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Going Underwater (Realtime Voxel Physics Engine) 

Grant Kot
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Added a third geometry pass to render the backfaces of the particles, so you can now see the surface of the water when submerged. This still has a pretty low cost to render on the GPU. I will try to bring over things from the volumetric lighting experiments (e.g. godrays) while keeping things visible underwater. It would be cool to have some more plant and animal life in the water that might have higher poly counts and maybe use instancing/mesh shaders for that. I will work on adding settings so you can play from low-end portable to high-end PC.

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22 сен 2024

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Комментарии : 16   
@NeoChrisOmega
@NeoChrisOmega Год назад
It's a legitimate shame not more people are viewing this. You're development is phenomenal! I've been sharing you to a lot of my programming friends/coworkers. I hope you get the recognition soon!
@GrantKot
@GrantKot Год назад
Thanks for the support and sharing!
@NafenX
@NafenX Год назад
I wholeheartedly agree
@MidBoss
@MidBoss Год назад
I love the idea of adding plants and animals to something like this. I'm very curious to see what the life sim community could do with this type of particle simulation, but I'm saying that as someone with a very limited understanding of what's actually going on under the hood on stuff like that.
@GrantKot
@GrantKot Год назад
Yeah it could be cool to let the players maybe either assemble some creatures of their own with different components, like mouth, fin, propeller and maybe I will put in an optimizer and let people evolve them in these physics worlds. Maybe people can have their evolved creatures battle or compete with others.
@MidBoss
@MidBoss Год назад
@@GrantKot That would be absolutely incredible.
@jackerywebster5864
@jackerywebster5864 Год назад
What you've been doing is amazing and entirely underrated!
@Officialjadenwilliams
@Officialjadenwilliams Год назад
Astonishing!
@Blap7
@Blap7 Год назад
Before 1:00 i was like, ok, this is cool After seeing the water shift gravity directions i was amazed. It's even splashing on the walls. Amazing.
@GeorgiKrastevMusic
@GeorgiKrastevMusic Год назад
amazing !
@_supervolcano
@_supervolcano Год назад
Very very cool.
@noel350
@noel350 Год назад
I like this. Very cool. What is the resolution of your play space?
@GrantKot
@GrantKot Год назад
Thanks. In this video I'm using a 128^3 grid resolution, but performance is more dependent on number of particles than the grid resolution.
@backpropagated
@backpropagated Год назад
Holy crap! This looks amazing! Are you working towards building something like a fully simulated minecraft? I think it would be so much fun to build redstone and piston things in a game like that. Also, I subscribed to you 9 years ago because your code helped me finish my particle simulator that I was doing for a high school CS class final project, and now I'm a software engineer, so thank you!
@GrantKot
@GrantKot Год назад
Congrats! Yeah, maybe a bit of a hybrid actually. I did start out with the intention of everything fully simulated, but I think having some block grid based stuff is also very useful, so I will have some basic block building too. I will try to make the block building very quick with different tools to spawn blocks in different shapes.
@yosha_ykt
@yosha_ykt Год назад
Wow
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