I applied the height map and foam particle buffer to a quickly written water shader to see if it works. Now I can add more water details and sync it with the camera.
I hope one day to get a sort-of shader, that works like interactive water, so if player walks in it, it makes cool waves, ripples . . . the foam effect would be nice for speed-boat title . . . it's really amazing tech, it'd make many games look cool, esp. if the water also had waves and, where interactive to player position, say, for speed-boats, jet-ski . . .