The sixty one minutes and nineteen second comprehensive Glossary of Competitive Splatoon Terminology is upon us. This will make my seven servings of mac and cheese so much more epic
@@Purple.N You must create a detailed presentation about the terminology described in the video. Your presentation will include an oral report, as well as a 333333 word essay and well-organized, professional poster explaining each word in detail. This is due no later than 11:59PM today UTC. And no excuses. You’ve been given PLENTY of time
Surprised that no one said “Fragging” which took me a while to understand that it just means getting the most kills. Same for “Picks” which is just getting a specific kill.
stream sniping can also refer to watching another players stream that youre playing against to get info that you wouldnt normally have (frowned upon) i have also heard "utility sub" be used to refer to sub weapons whose main purpose is not for immediate damage (wall, mine, beakon, point sensor, line marker to some extent, mist, sprinkler)
I feel that C9ing should be on here. For those who don't know C9 or Cloud 9 is a prominent esports league who were playing against another team in a set where in the first game they were getting a lot of kills and winning a lot of fights completely ingoring the objective and the enemy team took advantage of that and capped it behind their backs. They lost 3 - 0 in the Bo5 set because they made this mistake each game. And from that point on people have called throwing the objective C9ing in reference to this event. Backcapping is when you capture the objective behind the enemy's back. I personally use C9 as it's less syllables in coms. As a way to alert the team people are not paying attention to objective whether it's our team or their team. However it only works if the people know. Which is why I'm spreading the glorious word of C9.
That also makes a lot of sense just on the term itself. If someone's distracted, one might say their head's in the clouds. A team that's so focused on eliminating the enemy that they forego the objective and consequently lose would almost certainly qualify as that.
Meaty is when an attack hits someone when when the attack is almost done instead of on the first active frame, usually when the opponent gets up from being knocked down. Fuzzy guard is trying to block something while transitioning from crouching to standing.This is done to cover an overhead which can only be blocked standing and a low attack which can be done crouching at the same time.
Another point of possible confusion for people with the terms of "sub" for sub weapons and "utility sub" for always useful with minimal investment abilities is that some people will also use "utility sub" as a term for sub weapons that focus on supportive effects over damage output.
Exploiting a gimmick strategy, something that depends on an easily executed gameplan that doesn't take a lot of skill or requires an opponent's unfamiliarity with the tactic to be successful
e.g., camping beneath a ledge just outside the opponents' Spawn with the Clash Blaster e.g., using Kraken Royale (originally the Baller in Splatoon 2) to barge underneath the opponents' Clam Basket to allow Power Clams to be delivered via Super Jump
Coming from Paladins, I've heard "Inting" as a positive before, typically in that context it means "intentionally going for a trade." For example Maeve, one of that game's extremely aggressive flanker characters might say in voice that they're "inting for Seris," meaning they're gonna dive into a situation that'll almost certainly get them killed, with the goal of killing the enemy Seris, one of the game's healers, before they die. It'd be comparable to say, an S-Blast running in to direct an Inkjet before getting shredded, the idea is you're intentionally putting yourself in a situation where you'll die because the value you'll get from that maneuver outweighs the downsides your death poses for your team.
@@MinoriGaming with respect, I've played paladins for 6 or more years by now pretty consistently and watched several of their league tourneys back before they shut them down, I'm uncertain this is a common thing, it makes some sense but I feel like trading is a significantly better term for this inting means feeding, not dying, unless you're in an uncommon scenario where you would be giving one player an absurd advantage over your team (lets say feeding a crab or jet charge), but getting a pick on a different member in the process, it's technically correct to say 'inting _ for _', but if you're getting advantage or neutral it's trading, or picking (as a dive / aggro weapon, or under qr) not like, arguing or anything, the terms are just slightly different overall and consistency is very nice
@@miimiiandco There is indeed. Back in the day before it got nerfed, the Ullapool Caber was considered overpowered because Demoman could fling himself at a medic from across the map and either force an uber pop or get an extremely easy kamikaze trade on the medic. intentionally feeding in a way that nets you a high value trade is a pretty common thing.
“Baiting” is also sometimes used as a negative term for when a teammate plays passively instead of playing aggressively with the team. Kind of like when a roller is sharking instead of moving ahead with a teammate. It’s not used like this commonly in splatoon but in other games like Valorant it’s pretty much only used negatively
To add to the discussion on what meta and the metagame is; using the English understanding of "meta" as "beyond" something, the metagame is the game beyond the game. Often this refers to understanding your opponents, teammates, all tools at their disposal, the strategies everyone is using - the gameplay that affects the way that the game plays. Often meta and the metagame refers to what is common at high/top levels of play, but looking at another definition of the metagame exemplifies how much it can shift between sets of players. In any single game, you must be aware of the second definition of meta (as that is what you play around mid game,) but between games you're more often focused on the first definition of meta (as that is what you plan around when designing team comps and strategies)
Important note that sometimes games will have different terms mean the same thing, and same terms meaning different things. For example, Apex Legends uses the term "cracked" not just to call a player skilled, but it also refers to damaging a player a certain amount. Most terms are universal, but small differences do exist from game to game.
58:11 The playable octoling actually does still make the veemo sound!! I'm not sure about the inkling saying woomy still but I'd assume so because I don't know why they'd remove woomy but now veemo LMAO.
I once got into an ugly, if brief, argument with a friend for telling me I'd "thrown" a match -- and they meant "played suboptimally", but I thought they meant "deliberately played suboptimally", and we were both stressed out so the wires stayed crossed a bit longer than they should have. point is, this term can make you come across a lot more accusatory than intended, so you should be careful about... *throwing it around*.
I was the one who commented fuzzy guard break, someone in the replies already explained fuzzy guard (blocking something while switching from crounch to stand and vice versa) fuzzy guard break is when you get hit by an overhead when you try to crouch, when you hit high and your opponent's hurtbox is still in its standing position. It's easier seen than written.
I always thought kiting related to the shape of a kite, and meant specifically either zigzagging backwards or moving away from the opponent but in a quadrilateral shape that you can keep looping and never run out of space. Turns out it was just going backwards and I was overthinking it lol
So, yeah, Meta and Metagame are very similar in concept. However, I actually think it's better (meta, if you will) to use them to describe two different things. Something that is _meta_ is something that is generally considered optimal, so how many people already use the term. However, the meta_game_ is more fitting to describe what currently has the most player representation. For example, let's look at Jigglypuff in Melee. Jigglypuff has been a top 3 character for a long time, with some players like Leffen and Armada previously theorizing that she could even be the best character in the game, and even Mew2King stating she _is_ the best in environments without the Universal Controller Fix mod. However, there is a stark contrast between puff's viability in the _meta_ compared to her usage. Hbox, PrinceAbu, and previously 2saint are pretty much the only people in recent memory to succeed in top level, whereas Fox, Marth, and Sheik have a huge level of top level representation. Jigglypuff is _meta_, but not in the meta_game_. Splatoon's meta/metagame are pretty even, though. It's arguable that Machine is worse than the metagame would lead you to believe, and that Stamper should be higher up in the metagame since it's so meta, but stuff like Splash, Ballpoint, Undercover and Big Swig are all in the metagame as much as the meta shows.
Ngl i really wanna know what keyboard gem has/the switches used if it's custom made bc it sounds so good. I'd be down for a typing video where all it is is gem typing. Basically an ASMR keyboard video.
Personally, I consider the term "feeding" to be what a competitive player should NOT do: get splatted by the opponent without some compensation, such as delaying the objective, buying time/space for your teammates, or drawing the opponents' attention away from a more valuable teammate/area. Feeding in Splatoon is equivalent to hanging pawns or pieces in chess, whereas getting splatted but receiving just compensation is analogous to a pawn or piece sacrifice.
Not a competitive player, never will be. But i am interested in competitive splatoon. I watch some youtubers in the scene. And it’s fun to watch, but not understanding a single word is a little hard, especially since i’m more of a listener. Actually hearing the term and seeing the gameplay helps, but just knowing the term regardless is always useful.
44:06 I'm in Australia and haven't joined X rank yet, I'm assuming, once I do get to X rank, that I should do takoroka div for both the ability to play against a wider skill variety as well as have better Ping. would there be any benefits for me picking TTek division?
58:22 I don't know about boys or Octos, but girl inklings definitely do say Woomy again in splat3; there's like, four woomys in the sound rotation for booyah.
I’ve always heard positive squid bagging referred to as squid flopping, and it’s never initiated after a kill it’s usually done outside of kill range to initiate a squid party or of course at the end of a successful salmon run. Also usually hear abilities referred to as primary and secondary not usually main and sub
I would say that throwing is when you have the advantage and it is clear that you're going to win, but something happens at the last second causing the other team to win. Throwing games a lot of the time isn't intentional, but it sure as hell is frustrating
I just smashed up my copy of splatoon 2 with a potato masher because that awful dlc made me so mad. If they wanted people to enjoy the dlc they should have made it accessible
You do know plenty people fund enjoyment in the challenge right? If you want accessible you play the normal campaign. Admittedly they did better in letting the player choose with side order but this is why you wait until people review stuff to decide if something is for you. All of this is a you problem
I had no idea "tech" didn't mean "technology" in this context. When there was that Ultra Stamp bug in S2 and the person who found it called it "new stamp tech" for example, I literally thought that meant "New Ultra Stamp TECHNOLOGY" lmao
Pretty much the same definition as spacing and zoning for the purposes of this game. In other games it can mean something even less committal that's maybe just there to do a little chip damage or see how the opponent reacts, but in this game, if there isn't a threat that you might get splatted, getting damaged doesn't matter because of how fast you can heal it.
I'd define it as: doing relatively small amounts of damage (often at a distance) to threaten/annoy opponents but not necessarily with the intention to splat. Splat Bombs seem to be a pretty common example
Poking is firing or throwing a weapon into a space currently controlled by the opposing team as a means to either displace them or attempt to inflict some (often nonlethal) damage onto an opponent. For example, a Splash-o-matic user can poke opponents with their Burst Bombs at a distance further than the main weapon would normally reach. Whereas spacing and zoning is considered defensive, poking is more offensive, particularly when a team is trying to push back in.
...That's definitely a backronym someone made up because they didn't know the etymology. It doesn't stand for that, and that's not really accurate to what it means. It's short for metagame, the game above/about the game.