I think us as the 3d/c4d community owe this guy so much. Your tuts and guidance have a massive impact on the industry as a whole. Keep doing what you're doing!
very cool tip, thanks for sharing. also love the fake liquid simulation, is the flock modifier acting like some kind of viscosity/surface tension parameter?
exactly when i needed this, you helped me out. brilliant man I want to hug you. I wonder next time if you could explain a little what you did exactly, I still don't understand why the texture is sticking now.....
quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)
for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.
i just stopped using cinema 4d for simulations, no matter what you do, the simulations don't look good and realistic, therefore i'm learning houdini for simulations.