Тёмный

Gran Turismo 7 Has the Strangest AI I've Ever Seen 

Roflwaffle
Подписаться 39 тыс.
Просмотров 154 тыс.
50% 1

If you were to ask most people about the AI opponents in GT7 they would tell you that they’re slow and boring to race against. While this true in a lot of situations, it doesn’t even begin to scratch the surface of the insanity that’s actually going. So buckle up, because this is going to be a wild ride…
Music (In order):
Infinite Handcuff - Chihiro Aoki (Yakuza 4)
Liberty - KEMMEI (Gran Turismo 5)
Moon Over The Castle - Masahiro Andoh (Gran Turismo 7)
Juicy Funk Roots - KEMMEI (Gran Turismo 6)
Mirage - KEMMEI (Gran Turismo 6)
Back 2U - MAKOTO (Gran Turismo 5)
t u s k - Hidenori Shoji (Yakuza 0)
Endless Journey Ver I - Isamu Ohira (Gran Turismo 4)
First Attack - Isamu Ohira (Gran Turismo 3)
An Old Bassman - Isamu Ohira (Gran Turismo 4)
Unnamed After Race Music (If you know the name of this song and the artist please let me know) - (Gran Turismo 6)
Channels Credited:
/ @fluffshow776
/ @gtrufus
/ @racinggamearchive
Other Sources:
www.gtplanet.net/forum/
gran-turismo.fandom.com/wiki/...
0:00 Introduction
2:07 The Career Mode Race Experience
8:18 Custom Race Calamities
22:34 The Good Stuff
29:07 Conclusions and The Future
32:37 Epilogue

Игры

Опубликовано:

 

31 май 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 573   
@Roflwaffle16
@Roflwaffle16 Год назад
Once again thank you all for the positive response. I put a lot of effort into this video unsure if there would many be people who'd actually care, but clearly I'm not alone on this. There's been a lot of interesting feedback in terms of possible reasons. The more I think about it the more it does seem clearly intentional in a lot of ways to make them so unrealistically bad in most situations. Do they think this is the type of 'racing' that the majority wants? Or is it made so people who want to have a real race are practically forced into sport mode to get their fix? Whatever their reasons may be it's clear to see that it's pushed many people away from the game and even the franchise as a whole. They're so fixated on this format for races and AI manipulation that it's hard to see this ever changing unless there's some sort of widespread backlash (à la the in-game economy just after release).
@pokegamer4220
@pokegamer4220 Год назад
Give the ai a chance. You can NASCAR race with them.
@gillesgrindel7985
@gillesgrindel7985 Год назад
@@pokegamer4220 The whole point of single races is not as much to win than to get the perfect race meaning you have to overtake on the outside. If you try the inside and you're not able to be ahead at the the turning point, the door will be closed
@_BitJager_
@_BitJager_ Год назад
This is gold, please continue!
@tommydplayskeys
@tommydplayskeys Год назад
Yes, I wonder if Sony has pressured them into nudging players towards to game mode which requires a PS Plus subscription?
@gillesgrindel7985
@gillesgrindel7985 Год назад
@@tommydplayskeys The AI doesn't race, it is programmed to be reach at a specific point. You can tried several time the same race, no matter if you make a mistake or not, if you are faster than the previous race, you will always reach the same car around the same spot on the track. The fastest you are, the fastest the AI is. There is only one car which is actually try to beat you.
@uncleflansy5621
@uncleflansy5621 Год назад
It blows me away the amount of time, energy, and money PD puts into presentation, audio, realism, car models, etc., but then they have whatever hobo walks in do all their AI work. It's such a bad design decision.
@Roflwaffle16
@Roflwaffle16 Год назад
That's not true at all. They probably let their kids do it 😉
@galliman123
@galliman123 Год назад
@@Roflwaffle16 Just like how one of Genki racing project staff children drew their logo
@redryder666
@redryder666 Год назад
Sophie?
@damarfadlan9251
@damarfadlan9251 Год назад
@@redryder666 seemingly Custom Race in offline single player is the only saving grace in GT7.
@benconway9010
@benconway9010 Год назад
@@damarfadlan9251 yeah but unfortunately it doesn’t pay
@davidulan5975
@davidulan5975 Год назад
Being a rural dweller where high speed internet isn’t blazing fast, single player campaigns and robust single player racing is needed to get the most out of my games. Great job on articulating so many shortcomings, and thanks for the ideas on how to get more out of the game!
@8Tarkus8
@8Tarkus8 Год назад
If you have a wheel, get Assetto Corsa Competizione. While not the greatest, the AI is still very good and a real challenge
@AdamsBrew78
@AdamsBrew78 Год назад
@@8Tarkus8 also the new World of Outlaws .. it’s got iRacings pedigree behind it, a company known to be the best in the business for AI. I just wish we had a console pavement racer up to that level. I always consider Assetto when I see it on sale on my Series X, but I’m deflated to see the reviews complaining about how buggy and crash prone the Xbox port is. Shame :(
@SunnyExMusic
@SunnyExMusic Год назад
I have a friend that lives in Missouri and the internet is bad out there
@HugoStiglitz88
@HugoStiglitz88 Год назад
You don't need even remotely fast internet to play online. I used to do it on 3G mobile hotspot LOL multiplayer doesn't even use 1Mbps/1 up even with voice chat, let alone without it
@GraveUypo
@GraveUypo Год назад
get starlink if you can. used to have absolutely useless satellite that was 5mbps and had a 50gig cap at my farm. starlink bought the internet there 20 years to the future. it's as close to fiber as you'll ever get in a rural area. only downside is there every so many seconds there are some micro-stutters as satellites switch in and out of range. but it's still pretty close to being as good as a 250mbps fiber with no caps
@someonetookmynick
@someonetookmynick Год назад
my biggest gripe with GT's AI is how sometimes they drive like they're on a rail.. PD needs to watch your videos. you have explained our issues with the game so succinctly!
@RedDrake110
@RedDrake110 Год назад
They literally do. I had a unusual bug once where an AI just stopped in the middle of the road after the arnage corner at LeMans (LM700) No red flags, nothing and 5 more AI crash out at the exact same spot, causing a yellow flag but nothing else.. Also you can dummy the AI super hard on pit strategies. (I know the AI does a 3 stop at WTC800, sardegna (down to the laps in which the pitting happen (4,8,13)), which is how I go over 1.5 minutes clear of second place..) They stamped out the tomahawk tune for WTC 600, but not make a high paying 900 and 1000+pp events? (The one 950pp event I enjoy at road Atlanta doesn't even pay enough (it should pay at least 1.6 million))
@purwantiallan5089
@purwantiallan5089 Год назад
@@RedDrake110 the AI in GT7 is way worse than GT1 from 1998 bro. Sad. 😂
@swilleh_
@swilleh_ 11 месяцев назад
underground 1 handling and rubberband basically
@doormatt
@doormatt 7 месяцев назад
Yeah, they definitely do. One time while doing Le Mans I was so far ahead that it rained while I still had hard tyres on, but all of the AI behind me pitted for wets. Obviously I kept spinning out and struggled to keep speed, and on the long straight I got genuinely bounced around by AI cars who could clearly see me and still just floored it in a straight line.
@toddgrant6133
@toddgrant6133 5 месяцев назад
It is the absolute worst AI in all gran turismo games, the brake distance of the ai is ridiculously short
@sssss8700
@sssss8700 Год назад
I tend to be pretty bad at GT’s online races. I feel like I’d improve more if I could play offline with 3-5 opponents that are actually competitive rather than 30 that suck until the last second, or it would at least make replaying races offline a lot more fun. Would also love to be able to filter cars for custom races by year, country, engine type, etc. the more filters the better. Was really hyped for gt7 but now I just want a way to play the old games again.
@MXNLYKE8
@MXNLYKE8 Год назад
the ai is so bad and slow that i started 3 and a half minutes down on a 3 lap race around the 24 hour nordschleife layout and still won the race
@dbzcollector9963
@dbzcollector9963 Год назад
@@MXNLYKE8 bro stop going mlg pro on the ai’s and hit the online scene lol
@MXNLYKE8
@MXNLYKE8 Год назад
@@dbzcollector9963 i was just testing out how fast i could push the gr3 brz around the nurburgring
@dbzcollector9963
@dbzcollector9963 Год назад
@@MXNLYKE8 no I get it the AI is trash lol i literally out lap them on almost every circuit at max difficulty and I don’t even upgrade my cars anymore just to give me that little extra challenge or I’ll use the worst possible tire. They just don’t take good lines and carry speed in the corners compared to real players that push their tires to the limit.
@MXNLYKE8
@MXNLYKE8 Год назад
@@dbzcollector9963 hopefully there can be some decent racing when that sophy ai is intergrated into the game
@Milehupen
@Milehupen Год назад
Its rare that I give a video a like, but this one resonates with my opinion on the game so much, that I simply want these 30 minutes to go viral and eventually reach someone in charge who could change this whole situation. Excellent work man.
@Roflwaffle16
@Roflwaffle16 Год назад
Thanks, man, that means a lot! I'd love for that too, but I have a feeling that even if this were to reach someone from PD I'm not sure what impact that would have. We're making the assumption that this is entirely incompetence (which I'm sure at least a few things are) but to me it seems as if they know what they're doing. We can complain all day and all night but when it comes down to it they are the people who designed the game to be like this. As I mentioned at the part with the AI becoming 20+ sec a lap slower, it would take them less effort to not implement a mechanic like that, but they still do. What are they trying to achieve? Who knows, but it doesn't seem like most of this stuff happened by accident...
@Frz900
@Frz900 Год назад
Agreed, so glad I came across this video because now I don't feel crazy, decided to run a gr.4 race on grand valley for fun, 42 laps, and I set the fastest lap at like 1:38.something but 3 laps after I took the lead one of the ai's in like 16th set a 1:34.... With that being said, polyphony knows what they're doing and don't plan on changing it. Not any time soon at the least because "sophy" but that's their little play thing that they don't wanna share with the public
@J.C...
@J.C... Год назад
🤣 Rare? Who cares how many vids you like? It's not like it costs money to like a vid. So there's no reason to be conservative about which vids get a like 🤣
@untouchedsports8296
@untouchedsports8296 Год назад
People keep buying the game. The devs are not watching. Nothing will change. Not like they dont know the issues. They are ignoring you because you will buy the next game anyway. STOP BUYING SHIT GAMES!!
@damarfadlan9251
@damarfadlan9251 Год назад
@@Roflwaffle16 Roflwaffle, have u watched clips in GRAN TURISMO 5 UNSEEN yet? It is in both Purwanti Allan and Damar Fadlan channels. One of the clips featuring a special PV for Nijigasaki High School Idol Club NEXT SKY.
@John-zc2my
@John-zc2my Год назад
I drove the 1 hour Kyoto race yesterday and I caught up within 6-8 laps (something like that). Immediately after I entered 1st, the previous 1st place drive began to drive like a bay out of hell. I was not able to shake him no matter how hard I tried…. It’s just odd.
@fridaycaliforniaa236
@fridaycaliforniaa236 7 месяцев назад
Cheated AI is a cancer
@KaySpde
@KaySpde 7 месяцев назад
I put up the best lap time for 8 straight laps while trying to catch up to 1st place, just so that the 1st place driver could beat all of my previous bests by 3 full seconds, while never once giving up the lead lol. This game is outright bad
@keisuketakahasi4584
@keisuketakahasi4584 Год назад
the ai is just as bad as the menu books "play it like we want not how you want"
@japanfour292
@japanfour292 Год назад
The easy money guide thumbnail was hilarious. Don't miss this game at all
@Mr00Ted
@Mr00Ted Год назад
This race design managed to extinguish my temptation to get a PS5 and really get into this game (I just got it for my old PS4). Congrats PD on costing sony 600 of my canuck coins
@ENLSN77
@ENLSN77 Год назад
Same. GTsport was a taste of what was to come and i refuse to play online.
@axellyann5085
@axellyann5085 Год назад
Same here. It was one of the very few games that would make me buy a ps5, but the expectations with AI improvement didn't happen. So the money i had to buy it i just did a upgrade on my pc and continue with my ps4.
@GTAfear
@GTAfear Год назад
The bit with Super GT was funny not only because I love to watch his videos, but also because just today I was playing GT6 and got an AI opponent named S. Alvarez. I took a picture as that's likely the only chance I'll ever get to race Steve, haha. Anyway, as someone who's only played GT1, 2 and 6 (the latter being the one I've played the most, still do actively), it's a shame that not much has changed for years now. Not that I didn't know that already, as I occasionally read posts on GT Planet and comments on RU-vid as well. It's interesting because many of the things that you mention in this video are the things that go through my head when playing GT6. The AI is obviously flawed in multiple ways, but sometimes it *can* put up a half-decent fight. What I've noticed is that AI cars seem to pick a line that they'll take through a corner prior to entering the corner. It's as if each track is divided into sections (no, I don't mean sectors) and the line that the AI takes depends on the car's "state". This "state" is defined by the AI's position on the track and the positions of rival cars, including the player, at the very beginning of the section. For example, if there are no rival cars in the vicinity of the AI at the start of a section, it will evaluate the section to be "clear" and will go for the normal racing line. If you're driving behind an AI on a straight, approaching a corner with a big braking zone, the AI will sometimes evaluate its "state" as needing to take a defensive line through the upcoming section, which it will then proceed to do. If you're roughly halfway alongside an AI car at the beggining of a section, it most likely *will* give you enough space and you will be able to navigate the corner in double file. And so on. The problem is that once an AI's "state" has been determined, it is unlikely to change until the next section begins, and I think this is where most criticism about the AI being braindead and unresponsive comes from. Because players often go for late lunges or change lines mid-corner thinking that the AI will react to their presence, but this does not happen. The AI *does* in fact react, but only to other AI cars, and it may react to the player only upon very aggressive contact - I've noticed that AI cars sometimes move out of the way or adjust their line even mid-corner if I accidentally hit them from behind (which we all know happens much too frequently because of their absurd mid-corner braking). This is why I've said that the AI can sometimes put up a decent fight, in the sense that once you learn how they behave on each track, you can anticipate their movements and sometimes actually make it look like an actual race. I know this doesn't reallly sound exciting, but I've found that it actually suits my playstyle because I always try to go for smooth, clean driving and realistic-looking replays (yes, I almost always watch the replay after a race) because I like the immersion that way. But as one of the other commenters has said, that probably means that I'm actually quite a slow driver and if I were to try racing online in the newer games, I would probably be embarrassed. My point is that Polyphony really has a specific way of doing the AI - a way that hasn't changed much for over a decade, it would seem. But judging from everything I've learned by playing their games and watching videos like this, I don't think it's incompetence on their part, but rather a design choice. Why this is, I am not really sure, but my guess is that they are trying to make the games more accessible, which is understandable as we know your average gamer doesn't really care for race etiquette or realistic racing, they just want to hop into a gorgeous-looking virtual car, win a race or two and feel good about themselves. But the flip side to that is that we long-time fans end up with a somewhat disappointing game that never really fully utilizes its potential. Self-defeating indeed, just as you describe it. Thanks for the video.
@DingbatToast
@DingbatToast Год назад
Your analysis of the AI behaviour seems about right. My opinion is that originally, it was due to a limitation of processing power in the earlier playstations. In GT7 it's just something they didn't update. GT7 is a pretty lazy mess of a game, considering what they had to work with and how long they had to do something special.
@AKK5I
@AKK5I Год назад
Huh what are you talking about the SuperGT guys' real name is Alex Albon
@villedocvalle
@villedocvalle Год назад
Hey please do yourself a favor and go play GT3. I went out and bought a used PS2 along with that $10 Amazon HDMI converter along with 2 memory cards and a used copy of the game and am so happy I did. If you rally like these games then you are doing yourself a disservice in not having played GT3. It will make you fall into a deep love for this franchise and sadly make you curse the ineptitude of the current games.
@GTAfear
@GTAfear Год назад
@@villedocvalle Thanks for the recommendation. I actually own two PS2's and a legitimate copy of GT3. I have actually played the game a few times, even started a playthrough once, but never really got into it. I didn't mention this in my original comment because I didn't think it really counted as having truly played the game. But I really should give it another go and do a full playthrough, even more so because I've been getting an itch to play other older games as well, such as the 3D-era GTA's. I might just hook up one of my PS2's soon. :)
@platinum2263
@platinum2263 Год назад
i think my biggest issue with the AI is specifically two of the things you spoke about in this video. the stark shifts in difficulty, and their actual universal awareness. the shifts in difficulty i actually didn't immediately experience, which was nice. it was actually once i played that Mini clubman + race that i saw what the AI could really do, and considering it starts the same, it almost felt unfair at the time. im not allowed to tune my Mini much further past what its at stock, and yet its so much slower than what the AI is handling? it was so jarring that i haven't actually touched the Gr.3 or that race in particular again, in favour of continuing the neutered form of racing with "car collection" as an apology. but the issue is, you see it again elsewhere, in particular in the missions and license centres, places where polyphony *cant* kill the fun with slow AI, missions that *require* you to be focused and prepared! the S10 of the super license is one of the only things i've actually had to spend HOURS trying to do in this game, nothing else comes close. and i really just have to wonder where the team that made these went for the main games content? what happened to the team that gave you a super formula and asked you to pelt it around every corner like your name was Aryton Senna himself to get gold? where did they go for the 30 odd menu books of "beat easy race, collect car, life moves on" ??? and the 2nd issue, their awareness. this is the one that has pulled me off the game. for days. the AI cannot, in any circumstances, race wheel to wheel. its impossible. some wouldn't even qualify for a standard driving license the way they seem incapable of checking mirrors. its almost a learned rule of thumb to avoid the inside of a corner, regardless of how big of a gap it is, because the AI will shut the door, regardless of how far in you are. tight bunches of cars are left to stumble with themselves, blue flags may as well not exist if they dont obey them, and the fact that this is all hidden behind a clean race bonus for *not hitting them?* it turns the game into a frustrating form of on track day care quicker than anything else could.
@Tacko14
@Tacko14 Год назад
I’d like to rant now, but I won’t. One thing though, someone here said it too: back in the day, there were no onlines, and I thought I was pretty good. Then I went online in gt6, and discovered how slow I was. Well, no matter, there were no standings. Only in gts I started to improve. My big issue is that I can’t train anywhere but by going online and just diving in. Driving fast is one thing, actually racing your opponents and fighting for your place is quite another. Somewhat timid, unsure people like me, we hardly dare show our face. I nééd the AI to be good or I don’t dare to go online. In gts, my biceps actually shook during the first race of the day, just being nervous
@Official_MikeyT
@Official_MikeyT Год назад
Fun fact in the WTC700 race at Deep Forest, the Mustang loops it in the last kink on lap 3 100% of the time.
@GranBreaker_
@GranBreaker_ Год назад
Man I was really looking forward to this sequel of your first GT Critique and I can say that you didn't disappoint in that regard. Really well though out video ! The part that I really like is probably the epilogue. I was desperately waiting for content creators to talk about the abysmal number of issues that surrounds the single player. Not only in terms of racing but also in terms of rewards, progression etc. And the best thing about this video for me alongside that epilogue : you've combined my two most beloved video game franchises into one vid which is Gran Turismo and the Yakuza Series with the use of some songs from 0 and 4 ! I wasn't expecting it but I'm pleasantly surprised You definitely earned my sub !
@TwoFoxGibbon
@TwoFoxGibbon Год назад
I'm primarily a single player racer. Just for fun, car collecting, relaxation. The AI is one huge reason why I no longer play daily. Aside from the one big concern of the AI simply refusing to change course, and will hard nose their driving line, there is another fun issue. When you start a race, you start from the back. Usually 15-20 seconds, sometimes 30 or more seconds. Once you weave your way to the front, THEN, the AI really kicks in to give you a good race. But not really. Suddenly, the AI that you just schooled, went last to first, quashed a 20 second deficit, suddenly races like Wind and any minor mistake will cost you first place. It's a weird and frustrating dynamic.
@senorlechuga8832
@senorlechuga8832 Год назад
Oh god thanks for reminding me the AI from GT6. Halfway through the game I realized that the AI drivers always started and finished in the same spots. Whoever starts first finishes first (or second behind me), and so on. And then you have like 16 cars and the last two seem to be slower, then the first two being way faster than the rest of the pack. They wouldn't even attempt to overtake or anything. I swear this thing is still bugging me to this day and I actually had to take a break to forget about it
@crkvend
@crkvend Год назад
Man, this video pretty much nails it! I know the AI gets some flack, but I’m honestly surprised this is not talked about more. For a game trying to be a sim, this is baffling.
@Tacko14
@Tacko14 Год назад
33:30 yes! I’ve been wondering about that. Onlines are all about bopped racecars or bog standard roadcars. So, here’s this great part of the game where you build up and tune your roadcar collection. I like doing that, especially the bodykits look amaaaazing! But that’s only of any use if career mode lives up to it. Right now, my mate and I do career mode to build our collection, so we can race each other in private lobbies. Which is fast becoming the main reason why we play at all. That, and me making fun of his somewhat lackluster liveries. Sorry, Sani, you’re my mate. Without that, you might as well just buy racecars and ignore the main game
@NukeshotMedia
@NukeshotMedia Год назад
When I saw the point about how the custom grid rolling start gap gets stuck at 15 meters, it reminded me also that on the part where you can change the names of the opponents, the country list doesn't include Argentina despite the game being able to generate as from Argentina. Would also be good to have more countries listed in general so you can recreate real life grids better. An example of this would be to have "S. Buemi", who is from Switzerland. Switzerland isn't a selectable option, which is even weirder given there is a circuit set there in the form of Deep Forest. There are other examples of this but listing so many countries would take forever.
@stephenwhitfield5018
@stephenwhitfield5018 Год назад
Thanks for this video, it resonates so much. I guess because the AI on other titles has become more advanced in recent years, it’s more noticeable how outdated it is on GT7. It feels like the AI cars are just obstacles to avoid rather than cars to race against.
@lucwijngaard8413
@lucwijngaard8413 Год назад
I have lost the 1 hour Lago race on my first try due to AI actively taking me out in the first corner
@emilskjaerlund4091
@emilskjaerlund4091 11 месяцев назад
Thank you for this, i have done custom races ever since release, its like clock work that the ai slows doen half way through the race, i drove a 2j vs an 2x, 10 laps on spa, i got lapped on lap 5, then i unlapped myself, caught up and finished 1 second behind and "boost" was off. But thank you i have seen no one talk about this
@pg2441
@pg2441 Год назад
Another excellent video, great job. Loved the use of Yakuza music! It's an exciting time ahead of us with more advanced AI hopefully making for more immersive worlds in racing and much more.
@millbrick
@millbrick Год назад
The Tokyo expressway clubman cup plus race genuinely was what showed me that the game's singleplayer could've been better. The first time i went into it, i just entered in a near-stock RE-Amemiya RX7, and got paired with what was essentially 3 other tuners. It felt genuinely thrilling running what essentially was a scene straight out of Wangan Midnight against a handful of racers i could actually perceive as rivals.
@tractioncontroldelete
@tractioncontroldelete Год назад
You’ve nailed it! It’s so bizarre. I play single player 95% of the time so this really resonates with me
@Tacko14
@Tacko14 Год назад
Blast, I already subscribed earlier. Hope your channel goes on to greatness. You’re asking all the right questions imo
@94XJ
@94XJ Год назад
29:00 oh my goodness...I immediately was transported back in time hearing that music
@gringoviejo8023
@gringoviejo8023 Год назад
Well done video. Solid production, a very smooth voice, and well planned script.
@WillyWilson11
@WillyWilson11 Год назад
I remember noticing that internal clock as a kid playing GT4, obviously not knowing about, but still noticing that the leader would speed up the closer you came. Really shows how extreme it is I guess!
@FederalPursuitVehicle
@FederalPursuitVehicle 16 дней назад
It happens in GT3 too. Did Kaz keep this AI behavior ever since the start of GT?
@csabey88
@csabey88 Год назад
what I miss from GT Sport was in custom races you were able to set as opponents any class (as group) used to race the Nurburgring with cars 3-4 classes higher on Expert difficulty starting from back of the grid. That way the race was really on. Surprised me that GT7 doesn't have the same settings possibility. Anyways good tips in the video, will be trying out to have some challenging races.
@Mikauo_Xblade
@Mikauo_Xblade Год назад
I just watched the entire video, then scrolled down to realise that you only have a thousand subscribers! Lets get that number up!
@LuisMoreno-nn7pl
@LuisMoreno-nn7pl Год назад
GT7's AI kind of reminds me of GT5's B-Spec mode. It's not just affected by how close the player car is, but also by other AI cars nearby.
@zoiosilva
@zoiosilva Год назад
It's funny how your proposal to tune down the car to have more fun on offline mode is exactly how I used to play GT6 back in the day. I had a Civic Type R '97 tuned down to have a bit less than half the PP of the AI with an extremely fine tuned handling and gearbox settings, in a track that had a 360º curve that I can't remember the name. I had to be cirurgically precise to finish it at 1st in a 5 laps race. It was my favorite way of play that game. When my kids grow up a bit more I hope to have time to go back playing racing games. Maybe they'll even play them with me.
@johnsyeats2044
@johnsyeats2044 Год назад
As someone who has put thousands of hours into the series over the years, thanks for these videos, they articulate a lot of the feelings I have about GT7. There are a hundred things I could say about the state it's in, but I think it can be summed up in that the game's engine is a great starting point. Visually it looks fantastic and it drives fairly well. Unfortunately it's been implemented in a game that just isn't very good and that struggles to be fun, challenging or entertaining. Like a badly built house on good foundations, it doesn't matter what colour of paint you put on the walls or how many fancy light fixtures you put up, the only way to truly fix it is from the ground up.
@jofmar7914
@jofmar7914 Год назад
In custom races set boost to weak. You will notice how A.I doesn’t slow down as much(they only do during last 2-3 laps of the race ,if they are leading). With boost set to off they slow down very early.
@johnedwards230
@johnedwards230 Год назад
Starting every race in 20th 30 seconds behind the leader is the most maddening aspect of this game. Its the thing that really pushed me onto PC racing in the end.
@deano2506
@deano2506 Год назад
Spot on, the AI always has been awful in the GT series but it hit's an all-time low in GT7. The only place that the AI is a challenge is in the 1 hour endurance races but even then it's highly inconsistent. The 1 hour Tsukuba race in the challenge menue is a great example, if your difficulty is set to hard then the leader will be doing a 59 second lap but if your difficulty is set to easy then the leader will be doing a 57 second lap. It's so stupid, your difficulty settings aren't supposed effect the challenges and you most certainly shouldn't have an easier race on hard difficulty than on easy.
@bsn0730
@bsn0730 Год назад
This hits the nail on the head so well. I've always gotten so frustrated with how the ai works on this game.
@josephmatuszak3855
@josephmatuszak3855 Год назад
Yep, Clubman Plus series is pretty brilliant.
@lorezn9416
@lorezn9416 Год назад
everything you said is so true, that’s what I think 100% of time while completing single player races. Glad I am not the only one
@dylanmooney919
@dylanmooney919 11 месяцев назад
Dope video man. Your passion for the series is wonderful. I've had pretty similar experiences with the AI in GT7. I really hate them. I literally whispered "get him, get him!" to myself whenever you bumped them.
@klaushoffmann8948
@klaushoffmann8948 Год назад
Yesterday I saw your both new videos about GT7. I AM SO GLAD SOMEBODY FINALLY ADRESSES THE SINGLEPLAYER ISSUES!!! Your analysis really helps classifying some aspects of the ai I did not understand before. There ist one more point to the ai: it always and always tries to turn the rear of your car. I dont't know how many races I could not finish properly because of that. It is particularly bad if you come between two cars in the region of a corner; the car before you will try to slow you down so that the car behind you can turn your car. AAArgh!!! One other aspect of the game was never adressed before: I like to drive in cockpit-perspective. In GT Sport the game saved your settings regarding this perspective for every car. In GT7 i have to set it each and every time I change a car. How dull and unnecessary ist that? All the multiplayer gamers don't care, because they don't ever use the cockpitview, because it slows them down, and they want to win. I also like to win, but in the first place I like an immersive experience. Last point: if you really want to have immersion and fun with authentic races, GT7 ist simply unplayable. It's a good diving simulator, but a disaster as a singleplayer racing game.
@davidaghayan2534
@davidaghayan2534 Год назад
the question is why should a developer work on a good ai that battles and behaves like a human being when most people can't even put themselves together online to race each other? especially if the aim is to win/get medals as a challenge which targets the simple ability of driving a few laps in a row with increasing difficulty.I know, not appealing in the long run with todays understanding of racing games. in the long run its not appealing to stick to rules nor working on finding the right bop to race the ai. but that's how i am still racing gt5/6 today on ps3. I understand the frustration but its probably the outcome of technical limitations and the player base itself. if sophi is capable of mixing the adaptive ai from r3e but without having weird rubberbanding in certain single corners. nice video, watched it all the way through!
@willfantry2773
@willfantry2773 Год назад
FINALLY something that encapsulates my frustration with GT’s AI in such a straightforward manner. My Gran Turismo playthroughs pretty much turn into “how slow of a car can I enter and still win” - for example, I took an AE86 with sports tires and under 200HP to win WTC600, and I maxed a non-swapped Beetle to win the Schwartz league (That was pain, but since I found out how short the campaign was and how little the AI would get better, I figured I’d give myself an artificial challenge). Something I observed in my repetition of these particular events that you didn’t bring up was that the AI in GT7 are particularly programmed not only to be obstructive, but consistently so at the exact same spots on the track. No matter how I changed my pace, tune, whatever, there’d be an AI car or two at the exact time distance leading into the death chicane at DT Seaside, which always resulted in an absurdly slow car blocking the entire at the exact same place through final corner in the complex. Same situation with two hard braking corners on Red Bull Ring, AI would zoom past me and brake in very specific ways non-conductive to the racing line, and further brake at the apex partly on the racing line. All of these at the exact same spot to the inch, every lap, no matter which particular AI car (and I could even change which AI it was by manipulating championship orders in the earlier rounds). There’s clearly dev time being put into AI, but it’s specifically to make it as annoying and non-raceably obstructive as possible, rather than close and competitive.
@Kubapl418
@Kubapl418 Год назад
After you've mentioned the Clubman+ races, I've decided to give them a try myself (did play them a while back, but never gave them a 2nd try), and wow, it is exactly how you describe it. The worst thing is that we know this game has potential, but we're being forced to some questionable design choices that spoil the fun. GT5 to me was the last real Gran Turismo with how it felt to play. In GT7, menu books are weak, but what also buggers me is that they decided to split events not based on actual car requirements but on track locations - this kind of makes me race one track over and over until I clear all the events, rather than build one car and drive it in 3-5 events. It also demotivates me from building cars, as I'd rather just use something stock that's fast enough (but also handles like a boat) Tldr: the game is full of wasted potential, and you do not have enough views and subs
@incominglaunch
@incominglaunch Год назад
Really enjoyed this video, well put together. Keep it up mate
@the_normsk
@the_normsk Год назад
The research behind this video is very good. You put some effort into this! I look forward to much more content.
@MagnusArnason
@MagnusArnason Год назад
I have also run into a problem in custom races that the AI knocks out a FL that is 10 seconds faster than the world record for one lap but still that guy ends up in 10th. I feel like if they are making it so that the AI is acting weird to make you feel like there is more going on for beginners then it should be connected to the difficulty level. Professional on hard level should feel like an actual race where you can do well or bad based on how you are driving and the AI not being effected by that at all. They also need to be made to be aware of what is going on and not being stuck on rails and driving into you if you are in their already planned line. And lastly I don’t see any problem with having the payout higher for custom races because that gives the game so much replayability instead of always doing the same races again and again you could set up your own and actually make some credits doing so. The payouts for online are not that great either
@WorstDriver1393
@WorstDriver1393 Год назад
Nice video. Lots of testing and messing around with the AI. Your analysis is on point, well done !
@gentlemanjunkie7864
@gentlemanjunkie7864 4 месяца назад
I love how they can drive on rails in the wet, while I follow them on wets and slide all over the place. Then if I pass, the just spin me out.
@in4mus85
@in4mus85 Год назад
I'm surprised there aren't more videos about this. Also what I've noticed is just about every PP rated race is fairly competitive.
@sloppyfadge9565
@sloppyfadge9565 Год назад
I’ve sent 8 complaint emails to PD about custom races for all the reasons you’ve said. I do 30 minute enduro races, gives me the best race over all I find. But If i spin all the cars slow down, if you pit before them they slow down, if you let them pit first I get in and out ahead but as you’ve noted they get very fast always table the FL off me yet I still always win.
@jaball77
@jaball77 Год назад
It's the inconsistency that gets to me. I'm playing with a controller and not a great player, but I breezed through the game on Normal difficulty. I went and raced the Group 1 races at Daytona and Suzuka and won those handily. But then I went to the Gr1 race at Road Atlanta and got absolutely slaughtered no matter what strategy I tried, and I don't get it. The AI is just too fast and on top of that, they'll punt you off into the fence without a second thought. Horrible inconsistency.
@re_negado
@re_negado Год назад
2:48 The _Ridge Racer_ formula... Amazin't.
@charliecouzins7652
@charliecouzins7652 Год назад
Amazing video, really nailed it. super interesting and entertaining . Tskuba clubman+ is the best race by far and I'm still yet to beat it 😅. The group 3 and above races are challenging too. On custom races you missed a strange ai limit, thier throttle input is limited to 90% on some groups. This makes them super slow.
@TheDian101
@TheDian101 11 месяцев назад
I’m so addicted to GT7 and I’m not big on multiplayer so it’s sad you can’t have great challenging races against the AI…
@tommydplayskeys
@tommydplayskeys Год назад
I'm enjoying these videos my dude. My feedback on video production would be make your voice louder (using some dynamic/volume compression might do the trick). I have my phone volume maxed out to hear you clearly (not needed for RU-vid in general) and then the adverts can seem pretty loud in comparison.
@xracer5995
@xracer5995 Год назад
Excellent video mate, thanks for the upload 👍👍👍
@galliman123
@galliman123 Год назад
Making go karts go flying into the sun on Daytona with a Tomahawk X is how I get revenge on the AI
@dr.petertezla8391
@dr.petertezla8391 Год назад
discovered your channel recently love your vids 😌
@ollielynch4733
@ollielynch4733 Год назад
This is a really good vid and absolutely explains perfectly my and everyone else’s experiences with the AI in this game. I also noticed that the throttle input on the AI cars isn’t even fully planted when on straights, they’re not even trying to hide the fact they’re on purposely slowing them up. It’s the worst AI I’ve ever experienced and I really hoped they’d have fixed it for this generation of gaming. With the addition of Sophy recently, we can only hope that they build on that and have some sort of difficulty slider implemented for Sophy in the near future.
@JTeam45
@JTeam45 10 месяцев назад
Went looking for this after noticing in the Tokyo Expressway "Race" challenge how much faster the Top 3 cars got once I got there. Thought I was going insane for a minute, glad to know I was not.
@mfallen6894
@mfallen6894 Год назад
I love these long form essay vids. You're onto something with this series, and given there are MILLIONS of disgruntled GT fans, you've got a wide-open market to exploit. Keep at it and you'll be well above 100k subs in no time!
@krihanek117
@krihanek117 8 месяцев назад
I recently started watching your channel and this is the best video so far. Offline racing is all I do now. I did progress online to a BS rating but it's not my thing. I would love an option in GT with a new higher AI level 4 to make all the races spicy. I remember the race at Goodwood and I experienced the same thing before Tidgney posted it in one of his videos. If you get a lead the AI car posts unbelievably fast times.
@lasarith2
@lasarith2 8 месяцев назад
I just did an hour long endurance race on Nurburgring , the AI drove like I wasn’t even there, they’d turn into me, and drive me straight into the walls/ barriers , there was one car that actually indicated for me to pass them , only to then once I was passing , to drive into me ( side) 🤷🏼‍♂️
@QBPhantom
@QBPhantom Год назад
At 5:45 you're naming exactly one reason why I'm avoiding Gran Turismo... I always hated driving a tuned exotic on the same grid with a 5 PS Volkswagen Beetle, a pickup truck, a GT racecar, a formula car and a fantasy car. Fantasy cars are the second reason btw. But this is so annoying and something Shift 2 or Project Cars 1 and 2 have made so much better. Crazy they still haven't worked this out.
@glencooley66
@glencooley66 Год назад
Firstly this is an excellent video. Hands down. A few things to ponder at least for me are how do you separate accessibility (in the racing/reach term) from what is good racing ai. It's tough on a few levels being pragmatic. The second pragmatic part is audience range. When I was playing GT 1 no one could see me abuse the AI with errrr considerate nudging off in my 900 gazillion hp skyline.... There are a few realities in terms of player accomplishment which may dictate but not excuse some of the game play design choices. What does make things hard to swallow is the licenses and the missions being heavily contact penalty aware but in all but a few the AI doesn't follow those models just it's lines I'm not as annoyed with the way the AI rubber banding is, more the format they use that requires it that is frustrating for someone who is a driver and racer, all that said 15 year old Glen got frustrated racing the GT1 AI and just smashed them with tunes in cars I'd never heard of (Tommy Kaira???) The chilli pepper races and HC missions do their job well in upping the challenge. As to Sophy, I'm not sure that is what you need for compelling single player racing, because again you are nerfing what is inherently better than all but the top 0.001% to make it playable against us mortals. Where Sophy does help is it helps PD understand AI decision making when to push, when to look inside, when to lean on the brakes. AI is hard, making competitive AI that is balanced is even harder. What PD have done is copped out of either in GT7. Probably for gameplay reasons but at the detriment of slightly less than casual customers.
@Roflwaffle16
@Roflwaffle16 Год назад
Thanks! Yeah it's a tough one. I don't really see a reason for the AI to not race somewhat realistically. It's more of a case of giving players more options to tailor the speed of them to their own needs. GT7 has three difficulty options, I always use the hardest and being honest I didn't test the other two. Maybe I'm being too nice making the assumption that they work as intended... Of course you can't avoid the reality that players will race with them how they want to. What I will say is that although I enjoyed the racing of previous GT games it could devolve to bumper cars at times. This wasn't too much of an issue in those games in terms of how they played but trying to race like that in GT7 just isn't as satisfying. Because of the current physics engine contact is pretty much always a negative and you really want to avoid it, unlike past games where the cars would just nudge one another and continue as if nothing happened. Also the mix of ultra-hyper-realistic graphics can make that offset a bit jarring. How they scale the speed of Sophy will be a big factor in it's success or failure. Obviously a super human AI is no fun for anyone below that top 0.001%, so being able to adjust it will be key. Hopefully this will be an out of race option which we can adjust. I don't want to have a race with Sophy where if I spin out or decide to drive really slow then it will try and match my pace. That would just be stupid and not much different from what we have now.
@nickklavdianos5136
@nickklavdianos5136 Год назад
Honestly that's probably the sole reason I stopped playing GT games. If I, an average driver with experience of three GT games, can start 20th with the hardest settings and pass everyone on the first lap, what's the point? I don't like doing online racing because offline I have much more freedom, I can race any racetrack I want with any car I want. As you said, either I must run a race that essentially is a timetrail with some opponents as obstacles in between, or I must do a custom race and dunk on all AI drivers. And that's why I migrated to Project Cars 2 and F1 for my racing nowdays.
@renaramadan4626
@renaramadan4626 Год назад
love your vids mate!
@alan133
@alan133 Год назад
The best AI in a simcade game I find so far is in the F1 series. With qualifying and pit stop strategies it do feels like you are aactuallyin a simulated race weekend instead of playing a mini game of "can you win from the back of the grid in 5 laps". Ais also defend properly, give spaces when are other cars are side by side, or brake/actually tries to avoid obstacles (mainly other cars) on track. You can also adjust the AI so they are around your pace so you don't have to be an esport player to keep up with them, and can adjust them accordingly when your skills improves.
@frangalvez6987
@frangalvez6987 Год назад
What you are looking for is the Human Comedy missions, that AI in those missions is rral tough
@gertinewoord1887
@gertinewoord1887 Год назад
This is best video on granturismo i have seen so far.very cool and infotmative. Btw great Choise of music.let these video's Come.cheers.
@thatslegit
@thatslegit Год назад
In gran turismo 4 i noticed in replaying races they would repeatedly wash out on the same part of the track on the exact same lap when im 5 seconds behind
@galliman123
@galliman123 Год назад
Random site note, some AI cars can run out of fuel during the Road Atlanta GR 1 race...
@BeAGoodDoga
@BeAGoodDoga Год назад
You can also “break the A.I.” with cars from your garage, by lowering ride height of cars like the Amuse S2000 GT1 Turbo, Wicked Fabrication GT 51, or Nissan GT-R Gr.4, and selecting them as opponents - they can’t drive them properly! Plus you’ll have roadblocks scattered across the track at random parts!😂😂😂😂😂
@jeffro24
@jeffro24 Год назад
They should just give us the gt sofie ai with a difficulty slider
@alanevans6482
@alanevans6482 11 месяцев назад
All while I'm sitting here playing Grid 1&2 having white knuckle races for 1st. The AI manipulation in Grid is pretty awesome.
@superneddy
@superneddy Год назад
What a fantastic video! Earned a sub from myself. This is exactly how I feel. The driving feels fantastic, especially on a whee, but the ai isn't great. And I never even thought about the daft time gap you have to make up during single player races. Opened my eyes.
@thisguy356
@thisguy356 Год назад
Awesome video Looks like a lot of work !
@chalsjul
@chalsjul Год назад
GT fans: We want single player races to be fair and balanced. Polyphony: Sure, have fun hunting down a car that is 100-150 PP over the event’s limit. With a 30-second handicap. In just 10 laps. While overtaking 18 other cars. Super balanced! In all seriousness, great video. GT7’s single player isn’t talked about nearly enough.
@marvinlinnarz5856
@marvinlinnarz5856 Год назад
Meanwhile the GT40 from GT2 that has way more HP than allowed. I've even saw a 600hp Race Car in 285hp Race
@spoonmugen5599
@spoonmugen5599 11 месяцев назад
@@marvinlinnarz5856 Granted, the GT40 only had 10 HP over the limit (The reasons why it's so BS is because it's a Le Mans car, so it's going to be Uber-efficient with the power), and the Vector M12 LM car (Which is the 600 HP car you are referring to) is in the 295 HP race due to a glitch/error in the coding. Basically, one of the Shelby Mustangs got switched in the car listings for some reason, and they forgot to readjust all the other cars because of it (This only applies to the OG NTSC version). As a result, you got this blatant cheater and on the opposite spectrum, basically cars that have no shot of being a challenge (The Xantia at the SSR5 endurance race and the Viper at Laguna Seca's endurance race).
@user-mt4zl1zl7i
@user-mt4zl1zl7i Год назад
Oh. This white Volkswagen Beetle. I see it in my nightmares. It outperforms top sport cars drastically at everything. It stays in turns much better than any other car (with such amazing aerodynamics of course :P). It accelerates better from the start. It accelerates better from the middle gear. It has incredible top speed. The funny thing, you can't modify some week car by yourself so it would have the same performance. I call it a White Daemon
@The_Nametag
@The_Nametag Год назад
"If the game's not going to respect me as a player, I sure as hell am not respecting it." I feel the same way. So many games just... don't.
@nathanieldavis3888
@nathanieldavis3888 Год назад
Way better content than your sub count reflects, keep at it dude. Great series on GT7
@BrixBG
@BrixBG 10 месяцев назад
I had to retry so many races because of the behaviour of the AI, they drive like you don't even exist on the track and just ram you or turn you around.
@zephyrj
@zephyrj Год назад
Great analysis and presentation; really enjoyed the video. I wonder if there was some research done into what was most enjoyable/engaging experience for the 'average player' and then applied that to the bulk of the main menu books. I also wonder what demographic they considered the "average player" Purely speculating on my side I suspect the target demographic, for the main menu books at least, is age 10-16 and the 'long snake of cars' format reminds me of those old Top Gear 'races' (e.g. car vs train across France) that were manufactured to be close. The constant 'overtakes' give a sense of race progression and the stage managed pacing of the opponents keep a sense of close racing. Throw in the odd hard race to stop you from always winning to maximize 'engagement'. Though not to my taste I can see that this approach would guarantee more consistency in terms of race experience over a more emergent approach which would have more highs and lows. This approach was probably quite appealing from a development time-saving perspective too; take this basic formula for races, change the car type, add in some tuning parameters for Easy, Medium and Hard and you've got something of a cookie-cutter approach to creating a number of events relatively quickly
@dazeen9591
@dazeen9591 Год назад
I remember in Gran Turismo PSP, the AI would really push the car to the limit. At least in the simpler tracks. I took my TVR 12 speed I believe to the driving course and the AI Bugatti Veyron zoomed way past me and was like half a lap ahead of me in a 2 lap race.
@auralight-tranceempyrean9748
@auralight-tranceempyrean9748 4 месяца назад
Since GT3, I've had a 100% winning ratio in single player. So I've never really had an opportunity to question the AI, I've always considered offline as a time trial, "beat my previous lap"
@FalconMotorsportsFalconF
@FalconMotorsportsFalconF Год назад
Something I notices is that the ai isn't good at lapping other ai. I've done some custom races with mixed class racing, and sometimes a gr.1 car will basically stop and tail a gr.4 car instead of passing. It makes it easy to pass some cars by taking any line that isn't the racing line.
@Roflwaffle16
@Roflwaffle16 Год назад
Yes! This very true. I actually used footage of exactly that with Gr.1 and Gr.4 cars at Laguna Seca but forgot to mention it in the script. It's almost like the slower the car in front is the harder it is for them to overtake, makes no sense. I'll probably mention it briefly in my next video.
@FebreGundam
@FebreGundam Год назад
The worst aspect of the whole single player mode on GT7 is that you're forced to start from behind EVERY.SINGLE.RACE. and it goes agains the whole realism thing that PD seemingly has been trying to push for so many years. It makes the races unrealistic and forces you to either try to race with an OP car just so you can pass all the other racers in a short race or resort to questionable tactics to make way in time. At the end of the day it made completing the single player career not fun at all for me and I gave up midway through, to never play this game again despite having spend $70 on release day on it.
@patronemir
@patronemir Год назад
Don’t forget the refuse to give full gas except on special stage road x or the campaign
@ibukondo3657
@ibukondo3657 11 месяцев назад
That lap time discrepancy based of race position must've been ripped straight from nfsmw and it's rubber banding problem 😂
@fbi1307
@fbi1307 Год назад
Remember how much marketing they put into their ai 💀💀💀 How much "realistic" it was and it was a robot that was trained by learning from players or some shit
@r4mhamilton
@r4mhamilton Год назад
That’s probably/ most likely about the Sophy Ai.
@LzyBoyCouch
@LzyBoyCouch Год назад
The supergt reference earned you a subscriber my friend lol
@RandomCarGuy17
@RandomCarGuy17 Год назад
You hit the nail on the head about the A.I. and something I said for a while. Polyphony Digital can easily put the same effort into the A.I. opponents as their visuals and livery editor, but they just don't want to. It could be for a push in favor of online racing and I honestly theorized that when GTSport first came out. but it's likely not that, more like they just don't care enough. A lot of the GT World Tour mode feels like this theme of not caring.
@bassman8796
@bassman8796 5 дней назад
I remember as early as Gt4. It would soft-lock you if you tried to play using b-spec only. No matter what car you used, or how tuned, if you did the supercar tournament just before the world championship; the ai would be unfairly faster than you. Try the race in a-spec and you can handily beat them in a yellow bird or a Grand Sport after some tuning.
@thexrockefeller
@thexrockefeller Год назад
So it's not a justification but I feel like the custom race tire compound issue might be down to the processing power it would take for the system to work out all those vehicles with all those compounds since tires are arguably the most crucial part of the cars handling model
@s0cks1985
@s0cks1985 7 месяцев назад
I always assumed the AI was manually tweaked for Clubman Cup races hence why it was on so few events, but watching your video about the custom race with BOOST feature I now wonder if they are all the same and they just turned off the scripting in Clubman Cup events. PD makes soooooo many bizarre decisions with GT7.
@MatthewGoat91515
@MatthewGoat91515 Год назад
I agree wholeheartedly, and I play on the base PS4! I’d personally LOVE to see you do a video on the Forza series’s Driveatar system, compared to what GT offers. 😉
@ManuVyas-social
@ManuVyas-social Год назад
Subbed. This was a GREAT video.
Далее
The God-Awful Game Design of Gran Turismo 7
19:51
Просмотров 137 тыс.
Nostalgia Bias in the Racing Game Community
46:18
Просмотров 122 тыс.
ЭТО ВООБЩЕ НЕ БОЛЬНО !
00:15
Просмотров 237 тыс.
WHY DOES SHE HAVE A REWARD? #youtubecreatorawards
00:41
We Need To Talk About These Track Redesigns…
23:11
Просмотров 152 тыс.
Jeremy Clarkson Gran Turismo Moments
6:11
Просмотров 924 тыс.
The New AI on Gran Turismo 7 is Ridiculous
22:26
Просмотров 521 тыс.
Gran Turismo 2: CHEATING AI
46:22
Просмотров 396 тыс.
The Slow Deterioration of Gran Turismo
53:32
Просмотров 489 тыс.
Racing Game AI Showdown - 12 Games Head To Head
30:34
Просмотров 3,8 тыс.
How They Broke Car Collecting in Gran Turismo 7
19:52
Просмотров 217 тыс.
The Full Story of the ‘Worst Gran Turismo’
55:51
Просмотров 70 тыс.
Любимые игры | меллстрой
0:10
Просмотров 842 тыс.
Piper 2 PowerCubes Broken!
0:37
Просмотров 431 тыс.
G-squad edit #skibiditoilet #viral #edit
0:17
Просмотров 635 тыс.