I liked how you did the card by card in this one. Explaining how the cards link together and what the goal is makes it easier to follow and understand rather than you just reading the cards to us.
Or in my case *try to mix it with springans* for repeatable bounces and a regulus negate on top of the golbin stuff ( oddly, goblindberg is a good enabler in that trap hole)
I've watched Mandalore's VODs of him playing the blasted things, shit's hilarious for all the wrong reasons, it's like the cheapest, lowest-effort thing out there and it tries to have this drama going, except the characters having that drama are goofy mono-chromatic blobs who are impossible to take seriously on any level with the peak of crazy being the flashbacks and Stinger Flynn sections, both of which make me feel like I'm taking crazy pills.
> Emergency Teleport, Ze Amin, Ogre Dance, and Foxy Tune are _all_ 1-card starters to a full end board - (3x E-Tele 3/2x Ze Amin, 1x Foxy Tune, 1x Ogre Dance) > Speedroid Terrortop was very clearly semi-limited *for* Goblins so why not make use of it + Taketomborg for _another_ 1-card starter > Drawing 2 of your 1-card combos (e.g. Terrortop + E-Tele) will let you summon Gossip Shadow by summon 5, letting you play around Nibiru > Run a variety of extenders (most notably Psychic Tracker & Psychic Wheeleder) rather than 3 copies of a single extender > Boom Mach & Mean Merciless should have their numbers dropped by 1 each and optionally Clatter Splode can go down to 1 > Grand Bash should only be run at 1 copy, with the above mentions, you have 13/14 1-card starters meaning you're not relying on your goblin normal summons and are saving space for non- engine & extenders > Grand Stampede is just a worse version of Full-Armored Xyz & has an easy enough time detaching materials already that you don't need the trap to do so > Consider running Evolzar Lars over/alongside Crazy Beast > The Ghostrick engine isn't needed as the deck makes F0 without it already & gives you space in the extra deck for I:P + S:P and another Xyz (such as Ashura King) or another Link (such as Cherubini)
You can also run the Gold Pride package of 3 Leon, 2 Carrie, 1 Better Luck and 1 Start Your Engine for 2 additional interruptions. It pairs really well with the above Punk. I also recommend running 3 Foxy Tune, as you can discard the Full Armored trap during your turn to trigger its effect without setting it first. This deck runs pretty well with 44-46 cards, as it searches a lot, and also to avoid opening to many bricks or starters. You normally don’t want to open any Goblins, you want to search it. 3-5 Goblin names and 2 or their ROTA is the best.
@@geiseric222 it's actually fine in goblin because ze amin is a good normal summon too. She's a easy way to put 2 3s on board and makes emergency teleport crazy. You don't need to do all big fuck off combo bullshit with the P.U.N.K.s, it's just a package that gives you like, 7+ 1 card starters without any bricks.
Goblins in yugioh: Rank 3/6 XYZ spam Goblins in MTG: Spam and then burn your opponent by using them as cannon fodder for throwing 1000 goblins to everyone's face
This is basically that youtube video of western vs eastern comic silly power in a nutshell. Mtg goblins : lowly canon fooder. yugioh goblins : literal terrorists, mad max style, rival gang of the diabellestar.
Goblins in magic are also a vintage tribal thing with almost 30 years of support, including shit like "pay 2, stack your whole deck" and "cheat whatever you want in by swinging this one mana dude at stuff".
Personally ive been finding the most success with Goblins by pairing them with the Kashtira’s and trimming down on the Goblin numbers. 3 Planet 3 Unicorn 3 Fenrir 1 Riseheart 1 Birth 1 Theosis 1 Terraforming does a lot for the deck, namely, Dug becomes full combo if you already have an Xyz monster on the board, and Kash is really good at putting up an Xyz monster that doesnt need its materials to be impactful while also not using your normal AND provides more depth to your grind game, Unicorn can also dissuade your opponent from using Droll in some matchups because some decks simply cannot let you rip that 2nd card from their extra. And because this makes Dug full combo you can really trim down on your Goblin ratios, currently im on 3 Dug 3 Tour Guide 1 Mianda 1 Boon 3 Arrival 1 Meeting 1 Stampede and the 2 Terrortop 1 Taketomborg. This leaves about 10-12 slots open for generics on top of the Fenrirs you already play natively. Also, Wollow is just better Crazy Beast. Wollow is SOOOOO good.
A couple of people have already said it, but it needs to be emphasized: the Card by card breakdown was the best you've done so far. You explained every card, especially the cards that aren't part of the archetype, why they're in the deck, and how they mesh with each other in the current format. I hope to see more of this kind of breakdown for future TMTs
Technically speaking you don't need the Herald for Purrely players when running Goblin. Since you can just use one of the goblin cards to detach the baby kitty, you effectively turn off anything that a 5+ Noir does that's scary.
@threepointgaming 1 card combos I can think of: - Tour Guide - Speedroid Terrortop - Rescue cat - Mathematician (send dark clown) - Punk ze amin - Punk Foxy tune - Emergency teleport - a certain phantom knight card which I forgot the name - lvl 3 dark dream mirror And probably even more which I forgot/haven't discovered yet
Between P.U.N.K, Gold Pride, Speedroid, Wheelder/Tracker, Level 3 Fiends, Adventure, and all the extra deck payoffs Rank 3 is looking good. I'm curious if Goblins are ultimately going to be the best way to do it. The graveyard recursion and disruption of opponents might be their ticket. It could be that whatever build dodges Droll the best comes out on top. Heck, go hogwild and build 60 card Punk Goblin Gold Pride Adventure Speedroid Kashtira Ghostrick.
The snake eye game seemed weird. It would’ve been difficult, but if they were playing more of a modern snake eye fire king decklist where there are more snake eyes and less fire kings they could’ve broken that board and set up a few pop interruptions and set up like a flamberge on field, princess in grave, poenix would add back and garunix would potentially special summon out and do all those things. Idk if that’s enough to fully win, but it’s a lot of follow up and hard to remove stuff
ngl, those first two games were immediately made incredibly whelming the second droll was dropped and instantly won you both games lingering floodgates are so sick................
@@SorrelYT nah, some hand traps are well-designed, like the ghost girls and imperm, and some are objectively terribly designed, like droll and shifter and droll was fine when it came out, back when it wasn't uncommon for decks to be playing a million draw spells like upstart and duality and allure, as well as when the game was slower. if droll ended your turn, it was fine, you likely weren't dying anyway and you could easily make a comeback. now, if it ends your turn, that's it, you just lose. same with maxx c
one potential card for this achetype is Ashura King, 3 mat rank 3 that cand detach 1 to negate monster effects. provides extra mats for goblin summons and does a ton of damage going second
I like how grand entrance let you search for any goblin, meaning that you can play goblin attack force, or actually a lvl 4 goblin, and using the continuous spell to make goblins lvl 4 or 7
Definitely love the list but I think u should use the gold Pride engine to make a even stronger board that also helps u make gossip shadow before 5 summons for nib
compared to other TMT's i feel this one gave alot more insight into how the deck actually works. It made it alot easier to actually understand how each individual card interacts with the deck, ad why its in the deck. Hopefully this is how other TMT's are because this was much more enjoyable and insightful.
IDK about this list, seems like it loses to every turn ending ht in the game. Also feel like you should be using the gy quick effects to summon a bunch of guys and then making another rank 3 on your opponents turn with full armoured xyz.
what about a punk engine? its another way to do full combo without committing to your normal...and the discards most of the of the time can be the goblin revives itself
terrortop is another one card starter, you can play wheeleder and tracker as extenders and ways to go into baronne, small world searches every monster in the deck, beatrice instead of beast can do the rollback lock, you can make bamboozling shadow turn 5, ghostrick engine is redundant, one of the virtual world level 3s can be a starter with a wheeleder or tracker. This deck has a lot of options, just needs to be optomized.
I recommend adding psychic engine (Punk engine, Psychic Wheeler, VW Nyan nyan). Beside they are Lv3 extenders, they are tuners can also be used to make Baronne through Malong.
I've been playing goblins with gold pride, it's not super effective like with punk, but both archetypes help each other make their starter and often I manage to fill up board with xyz and grab leon for synchro as well
One thing i realised when testong riders is, you actually want to play the minimum amount required for a game rather than each as a 3 off because most of them dont let ,ou play without an xyz on board (which would be fine if the format had xyz but it doesnt). Instead you can abuse powerful cards such as psychic wheedeler or emergency teleport and ofc a small speedroid package, to pump put rank 3s much easier. also very notably if ypu dong expect your opp to be on crow you can always use noisy during opps main to trigger gabonga summon back dugg, get followup and then use xyz armor trap to go into whatever you are missing. Its also notable that i really dont like g the ghostrick package just because ot takes so much damn space in the ED. You arguably want to play the armor package twice and you also want to add a beast for lab and a beatrice because she is a ftk game two or three (send rollback send mayakashi trap skip their turn) i think the ed is too tight to warrant running basically a slightly better monster negate when we already have access to powerful cards such as ashura king, cicada king or gossip shadow. The funniest thing if you do use udf tho is to equip it with torpedo. Atleast it takes 2 interactions to out it then (e.g. kirin pop torpedo sp target udf)
I got some bad tech. Let’s rank up mechquipped angineer into Number 67: Pair-a-Dice Smasher with astral force for a one sided skill drain and dodges neb
Fun fact, in the ocg structures manga, there is a actually a character that looks as human goblin, owns the Shop the protagonist obtener use for tournaments and had a duel with ana des, the incarnation of tour guide using a goblin beatdown strategy. I bet this guy will incluye the goblin raider package and will use as excuse to use tour guide as little love letter to Ana
Been testing goblins for several weeks. The ghost trick variant pretty much just turbos out UDF. I’ve made a goblin/GP/Punk list with a higher consistent ceiling and layered interactions. MBT didn’t do bad with the list for a 10 minute testing video.
While it is opinion based, I think the format before Fireking Snake eye stuff is simply better. Having to play Droll and seeing same deck or variations of it be dominating is boring. Unchained, Runick variants, Purrely, Lab vying for the top was a better experience imo (right b4 WANTED stuff, eventhough R-ACE wasn't that bad I suppose)
It's been droll format for the last year or so. The only strong deck that punished droll in main was unchained and it's dead now, so there is 0 reason to not main deck droll. (yes I know lab exists, but it's kinda mid rn)