Dear A A Ron, The USA, as I know it, needs bright, focused, empathetic medical people out there doing what needs to be done and you're part of that solution. Have to say I'm proud of ya. It's nice to know you are out there trying to help people, which is much more important than sinking warships in a video game. What you're embarking on is truly a vocation which breeds passion, innovation, critical thinking and education which is where great ideas always thrive, don't ever let your chosen path become nothing more than a job. Cheers! -Moony
I'll say what I've told other CCs. The GK health buff is nice, but there is a far bigger issue that plagues this ship, and a couple other High tier German BBs at that, that needs addressing. GK has GOD AWFUL turret traverse angles. It has to turn Broadside every time it wants a full Salvo, to maximize damage. What good is 10K doing, when every time GK turns to take a shot, it's getting hit for maybe 10, 15, 20K damage? Even the Saturation doesn't help in the long run. If GK got better turret firing angles, the ship would perform insanely better. Just look at Columbo, one of the best performing Legendary BBs because of its angling capability. What good is giving GK 10K HP, when you can negate like 50K damage by just Angling better? Turret Angle buffs would make GK good, pull Pommern into discussions as an actually good Tier 8 Premium, and Dredge up FDG off the bottom of most T8 BB Tier Lists (It's dispersion alone makes it a Downgrade from Bismarck, I have tested this). In short, solid little buff. GK will get a boost, but the only use you're going to see of it this month is people trying out the buff, then realize it did literally nothing. WG has gotta fix it's turrets.
I believe GK's secondaries should be elevated to 7.5km like Bismarck and it's sonar should last identically to the Z-52. With the current buff it just make players want to snipe more than brawl more. Monty in my opinion benefited the most of it meaning that ships like Yamato and Conqueror would eventually get their PC health values since WG nerfed Master Mechanic.
Players dropping flanks has evolved into everyone herding to one side lately....those of us trying to hold our side in a BB are doomed to sacrificing ourselves to delay the Reds from capping our base. And sadly, it works half the time so teams have flocked to the tactic. Soooo telling people to hold their flank isn't the best advise, at least not all the time hahaha, ohhhh this game is cray cray. Do what you want, just stop incessantly asking for intelligence data.. please, for gawds sake!
At this state of the game, I find it’s not worth running full secondary build GK. I personally run Hyde with AL New Jersey and Arthes where I’ve been smashing and stacking the ships
I've never been a Kurfurst hater but there are better ships at the tier. I'm gonna give the old girl a try next time I play. Congrats on the Kraken...GG👍
The ship urgently needs a 3rd heal, now that the skill "Mechanic Master" is no longer worthwhile for a secondary build. After all, I still have to get to the enemy so that my secondary artillery can shoot.
@@whereruaaron Now that "Properly Meticulous" has been massively buffed, nobody will want to play a secondary build with "Master Mechanic" anymore. Ergo - the ship needs a 3rd heal. That is wath i meen.
The buff helped, now just up the secondary base range some and give her back the extra heal and it would be in a good place. Montana feels so much better as well the buff for it did great.
Just got my hardest loss last night in tbe colbert. 256k damage, kraken, and 2.2k base xp on a loss. Only ship on my team that sank anything. 4 above half health ships left, two of which were battleships. Could've easily been the record. As phalanx reaper commented, "absolute pain and suffering" 😢😂