power five" which all 4* characters that either present in the shop or frequent on banners. Lastly Genshin gives you such number of primogems and rewards because that's enough for you to clear the game, there is no powercreap in Genshin, every single team from 1.0 and onward who could clear the abyss can do it now all the way to 4.4.
i hate genshin impact so much especially on mobiles. it's just ruined the quality of mobile games out there. and the graphics sucks and also overhyped with all mindless cartoonish
@@luutio9000 even on iPhone 15 pro max ultra or whatever it's graphics are cartoonish compared to RDR 2, Witcher 3 , hell even Skyrim Ps3 had better graphics. and why would i buy a 1000$ smartphone to play a garbage mobile game? don't we have handheld consoles like Rog Ally, Nintendo switch 2 for that?
@@carljohnson6128 So you dont like anime style graphics XD. What? you expected it to look like RDR2? When its clearly anime style game. The graphics are great but you cant compare them to RDR2 or Witcher. Both of those are meant to look realistic while genshin is meant to look anime'ish. And you can play genshin on pc too btw its not an mobile only game.
@@luutio9000 there's a difference between gatcha namby pamby anime games and genuine triple A titles. but there are some good games on mobile like Alien isolation, Grid autosport, Xcom2 etc which are the real ports of original pc console triple A games. unlike gentrash impact
@@carljohnson6128 what? We were talking about graphics werent we? Genshin does the anime style graphics really well and the game looks really good at least on pc xD.