In this tutorial, I'll show you how to create, manage, and load static data in Godot!
In this case, I'm using static data to manage a list of items and their respective properties. This same system can be used in many other areas though, such as: Dialogue scripts, skill/stat metadata, and many other applications!
Please leave a like, and comment if you learned something from this video, have suggestions for better ways to optimize this system, or would like to share ideas for future tutorials :)
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24 авг 2024