To answer your question, villagers can do delivery to carry stuff from outposts. I’m not sure how it works exactly as I’ve not gotten there just yet. Turn off their other priorities to make them focus no matter what. Otherwise, travel sign and fast travel to take it from outposts as they gather. They might need a food system as well. Looking forward to your trial and error.
"If you can dodge an arrow, you can drive a car!" 😆 I believe you were looking for, "If you can dodge a wrench, you can dodge a ball." 😁 but either way, it works for me. LOL.
To answer your question on the towns and people. They store items to the town in which they are assigned. If you want to make a seperate town accross the map it has to have its own town hall. You will name it just like you had the option to name your current town when you placed the one you are building. Fast travel is the way to go to collect resources. Place a road sign near a road near the resource you want to gather. Rename the sign post and bam you can instantly travel there using your network. The only thing is costs is 2 logs 5 stone and some wood to set up a road sign, doesnt cost renown. To have your people gather say...tin you would need to build a mining camp near a tin source, put some mining pix in it and set the amounts to be gathered. I personally use the "top off" option as this will be a standing order for your villagers to maintain a certain amount.
The thing is though, I'm guessing you'd need to make a whole other little village for that though, right? Because they need to eat too. So you're either ferrying food to them yourself (and then have to remember to keep topping that off, which I'm sure I will forget, lol), or you need to have like a foraging hut and/or a farm and cooking stations (and a cook plus farmer or forager, etcetera, depending on which food sources you pick) in the mining camp too I guess? I haven't tried outposts yet myself for this exact reason and I'm curious how others tackled this?
@yasmeenahmaiden having at least three different types of food available to your villagers is key. Tier 1 I kept everyone fed with smoked mushrooms, meat Stew and fine Stew. Ita pretty simple to set up and will keep the villagers working and happy. Also the ore isn't kept at the miners camp they will bring it back to main storage. One villager with a bag equipped can easy bring 10 units back to the main camp.
Just be careful, the last two titles from these devs have been pump and dump schemes. They will likely give up on this one two before it gets out of EA. No clue why Steam still allows them to publish on the platform.
First rule of any settlement is to make sure there's water source nearby (take ancient Egypt by the Nilo river for exemple), in rl for other obvious reasons, but that's why you're always short on river reeds
I am almost convinced to buy this game keep up the awesome series I really am enjoying this been following you for quite a while now love your video's thanks
Just catching up on the videos because I have been nonstop playing this! So much to unlock build and progress. Typical early access flaws but scratches an itch. Just got my guards in place, a couple of shield maidens. Hopefully you continue so I can get a sneak preview into some other aspects while I’m not able to play.
Also a word on food as it is far more complicated than you think. Wish I could call you or something as this is easier to explain over voice. Anyways you have three slots. When you consume three items you get the buff for all three..but here is the important part. Food in slots 2 and 3 dont degrade until slot 1 expires. Also another interesting fact you can renew slot 1 with the same type of food once it degrades to like 25%. This keeps slots 2 and three in effect indefinitely as long as you remember to renew slot 1. Your soldier's will renew slot 1 automatically as long as that food type is available in thier inventory.... make sense?
loving this playthrough. the editing is good because you cut out all the back and forths and show the good parts. this game is amazing. gonna grab this later next week.
I've been watching your channel for sometime now and I've enjoyed you playing ARK ascending and now this. Nice content, nice game play. Keep up the good word.
Hi. Once you unlock fences, you can enclose your village, but there must be an opening to allow your villagers to exit, etc. I enclosed my village with fences and created a narrow funnel. This meant that when I was raided, I was able to position my Fyrd (Old English name for village militias) at the narrow neck of the funnel. I ensured all villagers had shields, thus was formed a shield wall, stopping the Brigands from entering the village. I stood atop a nearby and adjacent stockpile roof with bow in hand and was able to thin the raider's ranks some, before jumping over the fence to attack, from the rear in a classic pincer movement, the remaining Brigands with my Seax (Pronounced "Se Ax". The devs have misspelt the name of this iconic Germanic knife). This worked well, with not a single Fyrdsman falling, nor sustaining any significant injury. Loving the game!
When you recruit a new villager from the town, if you're heading back to your village keep them as a companion because they will get back to your village faster than if you immediately make them a worker from the town.
12:35 Hey Royal! I've been playing this game and I noticed you had Lubomir set to priority 9 which actually means that it's set on least priority and number 1 means top priority for what ever reason 😂😂 I just found that out today and want to help :) I love the series so far!!
@@PartiallyRoyal yeah it first confused me too but I figured it out eventually. Also I just got to the end of your video and the way that multiple settlements work is that if you go into the settlement screen. All the way to the right of the name of the bench or building there is a bell icon and you can select which settlement it is for and which people can work in that settlement.
@@air_deluxe2885 yeah it took me like 4 hours to figure that out 😂😂 I'm glad I could help though. I'm pretty far along in the game if you need any tips or have any questions.
@37:33 You can perhaps appreciated why the English/Welsh longbow men were such devastating force in late medieval/early middle ages combat. I have heard that the games devs have a somewhat chequered history with game development. I hope that they stick with this one as I think it may be something special. I can only imagine the modding potential, particularly with respect to medieval historical based content such as Anglo Saxons verses the Danes etc. P.S. The game also illustrates, as does Manor Lords, that the village's militia/fyrd, were drawn from the population of the village itself, thus any losses were keenly felt by all, meaning that the rest of the village population had to work harder to compensate for the lost manpower.
for your copper issue, you can set up a building or whole settlement to become an outpost via settlement tab. you just have to collect the copper by placing waypoint signs when visiting the outpost.
Tier 2 reasearch is done on the town hall. took a lot of people a while to figure that out. but building the town hall in the first place is an ordeal in itself. And i dont mean all the buildpoints to click. its getting the straw for the thatch. Also: your fighters should always on guard duty. it decreases the rate the raid-meter fills and prevents them from storing their weapons for tools, meaning you have always guys ready for an emergency or for a bandit camp raid.
@@yasmeenahmaiden patrolling all day, but than again, they will always be ready to be companion or ready to fight if some trouble finds your camp. I higly advise that you that one of 3 recruits becomes a permanent guard, or else you better deactivate the raid system entirely in the settings menu.
you can put foragers hut near the items you want harvested and tell them to only gather what you want also you can use a leboror to only transfer items from there to your camp
39:56 you create an outpost, which is basically a second group. You then build a big storage thing and you can set up deliveries from your outposts to your main village. You have to hire people and assign to outposts so it’ll have workers
Hey Royal, you can place a copper mine, and place a pickaxe in it and your towns people will walk over to it and start mining, but its not unlimited resource, but its a big limit
just got this yesterday with my son cant wait 2 play alos NICE this was posted on my 40th bday ONE more thing maybe number them the vids they are for some reason they werent playing in order
Also make sure you put the mud collector and shovel by a source of mud otherwise it will not work at all took me a min to figure that out. Also if you place a gathering outpost close to the lake they will be able to grab the reeds for you. As well as deliver them to a stockpile if you build one to automate reeds.
This is great to watch - very entertaining especially since I'm not going to get the game. Ben Dover... you dirty boy watching the naughty channels has infested your brain. ♥
So what you can do is build a house, mining camp, and stockpile. Stockpile allows for materials to be periodically transferred between them (it's in it's description).
Regarding River Reeds its on the list of things you can tell the workers to grab for you. oh also Bellwright on summer sale got it for 40 AUD. It is a bargain
The dagger kinda sucks but the next weapon the Sax is awesome it has reach and a stab attack and only needs one strength to use so most of your villagers can use!
dammit u need to play longer bro... I enjoy your commentary while u play .. its hilarious.. plus I scolding ur units for not fighting... its like ur making ur movie as u go.. I would play this game but I only currently own a Mac..;( I watched all the survival games u played and I think u should do more game play on this game. realistic growth and fighting. plus the winter.
Life man! Everyone’s working full time jobs and moving around. Tough to find time, but hopefully things settle soon and we can get some multiplayer going 🙏