It’s been a long time coming, but here is part 3 of Grog: the Brains of the Group! Enjoy this installment of Travis’s comedic genius. Please tag spoilers in your comments! All clips belong to Critical Role: / criticalrole
i like how when travis says a word that's too advanced for grog, he pretends grog had a nosebleed or a headache or passes out. or when he has a thought that's remotely intelligent, it hurts.
I just adore how Travis always commits to the bit. "Grog, one hundred needs three hands." "How many?" "Three hands." "How many?" It'd be so easy to slip and just go, "Ah, right, I get it." and end the bit. But... *no*. He's got the bit, and he's not gonna let it go. Absolute class act.
The best Grog was when he went potion shopping and the merchant liked him and gave a good deal. Then Vex butted in assuming he was too dumb to haggle and the Matt quietly gave her a terrible deal and she didn’t even know Grog was better with money.
So in c1 travis could have fun being crazy and do reckless stuff. In c2 he wanted to try a smarter, more serious character, AND we saw him overcome the romance thing. Now c3 chetney is a mix of everything, he can be chaotic and reckless, but also incredibly smart, and on top of that he's got no qualms about the romance thing. The progression is so good lol
Ran a game, the dumbest guy in the group rolled a nat 20 to figure out the monsters weakness. If that had not happened I would have been a TPK. P.S. that was how the player was rolling the whole day.🤪🤣
@@joshuaryan2341They took it because they(the players) knew what it was, when in campaign, the characters shouldn't have known the danger and really shouldn't have cared as much. The first campaign was full of them making meta decisions, it was one of the biggest complaints I saw.