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Green Gateway | Free Assets Only | Environment Design | Level Art | Unity | Speed Design | HDRP 

Seta - Level Design
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Hi:) This time I have prepared a "Green Gateway" for you, of course using only free assets:) In this scene, the main idea was to combine the stone environment with the remnants of vegetation that surrounds the portal. I hope you like this combination:) Have a nice week:)
- 4K is only there to increase the bitrate of the movie, and to prevent RU-vid from completely killing the details of the scene.
⭐By buying this assets you support the channel :)
►[HDRP] Day/Night Cycle: assetstore.unity.com/packages...
►Drag&Drop Volumes: assetstore.unity.com/packages...
Green Gateway | Free Assets Only | Environment Design | Level Art | Speed Level Design | Unity | HDRP
📝 Assets used in this video:
►Book Of The Dead: Environment | HDRP : assetstore.unity.com/packages...
►Unity Terrain - HDRP Demo Scene - assetstore.unity.com/packages...
►The Portal Collection: assetstore.unity.com/packages...
🎵 Music from Uppbeat: uppbeat.io/?referral=to-xh35s
⏳ Scene creation time: 3H
🎬Timeline: Soon...
#unity #hdrp #unity2022 #leveldesign #environmentdesign #unityhdrp #unity3d #seta

Опубликовано:

 

14 апр 2024

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Комментарии : 19   
@imogames77
@imogames77 2 месяца назад
Congratulations, this is also great... I also really liked the ending... when the camera enters the portal, it's very well put together with the music... it put a smile on my face. Thanks for this work too :)
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
I'm glad you liked the ending:) When designing this scene, I based it mainly on the idea of ​​creating it as a fragment of a level for "walking simulator" in which, at the end of a hike in a rocky desert, we find the remains of an earlier forest area, which exists only thanks to a portal that affects the surroundings, and the portal itself takes us to the next map:)
@IOSALive
@IOSALive 2 месяца назад
Seta - Level Design, I really liked this video! I subscribed too!
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
I'm glad you like it:) Thanks for subscribe:)
@joymagine
@joymagine 2 месяца назад
omg this is soo cool
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
Thank you and good luck with your creation:)
@maxkmh
@maxkmh 2 месяца назад
Nice video :) Amazing
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
Thank you:)
@devdegame
@devdegame 2 месяца назад
Simplesmente lindo! Imaginei-me transportado para outro mundo quando a câmera entrou no portal. (@)
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
Thank you:) This is exactly the feeling I wanted viewers to get:)
@Hazzel31337
@Hazzel31337 2 месяца назад
damn nice
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
Thank you:)
@rizwanmubarik2953
@rizwanmubarik2953 2 месяца назад
Sir please make a tutorial on Traiplanar shader so we can get more realistic terrian. i'm a big fan of your work and learning so much from you. you teaching technics are remarkable... Thanks for completing my previous demands that means alot for me :)
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
You're welcome:) Do you mean a triplanar for models or for the terrain? Because even though you can connect such a shader to the terrain, it causes a very large drop in FPS
@M.A.BGAME7
@M.A.BGAME7 2 месяца назад
Hello, Seta, you are doing great work. We are looking forward to your continuation. Can I know the specifications of your computer? I am experiencing a lot of fps loss on my computer, especially with the HDRP package.
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
Thx:) I have, i7-7700, 16GB RAM, and GF GTX 1060 6GB, so as you can see, it's not very powerful computer:)
@M.A.BGAME7
@M.A.BGAME7 2 месяца назад
@@SetaLevelDesign Thank you, I look forward to your continued work.
@ankitpaul6014
@ankitpaul6014 2 месяца назад
Hey brother, Your works are really inspiring ❤❤❤ Is it necessary to mention all the used free assets links in the description... I'm asking because I also want to make videos like this..
@SetaLevelDesign
@SetaLevelDesign 2 месяца назад
Thx:) No, it's not necessary, but it's more convenient for viewers when they can immediately check what assets you used, instead of asking about them in the comments and waiting for an answer:)
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