A problem with games from the previous generation and even some now. Games attempting super realism don't always age well while ones with great artistic designs tend to age like the finest of wines. 🍷 Take "Legend of Legaia" on the PS1 and its sequel on the PS2. That latter debuted on more powerful hardware but somehow looks worse than the prior game. Even for an early launch title on the ps2, its predecessor looks far superior due better art direction, animation, brighter colors, and so on.
All the final bosses of the Gradius games talk SMACK before/during their demise but the dialog of this Bacterian certainly comes off as very sinister compared to the others. I wonder if it's referring to *Dr. Venom* from the previous conflicts with planet Gradius? 🤔
@gjtrue I wouldn't be surprised if the giant brain in Gradius 5 USED to be Venom. Not only did he betray Planet Gradius and sided with the Bacterians during their war, but he also played a role in accidentally wiping out his own people, the Wreek.
yeah they had to outsource this one to treasure, I forget exactly what they were working on at the time but Konami were all hands on deck during PS2 era so they didn’t have the manpower. Ironic because treasure originally left Konami for creative differences.
@@kylele23 yeah poor treasure. Making amazing stuff that never sold amazing. Forcing them to take on contract work and later on port their stuff to all platforms in hope to get some money. I wonder who / who many of the original treasure people that still work in the company what they do now?
Odd how it wasn't added to Gradius V. Despite to second player's color palette clearly being an obvious reference to the Vic Viper's long time partner ship.
I think even without the boss music beginning, you can just tell from how the "Big Core Mk-IV" enters the scene, arms itself, and slowly positions itself for battle is enough to show it's about to be trouble.
Well since I did beat it I'd say it was very well done the graphics,the gameplay,the sound,the music all were good but the 5th stage that was hard to master
UPDATE: Please ignore my below comment. The judder was casued by RU-vid's poor handling of lower video modes like 480p and lower. The judder doesn't exist when the video is played in 60fps. I just made a bad assumption. I'm going to guess that this was done on an emulator because the footage/framerate is extremely choppy compared to a direct capture from a PS2. The background graphics have some sort of weird and distracting frame judder going on during gameplay. No offense or bad criticism whatsoever of course as I can understand and even support wanting to emulate old expensive games these days, but for people like me who are used to playing the real deal the background judder makes it difficult to watch...
While it was recorded with an emulator, I unfortunately can't say I understand the problem you are referring to. As far as I knew, there were no significant frame rate drops when I played this. If you don't mind, I would like to know if you see the same problem in this emulation video by someone else. It is stretched widescreen, but I couldn't seem to find another 60fps video that was 4:3. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qUrcWH1xP-c.html Also, would you be able to link me to a video that looks the way it should?
@@arronmunroe Hey bud! Sorry for the late reply, for some reason RU-vid doesn't give me notifications for replies anymore. :( I'd also like to apologize. The night I viewed this video it was on my phone which, unless I'm connected to WiFi with it, only lets me view most videos in 480p or lower. I just rewatched the video on my desktop in 1080p 60fps and the judder I described was gone. I switched it 480p like when my phone displayed it and the judder came back so it's actually not your emulator or your rom, its RU-vid's poor handling of lower quality video options. The footage NEEDS to be viewed in 60fps to get a clean and judder free experience which is only on 1080p and 720p modes here. This in no way your fault so I apologize once again for my poor assumption.
Amazing ! The game was released in the late 80's as NEMESIS 1,2 & 3 on MSX Platform (middle east) 1986,1987,1988 So gigantic game from a gigantic company : KONAMI Even during 80's , Konami exceeded the gaming era 👍
Yes, it's PCSX2, which I don't consider to be an overly difficult emulator to set up, but I can try to help if you ran into a problem. If you wanted to play it online with someone, that would require either something like Parsec or the special netplay build of PCSX2.
I think the frame input delay was set to either 3 or 4. I believe this ran fairly well, but how well it would work for you really depends on how good your friend's internet connection is. In addition to the online build of PCSX2, there is also the option to try this using Parsec, which would mean no lag for the host, but the second player would have at least a little lag.
@@arronmunroe Oh wow, i noticed it seemed like everybody uses parsec and then i see it's a very expensive paid service. Not what i expected. Is the normal current build of pcsx2 capable of online? It sounds like that's what you used or is that some other build? Also thanks for answering!
@@nunyabusiness9056 Edit: No, the regular PCSX2 doesn't have this feature. There seem to be 3 different online versions. The first one listed is the one I actually used for this video. The last one is the newest, but I can't say if it's any good. The build I used crashed on stage 2 if the wrong setting was used, but unfortunately, I can't remember what that was offhand. Regarding Parsec, I think it's only for businesses that it costs. Under pricing, it does mention "personal use" as being free. github.com/alexsharoff/pcsx2/releases github.com/SmileTheory/pcsx2/releases github.com/nipkownix/pcsx2-online/releases
On the pricing page, it says personal use is free down where it says "features", not at the top of that page. Either way, while I would say Parsec is an option, hopefully the online PCSX2 build works for you.
@@nobodytonobodysbusiness What are you talking about? Most games in the Gradius series kinda feel like rehashes of the same game one way or another. No wonder it was starting to feel stagnant until Gradius V came along.
@@jahmirwhite7807 Agreed. Even the series' developers said the same and why they outsourced Gradius V to professional creators who could give the game a modern update. For example, the previous *Gradius IV* feeling like a downgrade of the excellent Gradius Gaiden. Or hell, even Gradius III that release TEN YEARS prior in 1989...
I believe it was the one called pcsx2-online by alexsharoff. This is a pretty old build and not necessarily the best way to play it online, but it did allow me to record the input of both players to make this video. If you have a good internet connection, just using Parsec for netplay might be easier. Also, there is a newer PCSX2 online version, although I don't think it's perfect either. I didn't use it mainly because I couldn't record a replay with the newer one.
@@ssbgodvegeta2615 Like I said, to play this particular game, I used pcsx2-online by alexsharoff. www.mediafire.com/?r3c1ejv5m85ekrv I can't say that any games other than this will work with this build. I recall this build also needed a certain setting or it would crash in the second or third stage, but I unfortunately don't remember what that was.