A tip, Capn: Use faction Torps on cruisers and frigs. They have better range than Rage and better explosion velocity and explosion radius than either javelin or rage.
Hey Cap Loving the Videos Been Learning a lot and you really have helped me stay committed to the game as there has been things i had no idea how to do and i was kinda lost but not with your videos that you share for us fellow capsuleers i do have one request for a video idea and thats how to set up a player owned Base i have watched a few other tutorials but i have hard time understanding them witch makes it difficult for me to learn on what i need to learn and you make everything understandable lol if you get my rift anyways thx again Cap and safe travels in the space and take care in irl ❤
A bit scuffed, but thanks for the content. I bet WH groups are getting ready to rage roll C5s :D. We used to do the sites with 3 Nestors and Leshaks / Oracles for dps.
17:30 Actually, have a look at your sig radius when in bastion, I have not checked ked since Veridian, but I was told a while ago that, more likely, they are scanning you r MTU. Just wanted to point that out. It wasn't obvious to me at first either.
They'll scan your MTU with smaller ships, not with a Golem. Besides, if they catch you on D-Scan, it's easy enough to warp a covert ops into each site cloaked.
@@captainbenzie pre veridion it was way easier to scan MTUs then bastioned marauders. Haven't tested post patch. If you are on the drifter boss they will have to scan you down, so it is moderately relevant and its not like your going to go to a fresh site while you have new connections right?
This is correct. It’s not your sig radius you need to look at though it’s your sensor strength. Whi h bastion boosts by a whopping 100%. Therefore it’s best not to drop your mtu until the site is completed and clean up afterwards with a covert ops or something similar I learnt this from hateleas gaming. May he Rest In Peace.
Not sure if anyone has mentioned but if you drop your bubble first you can drop your mtu/depo right on top of it that way you don't need to move around
its around 550 mill for both site and drifter. Bare in mind that you will loose your 3.5 bill Marauder sooner or later. There are people that rageroll C5 whs and can easly find you. Also all C5 and C6 Wormholes are owned farmholes for wh alliances. Those people can always come and kill you.
Its blue loot called , pure isk near 1B and up , if bring any kind of Capital in any Sait its become capital escalation and different content become whit Boss :)
Not much point as it's all blue loot, no modules or anything. Just pure "sell for ISK" stuff and it's pretty much guaranteed you get the same every time.
Ooo nice ! Torpedos are good ones ;) Beam Laser also beter ;) but Dual Giga Pulse own , for every Capital on grind is different buddy , Tripple Escalation its hardest FAX, Dread, Carrier all in one . I wonder bring your buddys to start the disco and you do your things ...all of *em pilots will be happy :) you also and we the Rookys* ;)
Its intresting that the higher in ship tech u go the worse the capacitor seems to get for the ships intended equipment. 9 out of 21 slots are just to fix the ships capacitor, Thats almost half of the slots available just to keep the thing from not running out of juice. I know all of them wont be activated at the time but still its abit ridiculous that half of the slots are needed just to fight the ships own capacitor. 13:22 Its worth knowing about that Battleship for sure but as far as i know u dont actually have to fight it if u dont want to. If the structure spawn in range of your smartbombs then yeah it can cause an issue but u dont actually have to trigger it to clear the site as far as i know.
Correct, you don't HAVE to kill the Drifter, but if you can, it's 300m ISK in loot, so often worth doing. Capacitor isn't bad on these ships at all (especially the Golem) it's just that these sites have HEAVY neuting if you want to solo them. You're fitting a Marauder in a specialist way to allow it to solo what was intended as group content.
This is great and all... but unless I'm missing something, it's not really "solo" - if for no other reason than you risk the wormhole exit collapsing and getting stranded. Or do you also carry a probe launcher (and poss a clocking device)? Or - now that I think of it - how did you get in here with this fit in the first place? Fleet/Wingman? Or maybe - for those of us who are truly anti-social - use an alt in a Cheetah (etc)? Thoughts?
I'm part of a wormholing corp so we have a station. We scan the chain of connections and use Tripwire to map it all. Yup, I carry a Probe Launcher in the hold and have a Mobile Depot in case of collapse (though you also just don't jump destab or eol). Solo, in this sense, simply means "one ship to run the site". Doing this kind of content I strongly recommend being part of a wormhole corp - like Catskull! If you're enjoying wormholes, fancy a casual corp around you, come join our Discord and consider applying!
I'm curious do you have like a backpack fit for the golem to camp out in C5s ? Been thinking about do that in a golem setup for the content. I do it all the time in my Stratios C5 ninja hacking and Tengu C3,C4 anom and sig combats but those are covert ships. So I am thinking about survivability if you get spotted in a local's C5 in a golem they might take notice and action against me hehe.
A quick question from a non native english speaker (meaning i might have missed and ask question about what you already answered in the video.😅) As far as I know, nosferatu works only if the total cap amount of your ship is lower than the one you are leeching from. And i see in the video you are doing 0 cap leeching againat cruise sized sentinels. So my question is, what is the point of using it then? O7
I found that thukker battery is better suited for heavy neut preasure. slightly less cap but more resistance. Overall the math works out against the drifter neuts for me. Do you find your aplication is okay without a guidance computer? I use 4% implants a computer and a faction painter. Maybe its overkill?
I've had no issue with application for sure. I'm using a 3% implant now (wasn't for the video) and that definitely helps, but I don't think the computer matters too much. But tbh I haven't tried.
how do you have enough capacitor if using a painter + computer, he neuts 950GJ every 10s according to this vid. for your question, the painter should be enough since he has a 400m sig and the torp explo radius is around 540 so, when the sig > the exploradius it's useless, you're already applying 100%
6-7 years ago I used to run this like clockwork. Dual thukkers, a few cap rechargers flux coils and cap rigs and you’re good. One faction target painter is all that’s needed for the 400 sig. I like cruise missiles a little more for solo but I think that’s preference. The precision missiles 4-5 shot the cruiser rats for me at max skills no implants. Unfortunately the drifter can now only be activated by a capital ship.
@@captainbenzie very interesting, I will try this myself always something we complained about years ago that it didn't work Edited: so funny they actually seem to pull range when I engage nos on them
I wonder how long until you get ganked? Is it viable at all as a solo player or do you basically need to be part of a serious corp that guards this wh?
You should definitely scan the connections, and probably have friends nearby too, for sure, if you're doing it solo. Otherwise, being part of a proper WH corp helps.
With proper hole control you can reduce the risk of a gank a lot. But nothing is going to stop lazerhawks from rage rolling into your 4b ship. Just the risk you gotta take for such high idk/h!
I am wondering if fury crusie wont do a lot more applied dps than the torps with a single painter. Have you checked? Are are you stressing over the DPS for the Sleeper?
@@captainbenzie so with a high-grade crystal clone i should be able to downgrade the tank with a cheaper x-large shield booster and/or multispectrum shield hardener...i'll try simulating some :)
Is it true my Corp mates have been telling me Drifter response battleship will no longer spawn without a capitol present in the site. Don't see anyone else talking about it with the latest update..
A suggestion for the mobile warp disrupter you can shoot it until it has low structure and if there is an emergency you can easily destroy it then the drifter might leave
@@captainbenzie well you want to unanchor it normaly but it takes 2 min to unanchor on the t2 warp disrupter so it might give you a chance to escape if you shoot it and only have to wait for the bastion timer. Thats assuming of course the drifter is low enough hp that it wants to warp away
since when the Nosferatu works for NPC ship ? You just can't drain them to zero , but it give you energy ? its like this ? ohh my whole 3 years of playing is destroyed my mind :)
@@captainbenzie there cap definitely decreases at least on newer rats like the drifters. Note that you sometimes get 0cap from a nos cycle. Nos only works if you have less cap then your target, so if there cap couldn't be decreased then you would always get cap but some cycles you get +0gjs
@@michaeltseng5842heir cap doesn't decrease. When you get 0 from a nos cycle, it is because your ship had more Cap than it at the time. Npcs have a limited cap amount, but infinite recharge, so you can only nos when their total is less than yours.