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Thank You For This! After watching countless videos on this subject all I found was frustration! Your video was perfectly simple and descriptive for beginning users of unity and your attitude makes the video easier to watch when already frustrated from not finding the help you need, Keep up the great videos man!!
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can you please help me the unity brush tool just stopped working for me out of the blue. so i can't make or edit the terrain and no setting have been touched. do you know why?
better off using a third party program like world creator 2 to generate a better looking heightmap as a starting point imho. Mountains won't ever look gorgeous painted straight in unity :p
Absolutely great video as always! I never miss your video even if it is not something I am going to use in my game :D It's just good hearing you talk man ♥😍
Having the same problem, never found the standard assets either. I did find its only the first texture paints the whole terrain, if you add a second texture it paints it like he is doing it.
Calming Winds so i think standard assets are not available anymore from the store. I think you should be able to download it somewhere online though and just import it in your project
Bonus tip: Always raise the floor level of your terrain when you start, so you can lower the terrain down, as well as raise it up. 👍 (As a terrain is a black & white heightmap under the hood, it starts out with 100% black so you can't go any lower than that)
@@SassyPantsy Use for example the "Set height" brush with a height of 50 and a massive brush size. Think there might also is a faster way, but at least it's straight forward with the brush.
Have a lot of respect for people who actually are trying to properly explain difficult concepts. I know how hard this can be, and, as my boss says (ru-vid.com/show-UC--U0fXwL0Ea4X92rldJ0aA also a game dev for over 20 years now), you can only simplify and make the information compact if you really have the essence down. Awesome work!
19:01 You've never been to the swamps like here in Louisiana. lol There are types of trees that do grow in water, and they're super common here. Just get on I-10 between New Orleans and Baton Rouge and you'll see them off the bridges.
Sry, but this looks the opposite of gorgeous. - nothing blends well together - textures are basically 1 color - the grass looks like planes - lighting is flat - no skyscape - no varraite - terrain has no detail
It really is just you, almost every channel has a variant on that sort of thing... Quick example, Mumbo Jumbo. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ElRtHHo79A4.html There are others, but I'd rather get on with watching _this_ video.
No offense. But this is not "Gorgeous terrain". It's very basic and is what us Environmental Artists learn when we were 16 in college. I like your way of learning, but this is major clickbait.
There are new terrain tools available where you can sort of "stamp" hightmaps into your terrain (just like gaia works) - when you want good looking terrain, use "real" highmaps (you can create them in photoshop but creating them in Unity would result in ridiculous workload) Don't even think about using the standard grassblade-texture, it's just really bad, create your own one or download one Texture tiling is the next problem, you can write a shader to compensate this (or download/buy one) Texture stretching on vertical parts ... well actually you shouldn't have any vertical parts in your terrain, because if something is this vertical, it should probably be a rock and rocks are meshes. (but if you need them for some reason, use a triplanar shader) Roads are meshes, rocks, trees, basically the heightmap just defines at what height things are - so the terrain is just like the background, it should look "ok" but your game-world will be formed by meshes. You have a cliff where the player should not be able to jump down? Mesh. A road the player can walk on? Mesh. Sharp edges on the side of a river? Mesh. Caves? Mesh. Anything that affects gameplay? Mesh. Don't try to make a perfect terrain just by using the terrain ... it won't work. And before you start at all - watch this guy's videos (I searched for weeks until I found his channel and it seems to be the only one where you really get to understand what it means to build a world for a game) Craig Perko - Level Design Analysis Playlist ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4HMtju0BjAo.html
"okay... this world took me forever to make and is not that good...Oh, THOMAS has a new video! wait... is EASY... [Flips table upside down] I know is a bad joke, but now seriously, keep up your amazing work! You are one of the main reasons my game and my channel exists! Can't stop talking like a robot on the mic but robots aren't that bad so i will keep trying! Thanks for your support! (even if you don't know all of us, doesn't mean you aren't there for us!)
support.unity.com/hc/en-us/articles/205637689-Why-do-I-get-a-All-compiler-errors-have-to-be-fixed-before-you-can-enter-playmode-error- this might help but it didnt for me
everything works perfect except from the fact that i cant go on paymode because it says : Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'......What do i need to do?..if you know please help
Sid Makes Games oh ok. I just saw a video the other day where he said there might be something in the works for something pinstripe related. So I figured he was going to continue down the 2D route.
Thank You for Yur content, Thomas. January I'm starting on working on my 2D game prototype. Although I'm a greenhorn and know nothing of programming, thus will be giving Unreal Engine a try. Do you think it's a good idea?
I made a couple games with unity.. and just tested unreal.. but what I can say is that for a 2D game I would definitly recommend to use Unity... for 3D games are both good.. some people say one is better some people the other :D
I definitely recommend Unreal. I watched this to see if Unity's terrain system has improved at all in the last 3 years, and it looks the same. Look up any video of someone building a landscape in Unreal, and it's a night and day difference. I know a lot of people say both engines are basically the same, but it's primarily people who have never tried Unreal that say that. I've used both engines for 3 years each, and Unreal has far exceeded my expectations in every way. Especially if you don't know how to program. Unreal's visual scripting system is incredible, and it's allowed me to go from only being an artist in Unity, to finishing full games in Unreal. Just my two cents! Thomas, if you read this and have never tried Unreal, I highly recommend at least downloading it and playing around with the editor. As an artist, it's like upgrading from crayons to acrylic.
@@mattreevesdev yeah you are right but he mentioned doing a 2d game so unity is the way to go... plus it is free so there is no problem if he doesn't like it
When i hit play aftr placing terrain and cube ,compiler throws an error saying "check consistency:game object does not reference component animator.Fixing.". Help me solve this
@@silkworm2595 Blender just for modeling, texturing, rigging and animation stuff. Blender can be used to develop games also but I haven't seen much developers using just Blender to develop the whole game instead assets for the game are made in it and then imported into Unity or any other game engine of your liking
Now the standard assets bug. You can remove all folders except Environment. You can also add the basic wind zone 3d object to make trees move. A nice environment thing is also adding a particle effect like dust.
You should include how to fix the compile error when you import Standard Assets (the GUIText error). Also please show how to get the lighting tab (it is not default). Also please show how to get to Edit Layers (it is not default).
I wanna buy a new computer since all I have is a laptop, what specs would I need in order to work with 3D proyects in unity or godot with no problems at all ??? talking about cpu, gpu, ram (I'm thinking about getting the parts separately, of course not going for the most expensive ones, I have a few savings haha).
Wait what? You look confuse leave the tutorials to us. please fucus on making beautiful games, we'd love to play more of your games but not this crap brother
This idea that Unity or any other program that allows someone to make a game. Well let me be the first to say that when you create software for someone else to use then you need to realize that the average person doesn't know what you know. The errors with these POS are so obscured that anyone who hasn't seen them or knows what they mean just make people lose interest and move on to something they do understand. I have so many ideas for games but cant get anywhere because the software is so hard to not only use but understand. This tutorial is great as long as no errors pop up. Once I put in the FPS character controller it would not let me enter the world. It says cant compile asset ( or something similar ) so until I can fix these errors which are not easy to find I can't go any further. Unity is great I'm sure but until these programmers get it through their head that just because they understand it doesn't mean everyone else does. Its so easy to use a PRO can do it and that's all that will use it. 7 Days To Dies is a good example. Its been in development since 2013 and yet its still not done. Why is that. They cant even get things right using Unity. If only I had the capability to create my own software it would be super user friendly that kids could use it yet powerful enough that Pros could still do whatever they would want.
Wow.. I have spent weeks scripting a player and player controller and camera controller and now I see it’s already in a package that I have already downloaded and all I had to do was use it... dang now I can just start all over again and do it the right way I guess... wow I have spent so much time on c# player scripting and all I had to do was click a few buttons and there it is...
im confused. why are people modeling in unity? i thought that was the purpose of blender and alike. i thought unity was a way to create game instances, events, and interactions between objects
Dude! This is absolutely the best tutorial for ultra-beginners! I literaly turned youtube upside down to find something easy anought to understand as a beginner...tons of speed designes without dicent explanations. But this tutorial is just amazing! Keep on! Sub and like!
When I go to fullsail for game design that's what I want to do is the environment and stuff I kind of knew how to do some of this but now I know more love all your videos
Thats not game design but environment art and level design. just to help you a bit while searching..if you look for game-design that is something very different from what you are trying to do!
@@blackheartgaming6121 you understood that wrong. the programm he uses is Unity3d. Game Design is a jobfield within game development. while environment artists / level designer are other jobs.