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Git Version Control With Unity Episode 2: Versions and Commits 

Wilmer Lin GA School
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Our Git repository now works with our Unity project. Let's explore the workflow between the SourceTree client and Unity. We can incrementally commit more versions to the Git repo to create additional save points in our project. If you make a mistake, never fear. We can easily restore to any version using Git and SourceTree!
For the latest game dev news and tutorials, check out the GameAcademy site here:
gameacademy.sc...

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26 авг 2024

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Комментарии : 5   
@GrumpyStoic
@GrumpyStoic 4 года назад
These are some really concise, well considered and clear tutorials. New sub here.
@shore2k6
@shore2k6 4 года назад
Thanks, very useful and well explained
@bryangrossman
@bryangrossman 4 года назад
Great tutorial! Thank you!
@thecarpentershow8507
@thecarpentershow8507 5 лет назад
this is the basic of basic unity and git and only works when working in a single git branch. let me know when you have figured out how to manage scene and asset conflicts when working with multiple branches. unity smart merge maybe....
@GameAcademySchool
@GameAcademySchool 5 лет назад
Yes, SmartMerge will help you work out those conflicts with your .scene and .prefab files. There are instructions here on what to add to your .gitconfig file: docs.unity3d.com/Manual/SmartMerge.html