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MakeHuman -- Free & Open Source Character Creator 

Gamefromscratch
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MakeHuman is a free and open source character creation package that started life as a Blender plugin but was eventually turned into a stand alone software package. We also briefly cover the bad news of Manuel Bastioni Labs shutting down.
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www.gamefromsc...
www.makehumanco...
www.makehumanco...
• Character Creator 3 --... (Character Creator 3)
www.cgchannel.c...

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1 окт 2024

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Комментарии : 251   
@royriley6282
@royriley6282 5 лет назад
T-posing is how the model asserts its dominance over its developer.
@chuckintexas
@chuckintexas 5 лет назад
;=) !
@Lihoratka
@Lihoratka 5 лет назад
LMAO, I LOVE THIS!
@yusuf_kizilkaya
@yusuf_kizilkaya 4 года назад
just T-pose back!
@daviderwin4705
@daviderwin4705 5 лет назад
Wasn't Manuel Bastioni an original member of the Make Human team? Lab really looks like Make Human did when it started as a plug in for Blender 2.25( pre open source). I would like to see a "where are they now" style history of Make Human. They seem to have overcome a lot of obstacles to keep it going. I wonder why they branched into two separate projects.
@TheDavethefan
@TheDavethefan 5 лет назад
Sad to hear about Manuel Bastioni Lab, that was a great tool; one I'll probably still use in my workflow :) Cool video, the Community integration looks interesting!
@TheJobCompany
@TheJobCompany 5 лет назад
So basically what we have is: - Pentagon - Hexagon - Octagon - ManuelBastioniisgon
@imatree4015
@imatree4015 5 лет назад
THE JOB COMPANY all based in Oregon.
@Mrpaul20
@Mrpaul20 4 года назад
@@imatree4015 now polygon
@msheaver
@msheaver 4 года назад
UPDATE - MB-Lab is indeed alive, and has been ported to Blender 2.8.
@brandonfarfan1978
@brandonfarfan1978 5 лет назад
Makehuman is really cool. The devs behind it, really outdo themselves, with the great work they do. And it is always exciting to see, what new features that they implement into it, with each new release.😎
@deadcruiser3827
@deadcruiser3827 5 лет назад
This is awesome. Now I can start creating characters for my Retro-Dystopian world I am creating.
@micemincer
@micemincer 5 лет назад
Its topology for muscle - not geometry - that means it only changes how polygons are arranged ;)
@gamefromscratch
@gamefromscratch 5 лет назад
Links www.gamefromscratch.com/post/2018/12/18/MakeHuman-120-Alpha-2-Released.aspx www.makehumancommunity.org/ www.makehumancommunity.org/wiki/Releases:120a2 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-G_USpgGegFQ.html (Character Creator 3) www.cgchannel.com/2018/11/manuel-bastioni-to-discontinue-manuel-bastioni-lab/
@reiimouse
@reiimouse 4 года назад
Basically VRoid Studio but Realistic.
@heavenseek
@heavenseek 5 лет назад
starts at 2:55
@chuckintexas
@chuckintexas 5 лет назад
Nearly 40 years as a Product Designer for the Offshore Oil Industry, and this may be among the best software intro's I've ever seen. Many of my designs needed either a human for scale or for interaction, and something like this would have been WONDERFUL ! Having retired due to health reasons (10 years in remission !) , I now help folks turn that "great idea" into the next world-changing invention ;=) ! This will be a great help going forward . Thanks for your simple, clear and honest look at what may turn out to be a really useful tool to add to my kit ! All the VERY BEST going forward from Texas !! - Chuck.
@VideaVice25
@VideaVice25 5 лет назад
Androgyn is the word(not visually easily identifiable as male or female physically)not genderfluid. Genderfluid is some tumblurina BS.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 5 лет назад
Sounds like you are “fact-fluid” ...
@chuckintexas
@chuckintexas 5 лет назад
@@lawrencedoliveiro9104 - Uhhhmmmm -no, he's actually right on target, except the word in this context would be "androgynous" , and yes his "facts" are correct, as the distinguishing characteristic of the subject of his comment is the generally unidentifiable gender, not the transitional nature of a personal choice. All the best to all - C.
@NextWorldVR
@NextWorldVR 5 лет назад
I live in San Francisco, I hear 'gender fluid' daily, NEVER heard of 'androgyn' ??
@NextWorldVR
@NextWorldVR 5 лет назад
@@chuckintexas Gender Fluid is a perfectly ubiquitious term here in California...
@chuckintexas
@chuckintexas 5 лет назад
@@NextWorldVR - I'm going to do you a favor. I have NO interest in embarrassing you, and haven't intended that in ANY of my responses. So: Go look up "ubiquitous", kinda focus on the PROPER definition of the word, and re-think your response. You'll discover that just because something is used ubiquitously doesn't make that usage correct. I'll leave it to YOU to decide what it means to the group using it incorrectly. To THAT point, tho, JUST because you live in La, and don't PERSONALLY recall the correct use of the words we're discussing, doesn't make it correct. It DOES, however, reveal a couple of OTHER things you might NOT want folks to connect with you or those you may associate with, and I don't want that for you or them either. So go ahead - put some REAL thought into it, and go see what you can do with your new understanding. 'sall good - ALL the VERY BEST and Good luck - C.
@chariots8x230
@chariots8x230 5 лет назад
It's great to be see programs like MakeHuman being created. Now I'm really hoping for a 3D character generator that focuses on creating animal 3D models & fantasy creatures. I know that a program like this would be a lot harder to create than one focusing entirely on human models but it would be so useful. I would personally want to utilize it as drawing reference. Getting the right reference for animals as well as fantasy creatures can be difficult, if not impossible. 3D seems like the best option to use for this purpose due to the ability to show the models from any angle. However, modelling these characters from scratch can be difficult and time-consuming and not everyone is interested in the process of creating 3D models this way. I would much rather use a 3D character generator for this and place my attention on setting up the scenes to tell the story I have in mind. So, if a 3D character generator for animals & fantasy creatures ever gets created, please feel free to let us know. It would be exciting news.
@Sylfa
@Sylfa 5 лет назад
IIRC Manuel Bastioni was part of makehuman team from the start, think he was making the base mesh at some point. Then he split off and made his Lab addon. This after the makehuman one changed it so the results of the program was BY-CC (or variant) instead of CC0. In fact, since the upgrade didn't add much in the way of useful changes I hung on to the earlier release where the output was CC0. Now though I would recommend looking into UMA2 for anyone working with Unity. It has the much more permissive MIT license for all it's parts making it a good choice for basing a character creator on.
@astra_m00n
@astra_m00n 5 лет назад
THANK YOU for saving me from the mess that is Adobe Fuse! Another reason to dislike Adobe as much as they produce polished software.
@say_it1167
@say_it1167 5 лет назад
This is so...old , the same model as 10 years ago...just looking at those knees....this posing... cmon guys we are in 2019...stop it, no one is going to use this in their serious movies. You should understand the market quality requirements
@macroiu3778
@macroiu3778 4 года назад
the fbx & the builtin skeleton readily output from makehuman means a tremendous step for all poor guys like me...........
@gcprost
@gcprost 3 года назад
Incredibly fast and fun overview of MakeHuman. Thanks!
@omarelsayed5214
@omarelsayed5214 5 лет назад
Every time I try to open makehuman it says exception onStart (). Anyone knows how to fix this error?
@xevious2501
@xevious2501 5 лет назад
ive used this for years, its ok for getting a base mesh to later improve, and even better it doesnt have the look of a DAZ character.
@jimmyscogin502
@jimmyscogin502 5 лет назад
Thanks for this. I have used MakeHuman, now you got my interest going again.
@princexl33840
@princexl33840 4 года назад
Lovely video, please how do you import jpeg files into the software and use them in creating avatars?
@showman139
@showman139 4 года назад
I'm looking for animation characters and want to know if make human is good for that or not. Any animated video examples would be nice to help with my decision making and before you say why don't you draw your characters. I don't know how to draw so please don't ask I'm trying to learn
@abumusa4625
@abumusa4625 4 года назад
I can't find makehuman file importer in blender.....is there any addon available for blender to import makehuman file formate import in blender
@newtalentnyc
@newtalentnyc 5 лет назад
Thanks for the video. Is there a way to add a face from a photograph?
@newtalentnyc
@newtalentnyc 5 лет назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EG24Jl92tkY.html
@newtalentnyc
@newtalentnyc 5 лет назад
Found it!
@devincory9695
@devincory9695 5 лет назад
I'm not much of a fan of character creation software, just because I like to have more stylized character models in my games than they generally allow. However, I've been following MakeHuman for a while as it can be a really useful utility when I need a generic human model and I need it fast, for example crowds in the background of a scene.
@simongunkel7457
@simongunkel7457 5 лет назад
With MakeTarget and using MakeCLothes to create alternative geometries you can make MH pull its weight even if you are using very stylized models. Basically if you do a base geometry you can use it as the foundation for MH and if you need additional deformations you can import them to MH as well. What I'd like to see is make armature and support for alternate geometries for MakeClothes and MakeTarget, at that point you can really go crazy with a wide range of creature types, each of which can be morphed in various ways. If you want to do that now, you will have to edit code to make the armatures work.
@richierich8085
@richierich8085 5 лет назад
I use the characters from make human to sculpt the new characters. This way is faster than creating the base characters by myself in my opinion.
@ghoulishgam3r508
@ghoulishgam3r508 5 лет назад
I use it to get the basic shape then bring it into zbrush.
@jameshughes3014
@jameshughes3014 5 лет назад
I'm gonna miss MB lab, it was superb. I wish i had seen his funding thing before he shut down.
@arpitbharti6245
@arpitbharti6245 5 лет назад
MB Lab is still alive.
@josephedmunds1375
@josephedmunds1375 4 года назад
like cartoon it did disper it just was on android for 1 year before get shut down
@MrDanINSANE
@MrDanINSANE 5 лет назад
Blender 2.8x needs a built-in character creation, MakeHuman is still not impressive like DAZ3D Genesis 8 (latest generation).
@delusionwalker8852
@delusionwalker8852 5 лет назад
Well yeah but DAZ is only free as long as you work inside of it and accept the limitations that it has and if you want to export your work outside DAZ you can't. DAZ is propriety software and not cheap one were Make Human is free so what else could you possibly want? Want it to be better then go create some nice content for it ;)
@chickenwizardwho
@chickenwizardwho 5 лет назад
there was manuel bastoni lab but developement stopped due to not enough funding / support or something but that was pre 2.8
@BlazertronGames
@BlazertronGames 5 лет назад
No, it doesn't. The software is a capable 3d modelling software, not a "character creator".
@MrDanINSANE
@MrDanINSANE 5 лет назад
​@@BlazertronGames MakeHuman was a plugin INSIDE Blender, There is a Tree, Architect etc.. ways for easy start point, so why not a Realistic Character like in DAZ3D Photorealistic Genesis 8 generation? I don't want to compare it specificly to Daz3D but it's a good example, Render in DAZ3D with iRay is slow, animation in DAZ3D is almost impossible with their limited timeline, even their "plugins" are ancient and not that good. but their Base Models for Genesis 8 is the most Realistic and dynamic one. (I'm talking about the free base-model you can morph and tweak, not the purchase that are even more crazy realistic). Blender 2.8 is now splited to tabs, like different workflows, one of them could be a Character Creation Tab for a good starting point, it will be a great addition for beginners or people who want to manipulate a quick character and rig it using the upcoming new and improved Rigify (which is INSANLY POWERFUL now with the separate limbs option). I don't say it's a MUST, but I think it can help encourage people to try Blender, it will be very inviting to have a dedicated character creation tab instead of moving from Daz3D or MakeHuman or Reallusion CharacterCreator or Adobe's Fusion etc.. just inside Blender 2.8x as a future option, I believe it can be VERY USEFUL for so many people: Create a base (photorealistic or cartoony) Character > Manipulate / Morph / Change it, Apply, start rig using Rigify and animate all inside Blender... and with EEVEE OMG! the fast workflow now is even more attractive! If any Blender Dev would read this, it may spark some ideas and inspiration... I don't think any Blender User won't be curious to try out such feature inside Blender! Sorry about my bad English.
@BlazertronGames
@BlazertronGames 5 лет назад
@@MrDanINSANE Well it should stay as a plugin, I'd rather the software be simpler, than having a ton of things built in.
@eduardoabreu231
@eduardoabreu231 5 лет назад
Aw man, I liked Manuel Bastioni solution better, it had amazing textures and the integration with blender was really cool, made really easy to use it to prototype game mechanics in unreal
@josephedmunds1375
@josephedmunds1375 4 года назад
Manuel Bastioni Lab can i find a cracked version on proxy maybe nothing just diapers
@SunilDip
@SunilDip 3 года назад
Does this work in cinema 4d?
@lasseharm496
@lasseharm496 5 лет назад
Well, ManuelBastioniLAB is dead but the blender community already has begun to fork it. You can see the project on github github.com/animate1978/MB-Lab
@eviltwin2322
@eviltwin2322 5 лет назад
You don't need to double-click for the geometry, a single click works fine. The muscular topology you selected doesn't make the character more muscular, it just makes what's there more defined. It would have been mote noticeable had the character been topless.
@NextWorldVR
@NextWorldVR 5 лет назад
Dax 3D is fine (and free) , light years ahead of this!
@damanace8574
@damanace8574 5 лет назад
you legend...
@donways3339
@donways3339 4 года назад
Can you change hair colour?
@foam444
@foam444 3 года назад
the wiki makehuman page isn't working for me. I click on the windows link and it brings me to a 404 error page. Help?
@roofoofighter
@roofoofighter 5 лет назад
When you export to Blender does the rig come along with the geometry?
@sumitdebbarma1209
@sumitdebbarma1209 Год назад
I don't understand why sometime makehuman sucks or i don't is it because i am world dumbest person, i made a character and my character feets went below the grid and when i import it into blender my character is not in 0 origin point his feet is below the origin point can anyone help me out with this. Please....
@oueuc2
@oueuc2 4 года назад
I love this program, and have shared it with my CNC friends.
@Toxicgamerdog
@Toxicgamerdog 4 года назад
There's also fuse character creator, that adobe sorta killed but you can still get the old free version on steam, its really limited but its ridiculously easy to use.
@santhosha7757
@santhosha7757 4 года назад
This software is not opening in my pc so please solve that
@TerenceKearns
@TerenceKearns 4 года назад
There's also Adobe Fuse. It's in beta and is free.
@kalex07
@kalex07 4 года назад
To make a character creation screen in a game would you have to make a load of different models (Caucasian/ Asian ect) with different body types for player's to choose from? And how would I go about character customisation (making different armour and clothes) to equip in game.
@razvanab
@razvanab 5 лет назад
Someone, please correct me if I am wrong but if I am not mistaken MakeHuman was started by Manuel Bastioni too or at least he was one of the main artists on the project then something happened and he decides to start a new project on his own.
@eviltwin2322
@eviltwin2322 5 лет назад
You're correct.
@theohallenius8882
@theohallenius8882 5 лет назад
And MBLab was actually more anatomically correct than MakeHuman, it's too bad he pulled the plug on it just like that after one attempt at funding on facebook alone.
@burakkaya5442
@burakkaya5442 4 года назад
Hi can we import the face which we did in an another program ? And can we export stl form for 3d printing ?
@2Angelemerald2
@2Angelemerald2 4 года назад
hardest program to find and download
@charlie1872
@charlie1872 Год назад
Where can I download a clean copy for a Mac?
@DevScape
@DevScape 5 лет назад
Is this update available for Mac anywhere?
@igorthelight
@igorthelight 5 лет назад
Yes. www.makehumancommunity.org/content/downloads.html
@DevScape
@DevScape 5 лет назад
Thanks
@papycoima
@papycoima 3 года назад
woah! I tried to install makehuman on windows sandbox cuz I really didn't think it was that safe and it just formatted the entire :C drive! I bless you once more, Windows Sandbox
@prod1nf
@prod1nf 3 года назад
the default character looks like it saw something that it wasn't supposed to
@theohallenius8882
@theohallenius8882 5 лет назад
Wait, what? Bastioni Lab discontinued? it should be a video on it's own, such a sad event.
@gamefromscratch
@gamefromscratch 5 лет назад
Had i caught the news as it happened, I would have certainly made a video at the time. It went so far under by radar (and almost everyone else's) because the author was so quite and quick about shutting things down. Had he publicly announced a Patreon or fund raising campaign I would have certainly spread that news as well. The entire affair just happened so oddly and at the point I knew, it was a few weeks later and technically old, if mostly unknown, news.
@theohallenius8882
@theohallenius8882 5 лет назад
@@gamefromscratch Yes, it was a bit of a miscalculation on his part. I think if only he opened up to the community a bit more (forum or anything) things would have worked out much better, just asking community how they would like to fund the project would crash the servers, but there was no way to get in touch with the developer. And not everyone even heard of it, I had to show it to my friends and others during a gamejam because they only heard about MakeHuman but never about Bastioni Lab or how the two products are related. And I would probably have bought it back then if there was a way to support it (add to my collection of HairTool, SceneCity, etc) and since I was out of the gamedev for a while I was chocked to hear the sad news.
@james-bond-007
@james-bond-007 2 года назад
software is good no doubt. your presentation skill needs to be improved.
@Brassmonger
@Brassmonger 3 года назад
Are all of the models are ready rigged after the export?
@jozatheman
@jozatheman 3 года назад
how to import custom clothes?
@bswierko
@bswierko 4 года назад
Best way export rigged mesh to 3dsMax?
@greenheartroblox3696
@greenheartroblox3696 3 года назад
how to export it to Unity? the texture wont come in cant extract the texture and its all white
@runningcoyote9972
@runningcoyote9972 3 года назад
possible for non bipedal ? like animal and such ?
@kaku_zato
@kaku_zato 5 лет назад
I have an issue with the software. In the materials, I think it was there....anyway where eyes and teeth etc are. Only eyes and skin show up white and clickable. Others are just dark mess and can't do anyrhing with them. Also when I click "save" it didn't save. My version is Makehuman 1.1.1 that I just downloaded. I have seen many videos about this software and they work properly on the videos on youtube. I have no clue what to do. I just want some software (or Blender addon) to use, that uses files that can be used with Blender too. And would have premade bodies to start with. I'm avare of MB, but I read online, that MH has more options for modifications.
@jimmahbee
@jimmahbee Год назад
I keep getting error messages
@remie07
@remie07 4 года назад
Asian slider make the head bigger. Why?
@marcorobbesom
@marcorobbesom 5 лет назад
You can find it here github.com/animate1978/MB-Lab
@mhamedelbasri6378
@mhamedelbasri6378 5 лет назад
Helle i want to register in the MHcmunity site but they ask me to (( write makehumane backwords in this box to prove you are not a bot ..this question is a mean of preventing automated form submissions by spambot..))witch it did nt appear anywhere.any help plz ?
@dvrconcepts8636
@dvrconcepts8636 4 года назад
The download links provided do not work. All I keep getting is a code "404 - Not Found". Why is that?
@koenlefever
@koenlefever 4 года назад
Because it is a one year old link? Try download.tuxfamily.org/makehuman/nightly/
@GrounddevLF
@GrounddevLF 3 года назад
One of my favorite programs even though metahuman for UE4 is also amazing I don't think I'll give up make human suppppppper quick and easy to use
@seppokaartinen6326
@seppokaartinen6326 3 года назад
tutorial how you instal this would be helpfull, i downloaded the file unzipped it in program files, then there was no exe file where i could have runned the program. This is otherwise something that i have looked for since i want to try make human character and some simple animation. thank you for vid
@analyzetheblock1157
@analyzetheblock1157 5 лет назад
Will you be doing a tutorial series on this software ?
@gamefromscratch
@gamefromscratch 5 лет назад
Truth told, there is probably no point. You saw the software in this video, its really quite straight forward to use. What would you want to see covered?
@MrFrostCA
@MrFrostCA 5 лет назад
It's Super easy to use this software. There isn't really a point doing tutorials.
@eduardoabreu231
@eduardoabreu231 5 лет назад
It's kinda like creating a character in a RPG game like Skyrim or a MMO, it's really simple and useful, the only downside is that you get somewhat generic characters
@03urukhai76
@03urukhai76 5 лет назад
@@gamefromscratch Maybe you can make import export tutorial for game engines. Such as makehuman to Unreal Engine tutorial which can be extended by using bvh motion capture inside engine. You can make multiple instances of this format. Create a character export it to a game engine. Use this exported asset with motion capture data inside game engine. You can use simple animations like walking, running, jumping, shooting.
@moric4677
@moric4677 5 лет назад
@@gamefromscratch that was a BOT comment.
@feynstein1004
@feynstein1004 5 лет назад
This is what's missing from Blender. It should have presets fro creating cars, objects, etc. I shouldn't have to build everything from scratch.
@Milacs123
@Milacs123 5 лет назад
Here is an idea, create a basic mesh of a car or a human, etc and save it. And anytime you want to make one of those you can start from that basic mesh you have saved and work on the details and tune it a bit.
@feynstein1004
@feynstein1004 5 лет назад
@Ádám Ördögh Oh okay. Thanks for the tip. Also, is there a giant library of free Blender objects that I can use for both personal and commercial use? I don't know of any.
@nholmes86
@nholmes86 5 лет назад
@@feynstein1004 hey stay blender out of this
@feynstein1004
@feynstein1004 5 лет назад
@GND,EI Holmes Lol I'm a huge fan of Blender, mate. Just saying how I feel about it.
@abcdetsui6406
@abcdetsui6406 5 лет назад
this is what manuel bastioni lab does
@OSKESIS
@OSKESIS 5 лет назад
Those are muscular topologies not responsible for builds ....for builds you have to add more muscle along with weight....to see the topology to work
@MDHaughton
@MDHaughton 5 лет назад
You. "Facebook can burn in a special kind of hell." Me. Subscribe
@Lomaxient
@Lomaxient 3 года назад
"Facebook can burn in a special kind of hell" ... Liked and Subscribed!
@timepassdev7243
@timepassdev7243 4 года назад
Is it still freefor commercial
@snakemasterthorno
@snakemasterthorno 5 лет назад
I am using it now for a while amd i am very happy with it. I only do not understand why there is a non active genetal option. I hope there will be an animation option in the future.
@lightsout630
@lightsout630 3 года назад
can you also make animals
@mickhaeleverts3686
@mickhaeleverts3686 3 года назад
need for speed for my ears
@damvcoool
@damvcoool 5 лет назад
Thank you for giving make human a try!! This and the mbl have been my favorite tools for a couple of years now.
@brigittehalliday4196
@brigittehalliday4196 2 года назад
slow down! Motor mouth
@3DPDK
@3DPDK 5 лет назад
I have been using MakeHuman V 0.9.0 since 2007. I have tried later "upgraded" versions but the original software produced the most accurate human body models of any software I've used since. The topology of the mesh in the 0.9.0 version is based on underlying musculature and this gives the designer absolute fine detail adjustments of every physical aspect of the character. It can make generalized, automatic adjustments to the mesh, but it's real power is the super-fine detail adjustments you can make to individual muscle and other body features. Accurate portrait characters are possible (although a bit laborious) with 0.9.0. I have yet to find any character generator, including later versions of MakeHuman with the level of detail modeling as in this first stand alone version. It's draw backs are that it includes no clothing, no hair, no rigging, and only exports in obj format. Rigging and animation must be done in external software and the exported texture is a fairly simple light and material map. I will try this new version, but ....
@StigDesign
@StigDesign 5 лет назад
MakeHuman is gold for making character`s And then fine tune in 3dsmax maya or blender before import to engine unreal or unity :D That community makes it alott easyer i see :)alittle tip for another great program TreeIT free making tree`s althoe export to obj for then import to Unreal/unity or other 3DProgram its orginally whas created for DarkBasicPro DarkGDK( evolved-software com) :) its awsome and it reminds me of TreeMaker from TheGameCreator`s back in the day :D oh and Chekkout Anim8or it is alsoe a free 3D Program that is pretty nice :)
@TheKevphil
@TheKevphil 5 лет назад
Great video! Do you know if MakeHuman has a tool for adjusting facial features? NOT to add or subtract geometry, just to move it around. Pinch lips, grow ears, widen nose. And then, hopefully, try to get available extensions to add expressions. I am using DAZ with ZBrush to try to do the same thing, but you have to use "Base Resolution" before going over to ZBrush, via GoZ. My experience was that the mesh would deform in a truly deformed way, no matter how careful I was. ;)
@android272
@android272 4 года назад
Oh my goodness I did not know about the community part of MakeHuman. I thought you had to download them yourself and put them in the right folders.
@runningcoyote9972
@runningcoyote9972 3 года назад
looks like fuse ?
@dagmawifikre287
@dagmawifikre287 5 лет назад
ac
@WerIstWieJesus
@WerIstWieJesus 5 лет назад
I've downloaded MakeHuman once, but I use CharacterCreator instead. MakeHuman seemed a bit to dirty to me.
@hoodTRONIK
@hoodTRONIK 5 лет назад
I agree. Makehuman is good for low poly background characters and NPCs though.
@MrERJ1992
@MrERJ1992 5 лет назад
@@hoodTRONIK Yeah, I can see that happening, actually.
@ghoulishgam3r508
@ghoulishgam3r508 5 лет назад
@@hoodTRONIK great for quickly getting the shape and basic look you want, then import the model in another program. I use zbrush.
@BooksForABuck
@BooksForABuck 4 года назад
Thanks. I've been having fun with Makehuman in conjunction with Mixamo. I am underwhelmed with the community so far although I agree it's potentially great. Any thoughts after almost two years since your video?
@mickhaeleverts3686
@mickhaeleverts3686 3 года назад
thx
@locusruizlopez5997
@locusruizlopez5997 4 года назад
Cool
@MT3dprintedworkshop
@MT3dprintedworkshop 2 года назад
I will have to check this out Daz is also pretty decent
@LucasGruber1
@LucasGruber1 2 года назад
I am a indie dev, and I really like to use metahumans for npcs. And my main characters I use daz with sculpting in blender because I like to have custom main characters that look totally different to metahumans.
@TamsosPadaras
@TamsosPadaras 4 года назад
He could easily work on a radio... good voice, fun comments :)
@NJ4KTV
@NJ4KTV 5 лет назад
With Eevee and blender market in play this will change everything.
@adjalaibrahim8106
@adjalaibrahim8106 4 года назад
Hello thanks for your tuto i tried it and export to second life but it's just a mesh not animated. Can you please help me ?
@xevious2501
@xevious2501 5 лет назад
There are details to the mesh you cant readily see due to clothing.
@bexplosion
@bexplosion 5 лет назад
Autodesk have free Character Generator (online tool), only low poly are free though.
@sandroavieira
@sandroavieira 5 лет назад
makehumancommunity site down? what's happen ?
@HiredGunGames
@HiredGunGames 5 лет назад
Are you saying im gonna be out of a job? xD jk :P
@igorgiuseppe1862
@igorgiuseppe1862 5 лет назад
"MakeHuman is a free and open source character creation package that started life as a Blender plugin but was eventually turned into a stand alone software package." Wrong, Manuel Bastioni was an fork from make human, that turned into a plugin instead of an stand alone. unfortunately MB was discontinued so the main branch now is make human again
@lawrencedoliveiro9104
@lawrencedoliveiro9104 5 лет назад
MakeHuman started as a Blender plugin; didn’t you know?
@igorgiuseppe1862
@igorgiuseppe1862 5 лет назад
@@lawrencedoliveiro9104 ok, i saw the lastest video on their channel, and its true o.O what an strange turn of events. make human plugin>make human stand alone >manuel bastioni forks make human as an blender plugin, Manuel bastioni project dies> now make human will be a plugin again?
@gbm6882
@gbm6882 4 года назад
I was always wondering why Blender’s human modelers were all geniuses... I knew indefintetly there should be some newbies or green horns but I realize now that everyone who wasn’t a blender prodigy went to makehuman
@veganwaterman.-8605
@veganwaterman.-8605 5 лет назад
Will this give me a virus
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