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Grabs and The Grab Range Tier List - Smash Mechanics 

Rekzius
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Today we return to smash mechanics after another fairly long break. Today we'll be taking a look at grabs and grab ranges. Covering everything you need to know about them and having a look at every grab in the game form worst to best in terms of grab range!
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5 апр 2022

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Комментарии : 351   
@Rekzius
@Rekzius 2 года назад
So I was actually incorrect about the hitboxes on the grabs, its the other way around. Meaning the grabs effectively have less range when trying to grab aerial opponents. Sorry about that!
@Cutzerella03
@Cutzerella03 2 года назад
Yea. we know
@elitecombine5373
@elitecombine5373 2 года назад
We for sure know
@hugeculo
@hugeculo 2 года назад
Wasn’t blue pikmin the “grab and throw” pikmin?
@FlameEcho
@FlameEcho 2 года назад
@@hugeculo Blue has the strongest throws. I think they have standard grab range though.
@abarette_
@abarette_ 2 года назад
yeah, was about to say
@VideoCentral-bh9tf
@VideoCentral-bh9tf 2 года назад
It's actually kinda nutty how good gunners grab range is considering it's frame 6. It's actually the best 6 frame grab in the game by a good bit.
@rompevuevitos222
@rompevuevitos222 2 года назад
Makes sense, their kit is worse at the range where you could usually grab No need to make it even worse when it's already sub-optimal to use
@VideoCentral-bh9tf
@VideoCentral-bh9tf 2 года назад
@@rompevuevitos222 I don't think it's sub optimal actually. If gunner had a kill throw, she would be top of high tier. All of her main projectiles are + on sheild, making her get grabs very easily. That and it makes her have a really good upclose mixup game because she can threaten a grab from places a lot of charcters can't.
@weebs1051
@weebs1051 2 года назад
@@VideoCentral-bh9tf the issue is that a lot of the projectiles that are + on shield are incredibly reactable
@VideoCentral-bh9tf
@VideoCentral-bh9tf 2 года назад
@@weebs1051 for sure, but even if you can react to them doesn't mean you can do anything about it. Her projectiles either force a sheild or them to move, so if they move, you can just either not care, or punish them since the projectiles have so little lag.
@Neosxmarduk
@Neosxmarduk 2 года назад
@@weebs1051 do me a favor... Have a friend shield, then use Gunner's grenade at close range, then spam grab. It is a free grab almost every time, as long as they're in range.
@exodus5187
@exodus5187 2 года назад
I don't know why, but Greninja's pivot grab is just enormous. If you included those grabs, his is among the best
@guacodile2528
@guacodile2528 2 года назад
His dash grab is unusable tho (༎ຶ ෴ ༎ຶ)
@exodus5187
@exodus5187 2 года назад
@@guacodile2528 that's true, his dash grab is not the greatest
@arufa4550
@arufa4550 2 года назад
ikr I use it at the ledge sometimes when the opponent does a normal get up
@wildmonkeycar
@wildmonkeycar 2 года назад
His pivot grab is 3x his size and I love it XD
@BBB-pe3ip
@BBB-pe3ip 2 года назад
Yep, it literally teleports the opponent into his grab
@the_bookworm8281
@the_bookworm8281 2 года назад
5:45 Actually, their grab range was terrible in Melee and Brawl as well. This was actually relevant in certain matchups in Brawl, there was a few characters in Brawl (such as ZSS, Toon Link, and Peach) that had a winning matchup against them purely because the character is too slippery for the ICs to catch.
@4xzx4
@4xzx4 2 года назад
Yes, but Brawl ICs's grab hitboxes were so big vertically.
@dave0invictus
@dave0invictus 2 года назад
he's not talking about their grab range in melee and brawl when referring to their "crimes," i'm pretty sure he's talking about handoffs and wobbling
@FZRBrawler
@FZRBrawler 2 года назад
I dunno is this was the intention or not, but I think the misplaced verticalness of Ryu/Ken's grabs might be a reference to street fighter in that you can't grab airborne opponents normally.
@jacobhdz127
@jacobhdz127 2 года назад
I absolutely hate the deceptively short grab ranges on some characters.
@pokelover7497
@pokelover7497 2 года назад
same
@neog8029
@neog8029 2 года назад
(Cough) Ganon (Cough)
@jimmyoutlaw9384
@jimmyoutlaw9384 2 года назад
Like sephiroth who grabs with his dick instead of his arm
@TheNorwellian
@TheNorwellian 2 года назад
my main (cough) hero (cough)
@greedo194
@greedo194 2 года назад
@@neog8029 yeah, if only ganon had bowser grab range
@quesadillamante
@quesadillamante 2 года назад
It's weird. Cause small characters like Pikachu and pichu have very short ranges that extend outside their own hit box, but *technically* have the same range as other characters whose grab hit boxes are more disjointed. Very weird.
@lucg4005
@lucg4005 2 года назад
Still find it crazy that palutena’s grab used to be even more disjointed at at 15 range. I can understand other characters like Zelda having a higher grab range cause either magic or extending their hurtbox, but palutena just standing still and reaching that far is still ridiculous to this day.
@guacodile2528
@guacodile2528 2 года назад
I mean I guess palu is kinda of also using magic
@hatboi124
@hatboi124 Год назад
I'd kill to have the old Palu grab range back. By far my least favourite nerf across all of ultimate's patches.
@swiftbristle
@swiftbristle 2 года назад
I play Hero for fun and keep wondering why he couldn't grab when it looked like they were close enough. Now I know why, thank you so much.
@4xzx4
@4xzx4 2 года назад
It's really annoying.
@ReitheOffbeatOtaku
@ReitheOffbeatOtaku 2 года назад
The reference to the infamous "Kind Dedede" typo from Dream Land 3 at 9:51 made me chuckle out loud; good job, lol
@piman3143
@piman3143 2 года назад
So fortunate for us that Dedede decided to be kind today.
@elitecombine5373
@elitecombine5373 2 года назад
What?
@yellowslotcar
@yellowslotcar 2 года назад
@@elitecombine5373 brawl dedede has a MASSIVE grab range that gave him infinites on practically the whole cast
@4xzx4
@4xzx4 2 года назад
@@yellowslotcar It was more that his d-throw had set knockback. After certain %s his chaingrab wouldn't work on some characters.
@whiteninji352
@whiteninji352 2 года назад
@@elitecombine5373 Referring to a typo in the video
@xxProjectJxx
@xxProjectJxx 2 года назад
@@elitecombine5373 9:53
@p_owl5925
@p_owl5925 2 года назад
i feel like you should add the frame data to these as well, it would make the reasoning behind the size more apparent also its weird seeing pikachu and sora have the same grab size but pika's is obviously more negatively disjointed, going with the theme of it having a bad grab like how they normally do.
@dekuskrub2154
@dekuskrub2154 2 года назад
Funny thing about Ryu and Ken's grab box displacement, in SFIII (and probably most SF games), grab boxes come from a characters foot. Probably just a coincidence that they're both so displaced, but I think it's pretty neat.
@4xzx4
@4xzx4 2 года назад
Makes sense as maybe they could grab airborne opponents otherwise.
@stanley8006
@stanley8006 2 года назад
@@4xzx4 that was actually the intention for both games!
@Saskaruto16
@Saskaruto16 2 года назад
The thing is in most situations the size of the grab hitbox is largely irrelevant and just there to match the model and pose they take while grabbing. What is a much more effective measurement of grabs in terms of utility is the distance from standing as well as the disjoint. Heavy leaning animations like Melee Marth (especially since melee has JC grab) lets them whiff punish with a grab at spacings others can't, and disjoint like Palu has, as mentioned; lets her just flat out beat hitboxes that would have hit her if not for the disjoint. If you measure it that way instead the list looks extremely different. Large grab boxes inside of the model are only really useful for large characters who the opponent can frequently end up partially inside of the animation like Bowser and DK, or for very fast characters, usually those who have an animation that moves them from their standing location slightly, and so could miss in a scramble, seen in characters like Falcon or Pika/Pichu. After 64 Pika had one of the worst grab ranges in the game because the grab hitbox had basically no range outside of the character model, and that was only fixed in Ult when they just buffed the overall size of the hitbox.
@kerokerocola99
@kerokerocola99 2 года назад
Lmao nice Luigi on the thumbnail
@zahaireexistslmao5171
@zahaireexistslmao5171 2 года назад
Bro XD
@ericestrada3530
@ericestrada3530 2 года назад
Never underestimate Pac-Man's new grab, it's so big and disjointed, and lasts so long it'll suck you in like a vortex if you try to punish it
Год назад
And cannot be spotdodged.
@godmode3611
@godmode3611 Год назад
But he doesnt get a lot from grabs right?
@KevSB07
@KevSB07 7 месяцев назад
@@godmode3611 he gets an extremely consistent up-throw up air combo at most percents, and a killing back throw at high percents
@wail13
@wail13 2 года назад
giving the whole "you can't complain about these characters' grab ranges now" while brushing past how puff and pichu's grabs are 90% inside their own hurtbox feels a 'lil silly; raw ranges ain't created equal, which you touched on for palu/zelda's disjoints but not the inverse
@Mercury-oy1zd
@Mercury-oy1zd 2 года назад
Don’t know why he ranked them based off of numeric value only, disjointed grabs are better. Doesn’t matter how big the hitbox is when it doesn’t extend outside your body
@michelemichienzi934
@michelemichienzi934 2 года назад
@@Mercury-oy1zd and that is fair as far as this ranking goes, it doesn't makes sense at all tho to ask people to stop complaining while also ignoring the single most important factor about grab ranges, it being how far they extend from the hurtbox and collision box of the characters.
@the_exxtra1425
@the_exxtra1425 2 года назад
Length isnt what people are mad about, but moreso how disjointed the grabs are. A lot of grabs in this game are accurate to the model, unlike other games where characters had at least some amount of disjoint
@hatboi124
@hatboi124 Год назад
Length is ABSOLUTELY the most maddening thing about grabs. The amount of times standing grabs miss point blank is absolutely infuriating.
@donovanmahan2901
@donovanmahan2901 Год назад
And then there's the negative disjoints.
@TheLobsterCopter5000
@TheLobsterCopter5000 2 года назад
In terms of mechanics you could cover, maybe it's time you descended into the rabbit hole of the terrible mechanic known as the gravity penalty, or GravPen!
@azellumius8835
@azellumius8835 2 года назад
I never heard of that one, what is it?
@TheLobsterCopter5000
@TheLobsterCopter5000 2 года назад
@@azellumius8835 It is an attempt to remove the influence of floatiness/fastfalling on vertical survivability, but that targets the wrong stat, ultimately fails to do what it is supposed to do, and inadvertently worsens both the horizontal and vertical survivability of fighters with high gravity stats, despite this stat not being intended to have this effect.
@azellumius8835
@azellumius8835 2 года назад
@@TheLobsterCopter5000 didn't brawl and smash 4 also have a similar thing?
@TheLobsterCopter5000
@TheLobsterCopter5000 2 года назад
@@azellumius8835 Yes, it's the same mechanic
@qwormuli77
@qwormuli77 2 года назад
@@TheLobsterCopter5000 Wait, they blatantly fucked up a mechanic, refused to fix it and introduced it into another game afterwards? Damn. Didn't know about that Smash 4 part at all.
@The_DGO
@The_DGO 2 года назад
The thing I most want for grab range is that I want the ability to grab shields instead of just the character through shield. This will end those funky cases where the entire arm goes into the shield without grabbing, and it will make shielding actually negatively useful against grabs
@halodragonmaster
@halodragonmaster 2 года назад
I have to admit. Before I realized that Zeckmyro's Icon was thd startup to Luigi Up B I always thought that Zeckmyro's Icon had a hitbox on his nose.
@dabiskitt
@dabiskitt 2 года назад
Ridley would have one of the best grabs in the game if he just fully extended his arms
@devilcraft4281
@devilcraft4281 2 года назад
Ah yes, my favorite Smash character: Kind Dedede at 9:52
@BanermanArthropide
@BanermanArthropide 2 года назад
1:35 Shulk go zoom 9:54 Kind Dedede
@djsalad5752
@djsalad5752 2 года назад
something to note about mac: while his standing grab is ok, his dash grab is actual garbage, but there’s a tech that while not unique to mac, is mostly helpful to him because of his very large initial dash and roll range, where Mac inputs initial dash, cancels initial dash with shield, then buffering a shield grab, letting mac add his initial dash and roll range to his standing grab range, giving him equivalent range to samus’ and dark samus’ tether
@valorousAV
@valorousAV 2 года назад
ice climbers: hey can we get some more grab range we only have ten samus: you've had your fun
@ofischial8148
@ofischial8148 2 года назад
I would love to see the frame data on the grabs as well. Like greninja has a longer grab than normal but feels unusably slow
@MattDustyParker
@MattDustyParker 2 года назад
Loved the video! do one on get up attacks and legde attacks!
@BlackKnightsCommander
@BlackKnightsCommander 2 года назад
I really wish they'd've buffed Ike's grab range a bit. Since he's so much slower than the other characters tied with him for grab range it's a lot harder for him to take advantage of his throws.
@AverageDoctor345
@AverageDoctor345 2 года назад
9:07 iirc Mii Gunner has the longest ranged frame 6 standing grab in the game.
@Syl700
@Syl700 2 года назад
EVERY TIMESTAMP OF WHEN HE SAYS pikmin IN THE VIDEO, TOTAL OF 21 TIMES + 1 PLURAL! 10:22 10:25 10:28 10:31 10:54 10:56 10:57 11:18 11:22 11:26 11:30 11:44 11:45 12:03 12:04 12:05 12:22 12:23 12:48 12:48 12:55 13:06 11:22 has pikmin with an S but it counts. 12:48 yes there are 2 pikmin in one second. If you know, you know.
@steroidsjob.mp4
@steroidsjob.mp4 2 года назад
I know
@localidiot450
@localidiot450 2 года назад
I dont
@Liggliluff
@Liggliluff 2 года назад
One could argue that it's either 12:47 or 12:49 for one of them
@steroidsjob.mp4
@steroidsjob.mp4 2 года назад
@@localidiot450 haha idiot
@Syl700
@Syl700 2 года назад
@@Liggliluff I had so many problems with the seconds not syncing up right for whatever reason, so I just went with the best time. Also 12:49 cuts off the "p"
@NonisLuck
@NonisLuck 2 года назад
This video really GRABBED my attention
@LunaireTD
@LunaireTD 2 года назад
As a pokemon trainer you've made me realize I should reeeeeally be using grabs more. Also wow I should abuse the fuck out of ivy's grab lmao
@dc_dachi
@dc_dachi 2 года назад
For sure, all three Mons have great grabs and get insane reward off of them too. Just be aware that Ivysaur's standing grab is quite slow at frame 13.
@guacodile2528
@guacodile2528 2 года назад
All of pokemon trainer pokemon have quite good grab games. Heck they gave a kill throw to all of them.
@dabluepittoo-aqua4213
@dabluepittoo-aqua4213 2 года назад
Guess Bowser got his revenge by swapping grab ranges with Marth.
@Liggliluff
@Liggliluff 2 года назад
(1:00) Agreed; mashing in any game I really dislike. Imaging instead if you could "counter" the pummels by pressing the attack/grab button as the pummel hits you, to reduce the damage. So you'll still have some mechanic to do something when grabbed, but it's not destroying the controller.
@siveon298
@siveon298 2 года назад
That sounds like hell for online. Just have people hold a button, instead of mashing.
@Liggliluff
@Liggliluff 2 года назад
@@siveon298 Forgot about online, I never play online
@dabluepittoo-aqua4213
@dabluepittoo-aqua4213 2 года назад
@@siveon298 Or just make the cap for the maximum effectiveness of button mashing lower so that you don't need to mash as hard...and also stop control sticks from counting as inputs in that regard. Don't wanna damage the sticks more than Melee players already have.
@elbucho8867
@elbucho8867 2 года назад
I like the mechanic, however it is better with arcade controller
@deoxysandmew2162
@deoxysandmew2162 2 года назад
This reminds me mario party and hard CPU have a turbo button. This speed is legit impossible for humans to reach as its frame perfect. Its odd however how shield breaks are better to shake off with buttons, rather than analog stick, yet bury state, its better with an analog stick.... Unless we are talking about inkling roller one... That one still is an enigma...
@alexsappington1587
@alexsappington1587 11 месяцев назад
Cool video. I wonder how youre measuring length. Is it relative to how close you can stand (so touching characters = 0 range and it measures the separation)? Or just foot position? Or something else maybe?
@pyromaniac000000
@pyromaniac000000 2 года назад
I find it hilarious that pichu has a 0.1u longer grab than pikachu. The baby version that is mostly identical can reach further for literally no reason at all, i love that so much
@bowserfire39
@bowserfire39 Год назад
If I remember correctly, in Melee Pichu had a longer grab range than Pikachu which is strange
@mr.oscilloscope
@mr.oscilloscope Год назад
@@bowserfire39 I’d like to think that since Pichu is a child, it’s possible that since children like to hug/grab tightly, that’s why it’s probably a bit longer. Not sure though.
@flux3238
@flux3238 Год назад
Probably because in the smash series, Pichu is meant to be a stronger but lighter version of Pikachu
@bowserfire39
@bowserfire39 Год назад
I always found it vary Weird that Pichu dose more damage than pikachu Pichu the baby Pokemon hits harder than his next evelotion
@pyromaniac000000
@pyromaniac000000 Год назад
@@bowserfire39 well pikachu having more control over his attacks means he often restrains himself from full power to not straight up kill people. Pichu on the other hand has absolutely no control over his electricity, and is ALWAYS using full power, to the extent where he actually hurts himself with it
@relativelylucky1454
@relativelylucky1454 2 года назад
Well you see, white pikmen aren’t actually that great for grabbing. Big range, but not that much damage or power. But blue is great
@tumultoustortellini
@tumultoustortellini 2 года назад
It would be interesting if you went over boost grabs as well. Pichu, pit and shiek get significantly better when you take those into account
@hichatoldchannelhere
@hichatoldchannelhere 2 года назад
Great video!
@nickclark1815
@nickclark1815 2 года назад
I thought Sephiroth’s grab would be ranked lower. And wow I had no idea Mac’s grab got buffed from 4.
@JonnyJayKhan
@JonnyJayKhan 2 года назад
I love that piranha plant has a bigger grab range than ganon despite not having limbs
@ryanwagner3890
@ryanwagner3890 2 года назад
"At 11.9 we have pikachu and zorua" (Among us impostor noise.)
@postboy2242
@postboy2242 9 месяцев назад
I love when my characters wraps their arms around someone's ginormous head and instead of grabbing them there's just a little push
@flamingpaper7751
@flamingpaper7751 2 года назад
I'm so glad King Dedede has finally become Kind
@LARAUJO_0
@LARAUJO_0 Год назад
I think it would've made more sense to measure from the edge of the character's chest hitbox (or collision box if those exist here) to the tip of the grab hitbox to account for how characters can't stand inside each other in Ultimate
@MinMin4theWinWin
@MinMin4theWinWin 2 года назад
We need to see R.O.B's hitboxes next xD i have a feeling that it'll be funky lol
@dagoodboy6424
@dagoodboy6424 2 года назад
Oh ye, grabbin things. Another good vid my man.
@livid8821
@livid8821 2 года назад
just wondering what was palutena's value before the nerf? because i remember it being kinda nutty
@KingAndy9Real
@KingAndy9Real 11 месяцев назад
you should do this from the end of their standing hurtbox to the end of the grab because unit collision makes it so that many of the larger bodied characters (like ridley, rob, and DDD) can't use most of their grab length
@kurokaien18
@kurokaien18 2 года назад
I’m glad I watched this. I main fox and wario and after playing wario for a while and switching to fox I would miss grabs constantly and could not understand what was happening. Now I know lol
@qwormuli77
@qwormuli77 2 года назад
Funny you didn't mention Ganon bodyblocking his own grabs, making the range much smaller (although variable, which is admittedly a bit outside the scope of this video). He really doesn't get a break in this game. Oh, well, at least he has his command grabs, which are actually stellar.
@lorenzoniccoli99ln
@lorenzoniccoli99ln 2 года назад
Based opinion on mashing mechanics: it's just not fun at all in any game with it and here it also has the potential of making you perform accidental inputs
@Ren-zg7nu
@Ren-zg7nu 2 года назад
I see Dedede only has a top tier grab range when being nice
@Liggliluff
@Liggliluff 2 года назад
(1:00) Is there any details of how exactly mashing works? Which buttons can be used? How often are inputs registered? As in, can you get really good results without having to destroy the controller?
@matthewhitchcock9555
@matthewhitchcock9555 2 года назад
The Smash Wiki has a great article on it. Basically, the best way to mash is just to rotate the stick in a quick circle while pressing random face buttons. When you begin to flash yellow (meaning you only have a few frames left until you escape), stop pressing buttons so that you don't accidentally input something when you escape. Just keep rotating the stick until you're free (or thrown, in most cases)
@nathanaellazaro3347
@nathanaellazaro3347 2 года назад
@@matthewhitchcock9555 if I am remembering correctly, you should not rotate the stick and press buttons at the same time because the game will only register one input at a time so doing both at the same time will actually make your mashing slower. It is most effective to choose either only rotating the control stick or only pressing face buttons. It should also be noted that the trigger buttons are just worse for mashing out of grabs than face buttons.
@matthewhitchcock9555
@matthewhitchcock9555 2 года назад
@@nathanaellazaro3347 I don't think so? But maybe you're right
@matthewhitchcock9555
@matthewhitchcock9555 2 года назад
But triggers and bumpers are definitely not buttons that should be pressed yeah
@emperorbooglitch8540
@emperorbooglitch8540 2 года назад
0:59 This does bring up something that I've been thinking. I get that coding is hard and that Rome wasn't built in a day though these people are probably masters of their trade and so certain issues that shouldn't be there in the first place kind of make you wonder what is actually going on with the developers aside from Sakurai and about how Nintendo Studios design games. Just some food for thought from someone who has never coded a single project in his life and a curious question I've been having in my head for a while now, since I don't really 100% understand the scale and magnitude of these games from the eyes of much more experienced teams and I think that it would be cool and neat if Nintendo could explain that to its fans. Maybe upload something on their Social Media or give us some in-game "Developers Journals", something neat like that for reference.
@Blade_the_Cat
@Blade_the_Cat 2 года назад
From what I know its a relic of the old age of arcade games. Most notably, the fighting game series "Guilty Gear" still has button mash in as a mechanic when you're hit with a specific kind of stunning attack, even in the most recent entry "Guilty Gear: Strive" (came out just last year). I believe it was first introduced in the title "Guilty Gear: Accent Core", first debuting as an arcade only game before coming to console a few years later. Its also seen as a casual friendly mechanic because anybody can mash buttons, but you'd be surprised how long it takes to teach someone the concept of directional inputs. Rivals of Aether 2 has actually addressed this issue since they've decided to add grabs. Instead of mashing buttons, you just press the same pummel button (there are two types of pummels in that game) that the opponent choses and you break free. Is it better? Can't say, as the game isn't out, but that innovation and creativity is something I'd like to see Smash 6 experiment with (if there ever is one)
@emperorbooglitch8540
@emperorbooglitch8540 2 года назад
@@Blade_the_Cat Yeah, there should definitely be more options to escape grabs. Projectile characters like Snake and Duck Hunt have already shown us some potential to escape some grabs, maybe, just maybe, there should be a secondary set of attacks called counter-throws in which the character can, if they have the right ability to be able to since some characters won't actually have counter throws and instead have their tools to avoid being grabbed in the first place, take whatever throw the opponent might have given them and counter with their own throw. Of course, this would need some serious labbing in order to make it simple and easy to keep it in line with how Sakurai created the Smash games to be a simple party game though I do believe that it is doable to implement a system like this, maybe not as complex as I described though it definitely has to be more efficient and practical than I described. Like flashing colors, since Smash did that with their death animations.
@firstwaddledee9182
@firstwaddledee9182 2 года назад
I just lost it when we cut to gameplay to see Shulk plummeting to the depths of Hell with Backslash
@elitecombine5373
@elitecombine5373 2 года назад
I know it is like inhumanely possible, but I could have sworn you can mash out of Incineroar's side B. I think I found it from one of the beefy smash dude's videos.
@diegovaldez927
@diegovaldez927 2 года назад
I think it was actually Pk Beats, and yes in theory, you can mash out of it at low percent and if Incineroar is slowed down (preferably by the timer item) but even at zero percent is insanely difficult to escape
@JonnyJayKhan
@JonnyJayKhan 2 года назад
One thing I was thinking is that they could add a crouch grab to also hit opponents lying on the floor (missed-tech)
@Tsukidal
@Tsukidal 2 года назад
Is there frame data associated with acting out of dashes like dashdancing, foxtrotting, or instant dash attacks if that's of any significance? I think that'd be a neat thing to look into, though unsure how useful
@nick1wasd
@nick1wasd 2 года назад
Maybe for the next mechanics cover wall jump/cling/tech/other interactions. They seem really derpy and I can never quite get how they do what they do
@grunkleg.3110
@grunkleg.3110 2 года назад
Nice thumbnail. Luigi's really packing that plunger
@Jay_216
@Jay_216 2 года назад
Why does squirtle have a kill throw. Ganon the master of evil has no kill throw but a turtle can toss you into the shadow realm
@kamui7822
@kamui7822 Год назад
7:27 LOL, this made me laugh so hard, I main cloud and I complain about his grab range a lot. Good to know that his is actually pretty standard
@wisteqs6644
@wisteqs6644 Год назад
0:40 - 4:15 nice info on grabs 60 frames (1 sec) for a re-grab and some characters having ungrabable parts
@leleuuu1710
@leleuuu1710 Год назад
I just want to know that nice sound that plays in the end
@kirbylover37
@kirbylover37 2 года назад
10:39 *Big purple rod coming out between big purple DK's legs* Impressive indeed
@Dukfire
@Dukfire 2 года назад
Luigis grab is super jank
@22dolls19
@22dolls19 2 года назад
If it weren't for the length of the hitboxes, the thumbnail would be very suggestive
@kiura3552
@kiura3552 2 года назад
Really surprised by Sephiroth grab, I always feel like it's inexistant when I play Tho it might be because, looking at his animation being like magically grab and holding your opponent in place instead of literally grabbing it in his hand, I expected him to have a similar grab to Mewtwo, definitly not to Cloud or Belmonts
@PandicMan
@PandicMan 2 года назад
A new Smash Mechanics, surprising
@brysonmcfaull1218
@brysonmcfaull1218 Год назад
2:00 clutch sonic matchup knowledge
@Creepo_J
@Creepo_J Год назад
If there were to be a grab tier list you gotta include the speed and hurtbox shifting of a grab besides it's range Crazy Steve got an antiair grab
@roberthorn9915
@roberthorn9915 Год назад
Can I just say it is hilarious that Pichu grabs Bowser by the nose 0:42
@nacl4988
@nacl4988 Год назад
props to Pacman for the largest Grab that isn't a projectile of sorts
@heartbreaker2485
@heartbreaker2485 2 года назад
Can you do a tier list for Standing grab oos? It would change up the list because some characters like rob have a bad range oos because a lot of the grab is in his body. Also, some characters like Meta Knight don't shift forward so being pushed off the shield because of collusion outranges the standing grab.
@rabidfurify
@rabidfurify 2 года назад
Yeah, unfortunately just looking at raw hitbox size isn't that useful, the important thing is how big the gap between the two character's hitboxes can be for the grab to still connect.
@iswiftyfox8997
@iswiftyfox8997 2 года назад
9:55 Kind Dedede
@MeesterTweester
@MeesterTweester 2 года назад
Min Min needs it as her grab has the slowest startup in the game
@Geneolgia
@Geneolgia Год назад
Yeah but Min Min bad according to the video
@YourLocalRussianNegro
@YourLocalRussianNegro 2 года назад
Ganons grab range should not be worse than Roys and Chroms. I could see if it was frame 6 but it's frame 8, the same as Bowsers and K. Rools which has SIGNIFICANTLY better range at 20 units rather than than the sorry a$$ 14 units.
@BBB-pe3ip
@BBB-pe3ip 2 года назад
The devs did Ganon dirty
@cosmicrefractions2834
@cosmicrefractions2834 2 года назад
I wanna see grab range with grab speed ranked, like byleth grab is slightly better than banjo, banjo has .9 more than byleth but comes out a frame faster, where joker is a lot better than little mac, joker has .6 less range but it comes out 3 frames Faster. And tether grabs could be separate from normal ones if need be, but that’s up to you
@Mars-pw4iw
@Mars-pw4iw 2 года назад
Do fall speed, it doesn't get talked about nearly enough yet it's so important.
@poke4074
@poke4074 2 года назад
At least Inkling has a long Dash Grab! yay!
@peepopogchamp
@peepopogchamp Год назад
do different characters have different item throw distances?
@flamingpaper7751
@flamingpaper7751 2 года назад
Because Hitgrabs are also grabs, so they trade with grabs or do they beat them because they're hitboxes, as well?
@pgmonkeh2166
@pgmonkeh2166 2 года назад
I laughed at IC’s range knowing how ironic it was - was this the same in their previous appearances as well, or a sure fire why to prevent IC’s inherently broken nature?
@neptune9647
@neptune9647 Год назад
Luigi is packing in that thumbnail.
@mrwrigh
@mrwrigh 2 года назад
Everytime I see Hero's grab range. My soul just dies
@stixsis4656
@stixsis4656 2 года назад
One tier list I think would be fun is an Airdodge/Airdodege distance tier list. We always say Ness has the best but HOW good is it compared to other characters?
@dunsparce3883
@dunsparce3883 2 года назад
Airdodge distance is practically uniform among the cast Ness and Lucas are tied for the longest, followed by Mythra in 2nd. Literally every other character in the game except those listed here are tied for 3rd, followed by Bayonetta and Steve in 4th, Pyra in 5th, and Little Mac in dead last because why wouldn’t he be
@Cutzerella03
@Cutzerella03 2 года назад
@@dunsparce3883 ^^^^
@hatboi124
@hatboi124 2 года назад
@@dunsparce3883 Pyra's is worse than Bayonetta's!? I always feel how terrible Bayos airdodge is whenever I play her, but I play Pyra a lot and I never noticed her airdodge being especially bad. Weird.
@landronsc
@landronsc 2 года назад
1:58 (talking about gameplay the background) CPU moment.
@furiousfusion7890
@furiousfusion7890 2 года назад
Could you do a follow up video on little mac? Im intrested to see if your impression of his viability in ultimate has changed
@exnihil9746
@exnihil9746 2 года назад
And relating to Mac. He didn't talk about how there are roll cancel dash grabs that every character in ultimate has access to. And Mac benefits from doing this grab.
@andrewwebb624
@andrewwebb624 Год назад
Okay so something I wish was mentioned is hitbox placement, so cloud and pyra and mythra have the exact same hitbox but pyra/mythra's is clearly much better because the hitbox is placed closer to the fingertips, clouds grab only extends like a pixel past his fingers while pyra mythra have a big ass disjoint
@ThaGeniusIX
@ThaGeniusIX 2 года назад
The one thing no one noticed is that this video doesn't account for where the grabbox is placed on a character for example Ness and pythra have the same grabbox but ness' is halfway through his model and since you can't pass through characters in this game his grab range is actually shorter than shown but since pythra's is barely through their model they have a larger grab range than shown
@orionmcbear
@orionmcbear 2 года назад
"Popo's And Nana's Passable and Neat" hitboxes ?
@andandampersand8202
@andandampersand8202 2 года назад
You got me started. I play much of the cast at this point
@andandampersand8202
@andandampersand8202 2 года назад
Ive been out here playing duck hunt, lucario, corrin, pokemon trainer, little mac, min min, piranha plant, banjo, miis, and so on. Just have no friends.
@bruh.5620
@bruh.5620 2 года назад
bruh luigi is packing in the thumbnail
@djgamermarionette
@djgamermarionette 2 года назад
9:52 ah yes. Good ol' Kind Dedede
@vossboss220
@vossboss220 2 года назад
Ness literally holds you with psychokinesis why does he need to grab you physically with his hands
@frenchfrithefish5982
@frenchfrithefish5982 2 года назад
We're did you find the grab immune hurtboxes
@sandycrash8868
@sandycrash8868 2 года назад
So charizard tiny dragon Arms has the best grab range that isn’t a teather or a range grab Patrick Makes sense to me
@deoxysandmew2162
@deoxysandmew2162 2 года назад
Huh .. weird how certain grabs feel to be more ranged, but they arent and vise versa. I thought that sephiroths grab range was dog shit. Or hell even ganon too lol
@qwormuli77
@qwormuli77 2 года назад
pure hitbox length doesn't matter that much (a hitbox far within the character's model rarely does anything). It's more about the placement, disjoint and collision interaction.
@deoxysandmew2162
@deoxysandmew2162 2 года назад
@@qwormuli77 im fully aware of that. I meant it from despite the distance given, the placements of it are way depended on character model. If it were just LIKE models... Pikachu would be able to grab 1 pixel upclose lmao
@qwormuli77
@qwormuli77 2 года назад
@@deoxysandmew2162 Definitely. You just said _you thought_ they were dogshit, implying they aren't. They are.
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