Sorry to write this but you forgot to talk about why (!) we light this way; and that is to give depth to a object represented on a flat surface. By lighting with a 45* angle it's easier to understand the object shape. Fill light help removing some shadow so it's not to dark, and rim light separate the objects form the its background.
hi, i want to to the same thing but with octane and i can"t because the light is always spread but i really want like this line of light on my object, any advices ? thank you
Nicely spotted. I usually use SSS on things that in the real work have transmission properties. So if you shine a bright light onto the jacket in real life, you can see the light is slightly coming through. So I just exaggerated it in 3D.
@@lukasthorup thanks for the insight. Yes it makes total sense to take a close look at the real world in order to catch all the details. I just did not expect that material to have such properties :)