Making a 3D model is hard, but the upside compared to making a 2D drawing is that you can reuse it. This is insane for games, since you don't have to redraw the same character or object over and over for an animation. Since this guy isn't making any games, the fruits of his labour can only be shown through these one-off videos.
@@nutnut5708 animating is hard and very time consuming too however, so unless it is for a game where you use a set of repeatable animations, it won't really save you that much time. Studios cut down some of that by using motion capture for the "rough draft" of the animations.
@@capofantasma97 Animation is present in both and animating in 2D is certainly harder than in 3D and more time consuming. Big anime studios choose to use CGI in various scenes for a reason.
@@ssassb as I said, big studios use motion capture to cut down the time of animations, also CGI in anime looks goofy, because it's not meant to be refined, it's simpler models and shading and animations, typically used for backgrounds (you may notice that sometimes those models are completely static and copypasted around) that level of quality would be unacceptable for a 3D animated show/movie.
For anyone who missed how the outline was done: 1. Add an extra material for the outline color 2. Make sure backface culling is ON on the material, or else your outline will overlap your mesh (I got confused by this for a bit 😅) 3. Add a Solidify modifier to the mesh 4. Turn on Flip under the Normals category in the modifier, and then change its Material Offset property to 1 (or whatever ID your outline material is on) 5. Change the Offset to 1, and then edit the Thickness to edit your outline width 😄
I had made a mistake while crediting Max in a section of the video by refering to them as he/his. I had saw they/them on their profile but totally forgot while recording the audio. I DM'd Max on twitter and apologized and they told me not to worry about it, and that they really didn't see any problem. So don't worry, everything is cool between us and it was a simple mistake
I mean, in this cases the 3D model part is for the usefulness of making multiple poses without starting the drawing from 0. Imagine you want to do 100 versions of peach in diferent poses. You just change the 3D model posture and you get 100 poses in a very short amount of time and more accurate.
I can't believe it, I was looking through your channel two days ago looking if you had made a Peach model yet and got sad when I didn't see one. NOW ITS HERE, AND PERFECTLY BEAUTIFUL IN THE STYLE I WAS LOOKING FOR. IM EXCITED TO EXPERIMENT WITH ANIMATING HER! ❤😢 thank you!!!!
ESL speakers: Oh dear! I do apologize if I sound uncouth or speak incorrectly, for English was not my first language. Native English speakers: lol it ok You speak more correctly than a lot of native speakers lmao
If you've ever played 3d games like FPSs then you can totally learn how to do this with a little time and practice. You've already got the basic fundamentals down if you know how to move around a 3d space, which is a hard thing to grasp if you don't know how. Most gamers have been doing this since childhood. The next thing is just learning how to use the right tools and problem solve. If you're interested in it, download Blender its free and then follow along the Blender Guru's donut tutorial on youtube and you will be farther along than the vast majority of humanity.
Wow man, really great job. I love how you handled the painted lighting and recreated the background. The 3D version stayed so true to the 2D concept. Thanks for the video! 👍🙂
The modelling the head with no sculpting is actually really useful tip since most of my characters are 2D with not too many details, i will try that for sure
I’m so hopeless I can’t even figure out why my tools don’t sculpt. Why would a 3D modeling software not make the tools work out of the box, so to speak? Google and safari and all these search engines suck hard ass too.
adore your art so much! i've been doing 3d for yeaaars and have been stuck in a low poly style for ages but since i started watching your videos i feel like my ability as an artist has jumped up tenfold haha. something just clicks in the way you explain your process! keep up the amazing work, super inspiring 😤
Hi do you perhaps know how he did those vertex outline thingy in 0:45 I been searching how to do it for days I’m gone crazy now Imma go through to comments instead lmao 💀
This looks so cool! Such an adorable take on Peach too!! MAkes me wish I knew how to 3D model so I could create stuff like this and make adorable models to 3D print and such
I’m new to blender and sculpting, and… I think it’ll take me a long road to get to this level of simplicity and cleanliness while creating a 3D model. Beautiful work, thanks for sharing
@@sunnydraws2513 Well I’ve been modeling in blender for years and just recently got into texturing and trying to hand paint my models with like substance painter. But it makes me wanna rip my face off trying to learn all the new stuff like photoshop and substance… But I feel I have to learn those 2 in order to take my 3D work to the next level… 1. It’s expensive 2. It’s so f’ing time consuming to learn well. 3. It’s like a whole new entire trade to learn in itself.
@@xSTstSTx in my opinion Blender isn't that bad for texturing. For example, if you sculpted a character and don't wanna do the UVs, you can use paint tool in sculpt mode and with enough polygons, itll look great. Other than that, there are some plugins for making retopology easier, "Quadremesher" helped me a lot. I'm not experienced with substance painter so maybe I undervalue it.
@@Luca-hn2ml From what I gather, substance is extremely good if you master it, like you spend hours learning it well. Same for photoshop. There's freebies out there, but there's a reason PS and substance are goated. There's definitely better programs out there for hand paint texturing models, although PS is really good for that too if you can get decent at painting UV's directly.
That's really cool!, I've experimented with this a little bit, I tried out texture painting then went to normal editing for anime 2d shadows and now I'm currently following along with your character creating series and I'm stuck on something but besides that it's going great, another great video!.
Not the only one! But it's definitely a minority of people. For me, it depends a lot on the model and my mood on the day I'm doing it. I think it's a lot like retopology in that regard.
Hey could you explain what uv unwrapping is? I’ve done the donut tutorial through completion, but i lost motivation after that and never picked up blender again :)
This is literally amazing! Your so talented this looks amazing and your editing is so creative and polished, you deserve millions of subscribers AT LEAST, I hope your doing well! Also, If you ever need requests, I would like a more realistic take proportioned wise sculpt and 2d shading of Rika from Pokémon Scarlet and Violet as she is the tall women of my dreams that I so wish I could meet. Sadness....
I would love to see a more in depth tutorial of how you did this. I am an illustrator just starting to learn blender and would love to seamlessly translate my 2D art into 3D characters for potential rigging for an indie game in the future. This looks so much fun but I always have trouble with the mesh getting stretched out and warping my shapes. It is especially frustrating since I was trained in sculpture and know exactly how I want it to look, just lacking the skills and knowledge of to use the program to do it. This is a fabulous video and I adore the artwork. The color palette is so bright and summery!
@@BranSculpts That sounds great! I am prepping for a convention and can send you the link to my website once it is live so you can see some of my more recent work. Have an awesome day!
Watching your progress for a year in Blender is an absolute joy! You've improved so much and keep improving every time 🥹 Keep on keeping on, you're doing great!
This is perhaps the best I've seen for turning a 2D static illustration into a simple animation without resorting to puppet animation and I'm 100% here for it. Beautiful illustration. Beautiful model. Exceptional execution.
I'd love to see you try recreating the shading using the lighting renderer. There are only a handful of different shadow colors, so I think it'd be possible to code. Obviously it would look less one-to-one with the original but it would still be really neat
I absolutely love the 3D modelling/printing community. Everyone's so generous and helpful and altruistic, people work hard and passionately and then give the end product for everyone to use for free, just to share the joy around what they love. This is something I want to become more common in the society, to people work for the shared good, rather than just for themselves. Obviously you also need working for yourself for practical reasons. However, sometimes, just sometimes, people could be a bit more altruistic. Thank you for the informative video and the beautiful end product. I really appreciate your hard work!
This was so cool!! I'm still a noob at 3D modeling, but I really like the ability to colour it in with the 2D effect to then see it from different angles
Well done 3D cel shading is such a magical thing to me. I suggest looking at some comparisons between Breath of the Wild with and without the shader, it's really interesting Your technique is even more impressive. Reminds me of the way some passionate Sims 4 modders do it with hair, clothes and such
I like the small bit of sculping tutorial you had in the beginning for the head. I will say I have never gotten the hang on sculpting since I can never get the head right. I want to be able to make characters constantly since I have motivation to learn that but I don't have the knowledge for. Anyways this was actually really interesting. I'll check out some of your other stuff!