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Godot 4.2.2 - Cloud Worlds 

Polygarden
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Added density map support. With this one you can more easily control which clouds get spawned where. They will pile up in certain areas and form clusters.
I also added a global AO / density map based on where lots of cloud clusters are, to tint them based on weather. I also improved the rendering in shadowed areas a bit. The smooth shadows have some sort of directionality now.

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12 сен 2024

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Комментарии : 7   
@RTSFan1337
@RTSFan1337 Месяц назад
super pretty! Realistic effects make stylized clouds pop! I don't know what your initial goal was, but this is already amazing
@CornRecords972
@CornRecords972 Месяц назад
Amazing!
@cleoden7862
@cleoden7862 Месяц назад
That turn more and more realistic. Fantastic work!
@Even-Steven
@Even-Steven Месяц назад
Gets better and better all the time, looks great! 👍
@SamFX
@SamFX Месяц назад
Looks great! Congrats! My only complaint is that the clouds edges seems too sharp, would be great to have an option to control how much sharp or blurry you want the clouds to look like
@Nathan48362
@Nathan48362 Месяц назад
Good work, from Brazil 🇧🇷!
@yusarimahubara
@yusarimahubara Месяц назад
The shader it's awesome but demands a lot of gpu
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