This is the greatest microtransaction model of All Time Merch moistglobal.com/ I stream every day / moistcr1tikal Zizaran video • Blizzard should be ASH...
@@Insulin_Ingo I mean it was alright, but it was so mediocre compared to HOTS. The prologue and epilogue was pure trash, but the main protoss storyline is decently generic at best
The heads of Blizzard are so delusional that they _literally_ no longer see people as people, but as anthropomorphic wallets filled with endless money.
Blizzard is like the former fun uncle at family gatherings who's been secretly abusing his wife and kids for a while and now is still trying to be the fun uncle after everything went public and he might go to prison.
@@luizotavio44 true, although I gotta say not all *gacha are created equal. Gacha seems to be one of the most accessible ways to attract a variety of players on mobile (especially Android where apps are expected to be free and no one wants push notification ads) and some are fairly free2play friendly while having a lot of gacha options too (mostly cosmetics + rolling for characters). Some also control their market specifically to avoid enabling whaling too much. Warframe which Charles mentioned removed an item from their store when they noticed people were spending too much on it, and their paid currency can actually be traded with anyone and feeds into the entire in-game economy, among other helpful tidbits. Yostar's Azur Lane and Arknights are also pretty generous for f2p players, literally mailing you premium currency after every maintenance downtime etc and without insane odds. I.e. they limit the feeling that you *need* to spend. I think one problem is those models require actually adding value content to the game regularly for years, while the likes of Blizzard would rather profit off of less work.
Diablo on Mobile could have just not gone this direction with microtransactions and they would have been praised. Diablo Immortal could have been an amazing experience in the mobile space, but all they care about is using the platform to make money.
@@VanSanProductions have you played it yourself? How is it not a good game? Microtransactions dont inherently make a game bad. It's playable without spending a dime
yup. good to start, but not good enough to go further past the first easy levels. it is like akyforge. first story is easy and the rest you need to pay just to level up and unlock more characters faster.
Important clarification here; Blizzard does not exist anymore, it hasn't for years - all the original people behind that company are gone (most went to a new company called pheonix I think). It's not Blizzard anymore, it's just Activision. Blizzard made amazing IPs - Activision, what's left, killed them.
@@The_B_Button Look up Blizzard Scandals. A lot of the veterans left to start their own studio's after years of working with Blizzard. Some of them left to because of mistreatment from the company. This is common knowledge about Blizzard.
Someone explained it best on the original video: “announcing a mobile game to a room full of PC-players is like getting 8 happy meals for thanksgiving dinner and wondering why the family is upset.”
I'll never forget the day I realized gaming was going down this path of blind greed : the release of the Bioshock 2 expansion. I remember being confused as to why this huge expansion was only a ~5mb download... until I found out the expansion didn't need to be downloaded; it was already loaded on the disc. I was stunned. " I just paid 20 extra dollars for something that was already in the game I paid 60$ for?" I didn't think it could get any scummier than that.. but here we are
its literally the same tho, just takes up more space on your computer I don't really see the difference, why does it matter if it's on your computer or the game's servers? Both ways you are paying to unlock extra content
@@theneonbop because they didn't have the decency to not exploit the human weakness of the sunk cost fallacy. They didn't want to charge the whole package for 80 bucks, so they hid the real price by splitting it and only showing the "expansion" once the customer has been releed in.
@@freddy4603 Expansion packs are nothing new, they have been around in video games since 1985. All this shows was that the devs of bioshock were too lazy (or could be some other reason) to make the content an automatically installing separate download.
Charlie's definitely right. They're whaling first and foremost, then they'll farm goodwill by "listening to the fanbase" and toning down the P2W to a level that's still unacceptable, but relatively better. And it'll work. Again.
They could've simply gone the old school route of game purchase + sub and they would've easily made their millions...But Blizzard would rather go whale hunting.
I particularly "love" the reward for killing a boss is the chance to spend some real world money. The boss doesn't drop any loot it just presents a hey spend money screen - you know you want to. Early game is bait to get you invested enough that when you hit the pay wall you feel obliged to fork out cash - they hired psychologists to best determine how to design the game in order to have maximum effect on people loosening purse strings.
@@denisehkg6780 there’s plenty of psychologists working just for money. I’d say it’s actually better to work for money rather than in hopes to actually help people, getting invested in patients just leads to damaging your own mental health and then becoming worse at the job.
I recently bought my own apartment with 3 rooms, 2 bathrooms, a separate kitchen and a parking space, which costed me $97.000 (I live in a poor country). Still cheaper than maximizing a Diablo character...
There's a German streamer who plays nothing but Diablo for years. He's insanely proficient and knowledgeable about anything Diablo. He was absolutely STOMPED in PvP by a whale who cashed out
I mean sure. Why would you give the people that give you tons of money a bad experience? And it puts people in the spot of having to pay to have an even remotely competetive experience
@@xPandamon fun? You mean mindless grind dude. The high level content are balanced for people who spent thousands or tens of thousands of dollar. You must be a masochist to put yourself through it
@@Jinkypigs The only content I encountered so far where payers have any benefits are PvP. And that stuff can easily be toned down with a patch, for know whales mostly compete against each other, so I couldn't care less
@@xPandamon Knowledge about previous Diablo games, sure. That is useless. Knowledge about ARPGs and how those work and how you optimize and play those ideally, that is mandatory for PvP. And it wasn't his first PvP match, he was lvl 60, played multiple rounds, and still was absolutely stomped. The endgame just isn't fun for free-to-play players. But those aren't the people Blizzard wants to cater to. They want those big fat hogs that dump their savings into the game as well as those that invest money regularly. You can say what you want. No matter how good you play, a Free-to-play will never beat a whale. The Legendary 5-5-Star gems have a resonance of up to 100. Multiple of those and you can easily outscale the resonance of Free-to-Play players just by those gems, not even mentioning their abilities. I would rather play more Diablo 3 and wait for Diablo 4 than play this, after Blizzard spits in the faces of their average fans like this
Yeah, i can't play it in my phone but the game actually looks very fun. And it's sad that it's coming Activision, which is less of the greedy company when it comes to mobile games, seriously COD mobile is still really good and microtransaction is basically like how it's in MW and cold war.
Agreed atleast in gacha like genshin its a single player game with coop you can whale as much as you want it won't hurt other player just cuz you whale
@@inpusket I'm talking about the different kind of materials that you need to progress your character. I've counted at least 20 of them. Not even counting the rarities of them, like bronze/silver/gold coins. Multiply that with the number of currencies they have.
The whole "you guys don't have phones" line is even more hilarious because apparently it's stupidly huge. Like 10 gig apparently. The biggest mobile game I've ever seen is wild rift which is like 6gig and people complain about it being too big with every major update. How many people have phones that have over 10 gig of free space?
Asmongold did a side by side comparison of playing one section free on one screen and pay to win on the other screen. In the pay to win version, you win twenty bonus stars at the end of the chapter while on the free side you win zero ZERO bonus stars at the end of the chapter.
@@jonerikmoyles All I can say is that it is a video done in the past two weeks. [ May or June of 2022 ] It is one of the most recent Asmongold videos. I don't have time to locate the exact clip.
"Not even Ed, Edd, and Eddy would come up with a scam like this." Eddy would think about it but realize even he isn't that greedy or in need of cash. After all they do small stuff that'd be equivalent to a lemonade stand or a higher degree of it. Edd would be disgusted that developers would resort to such things and call them every big worded derogatory he could think of. Ed would be disappointed that there's no Chicken level.
@@cameronb7161 Eddy, despite his scams, i feel would end up to be a successful businessman and in a good way too. His scams aren't ENTIRLEY scams, they're trying to sell something but since they're just minors with no job nor get an allowance, they just rely on what's around them to make it work. Yea they don't work out and get a lot of criticism and hate from the cul-de-sac kids, they still power through the hustle together.
I wonder how the calculation was done, so they're saying $100k to max everything out, but you could just play free and it would take years to do so. To me, that sounds exactly like the clash of clans model. It takes years to max out, or you could dump your parent's 401k's into gems and do it all in minutes. Although I know absolutely nothing about this game so maybe it's more than that.
The 100,000 is to max out gems, it cost significantly more to even get them first, the real estimate to get gems and THEN max them out is around 600,000
@@dabillya6845 exactly, this use to sound so out of the realm of possibilities but games like clash have shown that you can have options to pay your way through the ranks and show that you can still have fun if you don’t play that way
Be glad your gov. protects the people who might fall for scams like that. I worked for 2 companies with this business model (Pay2Win MMORPGs) and I can tell you that they constantly try to push the (legal) limits to squeeze more money out of people and even children. People should understand that if somehting is "free" it is just an investement to lure a lot of players in. And if a game has a lot of players some people (the so called "whales", who keep the company afloat) will spend literally thousands of Euros/Dollars just to "be someone" on the server. It's sad. They make money on the insecurities of people. They really just want your money. They have no passion for gaming and they don't want you to have fun. They want as much money from you as possible before you get wiser or some help.
Does it ruin any game, single player or multiplayer, to constantly have the knowledge that if I just paid a few dollars I'd be more powerful or grow faster and be able to get through difficult parts of the game more easily? Yeah, it absolutely does. The only reason I haven't paid hundreds of dollars on free MMOs and mobile games is because I despise the very existence of microtransactions and refuse to partake on sheer principle. They are a plague in gaming and have been so normalized that few people even see how bad it has made every game with that model. I mostly play games that I can just pay for once. DLC used to be the bad guy, now it's the hero option by comparison.
Not to mention that games with microtransactions are purposefully designed to be as obnoxious and slowpaced as possible without paying for the upgrades.
I disagree that single-player p2w is fine. That kind of system, and DImortall is an excellent example, preys on people's psychology, especially if you're prone for a gambling addiction. It can, and has ruined those who lack impulse control.
@@Unethical.Dodgson You cant change video games without changing the world. Everything in life is about ripping off the majority for max profits of the minority, its also called capitalism.
Yeah, this is true with gachas as well. Genshin for example uses FOMO by limited character banners to reel in people who really want the character to whale, and this is true for a lot of other gachas as well.
@@mohammedabdul4832 Just because you can circumvent the predatory practices doesn't mean that it's not predatory. Also, while downloading a cracked game may be easy for you, a good portion of the populace wouldn't know where to begin.
The 100k number is actually out of date they discovered that there is more hidden stats beyond the original ones people used to determine that now they think it could take 500k or more
My favourite moment from Blizzard is when they mocked people about wanting to play classic warcraft and told them "You don't know what you want" and then proceeded to send cease and desists to all fan made classic servers and released warcraft classic x__x
@@Taoru11 classic died because the released tbc servers and are about to release woltk. If neither of those came out and they instead did classic+ or whatever, where the tweaked issues, and optimized the game and mechanics and left it classic Era, loads of people would still be playing classic. Start seasonal servers with tbc mechanics and classes with brand new classic exclusive dungeons and a couple raids and classic would be booming.
@Flare -More content If that is accurate, then maybe we've treated you to harshly to call your community a trash. Sadly, your community won't agree with that, once your Chasm arc is done, your community will go back "Where is the content? Endgame is boring!" And go back to the all games in existence ever to compare it to a Genshin reference.
They've learned the biggest hurdle of micro-transactions is the first purchase. Once you've spent a few dollars you think "well I got a lot of value out of one dollar and I've already spent money, let's buy this ten dollar pack" etc. That's how predatory it is.
Coming back to revisit this game after playing it and the worst part of the pay to win system just straight up making you stronger for spending money: the end game is all about the shadows vs immortals. To put it short, theres a shadow war and is essentially ends with a dps check. If you beat the immortal faster than the other clan, you win. Obviously you can just spend money for stuff and be better than everyone else in the server, and yes, people just spend money to be better than everyone else in the server. So pretty much, if you do want to play the game, play until you unlock a quest that says "participate in a shadow war" and then just uninstall it.
Yeah I think you're spot on with the prediction at the end, they're definitely gonna wait a month or 2 and remove everything to try to look like the good guys once they've already made their money
@Raul to each his own, but I can't believe that you are defending this predatory behavior. Regardless of how common it is among mobile games, it is undoubtedly scummy.
@@parkerrieke5700 Also, not every mobile game does this, though many do. It's straight up predatory. If someone wants to do it, fine. Defending it is wild.
@Raul Not you trying to defend it tho? Call out scummy systems, I promise the dickriding isn't worth it at all unless you're the problem in the first place lmfao. If you lose out the daily primogems you get from doing daily commissions by not logging in for one day fair, that's fine. you never spent money for the game anyways. but lose out 90 primogems just cause you didn't the login that day even when you've paid for it? it's still scummy, and shouldn't be "ok" just cause other games do it.
@@labradfordjackson7623 this particular practice isnt predatory. it's a simple tradeoff. they offer you x amount of this currency for $10, but they'll also offer the same amount for $2 with the added condition of a daily login. it's weird that out of all things, you complain about this. are you running out of things to criticize
@@sonofben9766 Charlie made it sound like you lose in-game items permanently for not logging in daily. Which would be so much worse. Charlie didn't know himeself either, so fair enough. It's not as bad, but it's still a bit predatory to lock a purchased item behind a daily login. Of course people will get that one since they see it as a better deal, and now they will be forced to log in 30 days in a row if they do not want to lose any of their purchased items. It would be way less scummy to just not offer the option. It shouldn't be the customer's responsibility to not fall for blatant predatory cash-grabbing schemes, it should be the company's responsibility to not engage in blantant cash grabbing schemes. If a casino offered a deal where you can pay X amount of dollars for a "monthly pass" where you can come there each day and get a free X amount of dollars to bet with, they would face heavy legal consequences. And you have to be 18+ to enter a casino, this game can be played by a fucking toddler and they will be able to purchase stuff if their account is linked to their parent's payment methods.'
"800% extra value" sounds way more exciting than "90% off". This has been the phrasing in mobile games for quite some time. I can't say for sure but I believe it started in Asia.
you whale for png's in asia, that is, new characters to play with and character costumes. this 'getting bled dry just for trying to play the campaign' and 'losing stuff you already paid for' situation, this is a wholly western thing.
Lmfao the only lesson they learned with Diablo Immortal after the “Don’t you guys have phones” incident was to just port the game to PC, they weren’t even satisfied with the standard mobile game monetization scheme they had set a new standard.
I think it's more they looked towards Genshin and how it has a PC client and the Enhanced BP + Boon is very similar to Welkins/Gnostic Hymn from Genshin. Plus they have fuck-all else releasing anytime soon, so they wanted to appease people on PC as well if possible.
Except they didn’t, Genshin impact has the exact same systems. Im not saying that’s ok but im just saying people are getting mad that a Chinese mobile game is modelling it’s monetisation on a successful Chinese mobile game… Genshin and Diablo immortal are fun games ruined by greedy monetisation and unfortunately just like with FIFA we have accepted that that’s ok because the majority of core gamers don’t play sports games or mobile games. I’m really hoping they fix Diablo because I’ve been having fun but I think the systems are too deep routed and I know the wall is coming, just like Genshin where I need to pay to have fun and that’s when I drop it.
Charlie: I’m surprised they’re not making you pay to use your own wifi… Blizzard: hmmmmm Charlie, thank you for this great idea, make online multiplayer a subscription service
Friendly reminder that Diablo 3 started off with a real money auction house, which was only removed after a lot of outrage. It looks like they cranked up the potential outrage factors to 11 and are already planning a "fix" to regain the player base's favour. This is a recurring Blizzard tactic, because people keep falling for it. They release a product or expansion with some absolute shit mechanics, then remove some of the shittiness and say "see, players, we listen to your feedback". They will definitely do something similar when they release Diablo 4. Blizzard isn't seeing another cent from me. That company is the epitome of scum, knowing exactly how much they can prey upon their fanbase while getting away with it. They're arguably even worse than EA and Zenimax.
Why do “mobile” games HAVE to have micro-transactions? The only answer I’ve ever heard to that question is, “because it’s a mobile game.” That circular reasoning doesn’t answer the question. These companies will continue to do this as long as people spend money on these micro-transactions. If you’re spending money on them, then you’re a large part of the problem. You’re creating the market that they’re taking advantage of.
I'm guessing that it's much faster for transactions to go through on phones. I don't know maybe they have their card saved in the play store and can just one tap to pay whereas on consoles n PC you'd have to verify, and most likely with your phone anyway
@@pravkdey I think you’re spot on. It’s very easy to tap “ok” as opposed to handing over cash or putting in all of your credit card info every time while thinking about the transaction.
There’s a decent reason. Because most mobile games are free the company needs to make money, so they have ads and micro transactions. Now obviously some get really greedy and have hundreds of things to purchase, upwards of 100s of dollars for a single bundle. And since mobile games frequently care more about money than making a good game almost every multiplayer game is p2w
I’m always fine with games having some types of micro transactions ESPECIALLY free ones like skins and such, but it is horrendous when they go this fair and start being blatantly problematic.
Ultimately, it was removed because in the long run, they lost more money than they made because of people quitting, so of course they would remove that
After the "Do you not have phones?" incident, I would've guessed that Blizzard took this out behind the shed and put it out of its misery. But I guess I had too much faith...
Blizzard doesn't exist anymore. They're the "Blizzard" branch of Activision, and clearly take more after their parent company now than they do their roots.
I have a question that has been bugging me for a long time... why are these called "microtransactions"? Shouldn't "micro" be something small? Well then if they want me to pay 100$ for some blue balls, what is "micro" about it when retail games cost about 50$?! These should be called "macrotransactions" or something entirely new like "stealing".
Might be about how quick it happens, or it might be micro in the sense of it not being exceptionally large. Miniguns are mini because they are a scaled down version of a much larger gun.
@@beaustrom923 well, it started from Horse Armor DLC and for a few years, this was the norm. The game was $60 but this little DLC was $2,50 - micro in comparision to the cost of the game. But we have evolved far past this point and microtransactions being more expensive than the game itself is commonplace.
1) Purposely release a game full of unbearable microtransactions 2) People will complain but obviously there will be many who just buy what they can 3) After a month or two release an update removing the worst of these microtransactions, so you appear to be listening to the community (you aren't, it was your plan since the beginning) 4) Some people, old and new, will then join in hopes for a better game down the line (which will never come) 5) Profit
7) release special bundles monthly, one that is affordable by every one and one that is meant for whales and costs way too much but has something "exclusive, limited edition" in it
Yeah they aren’t removing any of these micro transactions. First day the game launched I inspected multiple players and saw tons of these idiots with full socketed high level legendary gems already. These people are embarrassing.
I could only imagine the conversation between departments “WHAT DID YOU DO?” “I put in a *few* micro transactions.” “YOU CALL THAT FEW! THAT’S $100,000 PER CHARACTER!” “I swear that when HR finds out about this you’re getting fired, and people wonder why game design was the favorite child. 😒
@@ericlarrieu-let5757 but would they really have a team of people that that public have given up on? Or a team of good people who make average amount with less complaints
@@ericlarrieu-let5757 true, and I’ve never really had a good game experience with them so I can’t judge but eventually they will change out the staff and maybe it’ll be good
And the funny thing is because of the microtransactions it's not going to be released in the netherlands and belgium *AT ALL* because these countries have high restrictions on online gambling and loot boxes. That just proves that the microtransactions are basically fundemental for the whole game experience.
Not generally a phone gaming person, but a long time lover of the franchise. Gave it a go, and can confirm that even by free to play standards, it is particularly scummy.
It’s not entirely bad as F2P but it’s not exactly amazing, I’m enjoying it as F2P but part of me is ignoring how shitty pvp is. You could do well without having dropping a cent, unless It’s in PvP. But on the other side if you are trying to be first top whatever than count on your wallet and a decent size brain.
@@FlameTechKnight There's actually a fair amount of passable to decent mobile games coming out, or already out on the app store that don't have the sheer audacity to hold your actual progression hostage behind a paywall and allow you to have a fairly comfy experience for like $5 to $10 a month if you do have the itch to spend for a touch more stamina or another ten pull. Blizzard just decided that not only would they give their fans a pill that was hard to swallow, but they'd take a nice steaming dump on it too, right before handing it off to you. Even by modern day mobage standards, Immortal is egregious. Blizzard straight-up married the mobile model with the P2W Korean MMO model, and even the gacha gaming communities are mocking them. I can't even begin to imagine how fans of the original Diablo games must feel. Probably the gaming equivalent of watching your hot girlfriend get forcefully bent over the kitchen sink and fucked right in front of you by an ugly bastard.
This is the end for blizzard. Everyone always thought another gaming company would destroy them somehow. Little did we know they killed their company from the inside out
The end for PC gaming sure, but with mobile gaming they're gonna make record profits. Every major video game company is going mobile. Why? Because mobile gamers are addicted to spending money and the companies know it.
There’s definitely a way to do micro transactions that aren’t so blatantly greedy. I mean it’s free to play, micro transactions are expected but it’s doesn’t need to be so directly tied to progression. You think that they’d be concerned with the public reception, but blizzard has shown that they either don’t care or they’re trying to squeeze the wallets of what’s left of their fan base before they become bankrupt.
@@gabrieldantas63 So you don't think it's at all gated later in the game to push you to spend money? Reminds me of the silly people that insists Hearthstone is totally free to play.
Y’all remember when games almost always released in a working state for $60 and a few months later if it was a slapper they’d release dlc for about $30 to expand the universe/gameplay and it felt like a mini sequel
Fortunately there's ONE triple A release that's gonna 100% follow that path, Elden Ring. It's the exception that proves the rule though, one or two good releases in an entire year won't change the game industry's current state. Fortunately, people are starting to get fed up with this bullshit, so I'm hopeful for the future
It's amazing how doing these things isn't illegal. I had no idea that the game went as far as nuking the shit people PAID for if they don't log in until Charlie brought it up...
It isn't as bad as nuking things, it's actually a very, very common gacha game mechanic. What they do is give you a set amount of whatever up front (usually currency) then more every day you log in over time (almost always 30 days). Then advertise it as being, say, 1000 gems cheap. That cheap should be said very sarcastically, I remember FFBE WOTV whales being ecstatic they could get a good character fully built for a mere $75 dollars. Anyway, you may only get 700 up front, but you're logging in every day, right, so it's really 1000, just not right away, no false advertising here. If you don't log in then you're a bad mobile gamer and don't get your 10 gems for the day. You don't lose what you already had but that 1000 gems they advertise is very conditional. It's paid daily rewards on top of the free stuff. Mobile game devs REALLY want you logging in and doing something, anything, every single day. That's second only to getting you to pay because it makes it part of your routine, a normal thing, a habit, and don't we all splurge on our habits? Just throw that $5 out there to make your hobby a little less grindy, that's like one cup of coffee, you can afford one cup of coffee a month, right? Don't you have Starbucks? side note: I bet Belgium and the Netherlands aren't feeling so bad about that lootbox ban now. Oh no, Blizzard's crying because they can't release the game there (unless they mark it Pegi 18+ and warn it has gambling in it, which are obviously impossible conditions) because of of stupid LAWS trying to take their games away. Let the children gamble!
"When you have a monopoly market share, the company's not any more succesful. So the people that can make the company more successful are sales and marketing people, and they end up running the companies. And the product people get driven out of the decision making forums, and the companies forget what it means to make great products. The product sensibility and the product genius that brought them to that monopolistic position gets rotted out by people running these companies that have no conception of a good product versus a bad product. They have no conception of the craftsmanship that's required to take a good idea and turn it into a good product. And they really have no feeling in their hearts, usually, about wanting to really help the customers." - Steve Jobs
@@froyocrew Steve wasn't the greatest person really, but he was pretty damn accurate with that quote. It's hardly a surprise that the company turned the way it did after he died.
@@ryospeedwagon1456 if only he actually tried to get cured. The man thought he could cure himself by eating a certain diet... like he could have gotten medical attention and be perfectly fine. Sad that he didn't just receive surgery when they recommended it to him.
@@PineappleBaconPizza He literally had the most lethal type of cancer on the planet. Very slim odds he would have survived, but he certainly put the literal nail in his coffin with the wholistic medicine approach.
At first I thought “it’s probably just $100,000 to max out a character without playing it at all, which doesn’t really make sense”. But then he mentioned losing your stuff for not logging in, and that alone makes it the worst game ever.
Definitely just preying on people who don't know better or have no self control. Preying on those with gaming/microtransaction addictions or encouraging that behaviour in people and it's ridiculous
@@crookedbuns I think the US should do something about this like Belgium. Honestly loot boxes and all that shit is so scummy. Legit preying on children that use their parents credit cards. I'm sure many are using them without their parents knowing
I've also spent money on Warframe, to get that sweet looking Frost skin, the one that makes him look like a knight. But just once, because further in my playing experience I found out you could swap between the Latin and American servers and still keep all your stuff, it turned out people was eager to sell stuff cheaper in the Latin server, so I would basically buy as much as "sellable useful items" from the Latin server, swap to the American one and sell everything there for profit, a friend and I literally made thousands of dollars worth of Platinum with that method, and also got bored of the game at the same time, because it became just trading
I was excited for this. I thought after the immense backlash and them delaying the game for like 2 years, they would’ve removed and reworked a lot of the IAPs. But then when I downloaded it and completed the opening mission, I was bombarded with the IAPs and realized they learned nothing and don’t care about Diablo fans.
It's Blizzard. When will you guys learn. Blizzard doesn't care about their players. Happened with WoW. Happened with OW. Happened with Diablo. Happened with Hearthstone big incident with a pro player.. Do you need them to kick us in the nuts IRL to realize?
@@marcedoreste look it didnt happen with diablo until now. the hearthstone free hong kong incident was just dumb and the hosts new what was going to happen. i dont agree with them trying to withhold the money but they had every right to ban him if there is specific guidelines against talking about political issues in the tournament. WoW reforged was a disaster yes... but dont blame the players for expecting more from the franchises they love. its the same as victim blaming. I rather give the benefit of the doubt then live in a world where you are guilty until proven innocent.
What happened was worse than i expected lmao, i have next to no good will left for most """AAA""" devs. Companies run by suits who only look at dollar amounts in and out and making portfolios for investors is a company to steer wide from. (well over 3000 hours in D2 and that was the last game i ever bought from blizz)
100K to max out just ONE character is absolutely bizzare. I really wanna know what made Blizzard think this was a good idea. Those constant micro-transactions, too many is just plain weird and shows how money hungry they are.
Reminds me of those phone games where if you upgraded everything the day it came out it was like 16k. And at least 10 ppl in each kingdom would be maxed that day. And they upgraded weekly. Imo those games started it all
A friend of mine bought the battle pass. Imagine the absolute disgust he felt when he made a new character and found out the battle pass only works on a per character basis - not per account. Yep, not sending Blizzard any more money after that.
Ya I figured that out I had Necro Lvl 30 but switched to Monk just to realized that so I had to use 0.99 to buy a pack to make up for not being able to switch my BP items to my monk 😂😂😂 but I didn’t care
I stopped playing games a while back so I'm outta the loop. This is insane to me. Remember the days you went to a store, bought a game at a decent price one time and got a pretty good experience? Now games are half finished and charge you the price of a house just to play. Lunacy.
I feel personally attacked lmao. Literally saw the 99 cent welcome bundle and thought hey it's only a dollar. I've been finessed and didn't even realize
It's called the sunken cost fallacy. Many mobile games do this. Get you to spend a little at a time. Then in increases. Until you've paid $1000 and you say oh it's only $50.
It's called "the boiling frog". To quote Wikipedia: "The premise is that if a frog is put suddenly into boiling water, it will jump out, but if the frog is put in tepid water which is then brought to a boil slowly, it will not perceive the danger and will be cooked to death. The story is often used as a metaphor for the inability or unwillingness of people to react to or be aware of sinister threats that arise gradually rather than suddenly."
a lot of people will defend the merits of their poor purchase rather than come to terms they have been had too those are the people that are probably also more likely to have the "in for a penny, in for a pound" mentality this is far worse as a regular shitty purchase though as they slowly crank those fees up and normalize it rather than taking you for the lot straight away lol thanks but no thanks. i want 1 game, 1 monetary transaction up front and that's all she wrote, this shit with carving up content for DLC was already stretching it thin for me.
This needs to be a new category, maybe something like micro renting? I’ve never heard of someone buying anything just to have it taken away for not participating, that shit is cult worthy
Kinda like Bethesda and Zenimax did with Fallout 76's "Fallout 1st" and ESO's VIP membership. You rent basic inventory management and QoL features that existed in all their previous games but once you stop paying you lose access to it.
This is crazy. I'm glad I've really cut down on games since loot boxes got introduced. Monster Hunter, Metroid, Metro, Elden Ring, and Darksiders are all I've really played since then. Going back to old games. Screw the way these new games are made.
To be fair, "Boon of Plenty" with which you're "losing items if you don't log in" - it's just a battle pass from what I've read. Only thing that makes it different is that it's tied to logging in instead of grinding.
I mean EA is bloody cancer, but -at least for the time being- they don't have the rapey abuse shit going on. Not that I would be surprised if news of sth like that eventually came out after all, but currently actiblizz is probably the most disgusting big publisher to me, despite a LOT of strong competition.
Imagine telling someone 10-15 years ago that blizzard would turn into a company like this. People would call you a lunatic and say "blizzard?!? There's no way they could do such a thing!"
Microtransactions are using the same psychological reactions that slot machines do. Does not matter whether it is single or multi player, it should be restricted.
At least with slot machines there’s the micro chance you win some money. They’ve figured out how to get people to give them money and give back absolutely nothing in return.
Funny because many other things give you dopamine reward, so just because you're rewarded via the same neural pathways should that experience be restricted and regulated?
The items you 'lose' for not logging in are actually part of their subscription service. Basically you get daily login rewards, and if you don't claim them that day you don't get them. It's not so much a 'log in and stuff you have is removed' as it is 'you spent the money, don't miss out on your purchase', which is IMO even scummier since it feeds that login every day habit AND makes you pay for the privilege.