Gigantic State of the Game 04/22/24 www.gogigantic.com/en/news-ar... #motiga #gogigantic #gigantic #giganticrampageedition #playstation #xbox #steam #crossplay #moba #heroshooter #arc
Glad there is some news going around. I was satisfied just having been able to play this game again after years of waiting. I already got my $20 worth. But I do hope the game continues to grow enough to warrant further support.
@@SnappyDudeI’m also curious. My friend play one the xbox one s and has it crash all the time while I play on the xbox series X and have had no issues other than at the beginning of a match during the starting cutscene it drops to like 10-15 frames a second but that only lasts like 5 seconds
@@peachypichu7890 Same, i was more curious about the playstation though. i hadnt hear of any problems on xbox and since it used to be on that I assumed it ran fine. So hearing the S has issues is interesting. I mostly play on X and I also have few issues outside people not clicking ready and a few menu bugs
Playstastion constanly crashes and there is a bug on sanctum falls where the game freezes loading into the match on the vs screen. And them game will not load and stays stuck. Only problem is this bug freezes the entire playstion and tou need to unplug ypur console which is bad as you know. Waiting for the fixes so i dont risk damaging my console
@thechocolateraisin86 exact same thing on my end but it crashes and kicks me out of the game after every match, I also found that if you wait a bit before you close the game after going back to the home screen on a sanctum falls match it can avoid the crash entirely. It's very inconsistent tho now I am just waiting for the fix because I also like having a functioning ps5
They had an existing game from 2017, no pressure to re release, the thing no 1 understand why u couldnt polish all the old bugs add new qol improvment ( upgrade the game to match 2024) and ship the game in a ready state... so ppl have a nice start and create nice fufure.
An understandable frustration, I think some of the old bugs are a bit beyond their budget or unfixable issues from the engine, but the newer issues absolutely could have been avoided. They had a very eager testing audience in Oct during the throwback event that they should have taken advantage of to find some of these issues. My best guess is that they just didn't have the budget. If cooperate says you get 6 months after the throwback to launch the game thats all you get, now that they have some income coming hopefully things get better. We do have that patch TODAY, so they are working, even if the launch was frustrating.