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Godot 3 Character Customization #3: Random NPC Generation 

ByteSeb
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Today, I will teach you how to achieve a basic random NPC generation based on the customization system that we have made through the series.
Get the source code & assets: github.com/Byt...
"A platformer in the forest" original asset pack: opengameart.or...

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15 окт 2024

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Комментарии : 7   
@FP8J
@FP8J 2 года назад
Hey! Nice video! Not sure if this is part of your request for ideas you might want to tackle, but I am particularly interested in a tutorial that details how can we make NPCs which attack mobs on their own, as a sort of simulation game. Example of this is the Domina game's system of gladiators, in which a group of them belong to the player and the others to the enemy, but both of them are AI controlled. A plus would be to explain how they prioritise targets etc.
@wash99
@wash99 3 года назад
Useful, and I hope everything will work out just fine for you! 😊
@byteseb
@byteseb 3 года назад
Aw, thanks! Luckily, I'm fine now
@wash99
@wash99 3 года назад
@@byteseb yayy that's great :D
@byteseb
@byteseb 3 года назад
I appreciate your comment
@sigitsatriap6505
@sigitsatriap6505 3 года назад
Great content , thanks for sharing
@byteseb
@byteseb 3 года назад
Thanks for watching
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