yeah, its just because the mirror portals transitions is absolutely horrible. but with the trigger it wouldnt have a horrible annoying transition and pretty cool imo.
@@ikarimisu0184*does 100 life challenge* *gets levels that have a spike wall with a 1% chance of deactivating* evw will need a lot more skips in 2.2 lol
Random trigger had A LOT of potential if used correctly. You will be able to make really fun memory level parts (for example Tride's ball part in his gimmick level) without using a lot of complicated systems. Also, great video as always 😊
If im honest. The Particle system is going to be a highlight for me. Reverse trigger is going to be something we all get used to, and reverse portal isnt used becase of it. But its going to be a great tool for great creators, and make EVW recent tab absolute chaos, witch we all want. Random trigger is going to be bane of exictense but could be fun for hiding some easter eggs.
Reverse was the MAIN feature of 2.2 since the first teasers. Not the swing copter, not camera controls, they are not even as close as reverse. It just stays there. Imo that was the reason why SMJS server was more creative at first, bc they actively used reverse while GDPS Editor mostly used camera controls without any reverse.
As someone who tried to get into game dev, i always stray away from rng (except for decorative purposes) It CAN be used for good things, but anything with rng can be treated as giving an unfair advantage/disadvantage depending on how lucky you are. (Also removing a part of the skill level)
quick disclaimer: right after I finished this video, some people warned me that the versus mode has been delayed and will be released in 2.21 anyways I still think it's a cool new feature from a future update so I will be keeping it on the video :)
I feel that many people are worried about 2.2 because they arent used to many of the things in it. For example, the new 2.2 editor... it absolutely terrifies me to the core... but I am still willing to sit down for a few hours to learn how the new systems work.
it may seem terrifilying but it's actually not that hard to begin with and also if you prefer making simple platformer level then in most of the times you dont even need to use those complicated triggers but it's always good to understand their functions
Honestly what scares me the most about 2.2 its the amount of stuff it adds. One of the reasons i like gd so much is its simplicity and i hope 2.2 doesnt take a lot of it away
gd isnt simple at all. theres like 6 jump orbs, 4 pads, 7 gamemodes, portals to change size, speed, location, gravity, etc. and thats only the gameplay.
I believe you just feel this way cuz 2.1 has been around for literally years. But to be honest GD whether it's in the constructing gameplay part of constructing decorations part is far from simple. The command will stay the same : Press one (or ocassionally two) buttons. It won't change that much with 2.2, as you are currently being thrown to you 2.2 furnitures where you won't even use some of them. The truth is, 2.2 will be just about the same, but better.
The Reverse trigger is actually really good. I know the mirror portal does nothing interesting but the reverse trigger can make for some really interesting gameplay gimmicks IMO. And honestly the swing copter’s potential as a good gamemode is extremely high and the dual ball swing copter gives us an example of what it looks like
the only thing i dislike about the reverse trigger is that it's invisible. hopefully, the standard will be to use reflected speed portals to indicate a direction change
What will creator in 2.2 make Other : make good effect level like effect, film, game Adiale : still make simple level like 2.1 Mindcap : maybe will remaking memory level Bli : making child cartoon Xender : boss battle 3D Yunhaseu : spam deco level Davjt : Crazy IV WerewolfGD : Making furry animation effect JonathanGD : making 10 minutes level but tiny distances pocke : level xxl but with 10 object Npesta : KENOS Mulpan : making level but with mulpan block/object Reunomi : god level in GD Voxicat : absurd viral level like ohio Dorabaebasic : making 1.0 style rated level Funnygame : cool level but with 2.0 object Dorami : reducing object in level yangire Samifying : finnish level in 2 days Mykm : kerusakan II Yoreid : game development Ilrell : calmic ambience Culuc : remaking him emerald realm part Spu7nix : MAKING GTA😱🥶
while many people dislike the swing copter, I have a few counter arguments 1: we will have more space to control the swing copter because of free fly and no objects at the top 2: less objects because setting up the dual ball and blue orbs takes a lot of objects and the 2.2 swing copter only takes a portal 3: finally dual swing copters!!
nah man, I really dont think the random trigger is that bad, I feel like people would only use it for decoration, as for gameplay it wouldnt hurt to have it in an easy demon or something, kinda like Clear My Path by MaxxoRMeN as for the platformer mode, I don't see how anyone can hate on it, even if you dont like it, it wouldnt affect you, itll have its own category alongside its own stats, kinda like how there's the demonlist and the challengelist
@@AdyaGD top stat grinders are supposed to grind any stats (except CP ofc), so they will have to grind both classic and platformer levels. Especially since Moons will be a separate stat
reverse will be cool but we should still have normal left to right levels becuz i dont want to be inside out and backwards trying to sight read a level tbh i just wanna play the game
Thats literally my opinion for years! Great video dude finally someone who things the same about this update but still Ill be happy when its gonna be out soon
i wouldnt say the start of 2.2 will be terrible, i think its actually gonna be really fun. seeing loads of new crazy levels trying their best to use the triggers well will be really funny and also really cool. i actually cant wait to see what early 2.2 will be like
Exactly. Everyone is scared of early 2.2 while I can’t wait for it because of how unpredictable everything will be. Everything will be very fresh. Once people know how to use everything correctly, yes the levels will get better, but they will get very samey and boring.
Im going to be honest, at first i wasn’t too excited for platformer mode because i was worried it would take away from geometry dash. But now that i think about it, this is a cool and easy way to make a platformer game. Unlike games like super Mario Maker 2, you can actually go really detailed in so many different ways. I just hope the community keeps these two separate from each other and doesn’t try to merge them together
i think people misunderstand that platformer is a completely separate mode and RobTop has no plans to fuse the two. They also use moons as a collectable, so star grinders dont need to play them for stars.
i think that stuff like the new Block Editing, Particle System, Game Optimization, and the Animating System will be incredible for creators! but stuff like the first few moths will have some really bad levels (probably) because of all the new things. and the rating standards might spike in expectations. but at the end this update will be amazing. we will just have to get used to it
Knowing that theres concern in the community about the abuse of all these triggers, I think theres a chance that people are gonna really play it safe with the triggers at first and it may play out the opposite that 2.1/2.0 started out as (except for the crazy stuff people will just dump in the recent tab) Also I just realized try imagining a xender game esque level but in platformer mode DUDE IMAGINE THE BOSS FIGHTS
I've a hill of expectations for this update. I never experienced a update of the game -since i starded playing seriously in 2020-, hope this get back my motivation on the game. Good video as always, keep it up :)
I mostly agree with you. I also feel that the swingcopter is very forced because it's just a new update and not too creative, it kind of reminds me of a ball and ship combined :/
About 2:31, this one i have mentioned a lot. Your opinion is EXACTLY the same as mine, like people didn’t notice this but they would agree after I mentioned and explain about it.
I think bugfixing is overall a good thing as long as there's a way to access 2.1 physics again (for already rated levels that use these bugs) Also the reason he's fixed negative scaling is that there's really no need for it in 2.2, as you can just disable an object's hitbox if you want anyway, so I don't really care about that change I heard a rumor about there apparently being a new setting to do this but I haven't heard confirmation for it. I hope rob thought about that
@@Eight88Nine99R6 My guess is that any levels that already do it won't bug, but if you tampered with the scaling in the editor it would fix it, kind of like how if you try to scale a scalehacked object without scalehack
@@Catman_321 it should also be noted that levels would most likely get fixed if they're bugged an impossible, much like how red world used to be impossible cuz of an old object becoming purely deco, so there was no way to beat the level legit until some mods fixed it and it got rated
Also, I would like to mention that as to fixing the robot jump pad bug, RobTop said there will be a toggle for it in the level editor so a bunch of levels dont break
Honestly, the random trigger is going to be REALLY good for making minigames and such. Im currently setting up some art and stuff for a Doom level and i could use for the status bar face, the enemy's accuracy and other stuff
This Video honestly gives me a new prospective of what 2.2 could bring and honestly is scary like you said. But the update could also be an opportunity for small creators to actually shine like yourself now-a-days. Bye 👋 ❤
I completely disagree with you about the random trigger. As you said, rn in gd the norm is to memorize where you last died. Except, with the random trigger (if done right), won't be about luck, but instead will be about improving your sightreading cuz every attempt will be different. Which i think is way better than memorization
The mirror trigger is really good if used correctly, but thats the thing, its hard to use correctly since how unpredictable and stiff it is, it would help it out alot visualy and for playability to add a smoothing opition to the trigger, just like move triggers.
2.2 sound great but Im not super excited cuz think it’ll change the game more than I’d like. Also I don’t like the reverse/direction triggers and swing copter either. I tried the 2.2 editor in gd world and realized I wouldn’t normally use more than a few new features. It’ll take a lot of getting used to. Maybe it’ll grow on me.
The reverse trigger shouldn't exist gd is about knowing that you will go forward even with the mirror portal you know youre going one direction and only
Imo thee reverse trigger would be way better if it was a portal. It would make the gameplay much more sightreadable and easy to understand. Imagine if the gravity portals were triggers
Nice opinions, i actually can agree with most of them. I'm really excited for the update, but also a little woried. I would LOVE to see what all the creators are going to make. :)
I really agree with the point in 3:39, 2.2 is just filled with wayy too much shit, especially the editor features. The editor will have indeed alot of potential but it's likely gonna be a repeat of the invasion update (2.0) with some levels being absolutely atrocious because of the amount of features introduced.
I think the mirror trigger allows much much more creative opportunities and choices for creators if done right and I'm glad they added it. Its necessarily a better mirror.
i think platformer levels are gonna be more relax way to play the game, some ppl are not good with fast pased gameplay so they are gonna play more platformer levels, and others are gonna still with the current types of levels we have today Fixing the negative scale hack is just not right, this is super usefull while making levels, i use it a lot...
a lot of these things are already in final dash, including platformer mode. I don't really have any strong opinions on it aside from it being pretty frustrating but that could just be because halfway through the level the thing will kick me off the app bc it thinks I've got some kind of illegal cursor. REALLY hoping that's not an issue in 2.2
The swing isn't a bad gamemode, it just needs to develop within the community. The same happened with the spider too, but that eventually settled and people figured out how to make good gameplay with it.
Always wanted to make a big metroidvania level in geometry dash where you slowly activate more and more features of the game one by one (like all the orbs and the portals) that unlock shortcuts, secrets, and new areas in the world, like any metroid game basically. 2.2 is probably gonna finally allow me to do that.
You are the first RU-vidr who has opinions that I agree with, although personally I think the reverse and random triggers could be used really well. I also disagree with the swingcopter, I think it’s great.
I understand that you didn't like the reverse trigger but the mirror portal can do much worse to your level like putting your decoration out of place, your structures through a parallax effect and can disrupt your trail (if higher than 60 hertz)
Most of the stuff I agree with, especially random and reversal triggers. I suggest to any creator who does use these to indicate when such directional/random shift will happen. Also Vit you made another great video as usual!
I feel like the random trigger could work better in deco rather than gameplay like for example making the background pulse random colors or using random easings for movements
i agree i really hate reverse trigger but i HATE platformer mode so when 2.2 comes out im going to not update until megahack v7 gets updated for 2.2 and i hope when robtop fixes the bugs he will keep old levels with bugs still having them
1:37 i actually agree with this so much, the swing copter seems more just like an add-on than something you actually want to use in a main part of the level. plus there's gonna be so much swing copter straight fly in extreme demons
the swing copter's movements are almost identical to the ship's movement, except every click acts like a switch between holding and releasing. it's sort of redundant.
I hope rob doesnt fix 2.1 glitches its gonna break too much stuff, there will be impossible coins in rated levels, broken levels like the ones that use dual glitch, and if he fixes negative scaled blocks it will break change of scene because it uses both dual glitch and in one part there is invisible ufo that goes through negative scaled spikes
The dev can do whatever he wants, quit hating on it for 0 reason. the ONLY valid thing in this video is the fact that levels will be garbage right away..
reverse trigger is way better than the mirror portal, and also, why dont u like the reverse trigger but likes the plataformer mode????? ramdom trigger is like a ramdom... trigger... u also could argue that limbo exists bugfixing the robot jump is bad, while the inverted scale blocks can be fixed by marking the "no touch" square
Coincidentally, I made a video almost exactly like this called "The problem with geometry dash 2.2". I could not have agreed more with the swingcopter gamemode
My life has changed after the exposal of spaceuk and I cant play gd with my pants on my head anymore so I'll have to feed my fingers to get good sleep in the morning to recover from my little dog with my hair cut off from my chest with a knife cut down the neck. I can't remember when it was rated as I don't want to