Well that's because visuals are reaching that saturation point that they won't get any better looking, all you can do is enhance the fine details and fill out the world with more elements. I don't think gamers use their internets as much as their mouths. Find the most realistic looking driving game on PC, and you'll notice that the visuals of that and GT Sport are pretty close on a car by car basis. Only so many polygons can go into making the car look real enough to the point you can't tell if it's a photo of a real one or a complete generated one. So only the fine details are left to get up to speed, like self shadowing, reflections, self reflections, light refraction through glass, shadows. TL;DR, graphics in GT Sport were already near the limit, only thing was actual resolution and color reproduction left. So the wasn't going to bea large jump in visuals, we're closing in on that diminishing returns.
the adaptive triggers are wild. this is probably the only game i'll keep them on because it almost makes it better and helps with navigating the road/knowing when to brake and accelerate/know when your car is losing grip.
Yep, but I set them to weakest as the brake is actively fighting my finger and I can't press it just the right amount, it either doesn't budge or gives up after applying more force and goes in 100% The haptics are great though, they help you feel what the car is doing and on dirt tracks it's just too much fun
@@leepicgaymer5464 How about we stop making up words. Arcade has nothing to do with stimulation, they are all simulations, the difference is their accuracy. Everyone has gotten used to using words incorrectly because it's easy but all you're doing is perpetuating ignorance. All driving games are simulations of driving, only their accuracy targets are what separates them. DriveClub target was to be simulation but with less emphasis on hardcore physics, hence the over the top rain driving and cars somehow not being affected much by the amount of water on the courses, looks cool but unrealistic as hell. Look up the term simulation and you'll see why I even wrote that at the beginning. Even Mario Kart is a simulation of karts but leaves the realism at the karts and goes full mental everywhere else but still stimulating grip and slip, which is weird isn't it.
I disagree, it sounds like the least realistic sound of all the comparisons. It sounds like the windows are down and the camera is outside the car. The sound of the tires running on wet (non-puddle) road sounds way too deep and "spray-y" and flat. The sound in general of going through puddles sounds almost non-existent too where you would expect to hydroplane. Normally you hear a rush of water run through the wheel well as it slows the car down. The sound of the water hitting the windshield is also way too agreesive and sounds again like the window is open or that the cabin is made of cardboard and that the vehicle lacks build quality. My 2009 A4 has better sound dampening than that Ferrari and I strongly doubt that is true. Adding to the window down comment, it indeed does sound like the window is down. It's raining hard, that should sound The windshield wipers also have a large thud as they complete a cycle that makes them sound like they are skipping over the surface and need to be replaced. Granted its hard to replicate something like this as they ususually have 0 sound to them unless they are going pretty hard in real life, the sound could have been a bit quieter with the thud a little more shall and less bass-y. The Ferrari may not be the best benchmark for this final note, but heavy precipitation actually dampens sound travel very hard. The engine should not sound perfectly clear in all different weather environments. It should be quieter by a margin in the rain.
the thing is, lighting in GT sport was mostly baked into the scenery thus making it easier to tweak the lighting to better fidelity. realtime lighting is way harder to get right all the time
GT Sports lighting is lit in real time, it does not used baked shadows. Also baked lighting would arguably be harder to get right becuz you would need to recalculate lighting changes every time you changed something
Surprised you didn't talk about the effects when you hit puddles or kerbs in the rain. It's like a 2D sprite animation that follows with the car rather than staying where the puddle was... It's really jarring
Yeah, that splash effect looks like it was added last minute and whoever did it forgot to tie it to the point of inference instead of the moving object(car) is fugly to me. Hopeful they address that and while they're at it, do something about those stagnant tree branches and leaves that don't move. OMG that is the most aggravating thing to not see on a track full of trees like Deep Forest and Nurburgring, where the moment PD? High time dynamic movement has reached the trees, it seemingly stops at grass . I need them branches and leaves to be animated by the wind to add much needed life to courses and the city courses area missing ambient traffic noise and the occasional pigeon flock. Do they not have birds in Tokyo?
I am yet to play the new GT, and I noticed that! I am sorta disappointed even from the snipets I did see. That is so weird they would make it that way when you have ray tracing available
When you use anti lag there attentiom to detail where you gotta wait for the muffler to get hot enough to ignite flames more aggressive, just like in real life.
GT7 looks very beautiful but remember this: It's a cross gen game. If GT7 came out for PS5 only, it would have improved in general. Car details are one of the best i've seen. Rain effects is the only thing that looks "a bit weird" i would say. Rain in Driveclub still looks the best.
The only thing I'm disappointed by is that they still seem to have that awkward engine sound pause when a car shifts gears. It's hard to notice on GT cars with DCTs, but you can hear it clearly in the GT3RS comparison.
@@Midnight_Morning4Mayor First of all, the GT3 RS is not an old car. It has been in production starting in 2015 and it has a PDK transmission. Secondly, did you even listen to the video? Go watch videos of a GT3 RS IRL and tell me that the shifting in GT doesn't sound weird. GT has had this weird shifting audio in nearly it's entire series. If you play anything from GT4 to GT7 you'll hear how awkward the shifts are. They sound like they randomly cut out instead of having the engine react like it would IRL. The audio basically just stops playing.
Gran Turismo is my childhood from the PS1 days and the car details are so damn beautiful. I feel that the environmental designs in the Forza series are better though.
@@zZiL341yRj736 And they took so many years for this GT7 to appear that makes you wonder what they were doing. I disagree that this game is like sports games since GT7 has lots of improvements and differences to GT6 and same tracks and many same cars doesn't mean much since no one wants to lose iconic tracks and cars. We just want more, BUT still that was too many years. PS4 basically passed without a full GT game. Gt sport was just a multiplayer mode of a true full GT. Oh well! See you again with GT8 at the middle or end of the life circle of PS6.
7:57 I can't agree with that. Why games like GRiD (legends), ProjectCars, Forza have full damaging models? When you see Bugatti, Koenigsegg, Zonda everything can fall off, deformed and broken. The details are insane, you also can see the engine bay, lots parts of the chassi... (PC2) I think these models were developed parts for parts differently as in GT7 like a whole "piece" of a car. 8:46 the water splash over puddles don't look realistic as you mentioned. It should stay on point where it starts and don't move with the cars direction. Also it should be sprayed fast. These slowmo effect looks weird.
I assumed that if they couldn’t get the clearance for a handful of vehicles. Polyphony wouldn’t build an inconsistent damage model where some cars can be heavily damaged and others only small scratches and dents.
Cars having very accurate damage model would somewhat encourage crashing. Gran turismo is very insistent on good sport and clean racing, hence the less focus on accurate damage!
@baj I think it does the opposite, there are almost no consequences to crashing, sometimes you can even ride the rails/walls of a city corner instead of braking and you gain time.
You missed one major point: gt7 finally has that interior camera shake option, which can be found in other games like project cars. This was not featured in gtsport
@@kingplaya6558 Same with Horizon Forbidden West. It looks STUNNING on PS5. Personally I think Driveclub (2014) on PS4 looks technically better than this visually. Although it runs at 1080p it's a much better presentation visually than this.
Def need to grab some better tires for rain conditions! I used the default tires for the sake of demonstrating the effect of the hydroplaning in the game for this video.
I mean, they've been faithfully recreating the race tracks for years now, and not a lot changes, so when you put out the tracks aren't too detailed or re-used assets, I feel like there's not a lot you can do before you are re-imagining the track and straying from the idea of it being "true to life". Whilst environment detail is dope, it the least of the concerns for GT and I would say it shines for it. Emphasis is on the gameplay!
They’re closed circuit races. No reason for the environment to look like shit. Horizon 5 is the perfect example of that. Insane detail in a huge open world and the cars. The best feature the game has is scapes. Everything else is just a remake for $70. The game is fun, but so far it’s like a 6 or 7
@@iane9041 It's just advertisement. In terms of physics simulation GT isn't compareble to true racing sims such as iRacing, rFactor and AC. Play those with a good wheel and pedal setup and the differences become immense.
@@EarthIsFlat456 even playing with controllers it's a night and day comparison. Racing sims are much more detailed on how the car behaves in regards to their environment
GT7 looks great but tbh i was expecting a bigger jump particularly when it comes to environments, clearly a lot of development time was spent on car models, dynamic weather and physics which was a good choice by PD
@@ilyadratutin6385 no gt6 models are not in gt7, the car models in gt is superior to any other racing game, the graphics of track is not always as good in gran turismo, but cars are very detailed
5:33 this is what I thought when driving in Tokyo in Gt7. The wet surface with reflections overall looks worse than Sport. Tha car glow reflections are far less pronounced on PS4, which is a good thing. But overall I enjoy Gt7 on full :) Great comparison, thanks!
@@Touge1211 There are a lot of dynamics at play in gt7. Everything in sport aside from the lighting was pre-baked. There is an actual amount of atmosphere present in 7 that affects everything. Overall it looks better to me. Especially the fact that rain and water puddles are now fully dynamic.
I've been playing Gran Turismo Sport for almost a week now and of course I wanted to know the differences between that one and Gran Turismo 7. I can see there's a bit of nice improvements in 7 but I think they're not worthy of the 40USD gap between these. In fact, some circuits look even better in Sport imo (Tokyo Expressway at night, for example). GT Sport is like the Performance Mode of GT7. Still they're both great games.
Was checking your channel page last night waiting for this one to drop! This is probably my most anticipated Direct Comparison from you yet. Also great to see that the 458 is still your favorite test car for these racing sim games DC videos :P The consistency of using that same car model helps comparisons to past sim games you’ve compared outside of just these 2 GT games.
I come from Forza Motorsport 5 and GT6 backin 2013-2014. I prefered FM5 at the time over GT6 since the better "sim-feeling". I havent had a Xbox or PS for a few years now but decited to order a PS5 as all of my friends were doing it. So, i got the PS5 last year (november 2021) and have tried some games but didnt really stick to any of them. God of War was fun, and from time to time i play COD Warzone (a few hours a month just with friends). I was kinda looking forward for GT7 and hoped it would be a good game. Anyway, got it at the release date, fell in love and have played it almost the entire weekend. My wife was so excited for me when I tried to explain all the updates and physics, sound, tracks. Oh man. I know a few of you are comparing it to GT Sport and dont feel like this is a big jump but for me this is a 10/10. Even more than i wished for!
I assume your scenario is not that much unique, many racing fans switched between GT and Forza, so depending on the background of the player, GT7 can look like a major "upgrade" or not quite a game changer or anything. It's fair enough, I don't play a "simulation" game like this for like 8 years, lol most likely I will be completely shocked if I ever try Forza or GT
The game is no doubt amazing, the only problems i have with graphics is...consistency? I don't know how to even describe it, in game graphics are for sure less in quality than the replay mode which suppose to show the same race? Isn't it hardware taxing to recreate the same race footage all over again just with different resolution and all instead of a straight replay of the race just with the camera moving? Also ingame the car models and lighting are way higher in quality than the environmental designs heck even the tracks look worse than cars...how? At least non of this compromises gameplay, but you know what does? Always online requirement.....just why? the graphics not being important is ok but not being able to play offline is a huge mistake imo especially considering how good gt7 is gameplay wise why moving people away from it like this?
@@kratosofwar6165 i highly doubt it, or maybe its just replay mode showing the better parts of the graphics, but shouldn't all the game look like the "better parts"? This is the consistency issue i talked about, why are replays more pleasant to look at than gameplay graphically?
@@philcollins1305 1080p with ray tracing is most definitely achievable. You're rendering only 1/4 the amount of pixels at 4K so that leaves a lot of headroom for rendering other effects.
Of course not. The next GT will be released only after the release of PS6. And this game will also be cross-gen. GT7 will be maintained and developed throughout the life cycle of the PS5. And no one really cares about this ray tracing lshit, it's a useless marketing bullshit.
There's way too much ambient noise in GT 7, like wind and wet tire noise. Also, I think with some graphics features they're reaching the uncanny valley, especially those shadows. It's "better" but I think I find Sport more visually pleasing.
I think I agree. Sport was “soft” in certain areas making it feel more natural and by extension more realistic. Motion blur in replays and softer shadows really had my eyes glued to the screen trickery that made it all come together. Though Sport had baked lighting which usually makes lighting look much nicer and dynamic and I’m only comparing the PS4 versions
After seeing this video, I feel like Sony could do better. You have pointed many aspects, that could have been improved, buy they haven't. Thank you for the video.
GT7 every option has 4K res with it. They should have done more on setting like high graphics 60 with 1800p or something and RT 60fps on 1800p or something whatever the developer wants to choose
Not possible to have a resolution that high with 60fps and ray tracing. There is no ray tracing during gameplay for a reason. It would probably have to be 1080p 30 FPS which is too little for them to put out there
I think GT7 is an improvement in many ways, 8/10 improvements I think, and I think the sound has also improved, and you can hear a bit better the low bellowing sounds various engines make but, again, not exactly 100 percent better. Excellent video.
This reflection effect over the cars is too much and distracting! They should decrease it a lot in the next patches. Other than that is an awesome looking game
Im so happy that Gran Turismo is still alive and kicking. Wish Project Gotham, Midnight Club and Juiced were still around but we can't have everything. Could add NFS to that list too because it hasn't been good for some time now.
GTS had good audio (amazing compared to gt6) but gt7 I could tell you were driving a Porsche without seeing it which is another level of audio accuracy.
it's Literally the same game but with better reflections and a bit higher textures (Gran Turismo 7 Feels Like Gran Turismo Sport Remastered) 5:11 This is a Cube map reflection not a ray tracing reflection, check the radar on the right is not visible on the reflection 5:14 This is Ray tracing reflection on the cars only
I was really disappointed with the improvements in the game, I thought the graphics would be waaaay better than GT Sport since it's a new generation, but Polyphony just copied most of the assets from GTS and revamped some textures, and it took them over 4 years to release the game for some reason even if 80% of it was imported from GT Sport (Uncharted 4 came out 3 years after Naughty Dog released The Last of Us and they completely revamped everything from Uncharted 3). The gameplay improvements were a little disappointing too, most of what they added was cool and well done, but the game still lacks things that racing games from 2005 have, no championships with multiple races, no realistic races with a normal start and qualifying, no visual car damage, a barebones split-screen that used to be fully fledged but PD destroyed it for god knows why, and the list goes on. I really like the franchise but I wish PD improved the game a lot more on which installment
I agree w you however the thing is if polyphony released gt7 exclusively on the ps5 then graphics would've been way better than gt sport however it is a cross gen title so it would also come out on ps4 so they couldn't completely revamp the graphics
If the models have higher resolutions and/or textures, they likely weren't copied, because it's not worth the hassle. If you had any experience modeling
What are you working on man? You haven't posted in awhile. I just want to say I love your videos and I think your one of the best video game RU-vidrs out there. I don't understand why you don't have millions of subscribers. Other major RU-vidrs even use your direct comparisons in there videos. Angry Joe just did in his Horizon review. I love how all your videos can be viewed in 4k also!
This is a great, and detailed video, but sadly, it highlights exactly the reason why I've little interest in these next generation consoles or another incremental update to GT. Basically, you're getting a whole bunch of relatively minor graphical upgrades that really should have no impact on either gameplay, or your enjoyment. If you're a nit picking pixel peeper, then you'll love all this, but for most, these upgrades are so minor compared to evolutions in graphical fidelity between earlier games and generations of console, I just can't get excited about this stuff anymore. An upgrade to a dirt texture that's found behind a crash barrier.. I mean come on, is that something people are excited about now? Play whatever makes you happy of course, but for me, this just doesn't cut it.
@@kennyobrienaiti that is why I went for a gaming laptop and still kept my PS4. I have bought gt7 for sure but on PS4. And i am glad I have the laptop to buy other PC games so I can have the best of both worlds
Beamng drive is a racing game that uses physics to realistically deform the car in crashes. In Forza Horizon the car takes a little bit of damage and Need for Speed and Burnout has crashes in cutscenes. So I think big racing game developers should have soft body physics as well
That's kinda to be expected, as it can change the priorities of the hardware. Theres more room for image quality when phyics aren't being rendered, lighting is static, and for model quality the model can be swapped during a few second long render process so that the system has plenty of time to render the greater quality assets and lighting. Id imagine on the ps5 that taking a picture also renders more light bounces and improves the surface simulation for ray tracing resulting in more true to life details.
GT7 just looks "off" when compared to Sport. The UI, Environments and Cars somehow dont mesh well together, despite all of them being high quality assets. Sport makes sure everything feels grounded in the same universe, no blinding special effects or weird jumps in quality all over, alot more consistent presentation. Thats just my eyes though
I agree. Personally, I think it's because they have reused assets from previois GT versions and stitched them all into GT7 like a Frankenstein version.
@Sho Nuff yep, but also lots of recycled assets and code. If you played any of the other GT games you can see, it's the same. Menus options challenges AI behaviour Pretty lame really
Do you have the game? I do and I don't know what nonsense you're even referring to. Sounds like you're making up things to complain about a game you do not own. At no point did I look at GT Sport and GT7 and say GT7 looks off. In fact GT7 apes everything Sports did, the visuals are much richer across the board. I think you're trolling and lying all in one because you don't sound like you even own this game and a decide to throw this feeble attempt to slag on a game you don't like because of weird nonsensical reasons. Point out where the cars don't mesh, how somehow the UI and environments seem out of place. I can't wait for the inevitable ghosting as you don't have the game and are making nonsense judgements. I'll wait for your reply wait baited breath. 🙄😒
@@evilformerlys4704 wowow calm your tits down! You don't have to validate your buying decision here. You can cope but the reality is GT7 is a $70 last gen game.
GT Sport looks much more like real life to me than GT7, whic looks amazing but looks like a video game. When playing GT Sport, people often think I'm watching TV. Just my opinion.
I played gt7 first time last night, on PS4, physics are the best in the series, superb responsive handling, breaking is realistic, audio is excellent, sense of speed can finally be felt in a GT game
It’s so funny. I thought GT sport looked great. Especially the cars. Against GT 7 though, GT sport looks almost bad. I think 7 looks really good. Especially for a console driving game. It’s enough off track detail to keep you interested with a beautiful HDR implementation and definitely improved sky box and lighting. And the cars look amazing.
Its not that impressive, considering its been 5 years and the performance jumps of the hardware between a ps4 pro and a ps5 are massive, they enhanced the assets they had from GT sport fairly well I give em that.
Outside of visuals, have we had a "next gen" experience yet? PS5/Series S/X games. for the most part, are last gen games with a lick of paint and faster loading times. We are seeing little ambition and few advances when it comes to physics, A.I. world interaction and how a player can affect the environments they find themselves in. Take Halo Infinite for instance, you have all these high powered weapons and yet they barely leave a blemish on the ground, trees and surrounding structures - something that Red Faction was doing a long time ago. How cool would it be if a grenade went off near your Spartan, sending them flying and making him collide with an object/enemy and in turn damaging them? Small details like this can take immersion to the next level. Having to develop for last gen systems, with their weak CPU's , doesn't help, but I get the impression that many publishers are pleased to stick with th 'rinse and repeat' formula that mainstream audiences continue to lap up.
You said the plume of the lighting or reflections seem to much. Do you drive a real car on freeways or highways? That same plume is there on traffic. I have lost sight of the road do to this plume coming off cars. I feel like they did a superb job on making this game look so much more realistic then Grand Turismo Sport.
There is ONE VERY IMPORTANT THING which does the difference between the 2 games: THE GAMEPLAY. GTS is boring, GT7 is so pleasant’and fun to play. A really masterpiece. If you take your joypad or your PC combo keyboard/mouse, you are done! It will be very difficult to leave your cars and and the road 😉
If they fix the overdone bloom effect, and the to sharp shadows - then Gran Turismo 7 rules on every level. All other issues (like smaller amount of dust from the sand) are minor priority and also easy to fix.
I would say that gran turismo 7 is alot better then Gran Turismo sport for these reasons. Gran Turismo 7 has 424 cars with 90 tracks at launch, more contents and features, better physics, cars customizations, and others. Gran Turismo sport has 168 cars with 60 tracks at launch, but with updates, they added 324 cars with 82 tracks, and less contents and features. I would strongly recommend to play Gran Turismo 7 instead of Gran Turismo sport.
First and last GT i bought. Graphics can't be called next gen at all. Srsy? Such and extensive usage of 2d sprites? Flat, bad looking lighting. The only real improvement being cube map resolution and amount of probes and some slightly better textures? Is this 2004? RT only in replays. RT is also very unstable (denoising sux) and shimmering wheels in the menu made me disable that feature completely. Games such as Horizon pump textures that can be resolved only in native 4k and when zoomed in as far as game allows, huge draw distances, volumetric fog everywhere, stunning lighting (even tho mostly baked), good physics, SSR everywhere. All of that with major improvements to the core gameplay etc. GT is such a money grab for low effort - funny how some people praised it for being so stable on launch - of course it would be, it's actually the same game with the most minor of improvements not even reskined to look anything different. All of that is fine tho, but the UI is pretty much second worst behind BF 2042 I witnessed. Everything takes ages both in terms of waiting for loads and overall navigation (PS5, so it's the case even with SSD).
@@Red_._. Indeed but if you take into account that pretty much everything loads separately, going from garage to the race and maybe checking out cafe in between, this accumulates a lot and is a chore. I also love how to change car I need to get out of race (skipping past replays and all the other menus in between which isn't instant either) and load back in with different one. Add to that those lengthy transition animations so that all of this feels so sluggish and slow. It reminds me of EuroTruck Simulator UI and this was not something I have found memories of. This definitely should be streamlined in the future in my opinion - very bad UX. Considered complexity and amount of assets it still loads quite a lot of time, but indeed this was not what I had in mind and the load time to just get into track is of course normal.
Forza Horizon 5 vs GT 7 should be the next video!!! Although the comparison will be unfair due to Forza's open world gameplay, still I want to see how well Playstation's exclusive holds against Xbox.
Forza Motorsport 8 is set to release in the near future. I'll compare those when the time comes. I don't have any interest in comparing two games from different racing genres.
@@Nick930 i know, I know, just that you are too good with comparisons and I want you to cover all topics past and upcoming... kinda selfish of me. Anyway thanks for your time and effort 👌. Love you. Your content is pure quality, and I am in love with it.
Basically they just turned the graphical settings into high-ultra and 4k resolution... That's all for a 5 year gap and almost a decade since GT6... The true next gen will probably come in PS6 era, that's kinda sad 😢
The true next gen is already here so saying it will be here by ps6 is a bit ridiculous knowing It was always a PS4 game from start . It was never built from the ground up on PS5 or for PS5. So I’m not sure why people were really expecting some sort glorious showcase from GT7 . Crossgen is a issue and it’s here to stay for a little while until last gen is no longer a priority for certain developers.
ive been trying to find it as well. Only thing ive come up with so far is that it's a remix or edit of "DJ Q feat. Zibba - Night Shift". I havent found anything else.
for me the minor effects of damages and some animation believed would be fixed on spec 2.0/later update like the GT sports as well. still major improvements about details and oh yes sounds/exhaust tone
I kind of agree - thoroughly compared, GT7 looks better, at least different, but while playing it doesn't really matter. GT Sport looks "good enough" for a decent experience.
@@anonymoustroll1549 it’s definitely a big improvement over GT sport. You can’t expect much out of a $600 console. They did a great job. If it was a PC game I would of expected more.
@@avoralad1408 oh god! Hey I am playing that game on PS5 and it is not upto the mark as per GFX! Just look at FH5 and even though it's an open world game, it looks much better than GT7. Both XboxSX and PS5 has almost same hardware and playstation is known for their optimization so sony could've done better as this is the only racing title being released by sony. Why are you defending it like a kid!
Just to give you a heads up your HDR settings are way off. To adjust, you'll need to re-calibrate your HDR settings through the PS5 as this game uses the built in PS5 calibration. I feel bad bc you clearly took a lot of time to capture all of this comparison footage
For me, the next gen(PS5 and SeriesX) must work with 1080P at 60FPS using Engines like Unreal5 ahead.For Multiplayer games, 1080P at 120Fps.I really don't care with raytracing and 4K for games.We can see basicly the same graphics in GTSport and GT7, the Big diference is the frame rate.Xone and Xone S has great graphics but a lot problems with frame rates
GT Sport was 7's Beta, I thought this was well known? After PS3 they had to throw the baby out with the water and start from scratc. Sport was a smart way of getting a game out and it was amazing
Shame though, seems the engine noises haven’t improvement much over the static almost lifeless effects that have been plaguing GT since forever. Was really hoping for a big bump in a more visceral emotive engine sounds comparable to other sim games after the good small steps that GTS made. They still sound too artificial and synthesized
the different exhaust part change the sound of the car, so it's something look forward to, I would like to see a comparison of the different exhaust to properly compare !
GT has always looked and felt like a very clean, digital feeling attempt at simulating motor racing - if you’ve ever done even a track day you know driving a car on a circuit is a totally amazing, noisy, visceral experience that is totally unlike what you get in GT. GT7 does appear to be a small step in right direction as the few cockpit views in this video have a slightly more analog look and feel. Btw, GT should have two distinct modes: a sim mode where locked into cockpit view and arcade mode where free to simulate driving an RC car or drone racing
First of all arcade is already in the game, it's the pick up and play mode, hence why it's called arcade. Don't equate that word with having anything to do with stimulation in the least, they are not related like that. Please stop using it that way, even the media using idiotic terms like sim-cade which is 100% made up rubbish. All games in general are simulations of something, their accuracy when it's targeted to someone in real life is what sets them apart. The word arcade has absolutely nothing to do with this and it's basically the video game version of plug and play. Words have meanings, just wished folks would stop using them incorrectly to the point of ignorance.
Hello Nick930, I just wanted to say that I really enjoyed your game-documentaries so far. especially the one concidering the MGS-series and the witcher-trilogy. Just for curiosity´s sake, could you make one regarding the S.T.A.L.K.E.R. - games and the outstanding mega stand-alone project S.T.A.L.K.E.R. - Anomaly? Kindest regards from G-Town. =)