Yo vids are extremely helpful to us who want to maximize the ps5 in combo wit the C1 capability.... Salute, keep it up bro... I was a lil skep at first but it was my fault for missing a step.
Excellent video. Just add that on PC it is possible to compensate the input lag using Nvidia Reflex or low latency mode in addition to adaptive Vsync or Fast sync. The results are excellent for all types of non-competitive play
@@plasmatvforgaming9648when I use my pc I usually get pretty high frames. Is tru motion something I should use? Because I get this double image thing going on
lol I think my Nintendo forum days are coming to an end. There's just so much toxic fanboyism. I try and explain the importance and upgrades going from 60 to 120fps, which is especially noticeable for the first person genre. But i constantly get the "Durp. Don't care about frame rates, 60 is more than enough, or, 120fps barely makes a difference" these guys are just lying to themselves or don't have the proper TV to get the job done. 120 makes a huge difference. Like geez, OLED needs all the help it can get with persistence and motion clarity. These dudes must love motion blur. They've been so accustomed to their lousy budget LED TV's for over a decade now that they just don't know any better. That, and because Switch(As much as I've enjoyed it) doesn't support 120fps. Fanboys love to undermine the competition
I was gonna say too, after testing DOOM Eternal out on PS5 at 120fps(combined with MotionPro High to get 3ms persistence) it almost gives off the illusion as if you're gaming on a CRT, but with double the frame rate, it's soooo close! But the BFI brightness loss(even with HDR module on) imo, is still a little too severe. But it's neat to get an idea of what could of been and what could very well be in the future. According to Blur Busters, we should have TV's that will be able to fully eliminate Motion blur before 2023. Technically we would need 1000fps, but i think the BB chief mentioned that a different type of tech will be used to get the job done.
You don't have to turn off HDR. Just change the HDMI input to Console Mode and Picture to Cinema Home to be able to use De-Judder De-Blur 10. Otherwise, use PC Mode Game Optimizer mode for the best input lag
My trumotion setting under clarity is greyed out on my C1, why? I followed the instructions, except for setting the channel to console category. It’s not on game optimizer. Also, mashing the green button doesn’t give me statistics. Edit; Set the HDMI channel to Console, trumotion still greyed out.
Because he's not using game mode, hence increasing input lag and artifacts. The only motion plus that can work well on games is on Samsung top end that can be used in game mode motion plus.
@@candyrub1105 That’s in no way a relevant response to what I said. Read the whole comment before you respond, and I could care less about another brand because I don’t have that TV do I?
Is it possible to improve the framerate of Fable 2 on the Xbox Series X? It's a game that's known for being notoriously not "updated to 60 FPS" on the Xbox. I'm playing it on my LG C1 Oled, but so far the blurring (when turning around) doesn't seem better. I have turned off AALM and VRR, the three Trumotion settings seem to have no effect, and the OLED Motion thing seems to do nothing either whatever I do (higher valleys just make the image darker while the game still feels 30 FPS). Upon pressing the green button repeatedly the TV says it's fixed 120 HZ but... Then why is the game still like 30 FPS?
@@plasmatvforgaming9648 Hah, actually I figured it out at the same time almost by chance! Went in my Xbox settings and switched to 60 HZ mode. Then suddenly Trumotion was working as intended! Smooth movement etc. Just some artifacting around the character if I'm moving fast or spinning, and some peripheral after images as well. But I can't believe how smooth it feels otherwise! Small but noticeable (barely) input lag too, but then again Fable 2 isn't a competitive game so it's fine... I also tried Motion Pro Medium (with De-Judder 10 and even De-Blur 10) but really any Pro Motion setting that I tried made the game look worse than on Trumotion Smooth Movement. I wanna give you a huge thank you for making this video and still responding to everyone though! What an absolute King 👑! Thank you and have a good day/night, I can finally enjoy playing Fable 2 now! PS I also disabled Dolby Vision for gaming as it was messing with setting the colors on my TV...
This doesn't work I put my lg c2 in sdr I go to the game and it's automatically Grey out will not work is it something I'm doing wrong is it because it's an HDR game and even though I set the TV on sdr it automatically
Also wanted to ask I watched your video on the c3 not having the ability to do bfi or 444 chroma has the update fixed this ? I know also there’s an issue with dimming and etc does that still happen? I am a new purchaser of the C3 can you make an updated video please ? This would really help us subs out about the C3, as I have a CX already as well but want my C3 to look just as good.
The C3 is better than CX and C1 in almost every way, but it doesn't have 120bfi because LG removed the hardware necessary for it. It can't be updated to support it.
Based on my experience with Horizon Zero Dawn (I don't have a PS5 yet), the game is not responsive enough to use interpolation so I would use Motion Pro High on Game Optimizer mode (better input lag) and make sure you use on the game the 60fps/60hz mode. To get the brightness necessary use Dynamic tone mapping
With Resident Evil 4 Remake coming out on PS5 this march, i neeeeed to use MotionPro High on my LG C1 @60fps. Only if i can somehow figure out a way to correct or mitigate the severe shadow detail crushing caused by BFI. Any tips? At least you can get that nice brightness boost by switching HDR module to ON, even if it does makes certain colors look less accurate, like yellow for ex. For a horror game, i'm willing to sacrifice a little brightness to get better motion resolution and a lot less blur.
Hi bro. I've tried to do as you say but I have a problem, from what I've seen it's probably quite common. But I don't know how to deal with it. I have trumotion and oled motion pro greyed out. I have AI turned off. I set the standard mode. It continues to be unavailable to me. Do you have any advice perhaps? If more can be squeezed out of this TV I will be shocked!
Turn off ALLM (Auto Low Latency mode) on the console, VRR off also. Use HDMI console mode, standard mode and use deblur 10 motion pro Medium for 60fps/Hz games. For 30fps games the problem is that the console is on 60Hz and you would need 30Hz
If i use DTM i should calibrate it with hgig on ps5 settings menu and then switch to DTM ? The max luminance in game hdr settings i should put 800 nits and paper white point to 200 right ? And oled motion makes everything dim , how can i make it brighter. Thanks man u would help me immensely
No, Use Dynamic tone mapping, Mastering Peak Maxcll 1000 on the HDMI signaling override menu (step on select mode 1113111) to set the clipping point on the System level calibration on the PS5
@@plasmatvforgaming9648 and after that I should setup hdr settings on ps5 hdr settings menu right ? And what luminance should i put in game hdr settings?
I have the xbox series x and I play all kinds of games and I use an emulator too but I mainly play warzone, which lg tv do you recommend between c1, g1, c2 and g2 and why?
If price isn't a consideration the G2 because it is the brightest and the only downside is no BFI at 100 or 120hz which is almost irrelevant for consoles (the only use case is in conjunction with Motion interpolation for 60fps/60hz games), the setting you can't get on the G2 is De-Judder 10 Motion Pro Medium gives you the equivalent motion Clarity of 160fps with an input lag that is like 100ms. Now my recommendation is get the biggest for the lowest price
It is not a matter of importance, BFI at 120 is amazing for COD, the problem is that the Consoles have 120fps modes that fluctuate and for BFI it has to be a locked FPS which is very demanding even for the highest end gaming PC. 100ms is very bad input lag and definitely not for competitive games
So basically what I'm telling you based on the way you are going to use the display the downsides of the C2/G2 are irrelevant to you and they're better in everything else in comparison with the C1 if price isn't a consideration
I almost feel like throwing in the towel when gaming at 60fps on OLED, with Switch & PS5. I just can't get over how terrible the motion blur and low motion clarity is, specifically for anything in first person, be it Metroid Prime: Remastered, Resident Evil: Village, etc. It's beyond artificial, distracting and ultimately makes me feel like i'm gaming through the eyes of somebody who's drank an entire bottle of vodka. :P Gaming at 120 truly saves this TV since it's essentially a 4-in one upgrade. 120 makes games look next gen, as if you're looking through a window due to how buttery smooth it looks and because of just how excellent it is at reducing motion blur, latency and doubling up on motion clarity. Unfortunately, Switch is obviously capped at 60fps, and it's going to take a PS5 Pro in order for 120 to be more common, and that's IF developers decide to even support it. 120fps+ 120hz BFI low is the ticket on the C1 imo. Even with HDR module ON i feel like medium is a touch too dim, and especially high. But if we're just judging 120fps + motionPro High based on persistence and clarity, it looks fanFrikkinTastic!. Could of sworn you mentioned it's the equivalent of around 310fps...and boasts 4ms persistence? Anyways, gaming was just so much more enjoyable back in the 80's, 90's and mid to 2000's thanks to CRT technology, being younger and gaming in general back than was so fresh and exciting, as new franchises were being born and because of the big momentous generational leaps between systems. And sure MotionPro High gets you down to an 8ms(which isn't even that great anyways) persistence + 600p motion clarity on C1 , but the brightness loss and worsening of the colors(Due to HDR module ON) and input lag increase(20ms, which isn't ideal in certain cases) once you correct BFI shadow detail crushing still makes that setting a a double edged sword. I've become so accustomed to my PSVR2(with VR brightness slider set to 0-1 which controls motion/brightness, and is close to a 2ms persistence according to Blur Busters), including it's stereoscopic 3D effect and life sized characters & environments, makes going back to the TV in numerous cases feel completely underwhelming. :P If i had some magical device that could get all of my PS5 & Switch games running at 120fps(While also allowing 120hz BFI Low) I would actually feel compelled to play my games, I'd actually be pretty happy and content. The state of motion for HDTV's has been lousy ever since the demise of plasma and it's constantly being swept under the rug.
The LG C1 with OLED Motion Pro high has 3.2ms of persistence equal to 3 pixels of motion blur when moving at 1000 pixels per second. That OLED VR headset is even better with 2ms and Asynchronous reprojection to get you there more often than not. VR headsets are way ahead of TVs.
@@plasmatvforgaming9648 wow, 3.2. If only the C1 had more gobs of brightness to spare at that setting, and less flicks. I'm guessing a future Micro-LED could get the job done, that is, if TV manufactures even bother including 120hz BFI ever again. What is the lowest motion persistence for Plasma? Isn't it 2ms? I know they're all over the map in that regard. I mean, even my Panasonic S60 plasma has more motion blur than my C1's Motion Pro High setting when watching movies or gaming at 60fps
@@plasmatvforgaming9648 Resident Evil: Village in VR is worth the admission alone. If that were the only PSVR2 game that i could experience, re-experience and show off to friends and family, than take my money. it's THAT incredible, especially once you make it to Castle D. ;) Also, Resident Evil 4: VR mode is going to be another must have and most likely will get a release early next year. Moss Book 1&2 are also absolutely fantastic and are both wonderful show cases for the technology as well, just to name a few examples. VR doesn't get enough love, and is disheartening when there's just so much room for growth. Also, once the PS5 Pro comes out next year, PSVR2 games will be able to run at higher frame rates(90fps for visually demanding titles like RE Village is a must obviously to by pass motion duplication), resolutions(for those dipping below 2K per eye) and whatever else. Plus, i'm really looking forward to new the PlayStation AirPods for VR2. They're lossless, low latency, Wireless ear buds which should sound better than the stock dangly wired cables that come packed with VR2. Going wireless is just a better aesthetic for VR plain and simple. I just wish the PS5 had a wireless to PS5 Connection, because that cable is just another barrier that breaks immersion, the fresnel lenses have a terribly small sweet spot that negatively effects image stability, and there just isn't enough brightness at the lowest motion persistence(VR slider set to 0 OR 1). You could always find a happy medium with the 16 point Brightness/persistence scale, but in all honesty, you can't afford to have ANY blur in VR. I'll be getting the Quest 3 day one too which has a lot of advantages, with the exception of it's LCD black levels and stand alone horse power which has been said to be a little more powerful than a PS4. It's smaller FOV(10d less than VR2), combined with it's higher 2064x2208 resolution per eye, No OLED mura and pancake lenses should make the image look noticeable clearer and cleaner than VR2's too.
Hi, I have a 48 C1 and the oled pro motion set to medium dims the picture a lot. Standard mode with de-stutter set to 10 + motion pro medium is as dim than game mode with motion pro (HLG on both).
Use Cinema Home or Vivid mode to get more brightness. OLED motion pro Medium is supposed to reduce the brightness in 2x because it reduces the persistence in 2x to improve the motion clarity in 2x. Use De-Judder 10 Motion Pro Medium for 30fps 60Hz and De-Blur 10 Motion Pro Medium for 50 or 60fps/Hz
@@plasmatvforgaming9648 So you're saying use Vivid mode in gaming? Doesn't that increase input lag? I'm on a C3 / PS5.. Vivid is certainly making it a lot more lively looking.
It can be any sample and hold display, actually this is an approximation, at 120hz Motion Pro High on this OLED would look better than a 240 monitor. The reason I make those conclusions is because I compare 60bfi vs 120 sample and hold and I extrapolate the difference
Not necessary, I forgot to mention that there's a chance that the game runs at 60 while the display is at 120hz by using half Vsync but I doubt that will ever be the case on console. On the PC if the game has no Exclusive Fullscreen option to change the refresh rate what you would have to do is to change Windows to the desired resolution frequency and then use borderless mode just to make sure the game uses the same as windows. But yes if the game is running at 120fps rock solid, motion Pro High is a dream: perfect motion clarity, minimal input lag.
@@plasmatvforgaming9648 the tricky thing is though that for console gaming and feel free to correct me if im wrong its hard to tell exactly what the fps is.There isn't really an fps counter on consoles like there is on pc. Even though the out might be 60hz or 120hz that doesn't mean your getting that
Bro what would be the proper settings on the ps5 and the rest of the settings on the LG to truly optimize the ps5? This helped a lot thank you. I use to use the pc mode game mode etc but everything was washed out. Let me know if possible thank uou
For 60fps/Hz Games try De-Blur 10 OLED Motion Pro Medium or for better latency try OLED Motion Pro high inside Game Optimizer mode. Try Dynamic tone mapping for OLED motion pro and HGIG for VRR non BFI
Make sure the blacks are perfect on the games and set the Brightness of the games to output Maxcll 800 nits for HGIG and 1000 nits for Dynamic tone mapping (use Mastering Peak Maxcll 1000 on the HDMI signaling override secret menu (step on select mode and press quickly 1113111))
I put black level on limited bc everything else looks washed out. It looks great without that hdmi override you were speaking of but do those overrides make a dramatic difference?
For movies on SDR use OLED brightness 75 contrast 85 Gama bt1886 color gamut auto saturation 55 Warm 50. For Dolby vision Dynamic tone mapping OFF color gamut Auto saturation 55 Warm 50. For HDR it depends on the movies pick brightness if the tone mapping setting, usually Dynamic tone mapping ON
the best way to play games on a tv using a Steamdeck is 40fps. If I set the resolution to 120hz and the game locked to 40fps can you guess/suggest the best clarity settings?
The best motion clarity you can get is at 30fps/Hz De-Judder 10 motion pro medium, the input lag is very high though. IF you could get 50fps/Hz you could use De-Blur 10 Motion Pro Medium
I've noticed on series x especially when playing destany 2 colors don't look vibrant to me looks like it's too bright washed out now on pc looks great but can't figure out why doesn't look that good on series x
@@plasmatvforgaming9648 I already did that. I think there's an issue with my Xbox .I can make the options appear only when I uncheck every box in the video mode... Then once I'm in game, they grey out again..my ps5 has no issues. Thanks anyway
For the motion Clarity settings to work VRR needs to be off. If the game supports HDR you want to use it with dynamic tone mapping ON and set up the midtones higher (like 230) and the pick brightness to 800nits because Motion Pro Medium is going to reduce the luminance. If the game doesn't support HDR then you can use the HLG trick with Dynamic tone mapping ON to get the brightness necessary.
@@plasmatvforgaming9648 that's good news for the viewer coz I'm really geeky when it comes to stuff like this I notice things I just want people to see what it actually looks like.
LG removed 120bfi on the C2 but you get better motion interpolation with a lot less artifacts. Just try De-Judder De-Blur 10 for 30, 50, 60fps or 60fps/Hz for OLED Motion
The TV is either at 60Hz or 120Hz. On the PC I try to get 120fps/Hz and if I can't I'll try 100fps/Hz, then lastly 60fps/Hz. It's all a matter of performance.
What about the C4? It only has OLED Motion on/off. No more low/medium/high & how do you get the settings to work with 120fps games? When you create the settings for 60fps then switch to a 80-120fps, the system forces HDR which turns off all the Trumotion settings.
On the C2,3,4 you can use De-Judder De-Blur 10 for 30, 50, 60fps/Hz to get 120fps interpolated. Or OLED motion ON for 60fps/Hz to get 120 like motion with BFI
Will we finally be getting zero motion Blur at a 1ms persistence down the line, when 240fps Micro-LED's become available? I'd imagine that 240fps + 'Medium' RollingScan BFI could at least hit 2ms persistence at over 1200p motion resolution. Plus, Micro-LED would have a LOT of gobs of brightness to spare compared to QD-OLED, which means better BFI :D
The C2 has better motion interpolation, and you can get 120fps out of 60 using De-Blur 10. But I would recommend OLED Motion Pro inside Game Optimizer mode for the better input lag
Thank u bro, can u help me please?, I have c2 oled 42,on ps5, I have true motion dblur and djuder but I don't have feature low, medium, high,(motion pro), I have motion oled instead😔what can I do please for setting, I have olso different option trumotion like, naturel, cinematic, smooth. Thank u bro for your tips hlg and secrets menu it work perfectly on c2 42,and I put hdr console off. Should I put off deep color hdmi to off instead 4k?to feel the motion and force 4k on console instead auto?
Keep the deep color. Unfortunately the C2 doesn't support Motion Pro at 120hz but on the other hand it does have a much better Motion interpolation, si what you can do is for 30 use De-Judder 10 and for 60 use De-blur 10. You will get a lot less artifacts than on the C1 but the motion resolution would be like 120 sample and hold, which is still great.
@@plasmatvforgaming9648 Hi bro thank u for tips, I will try it on game ww2 on ps5 console, mode console hdmi, standard mode, hlg,I have to choose your tips deblur 10,cause when I click on remote green button it display 60 fps, and on clarity, dynamic contrast off, resolution off,... All off, except motion oled user deblur 10,on console (performance mode)? Hdr off, allm, vrr off, what u suggest about pss 2016 old soccer game please? Does it work with motion ? thanks it feel slow, in green button show 60 fps
Also i just wanna point out that for series x games if your running them in dolby vision you do have the option to enable oled motion pro if your running on game optimizer mode
Yes, you can use Motion Pro on Game Optimizer mode, what is not available is the Motion interpolation. For 60fps games Motion Pro High is going to work very well and give you 120fps motion Clarity with better input lag on Game Optimizer mode and some minor flickering (which would be completely eliminated when using De-blur). I would actually recommend for HDR games to use HDR10 Dynamic tone mapping ON and if possible adjust the midtones higher than usual to 210-230nits to compensate for the brightness loss when using Motion Pro High.
Tip: if you change on Cinema Home (just on dolby vision) you have same effect but brighter image, you dont need use motion pro. I don know how input lag works on this, but i dont see difference.
@@plasmatvforgaming9648 thanks for reply,should i close 120hz? Is it better for warzone2 ? And on lg C2 i just have oled motion/truemotion and there is no high option.or i cant find it. Thanks for your help
I'm always good at noticing the bump is smoothness/motion when watching lower frame rate content or playing 30fps games and adjust the De-judder slider, but for some reason with all my testing I just can see anyyyyyy difference whatsoever when using De-blur on 60fps. You'd think there'd be a jump between selecting 0 and then switching to 10, but my eyes just can't pick up on any changes. Feels bad.
OLED is maxed out on 120hz , you won't get any 240fps you can get 60 > 120 , this is a best you can get . if your output support 120 natively you just use that . for example , PS4 not have any 120hz support it have only 60hz so 60 to 120 will be nice . but new consoles do have 120hz native , so just use it as is .
from what i understand you want alllllllllllllllllllllllll post processing off for best input lag ect. if you play games like call of duty where every ms counts. right? i havent seen you measure input latency with ur settings. i believe this adds latency or input lag. correct me if im wrong. when i play xbox i want game optimizer on 120 hz vrr on boost.
You are not wrong, low input lag is very important and minimizing processing gives you the best results but is up to you, try the motion Clarity setting with higher input lag and see if you like it. Me personally, I can't stand the sample and hold blurriness. If you can get 120fps without drops you can use Motion Pro High and get both great responsiveness and the best Motion clarity, but that level of performance is not always possible, not even with a high end PC
@@plasmatvforgaming9648 Hi, thanks for this video, really helpful as usual :) I have a C1, my Tv says 60 fps when checking with the green button when playing Marvel Ultimate Alliance 3 on Nintendo Switch (a 30 fps game) I can confirm De-Judder works really well. Am I crazy or what ? The game now feel almost like 60 fps but with some artifact sometimes or when moving my camera too quickly. I'm using De-judder 10 and BFI medium. Thanks again for your work it's really great to learn !
@plasmatvforgaming9648 OK now I have access to true motion but selecting through Cinematic movement, natural, smooth movement and user selection does nothing??
No, the latency is over 80ms, the only thing you can do to compensate is to lower GPU usage below 85% all the time by lowering in game settings on the PC. De-Blur 10 Motion Pro Medium works very well if you can get that GPU usage down
@@plasmatvforgaming9648 i just found out that after turning motion pro on i switch back on 120 hz vrr allm(ps5) and they work together so now i get motion pro and vrr and allm and 120hz :)
The problem I encountered in God of War was that I was playing with a mod to remove TAA and that causes a weird texture LOD issue on the trees (something similar to RDR2 when you turn off TAA) and the Motion interpolation algorithm doesn't know what to do with such a change and as a consequence you get a bad result, it doesn't happen if you just play the game with the force TAA but that's blurry, so I'm still figuring that out
@@brunogm TAA is still there even with DLSS, and I know that for a fact because disabling TAA with the mid makes DLSS look a lot sharper with visible shimmering
You would get 3 refreshes per frame which looks extremely shaky. My recommendation for Ratchet would be the 60fps mode with De-blur 10 Motion Pro Medium