Dude!! I thought i was bugging out. That's the same thing that happened to me when i was in a 700pp lobby and my gt350r just stopped turning out of nowhere.
@capcomblue1994 used the new gallardo on the new map. in the inside view, you can literally see the steering wheel just...go the other direction. and on hairpin turns too. so im constantly banging into walls. irritating.
I agree. I thought the game was supposed to be done by now with only new content being added. I guess PD still doesn't know what they want from this game.
I found it funny to see for 30 secs, yet now I want my carefully tuned cars to behave again. We need '1.49.1' quickly to restore physics and pp. The new physics was not on my wanted list😢 I am now unwilling to adapt any of my 400+ cars, since unpredictable.
Cars are much faster when tuned correctly now, most tunes are only altered by around 10pp and it's not difficult to fine tune them to work with the new physics Some of the faster builds can be made even faster now
@@naffantait Yes that might be the correct current assessment, but what will upcoming patches and next upgrades do? Keeping up with ever changing physics shouldn't be a daytime job for most of us 😉 If we only would know the roadmap of future physics changes...
Not sure if it's a bug/ glitch but the m3 e36 was horrible to drive when using the fully customizable suspension. You could probably tune it back to normal but it had extreme oversteer and even the autodrive crash at the start. Maxed out but no engine swap.
So far i have noticed these issues: - sometimes when you turn the car tends to lock itself which causes you crashing into barriers/gravel - driving over kerbs in 90% of times will kill you (losing control of the car) - when you brake hard the car really wants to spin and is really hard to control(rear of the car tries to be faster than front) - bouncy wheels (duh) EDIT: Problem with E36 (fully tuned - no engine swap): Once you start turning at certain speed and start braking the car will not allow you to turn into the opposite direction therefore you cant correct your turn unless you slow down to around 80km/h The tests are being performed with every assist turned off except abs
Omg this is hilarious! Hahaha I’ve not played the game in a while. But, you have to ask the question “did they need to change the physics?” “If it ain’t broke, don’t fix it. “
I noticed some of my cars now have an exclamation mark and cannot calculate a PP value. I tuned an engine swapped C4 Corvette for the Special Stage Route X Clubman Cup 720 event. Since sport soft tires are required, I cannot change the tires, and no matter how much I tried tuning the car to have a PP value, the new physics update is not able to calculate a performance value. So basically I have a car that is no longer usable, even on racing soft tires.
Same, I had one car saying that then as I clicked on others they started saying it to. So i turned the game off before more turned to unmeasurable pp. Needs sorting quickly.
Just done the gallardo special event there were two corners where the car just went straight on the screen juddered as well but the rest of the lap was normal
Got to drive a mildly tuned porsce 964 on the new track last night. The new physics have done something very strange. On the tight S curves, when the car would start to slide the steering angle would increase without me increasing the input on the controller. Made for some very frustrating racing. When i have some time i would like to start a fresh build and see if something in the tune is causing this issue.
@@naffantait I will try that. I am familiar with the fender interference due to wheel size and ride height. This severely limited the steering angle on the R34 and the Sierra causing the car to plow like a wildebeest. Undrivable understeer. This is completely different though. Once the rear end of the car started to rotate, the steering wheel on the screen would start to turn in on its own ( more than my input should have moved it) and induce a massive oversteer slide that you cannot arrest because the steering did not respond to my attempt to counter steer. I will try to get a video of it happening and post it to RU-vid.
@@philmccuenThis has been happening to me in extremes on the '73 Porsche. I did a stupid and put the 959 engine in it and it's completely undrivable. I don't think the swap was the problem though. I get a massively uncontrollable oversteer.
@@Guna89420 I don't think ride height is the problem either as the problem is completely different in my experience, but I am going to start over with a fresh build and see if I can wrangle it into submission. I really hope the issue is not present on the 959 as it is one of my absolute favorite cars to drive. When the game launched the Porsches were miserable to drive but that was resolved in the first physics update. I have been having so much fun with them until this update.. very disappointed.
Just finishing up my parachute on my ejector seat rockets for my sim rig. Fanatec launch over head handles are the most amazing pull launchers ever. The +-_immersion_-+ is immaculate
This is some of the funniest stuff I've seen I've been Gran Turismo 7 for almost 100 hours and I haven't seen glitches like this so funny although I did notice some weird stuff after the last update like you said it's much too easy to drive a car in bad weather using hard racing tires. Wonder what caused that to happen 🤔
Drove that 97 M3 with a minor tune at High Speed Ring at it’s like the back wheels have no traction and the front wheels are locked to turn into the inside wall! But the Ruf 4.2 has no massive issues.
Same with the bmw. Some cars broken, other a little bit and others nothing. Is it realy only the new physik? No logic... every car must be diffrent after, not a few
The new physics is great when it works. They will fix this next patch, but the problem I am having is a whole lot of broken PP ranges have been added. Had a few here and their prior to update, but seems to be much more common now. Having 550 cars to go through and check for this and address it is going to take a long time.
Man, I had a swapped 930 that I had just right. Now no matter what I do I can't use racing tires on it without getting the triangle error PP. These physics needed way more testing
For me in the beginning of the last update the cars would bounce during the rolling start and the the first 5 people would be 20 seconds ahead of everyone else it was mad
Their people claiming the physics are better and improved, and some other say its the other way around, But there seems to be some glitches that needs to be resolved
As a sport mode player I don’t really like the new physics a lot of the GR3 cars don’t feel good to drive anymore 😞 with sucks especially the GT500 cars. Tones more understeer
There are some more subtle glitches also. I use the Aston Martin VGT in WTC 700 La Sartre and there is something add about the weight/PP calculation. Not as much fun as this but suggests there may be other little details.
The not funny part about the update is my best cars drive like junk now. I had 4 - P1 finishes at Spa on Wednesday, and I couldn’t stay on the track for 2 consecutive laps on Thursday with the same cars. This update is junk
I tried this earlier, and I got a screenshot of a car doing around 178,000mph. PD really made a pigs ear with the physics, but it's a shame they're planning on fixing it cause it's absolutely hilarious 😂
Lol , I've found that if you change the stock wheels on the new car , it probably have the "suspension bug" or whatever they call it , I think it only happen when you widebody though
About rain driving: Are those assits available in sport mode anyway? Not sure just asking. Beacuse if no. It is great way to make this game more accesible in single player for casuals. The rain used to completely destroy your lap if it catches you with dry tires despite using assits. Now this could be treated as additional assist for begineer players. And if you want challenge in rain advanced players don't use this assists on.
Is it just me who noticed that the BMW M3 Sport Evolution has been given a HUGE PP increase? It now has a similar PP value to the likes of the Porsche 911 996 & Lamborghini Countach Anniversary. Why Polyphony gave it such an increase is baffling.
The real reason this happens is because of an error in the coding when they redid the physics regarding the handling model, and apparently all cars habe unlimited rebound which causes their instability and bounciness.
My R8 LMS is junked now from this update. Along with every other GR3 I’ve tried. If the car is drivable, it’s slow. The cars that used to be go-to cars are ridiculous.
This update totally ruined the game for me. Every single car I had set up for specific races is now over the PP limit I had set so now all my grind cars can't run the races I had set them up for. I'm not interested in starting over from scratch but thats what this stupid update has done. Definitely not happy with this one,
This game still isn't done being adjusted yet?? Man. I wonder when people are gonna have to stop adjusting their driving styles and settings around the changes in physics.