Framerate doesnt matter, what it matters is the stuttering. My laptop stuttered very badly it nearly makes the game unplayable I suck living with intel hd in my life
The Xbox Series X can actually run this game at a locked 60fps, since the game ran at an uncapped FPS, but only because the CPU has a high clock speed (The One X, despite being GTX 1070 level, had a CPU bottleneck, with a low clock speed of 2.3GHz on a weak tablet based APU). The game still runs at the same settings as it did on the Xbox 360
Can't remember the frames but I had a Core 2 Duo E6400 and 8800 GTS 320 when I finished it first time. Back then the 60+ fps wasn't a requirement for me. :D
The CPU is the problem here I believe. But honestly the optimization, or lack there of, is absolutely legendary. Imagine releasing a game that is this hard to run at max 12 years after release...
@@GameFrostYT bro a 128/256 cpu wont make a diffrence its the 3-4 core performance that matters as the game is not optimized for the higher core count cpu :D
@@RandomGaminginHD Series X is running GTA 4 at 60FPS. Also, use DXVK on PCs with DXVK compatible GPUs to minimize the stuttering issues. *EDIT:* Series X|S is doing 720p with 2x MSAA at mostly low-medium settings and "21", "10", & "33" sliders.
Man, GTA IV was truly ahead of its time. So ahead that we're probably gonna have to wait another 20 years for new technologies to be able to play this game.
@@randomannoyance True. I just kept hope that the modding community could have find a better way to optimize the port but to my knowledge, it never came.
that's BS it ran great on my mid-range PC back then. it's actually similar with gta5. even with a 2080ti i can't max out everything but have already f-ing great graphics. even a R9 290 was able to run gta 5 in good graphics tho, so you tell BS just because performace hungry options exist *doesn't* mean you couldn't run it back then or only in low-res
@ALIAS Yeah, games now try way too hard too look "better" than real life in my opinion. I think the original Mafia 2 for example did a very nice combination of trying to look realistic and still being a game. I'd love to see more games trying this style.
Let me correct you, This game (may) have the best and most realistic physics of all modern games. and it makes the driving very annoying for a game that most of it IS driving Realistic ≠ Fun
@@heavyferrum397 Driving was not realistic. Almost all vehicles handled like their suspensions are made out of jello and turning at even lower speeds would slide your car.
People need to retropatch it to the pc pre-steam release, it runs infinitely better. Not sure what R* did with the steam update but clearly they wanted to break the game’s presentation
Man I miss how the cars drove in this game... it always felt risky going fast, and combine that with how easy it was to go through the windshield, driving just always felt engaging and fun in this game
The driving in this game was spot on, it was by far the best physics model of any driving game I've ever played that's not a sim. Hats off to rockstar for not making an arcade pussy experience at the risk of upsetting 12 y/o casual autists.
nerf tinder well hats back on to them because they did that exact thing to gta5. Driving cars in that game feels like driving a racing game at a pizza place
@@WooferCooker yes, I was unbelievably disappointed with the physics in GTA V. It feels so dumbed down from GTA IV in so many ways. Vehicle damage, story, physics, atmosphere, etc.
@@SaintNyx unpopular opinion, but i like the "dumbed down" mechanics of gta v. gta 4 was frustrating, game ran like crap on high end hardware when it launched and the driving was unpredictable, extremely frustrating and laggy experience..
@@Sinoops What I hated most with GTAV's cars is the ludicrous ability to roll a crashed car from it's roof back onto it's wheels - from the driver's seat. That should be a "get another car" moment.
I played this game in 2009 on my laptop with an i3 and a GTX 330M, 800*600 and framerates between 25 and 40 fps. One of the best gaming experiences I ever had!
Even those Assassins Creed games.... in the newest there are no water physics, you can run in the water like on streets while on some older Assassins Creed its much more realistic. Also, and game like Sega Rally Revo has real time deformation surfaces on the mud and it never dissappears which also impacts the handling of cars. Then Bad Company 2 which still has better desctructile environment than almost all modern games. BTW on GTA IV if you drive a bike/motorcycle and while you drive you change the directions (steering left or right) you can hit for example lamposts with your head and fall down.
I love that GTA, I still remember when I saw it for the first time on the PS3, I was amazed with those physics, destruction of vehicles and objects, the movement of the character ... later I discovered that the story is very good too, I threw hundreds of hours with a Phenom II X4 940 and HD 6870. Outperforms many sandboxes today.
@@I_hunt_lolis yeah car handling was kinda weird but realistic. But the good thing is that the camera angle while driving in this game was so stable and comfortable. And it was fun. I believe that still many modern open world crime games have worst and unstable camera angle on driving but in gta 4 and 5. It's great
@@detective3354 I never understood why people call this realistic. Have you driven a car? All my cars have literally handled amazingly. People seem to compare GTA4's driving physics to real life as if we all still drive massive body on frame cars from the 70s.
Been cruising for thousands of hours without any meaning in a comet in GTA IV, never got bored. Still more enjoyable than any other game in the market now. Liberty City lived its own life, that game is a miracle.
Yeah, i mean, i totally get the GTA V driving system, its very arcadey and certainly fun, not bad at all, but the GTA IV though had that really chunky and gritty one, with the car suspension bumping to left and right as you drift, it was really neat and made your car feel heavy
@@kodakwhite4523 Yeah, but then again, i'll be honest, considering how big Los Santos is i wouldn't enjoy flying out of the windshield every second driving my super car. That driving system is fit for a more tight city, like liberty city in GTA IV, but hey, we might get a realistic styled GTA Again.
@@freshnesbro3792 The port is just badly optimized for PC, the game could easily run on even a low-end system if it was even as optimized as GTA V, which itself is still only a fairly average port.
Computers built for those kind of loads will never be able to play games better than gaming gear built for the task. Just look at the performance of quaddro cards vs titan kards from nvidia
For some reason i miss playing this game when i was about 12 years old with my new ps3 in a cold day, sitting in the couch of the livingroom. Videogames just hit different when you are younger.
Not that anyone will read this, but there is a way to run this game in Vulkan using DXVK on Windows by replacing the d3d9.dll file. GTA IV requires the 32 bit DXVK d3d9.dll. You can find the DLLs in the releases folder of the DXVK project on Github. This little trick will increase average FPS, but what it mostly does it get rid of that awful microstutter. One thing I've noticed however is once the game opens you have to click the left mouse button for Windows to make the game run full screen. For some reason sometimes the game won't play sound otherwise.
Man it's painful to know that ~40% of the GPU is used @ 1080p however it's a huge improvement from the state of things just a few years ago, now we get pretty decent framerates after all
@@Lazo00100001 From watching this i get the feeling with the game being so old i bet you could boost CPU performance and usage a lot by turning off all thread pairs to the logical cores and setting the last 2-3 cores of your CPU dending on core count to manage outside tasks since likely most of the games performance lies on the first few cores. As for boosting GPU usage i've found the best way of doing that is not through game settings but by ssaa, you can likely push that 3070 to close to 90-100% if you go with 4x ssaa which should also drastically improve the games AA visuals.
In my honest opinion: 75€ or lower is: bruh (that does not apply to vega igpu, they are considered VERY VERY Low range, unless they are vega 7 or below) 75-100€ is: VERY VERY Low range 100-180€ is: VERY Low range 180-210€ is: Low range 210-280€ is: Low-medium range Medium range is absent due to the underdevelopment of 300-400€ GPU and it's gonna be converted to medium-high/high range due to the upcoming arrival of RTX 3060 and 3050 (on that range there is the GTX 1070 ti/not ti and after that card we have the ridicolously overpriced GTX 1080) 580-650€ is: High range 650-1000€ is: VERY High range 1000€ is: MONSTER range
All R* games are. GTAV and RDR2 both have changed gaming for the entire industry and set an incredibly high bar. The only other company that moves that bar further than them is Valve who literally creates gaming technologies and practically run the entire gaming industry themselves.
Me too... but a hunch tells me Rockstar isn't doing it, unfortunately. I see that the GTA IV steam version has been updated recently and there are some mods to "fix it"... hopefully it will be enough to get a stable, kind of "remastered" edition of the original GTA IV. We'll see.
My last playthrough with a 3800x/3070 at 1440p was pretty stable actually in terms of FPS, it was also modded to high heaven. GTAIV is just so much fun to play, the physics, great story and characters it really does put GTAV to shame.
@@KillThad Idk about that. With my 6700 XT, before DXVK I was averaging maybe 45 FPS with max settings 1440p (V-Sync on) with massive frame drops dipping below 20 anytime I moved the camera around, which is fucked up, but after DXVK it's a silky smooth 60 and RARELY dips to like 58.
@@TakeNoShift ymmv, its just a very rig dependent software--for GTA 4 dxvk is a major improvement whereas for Saints Row 2 dxvk made performance and stability much worse for me
@@quinnmarchese6313 no, its cuz dxvk works kinda like an emulator that newer systems just power through. so if you have a low-end or old system you wont really see much improvements.
@@mohanidzhd low-end modern systems will still probably see an improvement, its not an emulation software--its taking commands for dx8 and 9 (many of which dont work so well on modern gpus as modern gpus support much more in depth shaders) and converting them to vulkan commmands. whereas older cards support a specific Shader Model and intereprets dx9 commands with that model, devs can give modern cards all new shader information and that can for lack of a less human term, confuses the card and can cause anything from stuttering to z-fighting, to all out crashing. emulators sorta similar but are more active--as you run the whole bundle of software that contains a gamepad interpreter, a gpu plugin, all that, that software is actively translating code every second as it runs, whereas dxvk is a passthrough--the graphics data contained in all those textures, animations, effects, and background files for the game itself passthrough the compatibility layer of dxvk before getting sent to your gpu.
@@RandomGaminginHD also maybe the 1gb gtx 460. they're really cheap and is the minimum recommended gpu for overwatch so you could make that into a video
@@RandomGaminginHD make a how a core 2 quad holds up in 2020... I am using one and the only ps4 /xbox gen i tried to play were fallout 4 and rise of the tomb raider both at 40-60 fps... So i think a 30 fps cap in games would help in newer non open worlds for this cpu
Absolutely love this GTA! As far as I remember, version 1.0.4.0 may also have good performance, at least it was the version I had to play on my laptop with geforce 810m and Pentium N3540, to get around 30 fps. And let's not forget that the radiostations are all there in the older versions.
I'd hardly call this a masterpiece. Imho this is the worst GTA game, and you're better off playing the PS2 games. It has a decent story, but that's about it - its features are stripped down to a bare minimum compared to older games, and the few things it introduced - like mobile phone and friend system, are annoying af. It's just not fun to play, and even the driving physics suck hard. This was the first game I bought on my PS3 and it looked (sub-hd 640p), and ran so bad, that I legitimately thought about selling the console. Thankfully I tried out Uncharted 1, and Killzone 2, next.
I originally played this with an 8800gt, then a GTX 275. It ran good on both. The biggest problem is it's a DirectX 9 game and won't use more than 2GBs of RAM no matter what.
The problem is also the update aswell, the Patch 7 would run worse than Patch 4 because of new shadows effects. The latest Steam/RGL version and the Patch 8 according to some, runs much better but nowhere as fast as the Patch 4.
@@snake2106 This game was optimized for that hardware back in the day, Just because your balls haven't dropped and you don't know what back in the day even means doesn't make us liars.
@@MasterTaters mate again stop lying, you just lied to seek attention, i am a PC gamer before you were even born, I bought this game when it was first launched on PC, i ran it on gtx8800 paired with quad core, then i upgraded my PC to gtx9800, then i ran this with gtx570, this game back in those days still had these same fps issues mentioned in the video, there were 7 patches released to fix this disaster, from the 5th patch they changed the look of the shadows and the shadows looked very sharp at higher shadow settings but somehow game got more demanding.
@@MasterTaters I'm not agreeing with snake, but calling GTA IV optimized in any way shape or form is a bit rich. The game ran like ass on most setups back then.
I always maxed it out, I remember on my HD5850, on some parts like over that bridge, it would get the same FPS as you were getting on your 3070, I think its more of an engine limit, I didn't crazy high fps on that card like you do, but the lows were pretty much the same on a really old card which is crazy to me.
And it's still better than GTA 5. I've grown to hate GTA5 due to how greedy Rockstar has gotten with it. Shame because the game itself is amazing but the way they've treated it will stain the legacy it has forever.
@@deathrager2404 There are no lies there. Changing a game engine code to go from being single threaded to multi threaded is no easy task, and not one many people are familiar with. On a modern computer, multithreading your programs can quadruple your performance if you do it right. But doing an engine rewrite on a 12 year old game isn't worth it. Rockstar is lazy, but avoiding doing a rewrite right now isn't being lazy, it's not being stupid.
God no. While I think V's physics are bad because cars have no weight, I hate IV even more because every car is a boat on wheels. Taking a reasonable corner at normal speed shouldn't send you drifting into the next 5 dimensions.
I'd rather not understeer at 20kmh with the "boaty feel". Espeically when I'm driving a car that is supposed to be lightweight and have good weight distribution
The thing is, this game's main issue with the graphical settings is that they're just way above what you will actually use. Draw distance and distance detail over 40 is literally 0 use. Specially now that multiplayer is out. Graphical settings seem to lack changes over medium, not worth it getting "Very High", it looks just as pretty as High. I'm currently using an I5 8600K with a Radeon RX 580, high settings, x4, Definition and vsync, with 40/40/60, Draw Distance, Distance Detail and Traffic Density. The game runs smoothly and stays at around 90 FPS constantly. Running in 1920x1080, 144 Refresh Rate. Very occasional drops to 40, it sometimes manages to reach 120 at some areas.
This game was really weird. I remember people with higher end systems having a hard time running this, but it ran fine on my HD 4850 and Athlon ii x4 630
@@nejcgucek353 i have a ryzen 5 3600 and a gtx 1050 ti and the performance is ridiculously inconsistent, my mouse movement feels jittery as hell because the framerate keeps going up and down from like 100 to 40
It's because the game is optimized for your type of PC. I dont know why I as a devloper would spend money, time, and developers on a game which was made in 2008 to optimize it for modern PCs. And also the fact that GTA V is a thing.
@@Covid-bv4hp I'm talking about way back when this game was new. My athlon system was incredibly weak compared to the intel AND AMD (Phenom) counterparts at the time, and my hd 4850 was a mid range card from the previous gen relevant to the timeframe. I'm not talking about modern computers at all.
Yeah tbogt had great graphics. But it would have been cool if they didn't remove the bloom effect. It makes the game beautiful ngl. Rdr 2 has bloom effect.
1650 is not a bad card, it's just overpriced. You can run Cyberpunk on this GPU. RTX 3070 is definitely not mid range, that honour goes to the unannounced/unreleased RTX 3060.
So to anyone seeing this, running the game past 60 fps is not recommended as it can mess up the physics engine. 5900x, 3080ti, 32GB RAM and even my performance dips below 60 sometimes. Very difficult to get it running well, lot of configuration needed. One piece of advice: the view distance and detail distances sliders are key. View distance 21 or 42 and detail distance 80 are considered the best, because the game was developed with these values which leads to less z-fighting. Force anti-aliasing on the game through GPU driver control panel.
I saw a major boost when I went into the steam ini file, within the game files, and changed its memory limits from 2 gigs to 4 gigs. Its really easy and the only thing in that file. Look it up if you are having issues. I am able to put all graphics settings on very high/on, and the slider details at 75%. I have a R3 3900x, with a ROG Strix 1080 oc, @ 2560x1440.
The issue is that the view distance and detail distance are a setting while in reality it shouldn't be past 33 as max settings, the game allows to push it way further than needed where it renders everything off screen and beyond what we can see, hence the ridiculous frames
The GPU usage is below 50 tf u talking about son? Even if it renders whole map of the game standing at one place it will still be 80+ fps when GPU usage is 100
it don't matter if the game offer it its the max value, and it should have been tested having a setting that fuck the game just breaks the user hability to run the game as its made to be run (maxed)
@@TheAZONSNUML GTA IV is the game that taught me to play at 30-40fps with heavy lag with KB+M. GTA 4 is one of my favourite game, so this game gave me the power to tolerate low fps with lag.
running 120 steady with 13700K and 3070. a few drag and drop files improves the framerate by a fair bit, fixes physics issues at higher fps, and removes the aiming deadzone on mouse and keeb.
i remember when i first played this game it was on a gt720m and it run terribly, around 20-30 fps with the lowest settings without shadows, but i still played the whole game and the story was indeed really good
It is possible to get good frames even on 1050Ti. I remember there was a guide on optimising the game significantly, all you had to do was copy some scripts and create a notepad file on your game folder to have it fully utilize your graphics card. It's been years but I remember the heat coming off my poor 1050ti laptop back in 2018 when I decided to replay this amazing masterpiece, if you're doubtful about your performance I recommend searching for that video :)
i maxed it out and got a stable 60 fps on a 1650 at 1080p lol, before that i used to play on laptop with a shitty 920mx and got 40-60 fps by keeping all settings at max and disabling shadows.
@@duckyduck2108 It may be, but I remember in those times how the "fans" of the saga criticized the game for not being as big as San Andreas, or for the physics of the cars, but yes, Gta V is very overrated, although it is undeniable that for almost 10 years it looks better than many games today
@@BsRitmos oh, and im not really a big gta fan, i got my first gta game when i was a 6 year-old. It was gta Liberity City Stories and a psp to play it. I loved the game and today only gta that i have is lcs, vcs (cracked), san andreas (cracked) and gta 4 that i bought 2 days ago on steam for around 6 or 8 dollars (it was on sale).
the thing with gta 4 is that it really helps when you optimise it yourself, I managed to get gta 4 running on my r3 2200g and 1050ti at 60fps almost 100% of the time
This is more of a generational thing. It depends on who grew up with what. Someone older than both you guys will probably chime in and say Vice city is the best. It’s all about what you grew up with. I actually played the crap out of GTA 3, Vice city and gta SA and GTA4. 4 has the best physics and realistic graphics in the series. (Yes, I think gta 4 is better than 5 as far as realism.) but I really enjoyed the story the most on GTA SA. It’s all opinionated. I’m just happy we had a team like Rockstar to give us really great choices.
LMAO. even if you look at the trailer for GTA IV, not even Rockstar was able to get good frame rates. this game was "broken" from launch (in terms of optimization). i played it on my lenovo legion y530 with i5-9300H, 8GB ram and GTX 1050 4GB. i was getting around 60-70 FPS, almost maxed out, but the sliders were set to default. as you said, the game is worth giving a play, but damn dude, the optimization is bad af
I have a treadripper and 3070 64gb or ram this is the only game that just won't run I have reinstalled it a few times just stutters and freezes every second unplayable any advice? also when I switch it to 1080p or anything else it defaults to the lowest res...
Overclocked 5.6GHZ 7700X can finally maintain over 60 fps while driving through Algonquin at top speed. Main core gets up to around 90% usage. My old 8700 stood no chance. Weird how a PC game from 2008 is a legitimate single core CPU benchmark in 2022.
@@billybobjoe198 3? Who cares about 3? The physics in GTA were almost real life like. The suspension was exactly like in the real world. Even when you pressed the brake pedal the front of the car would get pushes down and so on. In GTA 5 cars don't have springs anymore.
@@dragos-lucian When I wrote 3, I meant 4. I liked playing and driving in 4, but it wasn't realistic. It was a cartoonish exaggeration of suspension movement.
@@billybobjoe198 You're totally wrong. They worked and tweaked the behaviour to look almost realistic. Even going on the curbe would look so good cause the springs would look like having tension, etc. In 5 there's no such thing. Taking a close turn at high speed in 4 tilts the car which is hiw it should be, in 5 no such thing. In GTA 5 you almost have no physics at all and it looks like shit because of that. And it's not a pov, it's a fact.
@@derwamper1258 Trust me, I tried Gentlemen of the Row mod just last year and the game still ran like garbage. Used the program to slow down the game too and it didn't fix the issues, game just stutters like mad when you drive a sports car or a bike. Game can be made to look beautiful though with Reshade. I hope RandomGaming tests out Saints Row 2 before it is fixed and re-released as promised by few devs working on it as a side project.
Yeah, my copy has a few mods that help it run better. I got it when I upgraded to a new PC two years ago. I didn't care for this game back in 08 when I got it for PS3, but this time around I _LOVED_ it.
I love you for doing this.. GTA 4 is by far my most favourite GTA and that comes with all its kinks including the optimization. Thanks for reporting on it with some higher tech hardware. I was really wishing the 1080Ti will be able to just wreck the FPS counters.. but no an RTX 3070 is still delivering under 90 fps.. somewhat sad. I really believe there should be a way though to mod it in some way that would reduce at least the stutter and up the usage of both CPU and GPU
Back in the day I basically built a system specifically to run this game with mods. It had a water-cooled 2500k that I overclocked to 4.8ghz and a gtx 660ti and then a gtx 770 and that meant it ran decent, but sometimes i still had spikes.