Ever wondered how to pump that big bocket of magma?
Are you dissatisfied with your piping situation?
Hey Everyone here we go! Instant Liquid Transport!
This is my Glitch-Pump that teleports any Liquid
(exept visco Gel because it doesnt flow)
instantly vertically to the last connected tile.
You can hook up infinite storages or whatever you like.
The transport rate is around 350 kg every 1 second per pump.
The Energy consumption is miniscule compared to the classic liquid pump.
SAVE FILE: cdn.discordapp...
Patreon: / lumaplays
My Channel: www.youtube.co...
Discord - / discord
if this doesn't work try that one / discord
How this works:
Liquids that are in movement (falling) don't get deleted when pushed into a tile via a door.
I found that out last year or so when building a floor cooling mechanism
but couldn't find the reason and forgot about it
until i build my Volcano Material Extractor ( • Volcano Material Extra... ) last week
and magma always endet up on top of the insulation until i changed the door placement.
Pitfalls:
1. This is heavily lag influenced. So the stronger your PC the less problems i guess.
When the game makes an autosave or freezes for a second
it can be that water ends up in the chamber down below.
Thats what the fail-safe pump is for.
2. Don't use 10x or Dev-Mode-Game-Speed when using the Glitch-Pump it screews with the timings.
3. If the water in the chamber with the pump reaches 2 tiles high your game-speed is too high.
4. Changing the Values of the Timer-Sensor can lead too problems but is possible in a very narrow range.
5. Water that is not falling but filled in with open doors WILL be deleted by te game.
Tips:
1. The timer-sensor values can be changed depending on your PC but these
settings worked for me at 1x,2x,3x Speed.
2. When sucking up a whole water planet I had to use 2x speed and one more door.
Pitfalls:
Changing the Values of the Timer-Sensor can lead too problems.
Materials:
Depending on what you want to pump. Magma = everything possible out of steel
(the fail-safe pump still won't survive for long if magma ends up there (but it shouldn't end up there anyway)
Sensor / Building Settings:
Timer-Sensor: 0.8 Green / 0.8 Red
Game: Oxygen Not Included - store.steampow...
DLC: store.steampow...
Music: Harris Heller - StreamBeats - Synthwave: Neon Vibes
Editing Program: Davinci Resolve 17
Needed Time: 2 days of developing and 4 hours Editing
+2 h Miscellaneous
#shorts #oxygennotincludedshorts #lumaplays
29 авг 2024