It is such a shame that this scene is hidden and that it is most likely only a few people have seen it, because it basically explains the point of the whole game. Like who is the statue, why are there stars involved, etc.
agreed. The game really meant nothing to me. Then i see this ending and think what a stupid idea it was to hide it. RiME did it right and 1st. This game kinda copied RiME in that respect.
the beautiful thing about this kind of art is that everyone is allowed to project his own thing. look at the comments. but yea, obviously this game is about GRIef
Or the other way around, Gris died and this scene is her mother letting her go. If you watched the cut scene Gris in seen descending into the stars once the statue ( her mother) is rebuilt, in this scene we see Gris' mother giving her a star and Gris sort of vanishing, this can be a symbolism of letting go.
Or not, as in the fane description they say "Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities."
I give you my opinion, after I finish the game. For me, the girl we played is the one who died (since beginning). She's a soul , looking for rebuild his livin mother, and she is ruined broken (every parent who lost his child is broken). The temple is his life, broken too, and all sad and "grey" ("Gris" in Spanish). As I said, the soul is here to rebuild his mother, to like life again, forest walk, sea, colors, etc and during the rebuild, bad animals who can be assimilate to bad ideas, are here to stop the girl, but she defeat them. When his task is done, his mother is rebuild and they sang a last song, a last hug, a last kiss, and the soul can rest in peace, in paradise.
@@patitodedospatas I agree with this interpretation, personally. The fact the mother is the one crying, the one that is broken and needs to be healed, and it is Gris that ascends makes me think Gris is the one that died, not the mother.
I think the game is a representation of the 5 stages of grief (each stage and step being described through the visuals, mechanics, and even the music (like rage being winds that draw you back and stop you, but can be defeated through control/grounding)) and depression, we even see at the begging how gris looses her passion, her art for signing, but gets it back once she has coped with her grief, helping her fully accept her mother's death (when the bird eats her world the statue crumbles back again, as if she was thinking "she's gone and I'll never hear her again" but at the end she rebuilds it, as she will always be part of her memories) and being her memory what finally frees her from her depression. (Honestly I always cry when it has to do with grief over loved ones) Also it could be about creative block (a (bitch) feeling I know too (damn) well)
Don't think the statue is saving her, she just saw her mother as her whole world, while ignoring who she was. The game even gives you an ability to bring beauty and life through your own voice. That's why the kiss at the end is so powerful. A last goodbye, and Gris goes out to the light, a new world.
So...THAT'S the reason she's collecting the little white dots (which flit around her like the firefly) and traipsing across constellation bridges...it all goes back to this one memory she has with her mother. Wow this game rules
i think its actually the other way around. gris passed away and what we see within is the memory of gris as her mother falls apart from grief. the seething shadow that chases gris throughout the entire game is a representation of her mother's grief, taking the form of her mother, as she faces the stage of anger.
Shh Hunter it can be any interpretation. It doesn’t HAVE to be from the devs either. Coping of loss of a loved one can also mean coping of losing your loved one as you let go of them and move to a new life or pass on. It can go either way
People are overthinking this wayy too hard.. the Game Devs literally stated in the game description that you play as a young Hopeful Gris, trying to cope a loss & through a journey of recovery. Gris lost her mother, which led to her own world being torn apart & drained off all life & colour. Her voice/singing was the only strongest connection she has of her mother, as it turns out in the end when Gris rebuilds her *mother* (the statue) , the statue began to sing as well
I think people just love theory crafting, so we wind up with these head-scratcher theories that run contrary to everything that the devs seem to be so obviously telling us about the protagonist, the statue, and the rest of the world *shrugs*
my teacher once told me that every interpretation is valid as long as you can give reasons why that is, even if the writer/artist didn't intend to be interpreted like that
I mistakenly believed that both the statue and the character were Gris, just representing her from different perspectives. To me, I assumed the point was that you were both literally and metaphorically trying to “regain your voice” against your feelings of grief. That ending still made me cry though.
I thought that too, and i wouldnt say its a "mistake" per se. I like to think of this cutscene as the "directors interpretation" of the game, like what was their inspiration. Thats why they made it reletively harder to get,so only those who want to see their view of the game would get it. So i would in a sense still argue that your interpretation can be right too. Afterall, art is what you make of it
To me the version where she is different versions of herself still makes more sense, as we're walking through the game through different stages of the large statue, which felt like presenting snippets of what gris has been through. The crying, the screaming, the breaking, the darkness covering all of her. Perhaps it still is true. Gris's higher self taught her inner child about dreams. And so is her inner child now coming to the rescue of higher gris, to remind her what dreams are.
Amidst all the yelling, all the gunfire, and all the violence, there laid a beautiful garden. In the garden, there was no blood, there were no sounds of war, and there were no gunfire, the only one in that garden, was Gris
I... I actually thought there was no metaphor. That it was some story about a girl with powers wondering through the ruins of a fallen civilization... but damn, this is great too.
@@discursion don’t like it, don’t play it. The game was beautiful whether you liked the true muse for it or not. It’s not the dev’s responsibility to pacify your personal headcanons.
Gris es un hermoso juego, no me salen palabras suficientes para describirlo todo. Realmente ame el arte que posee y da ternura como se relacionan las dos chicas. No tengo ninguna teoría sobre el juego, sólo un gran aprecio hacía el, arte, música y animación.
Yo ya casi lo acabo y se siente genial jugarlo con auriculares, es un concepto totalmente diferente, yo diría que por su trabajo y originalidad es el juego del año
@@alemartinez4792 Lo mismo opino, yo no creo nunca poder jugar al juego, ya que no tengo la cantidad para pagarlo. Pero sería bueno buscar su soundtrack es muy relajante e inspirador.
Before watching this, I thought the leading character(I'll call her gris for convenience) meant hope, or all things that can be described as positivity, while dark creatures meant negativity, and the statue meant herself. Guessing from the dark creature's last appearance that resembles gris, I thought it surely portrayed how hope and despair can coincide. At first she is swallowed by her bad thoughts, the statue collapsing, but her hope pursues the way to rebuild(revive) her. Hearing gris' voice, she rises again from the despair. Gris cries and kisses herself, apologizing for letting bad thoughts eat her, showing greater love towards herself. This kind of interpretation encouraged me a lot. Anyway, the secret ending scene showed us maybe true interpretation? and I'm satisfied with this :)
THIS IS EXACTLY WHAT I THOUGHT. I just hate this secret ending. I learned about it several days after having finished the game. And it was such a disappointment.
@@aleee2323 I don't have that book. And it doesn't change anything to the game experience whether she is called a name or another. You or they can call her Gris all you want, to me it's just for marketing purposes.
While I was playing it, I felt that the statue at the beginning was herself...and she felt small in comparison as she tried to look up to what she could be....but she shattered thru to rock bottom as her world was dark and bottomless. She was broken..speachless.... she let her inner self yell and scream at her...push her around like she was nothing...while she carried a great weight on her shoulders...and as the weight lifted she found herself gliding, only to fall again and again but never give up. The turtle I thought represented the shell she had gained in the process...herself hardening to the things that troubled her and she let it save her from drowning. She kept rising up, even when her world was upside down and she brought life and color back to the life she was givin. At the end I felt she had finally fought everything, she was able to look herself in the eyes and say she loved herself. That she would be alright. Her world was bright and shining...and I felt the sky was the impossible place she was finally able to reach with her stars guiding her. The stars could have been those experiences that raised her to be person she was meant to be. Like how stars seem so far away...so distant and unreachable....but she believed in herself finally enough to walk amongst them
I've played this through at least 3 times now (sadly, never once got all the mementos), but it's so beautiful, I don't mind. The whole game is just such a gem through and through!
Everyone has their own theories. But I think Gris is the one who passes. I think she is sick, or knows she is passing. And she not only has to deal with the grief herself, but at the end help her mother pick up the pieces as well before finally passing off into heaven. Love that so many people took so many things away from this story.
"What I see is a girl trying her best to escape the grasps of death multiple times (hence the black void), maybe due to an illness that makes her so weak that she can barely speak, and trying to stay alive through all the difficult obstacles she faces so she can stay with her mother, but she realized that it would continue to chase her, becoming more and more difficult to avoid. Each color she gains shows how accepting she has become with her fate, remembering that she was happy and has memories that became superbly colorful in her time where all she had was her chances to look backward, and with her last bit of strength, she was able to say her final words to her mother, or sing a song of the memories that she has had and obstacles she faced, such as that they were happy memories and that she was glad to have them with her mother, in order to convince her mother that it's okay to let her go, so her daughter can rest peacefully, drift off into the sky and sing to her hearts content, hence why everything goes white and then simply nonexistent before accepting that she has to move up into the clouds, through the stars, singing a final tune with seemingly weakened and very seperated notes. It's noticeable when her mother's voice begins to overtake her own as she walks up the star path." That's what I said in another video recently.
i might be a little late to this but i noticed that when you approach a star/firefly to collect it, you can hear a woman singing if you listen carefully enough. its a pretty cool detail that they included and is probably a way to show that the stars/fireflies is really just Gris' mother guiding Gris throughout her journey.
Although the devs are Spanish, nothing indicates how you ought the interpret the letters "GRIS". This is entirely up to you. Being from a francophone background, I pronounced that "Gree", since that's "grey" in French too. It'd be a lot more natural for anglophones to say "griss", actually.
@@discursion "Nothing indicates"? 😅 Like you said, the developers are Spanish speakers and the game revolves around colors. Gris is Spanish for gray and is pronounced like the country, Greece.
@@AngelFlores-bq4fd I find it hilarious that this Discursion guy, who has left multiple hateful comments about this game simply because it didn’t pacify his own interpretation, is also trying to take control of the very title of the game. Seriously, who does that?
@@idaremochan It's all very expected from piece of shit trolls like that. I'm sure I would hate him if I knew him in real life. I've met many like him. Ignorant condescending snobs that think they're always right. They live in their own fantasy world.
I know this game is supposed to be about a girl grieving her mother, but I played it from the perspective of someone who had been se*ually assaulted. A profound experience.
Just finished the game on Switch. What a fantastic and beautiful game! I didn't find all the hidden mementos (?) so that's why I'm watching the secret ending here. Thanks for sharing!
fantastic game even though there's sorrow but it's like seeing art magically come to life if you keep believing there's always hope for the future so the 5 stages of grief, the statues are her mother somehow died (cancer or Illness) and this is the girls mind going through the struggles of having to cope with it all in the end the girl sends her mother spirit free into the heavens stars to move on and be happy, she walk to the stars and awakens from her dream
My boyfriend and I recently finished the game and just went back to get this cutscene, now everything makes sense!! It's such a beautiful game and I couldn't help but to get emotional at the end and at this scene! Such an amazing experience
So... Who's officially dead? Cause it seems like Gris is going *into clouds* (*to heaven*) and the statue (her mother) is *broken* (*after her child's death*). BUT people are saying that Gris has depression (the black stuff) after statue's death (her mother's death). Also.. remember the first cutscene? Gris sings with the statue (her mother), then Gris stops cause she can't (irl she dies), statue starts to *break* (her mother's *heart is broken* after her child's death), also the secret cutscene... Shooting stars - are basically *dying* stars. Ending cutscene - Gris starts singing (tries to cure her mother's depression) and when the black stuff also comes there and it seems that it's already too late, the statue starts singing (depression almost overcomes Gris' mother but then she remembers that her daughter would like her to be happy) world becomes colorful (her mother sees happiness) . Then statue is like "I love you and I'm going to miss you." and Gris is like "Don't cry mom, I'm going to miss you too but don't be sad anymore, ok?". The satue finally let's Gris go, Gris leaves her and she goes into the clouds. (The satue finally let's go off all of her sadness connected with Gris, Gris can finally rest in peace in the afterlife. ) Well... That was my theory A GAME THEO...ok, no.
I posted this in a different thread: "What I see is a girl trying her best to escape the grasps of death multiple times (hence the black void), maybe due to an illness that makes her so weak that she can barely speak, and trying to stay alive through all the difficult obstacles she faces so she can stay with her mother, but she realized that it would continue to chase her, becoming more and more difficult to avoid. Each color she gains shows how accepting she has become with her fate, remembering that she was happy and has memories that became superbly colorful in her time where all she had was her chances to look backward, and with her last bit of strength, she was able to say her final words to her mother, or sing a song of the memories that she has had and obstacles she faced, such as that they were happy memories and that she was glad to have them with her mother, in order to convince her mother that it's okay to let her go, so her daughter can rest peacefully, drift off into the sky and sing to her hearts content, hence why everything goes white and then simply nonexistent before accepting that she has to move up into the clouds, through the stars, singing a final tune with seemingly weakened and very seperated notes. It's noticeable when her mother's voice begins to overtake her own as she walks up the star path." While people say the devs say it's about her overcoming a loss, the devs didn't say that. Devs said "Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life." Knowing you're going to potentially die is a painful experience.
She had a trauma. Her world collapsed, became bleak. She presses on. Eventually, as she gradually re-engages with the world, she rediscovers her voice - her personality - and she finds a way to see the beauty in the world again. It ain't complicated. It happens to everyone who suffers a trauma, if they have any sensitivity...and they don't just become bitter and give up. The "secret ending" is (apparently) a reflection of the author's maternal relationship. I'm not minimizing it; I'm saying that it's a very personal thing. It would be presumptuous to assume it means the same thing to everyone. I love watching someone else play the game. 😎
Now I'm even more curiouse about there relationship...are they sisters? Mother and daughter? Lovers? So many possibilitys, especially since it's hard to tell the age difference...
I think mother tall and daughter small. Daughter is very young here, a child memory with his mother playing with fireflies. The daughter is dead later, teenager.
I think it could be an older sister, exploring the forest and getting away from the house to have a moment alone/a teaching moment seems more like a sibling type of thing to do. Regardless the game could be about loss of anyone, friend, family, lover or self love
I don’t know where you’d get that last one from considering that Gris is an actual child in this cutscene, but yeah other than that I’d say the statue was her mother. But could very well be an older sister too, a mother feels more fitting to me though, personally.
Why this game make me cry a lot? It was so hard and i cant explain it but i cant stop cry.Maybe its the melody, or the story or both of them but buffff it touch my heart.
Its crazy that a LOT of people think its the daughter who died. right before the ending the game has you literally praying at your mothers tomb with her laying flat in her back dead.
#Potashi Drawing I’ve seen lots of people commenting that they think the statue is herself or even her lover, so with all due respect, you’re wrong LOL
@@peppertri7602 Did I say anything about the timing of when people figured this out? You're acting like I said I knew this before anybody else did and I definitely did not say that. Read it again.
I was in the same boat as you. The whole standing in an open hand from the beginning gave me very strong vibes of the statue representing a nurturing figure in the main characters life.
I know that each person connects with art in its own way and brings its own meanings, but I don't think it is entirely correct to belittle it just because the author revealed a little of his intentions behind it, because this art never belonged me and she was born as a result of part of author's life story. The work did not let itself be because it was not consistent with your perspective on it.
Art is a way for a person to express themselves so of course it will have the author's original intentions in it. Whether the author wants you to know their vision or leave it up to you is not our choice to make and that shouldn't degrade the art. You should accept your own perspective and the authors intentions since how the game made you felt is a lot more important.
Before watching this I though Gris was running away from her own death and did not want to accept the fact that she died but it was the mother instead. Both scenarious would have made sense for me but well this ending explains more
I believe it was Gris who had died as when I played the game, you notice in the red temple the statutes of the mother appear to be in different forms of anger, sadness, and grief. The fact that the statue of the mom was crying in the end and that she moved her hand to allow Gris to ascend into the sky seems to solidify that theory even more. Then again, I could be wrong, but that's my interpretation of what happened
Why some of you insist on interpreting things in an incorrect way?? What is the point of accepting one's own death... IF YOU ARE DEAD!! There is nothing to deny, get angry, get depressed, or accept if you are dead, to go through those stages death has to be someone else's. Death is not suffered by the dead but by the living and they have literally put the tomb of Gris' mother in the last scene of the game, where she comes out in a coffin. I'm also surprised that it seems logical to some of you think the statue is Gris, but represented totally different from how it is Gris. If they wanted her to be the statue, they would represent her the same way, as when they did it with the darkness. Finally, before theorizing, it is easier to look at the game design that can be seen after finishing it, where they literally tell you the 5 phases of grief that Gris is overcoming.
people saying its her that died probably never coped with a loss of someone close to you, also why people are forming "theories" when the devs clearly state youre playing as a young girl coping with loss is beyond me. Like it or not, the game makers are the ones that decide the story, not you, and if they decided shes coping with death of her mother i really dont see why so many try to dispute that? If you dont like it, dont play it, write your own game with a narrative you prefer?
While the devs have their own views, they have now put their art in the world, so it's up for anyone's interpretation. There is no right way to comprehend art. Each absorbs it in their own way - which is the beauty of it.
Fully agree, I don’t get why people feel so entitled to change the meaning of someone else’s work. Make your own if you want that much control, seriously.
@@heyitsmira17 I’ll have to respectfully disagree with that. While I get what you’re trying to say, I still personally feel that it is wrong to take someone’s work and bend it into your own twisted meaning. While others may have more thoughtful interpretations of this, anyone could easily say something along the lines of “oh, this is clearly about the spider you crushed after overdosing on illegal drugs the game is your journey through lsd” or something ridiculous like that. I believe that the artist’s interpretation, if the artist has one, is the most important piece to a piece of art. While there are other artists that are happy to leave their work to interpretation (and this is fine) it should not and IS NOT the same for every creator that creates and distributes their work. No one has the right to simply change your work if you as an artist are not okay with it. If people could just do that, the Mona Lisa would be painted over by dozens of people so it can better suit their “interpretations” of it.
@@idaremochan thanks, glad someone else gets me :) while i agree art is something people interpret their own way, what we have here is not some painting we dont know anything about, we have a fully explained story that the devs wrote about and does not leave room for "imagination/interpretation", there should be no dillemas unless its players didnt fully play it/grasp it
That was my initial thought, watching the scene unfold. Then it moved around the girl the same way is does throughout the game, in straight lines akin to a dot-to-dot or drawn-out constellations. So I put away my initial though drawn from me reality and tried to put it into the context of both the game overall and this scene. They are looking up at the night sky and watching shooting stars and as the scene moves from the moon to the two ladies we see another shooting star before the mother picks up the ball of light. So it ended up instead reinforcing the star-esque imagery for me.
Bem, primeiramente o jogo me encantou pela arte visual e musical, em um ponto quase me fez pular da cadeira, e ao final....tinha uma poça aos meus pés!
Not many games come across as art to me, but this one truly does. As someone who has lost a parent at a young age, this game very much encapsulates what it is like to deal with the pain of death and the emotions that come along with it. Also less cashgrab games, more games like this.
The game is insane It has no dialog but better than many games About a girl who losts her mother and has to accept the truce she face many feelings in game( anger depression sadnes ) but at last she accepts the truce
But what if Gris is the one who died, and the sorry explored the different stages of grief her mom has to go threw with Gris tormenting her mind until acceptance arrives and Gris ascends to the stars.. There’s so many interpretations in this game and I love how each one is valid and can explain a lot ! Because isn’t it the point? To reflect this game into our own lives and interpret it in a way that affects us personally ?
I look at the cutscene more like the directors interpretation of the game, only for those who really really want to find out what the game is through their eyes. However without this cutscene, the gane is open to your interpretation, you can derive any meaning you want from it. So i feel they left it out so people could assign their own meaning to the game. Like i have ny own interpretation of the events gris faced.
Because there’s actual people whining about the existence of this cutscene entirely, because it confirms that Gris is the daughter and the statue was the mother, essentially.
I just finished playing the game and this explains so much! I really thought the grieving part was herself and that she needed to go through the 5 stages before being "reborn". Lol, I might have overthought the game. But this makes so much more sense!
The only thing I can say for this incredible game is...pure MAGIC! Absolutely magnificent! I found out so many awesome games when I bought my first Nintendo console (switch oled). No wonder this little console has so much hipe.
GRIS, un juego exquisitamente hermoso, ha dejado una huella imborrable en mi corazón. Su mundo, su personaje y su historia son profundamente conmovedores. En un capítulo de mi vida marcado por la lucha contra abrumadoras cargas emocionales, GRIS se convirtió en mi refugio, en una vía de escape en la que podía liberar el torrente de emociones que estaba reteniendo. En medio de la tristeza y la añoranza, este juego me brindó un respiro y me recordó que la superación es posible. No puedo evitar mirar atrás con gratitud por haberlo descubierto y deseo de todo corazón que otros se aventuren a experimentar su magia
I think Gris is the daughter of a woman coping with loss. She herself, bottles up the emotions she experiences from seeing her mother the way she is, and having to take care of her. The black is her rage and anxiety. At the end, she fights it when finally confronting her mother about what is happening before it tries to consume her, and both end up in the healing process together. That's my take on it.
When I go in that little room I only have 5 spokes filled in on that wheel, and it forms t do the scene. I must be missing things, but I have no idea where.
Y qué si es ella la que murió y está recorriendo el limbo ganándose el pase al cielo? La escena muestra a ella y su madre pasando el rato, pero nunca dice que es la madre la que murió y no ella.
@@accessBR You could even go as far as to say that it was a younger version of herself, the innocence untouched by the heartbreak she was experiencing, so we see the child version of herself with an "older version" and taking the little moments of light that life offers. But my interpretation is a stretch maybe.
mochiisyum123 This is the cool thing about art that doesn’t explicitly tell you everything... The viewer can give it meaning that the artist never imagined they would or even intended. But for me, the statue is meant to represent her mother. Like the guy above said, it unlocks the “childhood“ achievement.
I believe this game describes a relationship with a power imbalance that had to end. That was full of turmoil and pain. It is so nice though that all of us have different interpretations.
I just love how there can be several interpretations. However, I certainly wish they had removed this hidden scene from the game. Because it ruined my whole perspective and the insight I had received from the game. Because I had never imagined the statues to be a separate person. I thought they were snapshots at the physical world in which our "actual" character was going through. And it just made more sense to me to leave it up to interpretation. The character we play was for me the inner force (or soul) of a woman going through grief and depression (the statues are the "construct" she has made of her life, of who she thought she was, and that is all falling apart). The reason for this pain did NOT need to be specified; it didn't add any depth to her experience of recovery, of going through a deep introspection to rebuild her identity. For me it was a journey about facing your own fears to put yourself back together again. "Gris" was that force that made us go through the worst and survive, that allowed us to dream once more, to get across the desert. And it seemed especially fitting that she would end her journey in the stars, because it meant that this woman was finally able to dream again. BUT THEN, if that statue ISN'T HERSELF but her MOTHER, none of this makes sense, and it's just another depthless cliche story about loss. It is somewhat ironical that I should be feeling a kind of grief over that bullshit ending, because I had started to feel emotionally invested in the narrative of the game. But somehow the creators thought it wise to hide this fact until the very end. As hysterical as it may sound, for me "Gris" went down from 5/5 to 4/5 for just that.
@@user-AAAA978 Unfortunately, the only argument that you present here regards the game's metadata. I am not concerning with that, only with the game experience itself, which is especially beautiful precisely because it requires no such description. But even that description doesn't tell much about the nature of her pain or grief anyway. And that is my point: it shouldn't have been important. You can experience grief in so many ways, it could have been left to interpretation. But it wasn't. But regarding the OST titles, which is as meta as it gets imo, sure, it gives it away, just like that secret ending. None of this is obvious in the game itself. And that's why I'm saying: you either go with it or without. It seems the creative team got stuck between those two options, which made the end result a fuzzy and misleading experience. To me that's the only flaw in an otherwise perfect game. P.S. I've never said the game wasn't about depression, though, so I'm not sure what the point of your intervention on this matter is.
I honestly thought the same way as you. You know, the figure of the statue crying in the background and all that, to me it represented her emotions, and in the end, she was able to come to terms with it. But did the secret ending spoil the overall experience? No...not really. Think of it as the director's version of the story. The reason its secret is because I'm sure the game developer wanted Gris to be the story of the PLayer and the secret ending is for those who wanted to see the directors version of it.
I know the most widely accepted theory is that the statue was Gris' mother, but to me it looks more like it was a lover. It could be anything really, anyone she holds dear.