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Forest Stream | Environment Design | Level Art | Speed Level Design | Unity | HDRP 

Seta - Level Design
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Hi:) This time I prepared "Forest Stream", which is quite a simple environment design:) With this video I'm disturbing the chronology on the channel a bit:) All because I want to start including speed designs in URP and slow designs here. Plus, thanks to the fact that there will be one additional video between tutorials, all videos will be arranged nicely vertically on the channel and it will be easier to find material of a specific type:) So, starting with this video, subsequent materials will appear on the channel in the following order. Tutorial, Speed Design in HDRP, Speed Design in URP or other material such as Slow Design, another speed design in HDRP and again a Tutorial.
Have a nice week:)
4K is only there to increase the bitrate of the movie, and to prevent RU-vid from completely killing the details of the scene.
⭐By buying this assets you support the channel :)
►[HDRP] Day/Night Cycle: assetstore.uni...
►Drag&Drop Volumes: assetstore.uni...
Forest Stream | Environment Design | Level Art | Speed Level Design | Unity | HDRP
📝 Assets used in this video:
►Mountain Environment - Dynamic Nature: assetstore.uni...
►R.A.M 2019 - River Auto Material 2019: assetstore.uni...
►Autumn Valley - Level: assetstore.uni...
►Forest Environment - Dynamic Nature: assetstore.uni...
►Mountain Trees - Dynamic Nature: assetstore.uni...
►YAPP - Yet Another Prefab Painter: assetstore.uni...
🎵 Music from:
Uppbeat: uppbeat.io/?re...
⏳ Scene creation time: 4H
🎬Timeline:
Soon...
#unity #hdrp #leveldesign #environmentdesign #unityhdrp #unity3d #seta

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3 окт 2024

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Комментарии : 17   
@touseefahmad7119
@touseefahmad7119 10 месяцев назад
😍😍😍😍😍😍😍😍
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
It's a simple scene but I'm glad you like it:)
@maxkmh
@maxkmh 10 месяцев назад
Nice work :)
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
Thank you:)
@gabrielvlaxio9711
@gabrielvlaxio9711 10 месяцев назад
Great job!
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
Thx:)
@Cyb11893
@Cyb11893 10 месяцев назад
It turned out well. But it is probably worth turning on TAA anti-aliasing
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
Here I used SMAA, TAA unfortunately blurs the details too much when the camera moves, especially if there is wind effect on the vegetation on the scene:/
@rizwanmubarik2953
@rizwanmubarik2953 10 месяцев назад
hello sir this time i have a request to you please make it consider please. sir i tried alot to get better quality of renders like yours but all vain.. please sir make a tutorial in which we can learn how to get better quality renders or cut scene like yours please... i will be very thank full to you.
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
I usually use timeline for camera movement, and if I want a normal quality video, I use OBS with the build running, and if I want a high-quality render, I add Recorder from the package manager to Unity and generate a sequences of images which I then merge in an editing program:) It's not difficult and I think you can handle it, and if you have any questions, feel free to ask:)
@rizwanmubarik2953
@rizwanmubarik2953 10 месяцев назад
sir i have a question.. whenever i try to add grass on terrien its say 'LOD Group component is not supported' and when i remove LOD system then it says 'Render component is missing' Please help me sir i'm in abig troubel..... Thanks in advance...❤
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
I don't know what grass asset you are using, but the easiest way would be to transfer this prefab to the scene, unpack it, then move the selected LOD and set its position to 0,0,0 and create a new prefab from it, and then add this new prefab to terrain grass. In the video Slow Design - "Viewpoint" at 2:12:05 shows how to do it with a tree, but you do the same with grass. Let me know if it helped:)
@rizwanmubarik2953
@rizwanmubarik2953 10 месяцев назад
@@SetaLevelDesign yes now 'LOD Group component is not supported' and 'Render component is missing' errors are gone but now i m placeing this grass prefeb in paint detail section its not working and says ' Atlas uncompressed. This an be aused by mismatched texture formats. By the way i'm using Meadow Grass Prefab from Book of the dead package...
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
Give me the name of the prefab you want to use. If you used my tutorial for BOTD, remember to place the object with the wind script on the scene otherwise the shader will not work and models will be invicible. Atlas its just warning not error in newest verion of Unity so don't worry about it:) @@rizwanmubarik2953
@rizwanmubarik2953
@rizwanmubarik2953 10 месяцев назад
@@SetaLevelDesign yes i made a prefab for wind and apply the script on it and place the prefab on the scene but the problem it not wind my grass prefab is not applying on terrain with paint detail brush in terrain on other hand it works perfect in tree brush. By the way the prefeb name is 'Meadow_Grass_01_Var1_Prefab_baked_single' in BOTD.
@SetaLevelDesign
@SetaLevelDesign 10 месяцев назад
A very strange problem because I checked it now and everything works without any problems if I add this grass as Detail Mesh. In Terrain Settings, what Scatter Mode are you using? I'm trying to figure out why this grass isn't working for you.@@rizwanmubarik2953
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