The xfx 6750 xt can’t do overdrive rtx, but would still make an interesting rt performance for cyberpunk at native 1080p nonetheless. Hoping I’ll see a video on it at some point
I have a very rare chip for the FM2 platform, 2 actually. The AMD x4 870k and 880k. The 860k is all we got here in the us, it was in BOX form. if you wanted a 880k or 870k you had to buy a OEM PC with it installed. I have NEVER seen them offered as a box upgrade unless it was from a Chinese website. When I was much younger and dumber, I wanted to go from an 860k to the 880k because it was the fastest chip for my mobo. The only downside is, the difference is only a few hundred MHz which wont amount to a hill of beans in an actual game. Still nostalgic as heck to see this platform. I had mine paired with a HD 6750 and then moved over to a gtx 960. The better the GPU, the larger the stutters. lol
Hahaha, 720p with FSR Ultra Performance is using a render scale of 33% so it's internally rendering at about 426 x 240. Considering that's barely higher than a PS1's native resolution, FSR is doing a remarkably good job here
I was recently playing GTA3 on my PS2, one of the greatest games ever, and it looks significantly worse than what you've achieved here. If you played this through an adapter to an old non-HD CRT, I bet you'd all love it.
At this point I've noticed with my RX 6600 that XeSS gives me more stable framerates than FSR 2.1 for some reason, that might help with the RX 6300 too
There's a new piece of software, lossless scaling, which lets you use frame generation (2x or even 3x fps) on any gpu / game, you should definitely try it.
could you also try software ray tracing? like from unreal engines lumen or the one crytek has for cry engine? probably try them on fortnite and crysis remastered.
So, the current driver package will see it? In the past it would not detect (had to use Dell driver). I may have to pull mine off the shelf and give it another go.
@@RandomGaminginHD Nice, thanks. Never made sense to me that it wouldn't just work because it's the same die as the 6400 just with less ram and lower clocks. I doubt there's very many of these out in the wild but it's nice to know that they'll actually work for people without having to hunt down an obscure OEM driver.
Some games handle running out of dedicated Vram much better than others. Maybe because the DDR5 system ram is much faster now (which is what the iGPU would be using anyways)? It's obviously much much slower than GDDR ram.. but it's not the huge stutter issue it used to be either. Now I want to try Cyberpunk with my 3GB 1060 system... just to see how bad it is.
1440p Xessp should be very fast and work better, maybe 1800p or even 4k xessp 30fps could work, also 45fps +fsr3 fg. i would try oc/uv + 1440p 90fps fg+xessb. RT try reflections only.
The card is not too shabby if you looking for low power, low profile and if it's cheap, I wouldn't pay more than 40 dollar for this, I wonder if it's actually better than some modern iGPUs, but I don't know why they bothered putting RT support on the card.
@@Xeonzs they aren't separate in Nvidia either. In their current architecture, every SM contains a ray tracing core. (So one RT core for every 128 CUDA.) The AMD architecture, similarly, has 1 RT core per CU. The architectures are different, but the broad concepts are the same.